java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_5_Compatibility
- All Implemented Interfaces:
QtObjectInterface
public final class QOpenGLFunctions_4_5_Compatibility extends QAbstractOpenGLFunctions
All functions for OpenGL 4.5 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_5_Compatibility
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Nested Class Summary
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Constructor Summary
Constructors Modifier Constructor Description QOpenGLFunctions_4_5_Compatibility()
protected
QOpenGLFunctions_4_5_Compatibility(QtObject.QPrivateConstructor p)
Constructor for internal use only. -
Method Summary
Modifier and Type Method Description void
glAccum(int op, float value)
void
glActiveShaderProgram(int pipeline, int program)
void
glActiveTexture(int texture)
void
glAlphaFunc(int func, float ref)
boolean
glAreTexturesResident(IntBuffer textures, boolean[] residences)
void
glArrayElement(int i)
void
glAttachShader(int program, int shader)
void
glBegin(int mode)
void
glBeginConditionalRender(int id, int mode)
void
glBeginQuery(int target, int id)
void
glBeginQueryIndexed(int target, int index, int id)
void
glBeginTransformFeedback(int primitiveMode)
void
glBindAttribLocation(int program, int index, CharBuffer name)
void
glBindBuffer(int target, int buffer)
void
glBindBufferBase(int target, int index, int buffer)
void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
void
glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
void
glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes)
void
glBindFragDataLocation(int program, int color, CharBuffer name)
void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
void
glBindFramebuffer(int target, int framebuffer)
void
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
void
glBindImageTextures(int first, int count, IntBuffer textures)
void
glBindProgramPipeline(int pipeline)
void
glBindRenderbuffer(int target, int renderbuffer)
void
glBindSampler(int unit, int sampler)
void
glBindSamplers(int first, int count, IntBuffer samplers)
void
glBindTexture(int target, int texture)
void
glBindTextures(int first, int count, IntBuffer textures)
void
glBindTextureUnit(int unit, int texture)
void
glBindTransformFeedback(int target, int id)
void
glBindVertexArray(int array)
void
glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
void
glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides)
void
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void
glBlendColor(float red, float green, float blue, float alpha)
void
glBlendEquation(int mode)
void
glBlendEquationi(int buf, int mode)
void
glBlendEquationSeparate(int modeRGB, int modeAlpha)
void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void
glBlendFunc(int sfactor, int dfactor)
void
glBlendFunci(int buf, int src, int dst)
void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void
glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void
glBufferData(int target, long size, Buffer data, int usage)
void
glBufferStorage(int target, long size, Buffer data, int flags)
void
glBufferSubData(int target, long offset, long size, Buffer data)
void
glCallList(int list)
void
glCallLists(int n, int type, Buffer lists)
int
glCheckFramebufferStatus(int target)
int
glCheckNamedFramebufferStatus(int framebuffer, int target)
void
glClampColor(int target, int clamp)
void
glClear(int mask)
void
glClearAccum(float red, float green, float blue, float alpha)
void
glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
void
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearColor(float red, float green, float blue, float alpha)
void
glClearDepth(double depth)
void
glClearDepthf(float dd)
void
glClearIndex(float c)
void
glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
void
glClearNamedBufferSubData(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data)
void
glClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil)
void
glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
void
glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
void
glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
void
glClearStencil(int s)
void
glClearTexImage(int texture, int level, int format, int type, Buffer data)
void
glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
void
glClientActiveTexture(int texture)
int
glClientWaitSync(GLsync sync, int flags, long timeout)
void
glClipControl(int origin, int depth)
void
glClipPlane(int plane, double[] equation)
void
glColor3b(byte red, byte green, byte blue)
void
glColor3bv(byte[] v)
void
glColor3d(double red, double green, double blue)
void
glColor3dv(double[] v)
void
glColor3f(float red, float green, float blue)
void
glColor3fv(float[] v)
void
glColor3i(int red, int green, int blue)
void
glColor3iv(int[] v)
void
glColor3s(short red, short green, short blue)
void
glColor3sv(short[] v)
void
glColor4b(byte red, byte green, byte blue, byte alpha)
void
glColor4bv(byte[] v)
void
glColor4d(double red, double green, double blue, double alpha)
void
glColor4dv(double[] v)
void
glColor4f(float red, float green, float blue, float alpha)
void
glColor4fv(float[] v)
void
glColor4i(int red, int green, int blue, int alpha)
void
glColor4iv(int[] v)
void
glColor4s(short red, short green, short blue, short alpha)
void
glColor4sv(short[] v)
void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void
glColorMaterial(int face, int mode)
void
glColorP3ui(int type, int color)
void
glColorP3uiv(int type, IntBuffer color)
void
glColorP4ui(int type, int color)
void
glColorP4uiv(int type, IntBuffer color)
void
glColorPointer(int size, int type, int stride, Buffer pointer)
void
glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void
glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void
glColorTableParameterfv(int target, int pname, FloatBuffer params)
void
glColorTableParameteriv(int target, int pname, IntBuffer params)
void
glCompileShader(int shader)
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void
glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void
glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void
glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
void
