Module qtjambi.qt3drender
Package io.qt.qt3d.render
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Interface Summary Interface Description PropertyReaderInterface Java wrapper for Qt class Qt3DRender::PropertyReaderInterfaceQTextureImageDataGenerator Provides texture image data for QAbstractTextureImage -
Class Summary Class Description PropertyReaderInterface.Impl Implementor class for interfacePropertyReaderInterface
QAbstractLight Encapsulate a QAbstractLight object in a Qt 3D sceneQAbstractRayCaster An abstract base class for ray casting in 3d scenesQAbstractTexture A base class to be used to provide texturesQAbstractTextureImage Encapsulates the necessary information to create an OpenGL texture imageQAlphaCoverage Enable alpha-to-coverage multisampling modeQAlphaTest Specify alpha reference testQBlendEquation Specifies the equation used for both the RGB blend equation and the Alpha blend equationQBlendEquationArguments Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)QBlitFramebuffer FrameGraph node to transfer a rectangle of pixel values from one region of a render target to anotherQBufferCapture Exchanges buffer data between GPU and CPUQCamera Defines a view point through which the scene will be renderedQCameraLens Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D sceneQCameraSelector Class to allow for selection of camera to be usedQClearBuffers Class to clear buffersQClipPlane Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistanceQColorMask Allows specifying which color components should be written to the currently bound frame bufferQComputeCommand QComponent to issue work for the compute shader on GPUQCullFace Specifies whether front or back face culling is enabledQDebugOverlay Enables a visual overlay with scene detailsQDepthRange Enables remapping depth values written into the depth bufferQDepthTest Tests the fragment shader's depth value against the depth of a sample being written toQDirectionalLight Encapsulate a Directional Light object in a Qt 3D sceneQDispatchCompute FrameGraph node to issue work for the compute shader on GPUQDithering Enable ditheringQEffect Base class for effects in a Qt 3D sceneQEnvironmentLight Encapsulate an environment light object in a Qt 3D sceneQFilterKey Storage for filter keys and their valuesQFrameGraphNode Base class of all FrameGraph configuration nodesQFrontFace Defines front and back facing polygonsQFrustumCulling Enable frustum culling for the FrameGraphQGeometryRenderer Encapsulates geometry renderingQGraphicsApiFilter Identifies the API required for the attached QTechniqueQLayer Way of filtering which entities will be renderedQLayerFilter Controls layers drawn in a frame graph branchQLevelOfDetail Way of controlling the complexity of rendered entities based on their size on the screenQLevelOfDetailBoundingSphere Simple spherical volume, defined by its center and radiusQLevelOfDetailSwitch Provides a way of enabling child entities based on distance or screen sizeQLineWidth Specifies the width of rasterized linesQMaterial Provides an abstract class that should be the base of all material component classes in a sceneQMemoryBarrier Class to emplace a memory barrierQMemoryBarrier.Operations QFlags type for enumQMemoryBarrier.Operation
QMesh A custom mesh loaderQMultiSampleAntiAliasing Enable multisample antialiasingQNoDepthMask Disable depth writeQNoDraw When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitiveQNoPicking When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branchQObjectPicker Instantiates a component that can be used to interact with a QEntity by a process known as pickingQPaintedTextureImage A QAbstractTextureImage that can be written through a QPainterQParameter Provides storage for a name and value pair.QPickEvent Holds information when an object is pickedQPickingProxy Can be used to provide an alternate QGeometryView used only for pickingQPickingSettings Specifies how entity picking is handledQPickLineEvent Holds information when a segment of a line is pickedQPickPointEvent Holds information when a segment of a point cloud is pickedQPickTriangleEvent Holds information when a triangle is pickedQPointLight Encapsulate a Point Light object in a Qt 3D sceneQPointSize Specifies the size of rasterized points.QPolygonOffset Sets the scale and steps to calculate depth values for polygon offsetsQProximityFilter Select entities which are within a distance threshold of a target entityQRasterMode Render state allows to control the type of rasterization to be performedQRayCaster Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinatesQRayCasterHit Details of a hit when casting a ray through a modelQRenderAspect ClassQRenderCapabilities Holds settings related to available rendering enginesQRenderCapture Frame graph node for render captureQRenderCaptureReply Receives the result of render capture requestQRenderPass Encapsulates a Render PassQRenderPassFilter Provides storage for vectors of Filter Keys and ParametersQRenderSettings Holds settings related to rendering process and host the active FrameGraphQRenderState An abstract base class for all render statesQRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branchQRenderSurfaceSelector Provides a way of specifying the render surfaceQRenderTarget Encapsulates a target (usually a frame buffer object) which the renderer can render intoQRenderTargetOutput Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )QRenderTargetSelector Provides a way of specifying a render targetQSceneLoader Provides the facility to load an existing SceneQScissorTest Discards fragments that fall outside of a certain rectangular portion of the screenQScreenRayCaster Performe ray casting test based on screen coordinatesQSeamlessCubemap Enables seamless cubemap texture filteringQSetFence FrameGraphNode used to insert a fence in the graphics command streamQShaderData Provides a way of specifying values of a Uniform Block or a shader structureQShaderImage Provides Image access to shader programsQShaderProgram Encapsulates a Shader ProgramQShaderProgramBuilder Generates a Shader Program content from loaded graphsQSharedGLTexture Allows to use a textureId from a separate OpenGL context in a Qt 3D sceneQSortPolicy Provides storage for the sort types to be usedQSpotLight Encapsulate a Spot Light object in a Qt 3D sceneQStencilMask Controls the front and back writing of individual bits in the stencil planesQStencilOperation Specifies stencil operationQStencilOperationArguments Sets the actions to be taken when stencil and depth tests failQStencilTest Specifies arguments for the stecil testQStencilTestArguments Specifies arguments for stencil testQSubtreeEnabler Enables or disables entire subtrees of framegraph nodesQt3DRender Contains classes that enable 2D and 3D renderingQTechnique Encapsulates a TechniqueQTechniqueFilter A QFrameGraphNode used to select QTechniques to useQTexture1D A QAbstractTexture with a Target1D target formatQTexture1DArray A QAbstractTexture with a Target1DArray target formatQTexture2D A QAbstractTexture with a Target2D target formatQTexture2DArray A QAbstractTexture with a Target2DArray target formatQTexture2DMultisample A QAbstractTexture with a Target2DMultisample target formatQTexture2DMultisampleArray A QAbstractTexture with a Target2DMultisampleArray target formatQTexture3D A QAbstractTexture with a Target3D target formatQTextureBuffer A QAbstractTexture with a TargetBuffer target formatQTextureCubeMap A QAbstractTexture with a TargetCubeMap target formatQTextureCubeMapArray A QAbstractTexture with a TargetCubeMapArray target formatQTextureData Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabledQTextureDataUpdate Holds content and information required to perform partial updates of a texture contentQTextureImage Encapsulates the necessary information to create an OpenGL texture image from an image sourceQTextureImageData Stores data representing a textureQTextureImageDataGenerator.Impl Implementor class for interfaceQTextureImageDataGenerator
QTextureLoader Handles the texture loading and setting the texture's propertiesQTextureRectangle A QAbstractTexture with a TargetRectangle target formatQTextureWrapMode Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a textureQViewport A viewport on the Qt3D SceneQWaitFence FrameGraphNode used to wait for a fence in the graphics command stream to become signaled -