java.lang.Object
io.qt.QtObject
io.qt.quick.QSGMaterialShader.RenderState
- All Implemented Interfaces:
QtObjectInterface
,Cloneable
- Enclosing class:
QSGMaterialShader
Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions
Java wrapper for Qt class QSGMaterialShader::RenderState
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Nested Class Summary
Modifier and TypeClassDescriptionstatic enum
Java wrapper for Qt enumQSGMaterialShader::RenderState::DirtyState
static final class
QFlags
type for enumQSGMaterialShader.RenderState.DirtyState
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Constructor Summary
ConstructorDescriptionSeeQSGMaterialShader::RenderState::
RenderState() SeeQSGMaterialShader::RenderState::
RenderState(QSGMaterialShader::RenderState) -
Method Summary
Modifier and TypeMethodDescriptionclone()
Creates and returns a copy of this object.final QMatrix4x4
final float
final float
final QRect
final boolean
equals
(QSGMaterialShader.RenderState value2) Seeoperator==(QSGMaterialShader::RenderState,
QSGMaterialShader::RenderState) boolean
Seeoperator==(QSGMaterialShader::RenderState,
QSGMaterialShader::RenderState) int
hashCode()
Returns the objects's hash code computed byqHash(QSGMaterialShader::RenderState)
.final boolean
final boolean
final QMatrix4x4
final float
opacity()
final QMatrix4x4
final QRect
Methods inherited from class io.qt.QtObject
dispose, isDisposed
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Constructor Details
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RenderState
public RenderState()See
QSGMaterialShader::RenderState::
RenderState() -
RenderState
See
QSGMaterialShader::RenderState::
RenderState(QSGMaterialShader::RenderState)
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Method Details
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combinedMatrix
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determinant
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devicePixelRatio
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deviceRect
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dirtyStates
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isMatrixDirty
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isOpacityDirty
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modelViewMatrix
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opacity
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equals
See
operator==(QSGMaterialShader::RenderState,
QSGMaterialShader::RenderState) -
projectionMatrix
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viewportRect
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equals
See
operator==(QSGMaterialShader::RenderState,
QSGMaterialShader::RenderState) -
hashCode
Returns the objects's hash code computed byqHash(QSGMaterialShader::RenderState)
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clone
Creates and returns a copy of this object.
See
QSGMaterialShader::RenderState::
RenderState(QSGMaterialShader::RenderState)
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