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void
glConvolutionParameterf(int target, int pname, float params)
void
glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void
glConvolutionParameteri(int target, int pname, int params)
void
glConvolutionParameteriv(int target, int pname, IntBuffer params)
void
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void
glCopyColorSubTable(int target, int start, int x, int y, int width)
void
glCopyColorTable(int target, int internalformat, int x, int y, int width)
void
glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void
glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void
glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size)
void
glCopyPixels(int x, int y, int width, int height, int type)
void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void
glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
void
glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void
glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void
glCreateBuffers(int n, IntBuffer buffers)
void
glCreateFramebuffers(int n, IntBuffer framebuffers)
int
glCreateProgram()
void
glCreateProgramPipelines(int n, IntBuffer pipelines)
void
glCreateQueries(int target, int n, IntBuffer ids)
void
glCreateRenderbuffers(int n, IntBuffer renderbuffers)
void
glCreateSamplers(int n, IntBuffer samplers)
int
glCreateShader(int type)
int
glCreateShaderProgramv(int type, String[] strings)
void
glCreateTextures(int target, int n, IntBuffer textures)
void
glCreateTransformFeedbacks(int n, IntBuffer ids)
void
glCreateVertexArrays(int n, IntBuffer arrays)
void
glCullFace(int mode)
void
glDebugMessageCallback(GLDEBUGPROC callback)
void
glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
void
glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf)
void
glDeleteBuffers(int n, IntBuffer buffers)
void
glDeleteFramebuffers(int n, IntBuffer framebuffers)
void
glDeleteLists(int list, int range)
void
glDeleteProgram(int program)
void
glDeleteProgramPipelines(int n, IntBuffer pipelines)
void
glDeleteQueries(int n, IntBuffer ids)
void
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void
glDeleteSamplers(int count, IntBuffer samplers)
void
glDeleteShader(int shader)
void
glDeleteSync(GLsync sync)
void
glDeleteTextures(int n, IntBuffer textures)
void
glDeleteTransformFeedbacks(int n, IntBuffer ids)
void
glDeleteVertexArrays(int n, IntBuffer arrays)
void
glDepthFunc(int func)
void
glDepthMask(boolean flag)
void
glDepthRange(double nearVal, double farVal)
void
glDepthRangeArrayv(int first, int count, DoubleBuffer v)
void
glDepthRangef(float n, float f)
void
glDepthRangeIndexed(int index, double n, double f)
void
glDetachShader(int program, int shader)
void
glDisable(int cap)
void
glDisableClientState(int array)
void
glDisablei(int target, int index)
void
glDisableVertexArrayAttrib(int vaobj, int index)
void
glDisableVertexAttribArray(int index)
void
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void
glDispatchComputeIndirect(long indirect)
void
glDrawArrays(int mode, int first, int count)
void
glDrawArraysIndirect(int mode, Buffer indirect)
void
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
void
glDrawBuffer(int buf)
void
glDrawBuffers(int n, IntBuffer bufs)
void
glDrawElements(int mode, int count, int type, Buffer indices)
void
glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void
glDrawElementsIndirect(int mode, int type, Buffer indirect)
void
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
void
glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
void
glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void
glDrawTransformFeedback(int mode, int id)
void
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
void
glDrawTransformFeedbackStream(int mode, int id, int stream)
void
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
void
glEdgeFlag(boolean flag)
void
glEdgeFlagPointer(int stride, Buffer pointer)
void
glEnable(int cap)
void
glEnableClientState(int array)
void
glEnablei(int target, int index)
void
glEnableVertexArrayAttrib(int vaobj, int index)
void
glEnableVertexAttribArray(int index)
void
glEnd()
void
glEndConditionalRender()
void
glEndList()
void
glEndQuery(int target)
void
glEndQueryIndexed(int target, int index)
void
glEndTransformFeedback()
void
glEvalCoord1d(double u)
void
glEvalCoord1dv(double[] u)
void
glEvalCoord1f(float u)
void
glEvalCoord1fv(float[] u)
void
glEvalCoord2d(double u, double v)
void
glEvalCoord2dv(double[] u)
void
glEvalCoord2f(float u, float v)
void
glEvalCoord2fv(float[] u)
void
glEvalMesh1(int mode, int i1, int i2)
void
glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void
glEvalPoint1(int i)
void
glEvalPoint2(int i, int j)
void
glFeedbackBuffer(int type, FloatBuffer buffer)
GLsync
glFenceSync(int condition, int flags)
void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange(int target, long offset, long length)
void
glFlushMappedNamedBufferRange(int buffer, long offset, int length)
void
glFogCoordd(double coord)
void
glFogCoorddv(DoubleBuffer coord)
void
glFogCoordf(float coord)
void
glFogCoordfv(FloatBuffer coord)
void
glFogCoordPointer(int type, int stride, Buffer pointer)
void
glFogf(int pname, float param)
void
glFogfv(int pname, float[] params)
void
glFogi(int pname, int param)
void
glFogiv(int pname, int[] params)
void
glFramebufferParameteri(int target, int pname, int param)
void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void
glFramebufferTexture(int target, int attachment, int texture, int level)
void
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void
glFrontFace(int mode)
void
glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void
glGenBuffers(int n, IntBuffer buffers)
void
glGenerateMipmap(int target)
void
glGenerateTextureMipmap(int texture)
void
glGenFramebuffers(int n, IntBuffer framebuffers)
int
glGenLists(int range)
void
glGenProgramPipelines(int n, IntBuffer pipelines)
void
glGenQueries(int n, IntBuffer ids)
void
glGenRenderbuffers(int n, IntBuffer renderbuffers)
void
glGenSamplers(int count, IntBuffer samplers)
void
glGenTextures(int n, IntBuffer textures)
void
glGenTransformFeedbacks(int n, IntBuffer ids)
void
