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QBlitFramebuffer |
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
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class |
QBufferCapture |
Exchanges buffer data between GPU and CPU
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class |
QCameraSelector |
Class to allow for selection of camera to be used
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class |
QClearBuffers |
Class to clear buffers
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class |
QDebugOverlay |
Enables a visual overlay with scene details
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class |
QDispatchCompute |
FrameGraph node to issue work for the compute shader on GPU
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QFrustumCulling |
Enable frustum culling for the FrameGraph
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class |
QLayerFilter |
Controls layers drawn in a frame graph branch
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class |
QMemoryBarrier |
Class to emplace a memory barrier
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class |
QNoDraw |
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
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class |
QNoPicking |
When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
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class |
QProximityFilter |
Select entities which are within a distance threshold of a target entity
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class |
QRenderCapture |
Frame graph node for render capture
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class |
QRenderPassFilter |
Provides storage for vectors of Filter Keys and Parameters
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class |
QRenderStateSet |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
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class |
QRenderSurfaceSelector |
Provides a way of specifying the render surface
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class |
QRenderTargetSelector |
Provides a way of specifying a render target
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class |
QSetFence |
FrameGraphNode used to insert a fence in the graphics command stream
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class |
QSortPolicy |
Provides storage for the sort types to be used
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class |
QSubtreeEnabler |
Enables or disables entire subtrees of framegraph nodes
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class |
QTechniqueFilter |
A QFrameGraphNode used to select QTechniques to use
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class |
QViewport |
A viewport on the Qt3D Scene
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class |
QWaitFence |
FrameGraphNode used to wait for a fence in the graphics command stream to become signaled
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