Subclasses of QMaterial in io.qt.qt3d.extras
Modifier and Type
Class
Description
class
QDiffuseMapMaterial
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map
class
QDiffuseSpecularMapMaterial
Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps
class
QDiffuseSpecularMaterial
Default implementation of the phong lighting effect
class
QGoochMaterial
Material that implements the Gooch shading model, popular in CAD and CAM applications
class
QMetalRoughMaterial
Default implementation of PBR lighting
class
QMorphPhongMaterial
Default implementation of the phong lighting effect
class
QNormalDiffuseMapAlphaMaterial
Specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass
class
QNormalDiffuseMapMaterial
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map
class
QNormalDiffuseSpecularMapMaterial
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map
class
QPerVertexColorMaterial
Default implementation for rendering the color properties set for each vertex
class
QPhongAlphaMaterial
Default implementation of the phong lighting effect with alpha
class
QPhongMaterial
Default implementation of the phong lighting effect
class
QTexturedMetalRoughMaterial
Deprecated.
class
QTextureMaterial
Default implementation of a simple unlit texture material
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