glGenVertexArrays(int n, IntBuffer arrays)
void
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
void
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
void
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
void
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
int
glGetAttribLocation(int program, CharBuffer name)
void
glGetBooleani_v(int target, int index, IntBuffer data)
void
glGetBooleanv(int pname, boolean[] data)
void
glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void
glGetBufferParameteriv(int target, int pname, IntBuffer params)
void
glGetBufferPointerv(int target, int pname, Buffer[] params)
void
glGetBufferSubData(int target, long offset, long size, Buffer data)
void
glGetClipPlane(int plane, double[] equation)
void
glGetColorTable(int target, int format, int type, Buffer table)
void
glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void
glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void
glGetCompressedTexImage(int target, int level, Buffer img)
void
glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
void
glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
void
glGetConvolutionFilter(int target, int format, int type, Buffer image)
void
glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void
glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
int
glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog)
void
glGetDoublei_v(int target, int index, DoubleBuffer data)
void
glGetDoublev(int pname, double[] data)
int
glGetError()
void
glGetFloati_v(int target, int index, FloatBuffer data)
void
glGetFloatv(int pname, float[] data)
int
glGetFragDataIndex(int program, CharBuffer name)
int
glGetFragDataLocation(int program, CharBuffer name)
void
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void
glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
int
glGetGraphicsResetStatus()
void
glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void
glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void
glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void
glGetInteger64i_v(int target, int index, LongBuffer data)
void
glGetInteger64v(int pname, LongBuffer data)
void
glGetIntegeri_v(int target, int index, IntBuffer data)
void
glGetIntegerv(int pname, int[] data)
void
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
void
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
void
glGetLightfv(int light, int pname, float[] params)
void
glGetLightiv(int light, int pname, int[] params)
void
glGetMapdv(int target, int query, double[] v)
void
glGetMapfv(int target, int query, float[] v)
void
glGetMapiv(int target, int query, int[] v)
void
glGetMaterialfv(int face, int pname, float[] params)
void
glGetMaterialiv(int face, int pname, int[] params)
void
glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void
glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void
glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void
glGetMultisamplefv(int pname, int index, FloatBuffer val)
void
glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
void
glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
void
glGetNamedBufferPointerv(int buffer, int pname, Buffer[] params)
void
glGetNamedBufferSubData(int buffer, long offset, int size, Buffer data)
void
glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
void
glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
void
glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
void
glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
void
glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
void
glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
void
glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void
glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
void
glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
void
glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
void
glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void
glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
void
glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
void
glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
void
glGetnPolygonStipple(int bufSize, ByteBuffer pattern)
void
glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
void
glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
void
glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
void
glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
void
glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
void
glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
void
glGetObjectLabel(int identifier, int name, String[] label)
void
glGetObjectPtrLabel(GLsync ptr, String[] label)
void
glGetPixelMapfv(int map, FloatBuffer values)
void
glGetPixelMapuiv(int map, IntBuffer values)
void
glGetPixelMapusv(int map, ShortBuffer values)
void
glGetPointerv(int pname, Buffer[] params)
void
glGetPolygonStipple(ByteBuffer mask)
void
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
void
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
void
glGetProgramiv(int program, int pname, IntBuffer params)
void
glGetProgramPipelineInfoLog(int pipeline, String[] infoLog)
void
glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
int
glGetProgramResourceIndex(int program, int programInterface, CharBuffer name)
void
glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
int
glGetProgramResourceLocation(int program, int programInterface, CharBuffer name)
int
glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name)
void
glGetProgramResourceName(int program, int programInterface, int index, String[] name)
void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void
glGetQueryiv(int target, int pname, IntBuffer params)
void
glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectiv(int id, int pname, IntBuffer params)
void
glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void
glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetShaderiv(int shader, int pname, IntBuffer params)
void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void
glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
String
glGetString(int name)
String
glGetStringi(int name, int index)
int
glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
int
glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
void
glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
void
glGetTexEnvfv(int target, int pname, FloatBuffer params)
void
glGetTexEnviv(int target, int pname, IntBuffer params)
void
glGetTexGendv(int coord, int pname, DoubleBuffer params)
void
glGetTexGenfv(int coord, int pname, FloatBuffer params)
void
glGetTexGeniv(int coord, int pname, IntBuffer params)
void
glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void
glGetTexParameterfv(int target, int pname, FloatBuffer params)
void
glGetTexParameterIiv(int target, int pname, IntBuffer params)
void
glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void
glGetTexParameteriv(int target, int pname, IntBuffer params)
void
glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
void
glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
void
glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
void
glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
void
glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
void
glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
void
glGetTextureParameteriv(int texture, int pname, IntBuffer params)
void
glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
void
glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
void
glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
void
glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
void
glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
int
glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
void
glGetUniformdv(int program, int location, DoubleBuffer params)
void
glGetUniformfv(int program, int location, FloatBuffer params)
void
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
void
glGetUniformiv(int program, int location, IntBuffer params)
int
glGetUniformLocation(int program, CharBuffer name)
void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void
glGetUniformuiv(int program, int location, IntBuffer params)
void
glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
void
glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
void
glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
void
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void
glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
void
glHint(int target, int mode)
void
glHistogram(int target, int width, int internalformat, boolean sink)
void
glIndexd(double c)
void
glIndexdv(double[] c)
void
glIndexf(float c)
void
glIndexfv(float[] c)
void
glIndexi(int c)
void
glIndexiv(int[] c)
void
glIndexMask(int mask)
void
glIndexPointer(int type, int stride, Buffer pointer)
void
glIndexs(short c)
void
glIndexsv(short[] c)
void
glIndexub(byte c)
void
glIndexubv(byte[] c)
void
glInitNames()
void
glInterleavedArrays(int format, int stride, Buffer pointer)
void
glInvalidateBufferData(int buffer)
void
glInvalidateBufferSubData(int buffer, long offset, long length)
void
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
void
glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
void
glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
void
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
void
glInvalidateTexImage(int texture, int level)
void
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
boolean
glIsBuffer(int buffer)
boolean
glIsEnabled(int cap)
boolean
glIsEnabledi(int target, int index)
boolean
glIsFramebuffer(int framebuffer)
boolean
glIsList(int list)
boolean
glIsProgram(int program)
boolean
glIsProgramPipeline(int pipeline)
boolean
glIsQuery(int id)
boolean
glIsRenderbuffer(int renderbuffer)
boolean
glIsSampler(int sampler)
boolean
glIsShader(int shader)
boolean
glIsSync(GLsync sync)
boolean
glIsTexture(int texture)
boolean
glIsTransformFeedback(int id)
boolean
glIsVertexArray(int array)
void
glLightf(int light, int pname, float param)
void
glLightfv(int light, int pname, float[] params)
void
glLighti(int light, int pname, int param)
void
glLightiv(int light, int pname, int[] params)
void
glLightModelf(int pname, float param)
void
glLightModelfv(int pname, float[] params)
void
glLightModeli(int pname, int param)
void
glLightModeliv(int pname, int[] params)
void
glLineStipple(int factor, short pattern)
void
glLineWidth(float width)
void
glLinkProgram(int program)
void
glListBase(int base)
void
glLoadIdentity()
void
glLoadMatrixd(double[] m)
void
glLoadMatrixf(float[] m)
void
glLoadName(int name)
void
glLoadTransposeMatrixd(DoubleBuffer m)
void
glLoadTransposeMatrixf(FloatBuffer m)
void
glLogicOp(int opcode)
void
glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void
glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Buffer
glMapBuffer(int target, int access)
Buffer
glMapBufferRange(int target, long offset, int access)
void
glMapGrid1d(int un, double u1, double u2)
void
glMapGrid1f(int un, float u1, float u2)
void
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void
glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
Buffer
glMapNamedBuffer(int buffer, int access)
Buffer
glMapNamedBufferRange(int buffer, long offset, int length, int access)
void
glMaterialf(int face, int pname, float param)
void
glMaterialfv(int face, int pname, float[] params)
void
glMateriali(int face, int pname, int param)
void
glMaterialiv(int face, int pname, int[] params)
void
glMatrixMode(int mode)
void
glMemoryBarrier(int barriers)
void
glMemoryBarrierByRegion(int barriers)
void
glMinmax(int target, int internalformat, boolean sink)
void
glMinSampleShading(float value)
void
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void
glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
void
glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
void
glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
void
glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
void
glMultiTexCoord1d(int target, double s)
void
glMultiTexCoord1dv(int target, DoubleBuffer v)
void
glMultiTexCoord1f(int target, float s)
void
glMultiTexCoord1fv(int target, FloatBuffer v)
void
glMultiTexCoord1i(int target, int s)
void
glMultiTexCoord1iv(int target, IntBuffer v)
void
glMultiTexCoord1s(int target, short s)
void
glMultiTexCoord1sv(int target, ShortBuffer v)
