QQuickFramebufferObject |
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
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QQuickFramebufferObject.Renderer |
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QQuickImageProvider |
Interface for supporting pixmaps and threaded image requests in QML
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QQuickImageResponse |
Interface for asynchronous image loading in QQuickAsyncImageProvider
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QQuickItem |
The most basic of all visual items in Qt Quick
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QQuickItem.Flag |
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QQuickItem.Flags |
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QQuickItem.ItemChange |
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QQuickItem.TransformOrigin |
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QQuickItem.UpdatePaintNodeData |
Java wrapper for Qt class QQuickItem::UpdatePaintNodeData
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QQuickItemGrabResult |
Contains the result from QQuickItem::grabToImage()
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QQuickPaintedItem.PerformanceHint |
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QQuickPaintedItem.PerformanceHints |
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QQuickPaintedItem.RenderTarget |
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QQuickRenderControl |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
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QQuickTextureFactory |
Interface for loading custom textures from QML
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QQuickTransform |
Java wrapper for Qt class QQuickTransform
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QQuickView.ResizeMode |
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QQuickView.Status |
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QQuickWindow |
The window for displaying a graphical QML scene
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QQuickWindow.CreateTextureOption |
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QQuickWindow.CreateTextureOptions |
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QQuickWindow.GraphicsStateInfo |
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call
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QQuickWindow.RenderStage |
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QQuickWindow.SceneGraphError |
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QQuickWindow.TextRenderType |
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QSGAbstractRenderer |
Gives access to the scene graph nodes and rendering of a QSGEngine
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QSGAbstractRenderer.ClearMode |
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QSGAbstractRenderer.ClearModeBit |
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QSGAbstractRenderer.MatrixTransformFlag |
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QSGAbstractRenderer.MatrixTransformFlags |
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QSGBasicGeometryNode |
Serves as a baseclass for geometry based nodes
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QSGClipNode |
Implements the clipping functionality in the scene graph
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QSGEngine.CreateTextureOption |
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QSGEngine.CreateTextureOptions |
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QSGGeometry |
Low-level storage for graphics primitives in the Qt Quick Scene Graph
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QSGGeometry.Attribute |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
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QSGGeometry.AttributeSet |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
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QSGGeometry.AttributeType |
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QSGGeometry.ColoredPoint2D |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
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QSGGeometry.DataPattern |
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QSGGeometry.DrawingMode |
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QSGGeometry.Point2D |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
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QSGGeometry.TexturedPoint2D |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
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QSGGeometry.Type |
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QSGGeometry.VertexData |
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QSGGeometryNode |
Used for all rendered content in the scene graph
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QSGImageNode |
Provided for convenience to easily draw textured content using the QML scene graph
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QSGImageNode.TextureCoordinatesTransformFlag |
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QSGImageNode.TextureCoordinatesTransformMode |
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QSGMaterial |
Encapsulates rendering state for a shader program
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QSGMaterial.Flag |
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QSGMaterial.Flags |
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QSGMaterialRhiShader.Flag |
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QSGMaterialRhiShader.Flags |
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QSGMaterialRhiShader.GraphicsPipelineState |
Describes state changes that the material wants to apply to the currently active graphics pipeline state
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QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor |
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QSGMaterialRhiShader.GraphicsPipelineState.ColorMask |
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QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent |
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QSGMaterialRhiShader.GraphicsPipelineState.CullMode |
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QSGMaterialRhiShader.RenderState |
Encapsulates the current rendering state during a call to QSGMaterialRhiShader::updateUniformData() and the other update type of functions
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QSGMaterialRhiShader.Stage |
Java wrapper for Qt enum QSGMaterialRhiShader::Stage
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QSGMaterialShader |
Represents an OpenGL shader program in the renderer
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QSGMaterialShader.RenderState |
QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()
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QSGMaterialShader.RenderState.DirtyState |
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QSGMaterialShader.RenderState.DirtyStates |
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QSGMaterialType |
Used as a unique type token in combination with QSGMaterial
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QSGNinePatchNode |
Java wrapper for Qt class QSGNinePatchNode
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QSGNode |
The base class for all nodes in the scene graph
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QSGNode.DirtyState |
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QSGNode.DirtyStateBit |
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QSGNode.Flag |
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QSGNode.Flags |
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QSGOpacityNode |
Used to change opacity of nodes
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QSGOpaqueTextureMaterial |
Convenient way of rendering textured geometry in the scene graph
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QSGRectangleNode |
Convenience class for drawing solid filled rectangles using scenegraph
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QSGRendererInterface |
An interface providing access to some of the graphics API specific internals of the scenegraph
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QSGRendererInterface.GraphicsApi |
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QSGRendererInterface.Resource |
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QSGRendererInterface.ShaderCompilationType |
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QSGRendererInterface.ShaderCompilationTypes |
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QSGRendererInterface.ShaderSourceType |
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QSGRendererInterface.ShaderSourceTypes |
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QSGRendererInterface.ShaderType |
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QSGRenderNode.RenderingFlag |
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QSGRenderNode.RenderingFlags |
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QSGRenderNode.RenderState |
Java wrapper for Qt class QSGRenderNode::RenderState
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QSGRenderNode.StateFlag |
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QSGRenderNode.StateFlags |
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QSGRootNode |
Java wrapper for Qt class QSGRootNode
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QSGSimpleMaterial |
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QSGSimpleTextureNode.TextureCoordinatesTransformFlag |
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QSGSimpleTextureNode.TextureCoordinatesTransformMode |
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QSGTexture |
Baseclass for textures used in the scene graph
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QSGTexture.AnisotropyLevel |
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QSGTexture.Filtering |
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QSGTexture.WrapMode |
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QSGTextureProvider |
Encapsulates texture based entities in QML
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QSGTransformNode |
Implements transformations in the scene graph
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