java.lang.Object
io.qt.QtObject
io.qt.gui.rhi.QRhiShaderResourceBinding.TextureAndSampler
- All Implemented Interfaces:
QtObjectInterface
,Cloneable
- Enclosing class:
QRhiShaderResourceBinding
public static class QRhiShaderResourceBinding.TextureAndSampler
extends QtObject
implements Cloneable
Java wrapper for Qt class QRhiShaderResourceBinding::TextureAndSampler
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Constructor Summary
ConstructorDescriptionSeeQRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler() TextureAndSampler
(QRhiTexture tex, QRhiSampler sampler) SeeQRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler{QRhiTexture*, QRhiSampler*} SeeQRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler(QRhiShaderResourceBinding::TextureAndSampler) -
Method Summary
Modifier and TypeMethodDescriptionclone()
Creates and returns a copy of this object.final QRhiSampler
sampler()
SeeQRhiShaderResourceBinding::TextureAndSampler::
sampler final void
setSampler
(QRhiSampler sampler) SeeQRhiShaderResourceBinding::TextureAndSampler::
sampler final void
setTex
(QRhiTexture tex) SeeQRhiShaderResourceBinding::TextureAndSampler::
tex final QRhiTexture
tex()
SeeQRhiShaderResourceBinding::TextureAndSampler::
tex Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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TextureAndSampler
public TextureAndSampler()See
QRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler() -
TextureAndSampler
See
QRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler(QRhiShaderResourceBinding::TextureAndSampler) -
TextureAndSampler
See
QRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler{QRhiTexture*, QRhiSampler*}
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Method Details
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setSampler
See
QRhiShaderResourceBinding::TextureAndSampler::
sampler -
sampler
See
QRhiShaderResourceBinding::TextureAndSampler::
sampler -
setTex
See
QRhiShaderResourceBinding::TextureAndSampler::
tex -
tex
See
QRhiShaderResourceBinding::TextureAndSampler::
tex -
clone
Creates and returns a copy of this object.
See
QRhiShaderResourceBinding::TextureAndSampler::
TextureAndSampler(QRhiShaderResourceBinding::TextureAndSampler)
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