void
glMultiTexCoord2d(int target, double s, double t)
void
glMultiTexCoord2dv(int target, DoubleBuffer v)
void
glMultiTexCoord2f(int target, float s, float t)
void
glMultiTexCoord2fv(int target, FloatBuffer v)
void
glMultiTexCoord2i(int target, int s, int t)
void
glMultiTexCoord2iv(int target, IntBuffer v)
void
glMultiTexCoord2s(int target, short s, short t)
void
glMultiTexCoord2sv(int target, ShortBuffer v)
void
glMultiTexCoord3d(int target, double s, double t, double r)
void
glMultiTexCoord3dv(int target, DoubleBuffer v)
void
glMultiTexCoord3f(int target, float s, float t, float r)
void
glMultiTexCoord3fv(int target, FloatBuffer v)
void
glMultiTexCoord3i(int target, int s, int t, int r)
void
glMultiTexCoord3iv(int target, IntBuffer v)
void
glMultiTexCoord3s(int target, short s, short t, short r)
void
glMultiTexCoord3sv(int target, ShortBuffer v)
void
glMultiTexCoord4d(int target, double s, double t, double r, double q)
void
glMultiTexCoord4dv(int target, DoubleBuffer v)
void
glMultiTexCoord4f(int target, float s, float t, float r, float q)
void
glMultiTexCoord4fv(int target, FloatBuffer v)
void
glMultiTexCoord4i(int target, int s, int t, int r, int q)
void
glMultiTexCoord4iv(int target, IntBuffer v)
void
glMultiTexCoord4s(int target, short s, short t, short r, short q)
void
glMultiTexCoord4sv(int target, ShortBuffer v)
void
glMultiTexCoordP1ui(int texture, int type, int coords)
void
glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP2ui(int texture, int type, int coords)
void
glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP3ui(int texture, int type, int coords)
void
glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP4ui(int texture, int type, int coords)
void
glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void
glMultMatrixd(double[] m)
void
glMultMatrixf(float[] m)
void
glMultTransposeMatrixd(DoubleBuffer m)
void
glMultTransposeMatrixf(FloatBuffer m)
void
glNamedBufferData(int buffer, int size, Buffer data, int usage)
void
glNamedBufferStorage(int buffer, int size, Buffer data, int flags)
void
glNamedBufferSubData(int buffer, long offset, int size, Buffer data)
void
glNamedFramebufferDrawBuffer(int framebuffer, int buf)
void
glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
void
glNamedFramebufferParameteri(int framebuffer, int pname, int param)
void
glNamedFramebufferReadBuffer(int framebuffer, int src)
void
glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
void
glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
void
glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
void
glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
void
glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
void
glNewList(int list, int mode)
void
glNormal3b(byte nx, byte ny, byte nz)
void
glNormal3bv(byte[] v)
void
glNormal3d(double nx, double ny, double nz)
void
glNormal3dv(double[] v)
void
glNormal3f(float nx, float ny, float nz)
void
glNormal3fv(float[] v)
void
glNormal3i(int nx, int ny, int nz)
void
glNormal3iv(int[] v)
void
glNormal3s(short nx, short ny, short nz)
void
glNormal3sv(short[] v)
void
glNormalP3ui(int type, int coords)
void
glNormalP3uiv(int type, IntBuffer coords)
void
glNormalPointer(int type, int stride, Buffer pointer)
void
glObjectLabel(int identifier, int name, int length, CharBuffer label)
void
glObjectPtrLabel(GLsync ptr, String label)
void
glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void
glPassThrough(float token)
void
glPatchParameterfv(int pname, FloatBuffer values)
void
glPatchParameteri(int pname, int value)
void
glPauseTransformFeedback()
void
glPixelMapfv(int map, int mapsize, FloatBuffer values)
void
glPixelMapuiv(int map, int mapsize, IntBuffer values)
void
glPixelMapusv(int map, int mapsize, ShortBuffer values)
void
glPixelStoref(int pname, float param)
void
glPixelStorei(int pname, int param)
void
glPixelTransferf(int pname, float param)
void
glPixelTransferi(int pname, int param)
void
glPixelZoom(float xfactor, float yfactor)
void
glPointParameterf(int pname, float param)
void
glPointParameterfv(int pname, FloatBuffer params)
void
glPointParameteri(int pname, int param)
void
glPointParameteriv(int pname, IntBuffer params)
void
glPointSize(float size)
void
glPolygonMode(int face, int mode)
void
glPolygonOffset(float factor, float units)
void
glPolygonStipple(ByteBuffer mask)
void
glPopAttrib()
void
glPopClientAttrib()
void
glPopDebugGroup()
void
glPopMatrix()
void
glPopName()
void
glPrimitiveRestartIndex(int index)
void
glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void
glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
void
glProgramParameteri(int program, int pname, int value)
void
glProgramUniform1d(int program, int location, double v0)
void
glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform1f(int program, int location, float v0)
void
glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform1i(int program, int location, int v0)
void
glProgramUniform1iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform1ui(int program, int location, int v0)
void
glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform2d(int program, int location, double v0, double v1)
void
glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform2f(int program, int location, float v0, float v1)
void
glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform2i(int program, int location, int v0, int v1)
void
glProgramUniform2iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform2ui(int program, int location, int v0, int v1)
void
glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void
glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void
glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void
glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void
glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProvokingVertex(int mode)
void
glPushAttrib(int mask)
void
glPushClientAttrib(int mask)
void
glPushDebugGroup(int source, int id, int length, CharBuffer message)
void
glPushMatrix()
void
glPushName(int name)
void
glQueryCounter(int id, int target)
void
glRasterPos2d(double x, double y)
void
glRasterPos2dv(double[] v)
void
glRasterPos2f(float x, float y)
void
