QNativeInterface.QSGD3D11Texture |
Provides access to and enables adopting Direct3D 11 texture objects
|
QNativeInterface.QSGOpenGLTexture |
Provides access to and enables adopting OpenGL texture objects
|
QQuickFramebufferObject |
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
|
QQuickFramebufferObject.Renderer |
|
QQuickGraphicsConfiguration |
Container for low-level graphics settings that can affect how the underlying graphics API, such as Vulkan, is initialized by the Qt Quick scene graph.
|
QQuickGraphicsDevice |
Opaque container for native graphics objects representing graphics devices or contexts
|
QQuickImageProvider |
Interface for supporting pixmaps and threaded image requests in QML
|
QQuickImageResponse |
Interface for asynchronous image loading in QQuickAsyncImageProvider
|
QQuickItem |
The most basic of all visual items in Qt Quick
|
QQuickItem.Flag |
|
QQuickItem.Flags |
|
QQuickItem.ItemChange |
|
QQuickItem.TransformOrigin |
|
QQuickItem.UpdatePaintNodeData |
Java wrapper for Qt class QQuickItem::UpdatePaintNodeData
|
QQuickItemGrabResult |
Contains the result from QQuickItem::grabToImage()
|
QQuickPaintedItem.PerformanceHint |
|
QQuickPaintedItem.PerformanceHints |
|
QQuickPaintedItem.RenderTarget |
|
QQuickRenderControl |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
|
QQuickRenderTarget |
Opaque container for native graphics resources specifying a render target, and associated metadata
|
QQuickTextureFactory |
Interface for loading custom textures from QML
|
QQuickTransform |
Java wrapper for Qt class QQuickTransform
|
QQuickView.ResizeMode |
|
QQuickView.Status |
|
QQuickWindow |
The window for displaying a graphical QML scene
|
QQuickWindow.CreateTextureOption |
|
QQuickWindow.CreateTextureOptions |
|
QQuickWindow.GraphicsStateInfo |
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call
|
QQuickWindow.RenderStage |
|
QQuickWindow.SceneGraphError |
|
QQuickWindow.TextRenderType |
|
QSGBasicGeometryNode |
Serves as a baseclass for geometry based nodes
|
QSGClipNode |
Implements the clipping functionality in the scene graph
|
QSGGeometry |
Low-level storage for graphics primitives in the Qt Quick Scene Graph
|
QSGGeometry.Attribute |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
|
QSGGeometry.AttributeSet |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
|
QSGGeometry.AttributeType |
|
QSGGeometry.ColoredPoint2D |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
|
QSGGeometry.DataPattern |
|
QSGGeometry.DrawingMode |
|
QSGGeometry.Point2D |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
|
QSGGeometry.TexturedPoint2D |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
|
QSGGeometry.Type |
|
QSGGeometry.VertexData |
|
QSGGeometryNode |
Used for all rendered content in the scene graph
|
QSGImageNode |
Provided for convenience to easily draw textured content using the QML scene graph
|
QSGImageNode.TextureCoordinatesTransformFlag |
|
QSGImageNode.TextureCoordinatesTransformMode |
|
QSGMaterial |
Encapsulates rendering state for a shader program
|
QSGMaterial.Flag |
|
QSGMaterial.Flags |
|
QSGMaterialShader |
Represents a graphics API independent shader program
|
QSGMaterialShader.Flag |
|
QSGMaterialShader.Flags |
|
QSGMaterialShader.GraphicsPipelineState |
Describes state changes that the material wants to apply to the currently active graphics pipeline state
|
QSGMaterialShader.GraphicsPipelineState.BlendFactor |
|
QSGMaterialShader.GraphicsPipelineState.ColorMask |
|
QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent |
|
QSGMaterialShader.GraphicsPipelineState.CullMode |
|
QSGMaterialShader.RenderState |
Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions
|
QSGMaterialShader.RenderState.DirtyState |
|
QSGMaterialShader.RenderState.DirtyStates |
|
QSGMaterialShader.Stage |
Java wrapper for Qt enum QSGMaterialShader::Stage
|
QSGMaterialType |
Used as a unique type token in combination with QSGMaterial
|
QSGNinePatchNode |
Java wrapper for Qt class QSGNinePatchNode
|
QSGNode |
The base class for all nodes in the scene graph
|
QSGNode.DirtyState |
|
QSGNode.DirtyStateBit |
|
QSGNode.Flag |
|
QSGNode.Flags |
|
QSGOpacityNode |
Used to change opacity of nodes
|
QSGOpaqueTextureMaterial |
Convenient way of rendering textured geometry in the scene graph
|
QSGRectangleNode |
Convenience class for drawing solid filled rectangles using scenegraph
|
QSGRendererInterface |
An interface providing access to some of the graphics API specific internals of the scenegraph
|
QSGRendererInterface.GraphicsApi |
|
QSGRendererInterface.RenderMode |
|
QSGRendererInterface.Resource |
|
QSGRendererInterface.ShaderCompilationType |
|
QSGRendererInterface.ShaderCompilationTypes |
|
QSGRendererInterface.ShaderSourceType |
|
QSGRendererInterface.ShaderSourceTypes |
|
QSGRendererInterface.ShaderType |
|
QSGRenderNode.RenderingFlag |
|
QSGRenderNode.RenderingFlags |
|
QSGRenderNode.RenderState |
Java wrapper for Qt class QSGRenderNode::RenderState
|
QSGRenderNode.StateFlag |
|
QSGRenderNode.StateFlags |
|
QSGSimpleTextureNode.TextureCoordinatesTransformFlag |
|
QSGSimpleTextureNode.TextureCoordinatesTransformMode |
|
QSGTexture |
The base class for textures used in the scene graph
|
QSGTexture.AnisotropyLevel |
|
QSGTexture.Filtering |
|
QSGTexture.WrapMode |
|
QSGTextureProvider |
Encapsulates texture based entities in QML
|
QSGTransformNode |
Implements transformations in the scene graph
|