Uses of Class
io.qt.quick.QSGMaterial
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Uses of QSGMaterial in io.qt.quick
Modifier and TypeClassDescriptionclass
Convenient way of rendering solid colored geometry in the scene graphclass
Convenient way of rendering textured geometry in the scene graphclass
QSGSimpleMaterial<State>
The QSGSimpleMaterial class is a template generated class used to store the state used with a QSGSimpleMateralShader.class
QSGSimpleMaterialComparableMaterial<State extends Object & Comparable<State>>
Warning: This utility class is only functional when running with the legacy OpenGL renderer of the Qt Quick scenegraph.class
Convenient way of rendering textured geometry in the scene graphclass
Convenient way of rendering per-vertex colored geometry in the scene graphModifier and TypeMethodDescriptionfinal QSGMaterial
QSGGeometryNode.activeMaterial()
SeeQSGGeometryNode::
activeMaterial()const final QSGMaterial
QSGGeometryNode.material()
final QSGMaterial
QSGGeometryNode.opaqueMaterial()
Modifier and TypeMethodDescriptionint
QSGFlatColorMaterial.compare
(QSGMaterial other) int
QSGMaterial.compare
(QSGMaterial other) int
QSGOpaqueTextureMaterial.compare
(QSGMaterial other) int
QSGSimpleMaterialComparableMaterial.compare
(QSGMaterial other) int
QSGVertexColorMaterial.compare
(QSGMaterial other) final void
QSGGeometryNode.setMaterial
(QSGMaterial material) final void
QSGGeometryNode.setOpaqueMaterial
(QSGMaterial material) boolean
QSGMaterialRhiShader.updateGraphicsPipelineState
(QSGMaterialRhiShader.RenderState state, QSGMaterialRhiShader.GraphicsPipelineState ps, QSGMaterial newMaterial, QSGMaterial oldMaterial) void
QSGMaterialRhiShader.updateSampledImage
(QSGMaterialRhiShader.RenderState state, int binding, QSGTexture [] texture, QSGMaterial newMaterial, QSGMaterial oldMaterial) void
QSGMaterialShader.updateState
(QSGMaterialShader.RenderState state, QSGMaterial newMaterial, QSGMaterial oldMaterial) void
QSGSimpleMaterialShader.updateState
(QSGMaterialShader.RenderState state, QSGMaterial newMaterial, QSGMaterial oldMaterial) boolean
QSGMaterialRhiShader.updateUniformData
(QSGMaterialRhiShader.RenderState state, QSGMaterial newMaterial, QSGMaterial oldMaterial)