glRasterPos2fv(float[] v)
void
glRasterPos2i(int x, int y)
void
glRasterPos2iv(int[] v)
void
glRasterPos2s(short x, short y)
void
glRasterPos2sv(short[] v)
void
glRasterPos3d(double x, double y, double z)
void
glRasterPos3dv(double[] v)
void
glRasterPos3f(float x, float y, float z)
void
glRasterPos3fv(float[] v)
void
glRasterPos3i(int x, int y, int z)
void
glRasterPos3iv(int[] v)
void
glRasterPos3s(short x, short y, short z)
void
glRasterPos3sv(short[] v)
void
glRasterPos4d(double x, double y, double z, double w)
void
glRasterPos4dv(double[] v)
void
glRasterPos4f(float x, float y, float z, float w)
void
glRasterPos4fv(float[] v)
void
glRasterPos4i(int x, int y, int z, int w)
void
glRasterPos4iv(int[] v)
void
glRasterPos4s(short x, short y, short z, short w)
void
glRasterPos4sv(short[] v)
void
glReadBuffer(int src)
void
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
void
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void
glRectd(double x1, double y1, double x2, double y2)
void
glRectdv(double[] v1, double[] v2)
void
glRectf(float x1, float y1, float x2, float y2)
void
glRectfv(float[] v1, float[] v2)
void
glRecti(int x1, int y1, int x2, int y2)
void
glRectiv(int[] v1, int[] v2)
void
glRects(short x1, short y1, short x2, short y2)
void
glRectsv(short[] v1, short[] v2)
void
glReleaseShaderCompiler()
void
glRenderbufferStorage(int target, int internalformat, int width, int height)
void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
int
glRenderMode(int mode)
void
glResetHistogram(int target)
void
glResetMinmax(int target)
void
glResumeTransformFeedback()
void
glRotated(double angle, double x, double y, double z)
void
glRotatef(float angle, float x, float y, float z)
void
glSampleCoverage(float value, boolean invert)
void
glSampleMaski(int maskNumber, int mask)
void
glSamplerParameterf(int sampler, int pname, float param)
void
glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void
glSamplerParameteri(int sampler, int pname, int param)
void
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void
glScaled(double x, double y, double z)
void
glScalef(float x, float y, float z)
void
glScissor(int x, int y, int width, int height)
void
glScissorArrayv(int first, int count, IntBuffer v)
void
glScissorIndexed(int index, int left, int bottom, int width, int height)
void
glScissorIndexedv(int index, IntBuffer v)
void
glSecondaryColor3b(byte red, byte green, byte blue)
void
glSecondaryColor3bv(ByteBuffer v)
void
glSecondaryColor3d(double red, double green, double blue)
void
glSecondaryColor3dv(DoubleBuffer v)
void
glSecondaryColor3f(float red, float green, float blue)
void
glSecondaryColor3fv(FloatBuffer v)
void
glSecondaryColor3i(int red, int green, int blue)
void
glSecondaryColor3iv(IntBuffer v)
void
glSecondaryColor3s(short red, short green, short blue)
void
glSecondaryColor3sv(ShortBuffer v)
void
glSecondaryColor3ub(byte red, byte green, byte blue)
void
glSecondaryColor3ubv(ByteBuffer v)
void
glSecondaryColor3ui(int red, int green, int blue)
void
glSecondaryColor3uiv(IntBuffer v)
void
glSecondaryColor3us(short red, short green, short blue)
void
glSecondaryColor3usv(ShortBuffer v)
void
glSecondaryColorP3ui(int type, int color)
void
glSecondaryColorP3uiv(int type, IntBuffer color)
void
glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void
glSelectBuffer(IntBuffer buffer)
void
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void
glShadeModel(int mode)
void
glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void
glShaderSource(int shader, String[] string, IntBuffer length)
void
glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
void
glStencilFunc(int func, int ref, int mask)
void
glStencilFuncSeparate(int face, int func, int ref, int mask)
void
glStencilMask(int mask)
void
glStencilMaskSeparate(int face, int mask)
void
glStencilOp(int fail, int zfail, int zpass)
void
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void
glTexBuffer(int target, int internalformat, int buffer)
void
glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
void
glTexCoord1d(double s)
void
glTexCoord1dv(double[] v)
void
glTexCoord1f(float s)
void
glTexCoord1fv(float[] v)
void
glTexCoord1i(int s)
void
glTexCoord1iv(int[] v)
void
glTexCoord1s(short s)
void
glTexCoord1sv(short[] v)
void
glTexCoord2d(double s, double t)
void
glTexCoord2dv(double[] v)
void
glTexCoord2f(float s, float t)
void
glTexCoord2fv(float[] v)
void
glTexCoord2i(int s, int t)
void
glTexCoord2iv(int[] v)
void
glTexCoord2s(short s, short t)
void
glTexCoord2sv(short[] v)
void
glTexCoord3d(double s, double t, double r)
void
glTexCoord3dv(double[] v)
void
glTexCoord3f(float s, float t, float r)
void
glTexCoord3fv(float[] v)
void
glTexCoord3i(int s, int t, int r)
void
glTexCoord3iv(int[] v)
void
glTexCoord3s(short s, short t, short r)
void
glTexCoord3sv(short[] v)
void
glTexCoord4d(double s, double t, double r, double q)
void
glTexCoord4dv(double[] v)
void
glTexCoord4f(float s, float t, float r, float q)
void
glTexCoord4fv(float[] v)
void
glTexCoord4i(int s, int t, int r, int q)
void
glTexCoord4iv(int[] v)
void
glTexCoord4s(short s, short t, short r, short q)
void
glTexCoord4sv(short[] v)
void
glTexCoordP1ui(int type, int coords)
void
glTexCoordP1uiv(int type, IntBuffer coords)
void
glTexCoordP2ui(int type, int coords)
void
glTexCoordP2uiv(int type, IntBuffer coords)
void
glTexCoordP3ui(int type, int coords)
void
glTexCoordP3uiv(int type, IntBuffer coords)
void
glTexCoordP4ui(int type, int coords)
void
glTexCoordP4uiv(int type, IntBuffer coords)
void
glTexCoordPointer(int size, int type, int stride, Buffer pointer)
void
glTexEnvf(int target, int pname, float param)
void
glTexEnvfv(int target, int pname, float[] params)
void
glTexEnvi(int target, int pname, int param)
void
glTexEnviv(int target, int pname, int[] params)
void
glTexGend(int coord, int pname, double param)
void
glTexGendv(int coord, int pname, double[] params)
void
glTexGenf(int coord, int pname, float param)
void
glTexGenfv(int coord, int pname, float[] params)
void
glTexGeni(int coord, int pname, int param)
void
glTexGeniv(int coord, int pname, int[] params)
void
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexParameterf(int target, int pname, float param)
