void |
QOpenGLTexture.allocateStorage(QOpenGLTexture.PixelFormat pixelFormat,
QOpenGLTexture.PixelType pixelType) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.gui.QOpenGLTexture.CubeMapFace, int, io.qt.gui.QOpenGLTexture.PixelFormat, io.qt.gui.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.gui.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.gui.QOpenGLTexture.CubeMapFace, io.qt.gui.QOpenGLTexture.PixelFormat, io.qt.gui.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.gui.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.gui.QOpenGLTexture.PixelFormat, io.qt.gui.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.gui.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, io.qt.gui.QOpenGLTexture.PixelFormat, io.qt.gui.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.gui.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|