Uses of Enum
io.qt.quick.QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor
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Uses of QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor in io.qt.quick
Modifier and TypeMethodDescriptionQSGMaterialRhiShader.GraphicsPipelineState.dstColor()
SeeQSGMaterialRhiShader::GraphicsPipelineState::
dstColor QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor.resolve
(int value) Returns the corresponding enum entry for the given value.QSGMaterialRhiShader.GraphicsPipelineState.srcColor()
SeeQSGMaterialRhiShader::GraphicsPipelineState::
srcColor Returns the enum constant of this type with the specified name.QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor.values()
Returns an array containing the constants of this enum type, in the order they are declared.Modifier and TypeMethodDescriptionfinal void
QSGMaterialRhiShader.GraphicsPipelineState.setDstColor
(QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor dstColor) SeeQSGMaterialRhiShader::GraphicsPipelineState::
dstColor final void
QSGMaterialRhiShader.GraphicsPipelineState.setSrcColor
(QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor srcColor) SeeQSGMaterialRhiShader::GraphicsPipelineState::
srcColor ModifierConstructorDescriptionGraphicsPipelineState
(boolean blendEnable, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialRhiShader.GraphicsPipelineState.ColorMask colorWrite, Qt.GlobalColor blendConstant, QSGMaterialRhiShader.GraphicsPipelineState.CullMode cullMode) GraphicsPipelineState
(boolean blendEnable, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialRhiShader.GraphicsPipelineState.ColorMask colorWrite, QColor blendConstant, QSGMaterialRhiShader.GraphicsPipelineState.CullMode cullMode) SeeQSGMaterialRhiShader::GraphicsPipelineState::
GraphicsPipelineState{bool, QSGMaterialRhiShader::GraphicsPipelineState::BlendFactor, QSGMaterialRhiShader::GraphicsPipelineState::BlendFactor, QSGMaterialRhiShader::GraphicsPipelineState::ColorMask, QColor, QSGMaterialRhiShader::GraphicsPipelineState::CullMode} GraphicsPipelineState
(boolean blendEnable, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialRhiShader.GraphicsPipelineState.ColorMask colorWrite, QRgba64 blendConstant, QSGMaterialRhiShader.GraphicsPipelineState.CullMode cullMode) GraphicsPipelineState
(boolean blendEnable, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialRhiShader.GraphicsPipelineState.ColorMask colorWrite, String blendConstant, QSGMaterialRhiShader.GraphicsPipelineState.CullMode cullMode)