void
glTexParameterfv(int target, int pname, FloatBuffer params)
void
glTexParameteri(int target, int pname, int param)
void
glTexParameterIiv(int target, int pname, IntBuffer params)
void
glTexParameterIuiv(int target, int pname, IntBuffer params)
void
glTexParameteriv(int target, int pname, IntBuffer params)
void
glTexStorage1D(int target, int levels, int internalformat, int width)
void
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void
glTextureBarrier()
void
glTextureBuffer(int texture, int internalformat, int buffer)
void
glTextureBufferRange(int texture, int internalformat, int buffer, long offset, int size)
void
glTextureParameterf(int texture, int pname, float param)
void
glTextureParameterfv(int texture, int pname, FloatBuffer param)
void
glTextureParameteri(int texture, int pname, int param)
void
glTextureParameterIiv(int texture, int pname, IntBuffer params)
void
glTextureParameterIuiv(int texture, int pname, IntBuffer params)
void
glTextureParameteriv(int texture, int pname, IntBuffer param)
void
glTextureStorage1D(int texture, int levels, int internalformat, int width)
void
glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
void
glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
void
glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
void
glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void
glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void
glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void
glTransformFeedbackBufferBase(int xfb, int index, int buffer)
void
glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, int size)
void
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
void
glTranslated(double x, double y, double z)
void
glTranslatef(float x, float y, float z)
void
glUniform1d(int location, double x)
void
glUniform1dv(int location, int count, DoubleBuffer value)
void
glUniform1f(int location, float v0)
void
glUniform1fv(int location, int count, FloatBuffer value)
void
glUniform1i(int location, int v0)
void
glUniform1iv(int location, int count, IntBuffer value)
void
glUniform1ui(int location, int v0)
void
glUniform1uiv(int location, int count, IntBuffer value)
void
glUniform2d(int location, double x, double y)
void
glUniform2dv(int location, int count, DoubleBuffer value)
void
glUniform2f(int location, float v0, float v1)
void
glUniform2fv(int location, int count, FloatBuffer value)
void
glUniform2i(int location, int v0, int v1)
void
glUniform2iv(int location, int count, IntBuffer value)
void
glUniform2ui(int location, int v0, int v1)
void
glUniform2uiv(int location, int count, IntBuffer value)
void
glUniform3d(int location, double x, double y, double z)
void
glUniform3dv(int location, int count, DoubleBuffer value)
void
glUniform3f(int location, float v0, float v1, float v2)
void
glUniform3fv(int location, int count, FloatBuffer value)
void
glUniform3i(int location, int v0, int v1, int v2)
void
glUniform3iv(int location, int count, IntBuffer value)
void
glUniform3ui(int location, int v0, int v1, int v2)
void
glUniform3uiv(int location, int count, IntBuffer value)
void
glUniform4d(int location, double x, double y, double z, double w)
void
glUniform4dv(int location, int count, DoubleBuffer value)
void
glUniform4f(int location, float v0, float v1, float v2, float v3)
void
glUniform4fv(int location, int count, FloatBuffer value)
void
glUniform4i(int location, int v0, int v1, int v2, int v3)
void
glUniform4iv(int location, int count, IntBuffer value)
void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
void
glUniform4uiv(int location, int count, IntBuffer value)
void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
boolean
glUnmapBuffer(int target)
boolean
glUnmapNamedBuffer(int buffer)
void
glUseProgram(int program)
void
glUseProgramStages(int pipeline, int stages, int program)
void
glValidateProgram(int program)
void
glValidateProgramPipeline(int pipeline)
void
glVertex2d(double x, double y)
void
glVertex2dv(double[] v)
void
glVertex2f(float x, float y)
void
glVertex2fv(float[] v)
void
glVertex2i(int x, int y)
void
glVertex2iv(int[] v)
void
glVertex2s(short x, short y)
void
glVertex2sv(short[] v)
void
glVertex3d(double x, double y, double z)
void
glVertex3dv(double[] v)
void
glVertex3f(float x, float y, float z)
void
glVertex3fv(float[] v)
void
glVertex3i(int x, int y, int z)
void
glVertex3iv(int[] v)
void
glVertex3s(short x, short y, short z)
void
glVertex3sv(short[] v)
void
glVertex4d(double x, double y, double z, double w)
void
glVertex4dv(double[] v)
void
glVertex4f(float x, float y, float z, float w)
void
glVertex4fv(float[] v)
void
glVertex4i(int x, int y, int z, int w)
void
glVertex4iv(int[] v)
void
glVertex4s(short x, short y, short z, short w)
void
glVertex4sv(short[] v)
void
glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
void
glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
void
glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
void
glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
void
glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
void
glVertexArrayElementBuffer(int vaobj, int buffer)
void
glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
void
glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides)
void
glVertexAttrib1d(int index, double x)
void
glVertexAttrib1dv(int index, DoubleBuffer v)
void
glVertexAttrib1f(int index, float x)
void
glVertexAttrib1fv(int index, FloatBuffer v)
void
glVertexAttrib1s(int index, short x)
void
glVertexAttrib1sv(int index, ShortBuffer v)
void
glVertexAttrib2d(int index, double x, double y)
void
glVertexAttrib2dv(int index, DoubleBuffer v)
void
glVertexAttrib2f(int index, float x, float y)
void
glVertexAttrib2fv(int index, FloatBuffer v)
void
glVertexAttrib2s(int index, short x, short y)
void
glVertexAttrib2sv(int index, ShortBuffer v)
void
glVertexAttrib3d(int index, double x, double y, double z)
void
glVertexAttrib3dv(int index, DoubleBuffer v)
void
glVertexAttrib3f(int index, float x, float y, float z)
void
glVertexAttrib3fv(int index, FloatBuffer v)
void
glVertexAttrib3s(int index, short x, short y, short z)
void
glVertexAttrib3sv(int index, ShortBuffer v)
void
