Uses of Class
io.qt.quick.QSGTexture
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Uses of QSGTexture in io.qt.quick
Modifier and TypeClassDescriptionclass
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO'sModifier and TypeMethodDescriptionabstract QSGTexture
QQuickTextureFactory.createTexture
(QQuickWindow window) final QSGTexture
QQuickWindow.createTextureFromId
(int id, QSize size) Overloaded function forQQuickWindow.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QQuickWindow.CreateTextureOptions)
withoptions = new io.qt.quick.QQuickWindow.CreateTextureOptions(0)
.final QSGTexture
QQuickWindow.createTextureFromId
(int id, QSize size, QQuickWindow.CreateTextureOption ... options) final QSGTexture
QQuickWindow.createTextureFromId
(int id, QSize size, QQuickWindow.CreateTextureOptions options) final QSGTexture
QSGEngine.createTextureFromId
(int id, QSize size) Overloaded function forQSGEngine.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QSGEngine.CreateTextureOptions)
withoptions = new io.qt.quick.QSGEngine.CreateTextureOptions(0)
.final QSGTexture
QSGEngine.createTextureFromId
(int id, QSize size, QSGEngine.CreateTextureOption ... options) Overloaded function forQSGEngine.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QSGEngine.CreateTextureOptions)
.final QSGTexture
QSGEngine.createTextureFromId
(int id, QSize size, QSGEngine.CreateTextureOptions options) final QSGTexture
QQuickWindow.createTextureFromImage
(QImage image) final QSGTexture
QQuickWindow.createTextureFromImage
(QImage image, QQuickWindow.CreateTextureOption ... options) Overloaded function forQQuickWindow.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QQuickWindow.CreateTextureOptions)
.final QSGTexture
QQuickWindow.createTextureFromImage
(QImage image, QQuickWindow.CreateTextureOptions options) final QSGTexture
QSGEngine.createTextureFromImage
(QImage image) Overloaded function forQSGEngine.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QSGEngine.CreateTextureOptions)
withoptions = new io.qt.quick.QSGEngine.CreateTextureOptions(0)
.final QSGTexture
QSGEngine.createTextureFromImage
(QImage image, QSGEngine.CreateTextureOption ... options) Overloaded function forQSGEngine.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QSGEngine.CreateTextureOptions)
.final QSGTexture
QSGEngine.createTextureFromImage
(QImage image, QSGEngine.CreateTextureOptions options) abstract QSGTexture
QSGImageNode.texture()
final QSGTexture
QSGOpaqueTextureMaterial.texture()
final QSGTexture
QSGSimpleTextureNode.texture()
abstract QSGTexture
QSGTextureProvider.texture()
Modifier and TypeMethodDescriptionstatic void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRectF rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRectF rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRect rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRect rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRect rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static void
QSGImageNode.rebuildGeometry
(QSGGeometry g, QSGTexture texture, QRect rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static void
QSGNinePatchNode.rebuildGeometry
(QSGTexture texture, QSGGeometry geometry, QVector4D padding, QRectF bounds, double dpr) SeeQSGNinePatchNode::
rebuildGeometry(QSGTexture*, QSGGeometry*, QVector4D, QRectF, qreal) static void
QSGNinePatchNode.rebuildGeometry
(QSGTexture texture, QSGGeometry geometry, QVector4D padding, QRect bounds, double dpr) abstract void
QSGImageNode.setTexture
(QSGTexture texture) abstract void
QSGNinePatchNode.setTexture
(QSGTexture texture) SeeQSGNinePatchNode::
setTexture(QSGTexture*) final void
QSGOpaqueTextureMaterial.setTexture
(QSGTexture texture) final void
QSGSimpleTextureNode.setTexture
(QSGTexture texture) void
QSGMaterialRhiShader.updateSampledImage
(QSGMaterialRhiShader.RenderState state, int binding, QSGTexture [] texture, QSGMaterial newMaterial, QSGMaterial oldMaterial)