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QAbstractLight |
Encapsulate a QAbstractLight object in a Qt 3D scene
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QAbstractRayCaster |
An abstract base class for ray casting in 3d scenes
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QAbstractTexture |
A base class to be used to provide textures
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QAbstractTextureImage |
Encapsulates the necessary information to create an OpenGL texture image
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QAlphaCoverage |
Enable alpha-to-coverage multisampling mode
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QAlphaTest |
Specify alpha reference test
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QBlendEquation |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation
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QBlendEquationArguments |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
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QBlitFramebuffer |
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
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QBufferCapture |
Exchanges buffer data between GPU and CPU
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QCamera |
Defines a view point through which the scene will be rendered
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QCameraLens |
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene
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QCameraSelector |
Class to allow for selection of camera to be used
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QClearBuffers |
Class to clear buffers
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QClipPlane |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
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QColorMask |
Allows specifying which color components should be written to the currently bound frame buffer
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QComputeCommand |
QComponent to issue work for the compute shader on GPU
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QCullFace |
Specifies whether front or back face culling is enabled
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QDebugOverlay |
Enables a visual overlay with scene details
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QDepthRange |
Enables remapping depth values written into the depth buffer
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QDepthTest |
Tests the fragment shader's depth value against the depth of a sample being written to
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QDirectionalLight |
Encapsulate a Directional Light object in a Qt 3D scene
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QDispatchCompute |
FrameGraph node to issue work for the compute shader on GPU
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QDithering |
Enable dithering
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QEffect |
Base class for effects in a Qt 3D scene
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QEnvironmentLight |
Encapsulate an environment light object in a Qt 3D scene
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QFilterKey |
Storage for filter keys and their values
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QFrameGraphNode |
Base class of all FrameGraph configuration nodes
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QFrontFace |
Defines front and back facing polygons
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QFrustumCulling |
Enable frustum culling for the FrameGraph
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QGeometryRenderer |
Encapsulates geometry rendering
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QLayer |
Way of filtering which entities will be rendered
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QLayerFilter |
Controls layers drawn in a frame graph branch
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QLevelOfDetail |
Way of controlling the complexity of rendered entities based on their size on the screen
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QLevelOfDetailSwitch |
Provides a way of enabling child entities based on distance or screen size
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QLineWidth |
Specifies the width of rasterized lines
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QMaterial |
Provides an abstract class that should be the base of all material component classes in a scene
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QMemoryBarrier |
Class to emplace a memory barrier
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QMesh |
A custom mesh loader
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QMultiSampleAntiAliasing |
Enable multisample antialiasing
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QNoDepthMask |
Disable depth write
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QNoDraw |
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
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QNoPicking |
When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
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QObjectPicker |
Instantiates a component that can be used to interact with a QEntity by a process known as picking
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QPaintedTextureImage |
A QAbstractTextureImage that can be written through a QPainter
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QParameter |
Provides storage for a name and value pair.
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QPickingProxy |
Can be used to provide an alternate QGeometryView used only for picking
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QPickingSettings |
Specifies how entity picking is handled
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QPointLight |
Encapsulate a Point Light object in a Qt 3D scene
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QPointSize |
Specifies the size of rasterized points.
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QPolygonOffset |
Sets the scale and steps to calculate depth values for polygon offsets
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QProximityFilter |
Select entities which are within a distance threshold of a target entity
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QRasterMode |
Render state allows to control the type of rasterization to be performed
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QRayCaster |
Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates
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QRenderCapture |
Frame graph node for render capture
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QRenderPass |
Encapsulates a Render Pass
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QRenderPassFilter |
Provides storage for vectors of Filter Keys and Parameters
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QRenderSettings |
Holds settings related to rendering process and host the active FrameGraph
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QRenderState |
An abstract base class for all render states
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QRenderStateSet |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
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QRenderSurfaceSelector |
Provides a way of specifying the render surface
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QRenderTarget |
Encapsulates a target (usually a frame buffer object) which the renderer can render into
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QRenderTargetOutput |
Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )
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QRenderTargetSelector |
Provides a way of specifying a render target
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QSceneLoader |
Provides the facility to load an existing Scene
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QScissorTest |
Discards fragments that fall outside of a certain rectangular portion of the screen
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QScreenRayCaster |
Performe ray casting test based on screen coordinates
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QSeamlessCubemap |
Enables seamless cubemap texture filtering
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QSetFence |
FrameGraphNode used to insert a fence in the graphics command stream
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QShaderData |
Provides a way of specifying values of a Uniform Block or a shader structure
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QShaderImage |
Provides Image access to shader programs
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QShaderProgram |
Encapsulates a Shader Program
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QShaderProgramBuilder |
Generates a Shader Program content from loaded graphs
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QSharedGLTexture |
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
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QSortPolicy |
Provides storage for the sort types to be used
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QSpotLight |
Encapsulate a Spot Light object in a Qt 3D scene
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QStencilMask |
Controls the front and back writing of individual bits in the stencil planes
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QStencilOperation |
Specifies stencil operation
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QStencilTest |
Specifies arguments for the stecil test
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QSubtreeEnabler |
Enables or disables entire subtrees of framegraph nodes
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class |
QTechnique |
Encapsulates a Technique
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QTechniqueFilter |
A QFrameGraphNode used to select QTechniques to use
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QTexture1D |
A QAbstractTexture with a Target1D target format
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QTexture1DArray |
A QAbstractTexture with a Target1DArray target format
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QTexture2D |
A QAbstractTexture with a Target2D target format
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QTexture2DArray |
A QAbstractTexture with a Target2DArray target format
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QTexture2DMultisample |
A QAbstractTexture with a Target2DMultisample target format
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QTexture2DMultisampleArray |
A QAbstractTexture with a Target2DMultisampleArray target format
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QTexture3D |
A QAbstractTexture with a Target3D target format
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QTextureBuffer |
A QAbstractTexture with a TargetBuffer target format
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QTextureCubeMap |
A QAbstractTexture with a TargetCubeMap target format
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QTextureCubeMapArray |
A QAbstractTexture with a TargetCubeMapArray target format
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QTextureImage |
Encapsulates the necessary information to create an OpenGL texture image from an image source
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QTextureLoader |
Handles the texture loading and setting the texture's properties
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QTextureRectangle |
A QAbstractTexture with a TargetRectangle target format
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QViewport |
A viewport on the Qt3D Scene
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QWaitFence |
FrameGraphNode used to wait for a fence in the graphics command stream to become signaled
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