glVertexAttrib4bv(int index, ByteBuffer v)
void
glVertexAttrib4d(int index, double x, double y, double z, double w)
void
glVertexAttrib4dv(int index, DoubleBuffer v)
void
glVertexAttrib4f(int index, float x, float y, float z, float w)
void
glVertexAttrib4fv(int index, FloatBuffer v)
void
glVertexAttrib4iv(int index, IntBuffer v)
void
glVertexAttrib4Nbv(int index, ByteBuffer v)
void
glVertexAttrib4Niv(int index, IntBuffer v)
void
glVertexAttrib4Nsv(int index, ShortBuffer v)
void
glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void
glVertexAttrib4Nubv(int index, ByteBuffer v)
void
glVertexAttrib4Nuiv(int index, IntBuffer v)
void
glVertexAttrib4Nusv(int index, ShortBuffer v)
void
glVertexAttrib4s(int index, short x, short y, short z, short w)
void
glVertexAttrib4sv(int index, ShortBuffer v)
void
glVertexAttrib4ubv(int index, ByteBuffer v)
void
glVertexAttrib4uiv(int index, IntBuffer v)
void
glVertexAttrib4usv(int index, ShortBuffer v)
void
glVertexAttribBinding(int attribindex, int bindingindex)
void
glVertexAttribDivisor(int index, int divisor)
void
glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
void
glVertexAttribI1i(int index, int x)
void
glVertexAttribI1iv(int index, IntBuffer v)
void
glVertexAttribI1ui(int index, int x)
void
glVertexAttribI1uiv(int index, IntBuffer v)
void
glVertexAttribI2i(int index, int x, int y)
void
glVertexAttribI2iv(int index, IntBuffer v)
void
glVertexAttribI2ui(int index, int x, int y)
void
glVertexAttribI2uiv(int index, IntBuffer v)
void
glVertexAttribI3i(int index, int x, int y, int z)
void
glVertexAttribI3iv(int index, IntBuffer v)
void
glVertexAttribI3ui(int index, int x, int y, int z)
void
glVertexAttribI3uiv(int index, IntBuffer v)
void
glVertexAttribI4bv(int index, ByteBuffer v)
void
glVertexAttribI4i(int index, int x, int y, int z, int w)
void
glVertexAttribI4iv(int index, IntBuffer v)
void
glVertexAttribI4sv(int index, ShortBuffer v)
void
glVertexAttribI4ubv(int index, ByteBuffer v)
void
glVertexAttribI4ui(int index, int x, int y, int z, int w)
void
glVertexAttribI4uiv(int index, IntBuffer v)
void
glVertexAttribI4usv(int index, ShortBuffer v)
void
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribL1d(int index, double x)
void
glVertexAttribL1dv(int index, DoubleBuffer v)
void
glVertexAttribL2d(int index, double x, double y)
void
glVertexAttribL2dv(int index, DoubleBuffer v)
void
glVertexAttribL3d(int index, double x, double y, double z)
void
glVertexAttribL3dv(int index, DoubleBuffer v)
void
glVertexAttribL4d(int index, double x, double y, double z, double w)
void
glVertexAttribL4dv(int index, DoubleBuffer v)
void
glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
void
glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void
glVertexBindingDivisor(int bindingindex, int divisor)
void
glVertexP2ui(int type, int value)
void
glVertexP2uiv(int type, IntBuffer value)
void
glVertexP3ui(int type, int value)
void
glVertexP3uiv(int type, IntBuffer value)
void
glVertexP4ui(int type, int value)
void
glVertexP4uiv(int type, IntBuffer value)
void
glVertexPointer(int size, int type, int stride, Buffer pointer)
void
glViewport(int x, int y, int width, int height)
void
glViewportArrayv(int first, int count, FloatBuffer v)
void
glViewportIndexedf(int index, float x, float y, float w, float h)
void
glViewportIndexedfv(int index, FloatBuffer v)
void
glWaitSync(GLsync sync, int flags, long timeout)
void
glWindowPos2d(double x, double y)
void
glWindowPos2dv(DoubleBuffer v)
void
glWindowPos2f(float x, float y)
void
glWindowPos2fv(FloatBuffer v)
void
glWindowPos2i(int x, int y)
void
glWindowPos2iv(IntBuffer v)
void
glWindowPos2s(short x, short y)
void
glWindowPos2sv(ShortBuffer v)
void
glWindowPos3d(double x, double y, double z)
void
glWindowPos3dv(DoubleBuffer v)
void
glWindowPos3f(float x, float y, float z)
void
glWindowPos3fv(FloatBuffer v)
void
glWindowPos3i(int x, int y, int z)
void
glWindowPos3iv(IntBuffer v)
void
glWindowPos3s(short x, short y, short z)
void
glWindowPos3sv(ShortBuffer v)
boolean
initializeOpenGLFunctions()
Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
-
Constructor Details
-
QOpenGLFunctions_4_5_Compatibility
public QOpenGLFunctions_4_5_Compatibility() -
QOpenGLFunctions_4_5_Compatibility
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
-
Method Details
-
glAccum
-
glActiveShaderProgram
-
glActiveTexture
-
glAlphaFunc
-
glAreTexturesResident
@QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences) -
glArrayElement
-
glAttachShader
-
glBegin
-
glBeginConditionalRender
-
glBeginQuery
-
glBeginQueryIndexed
-
glBeginTransformFeedback
-
glBindAttribLocation
-
glBindBuffer
-
glBindBufferBase
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindBuffersBase
@QtUninvokable public final void glBindBuffersBase(int target, int first, int count, IntBuffer buffers) -
glBindBuffersRange
@QtUninvokable public final void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) -
glBindFragDataLocation
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
-
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindImageTextures
-
glBindProgramPipeline
-
glBindRenderbuffer
-
glBindSampler
-
glBindSamplers
-
glBindTexture
-
glBindTextureUnit
-
glBindTextures
-
glBindTransformFeedback
-
glBindVertexArray
-
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBindVertexBuffers
@QtUninvokable public final void glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendColor
-
glBlendEquation
-
glBlendEquationSeparate
-
glBlendEquationSeparatei
-
glBlendEquationi
-
glBlendFunc
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBlitNamedFramebuffer
@QtUninvokable public final void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
-
glBufferStorage
-
glBufferSubData
-
glCallList
-
glCallLists
-
glCheckFramebufferStatus
-
glCheckNamedFramebufferStatus
-
glClampColor
-
glClear
-
glClearAccum
-
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
-
glClearBufferiv
-
glClearBufferuiv
-
glClearColor
-
glClearDepth
-
glClearDepthf
-
glClearIndex
-
glClearNamedBufferData
@QtUninvokable public final void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) -
glClearNamedBufferSubData
@QtUninvokable public final void glClearNamedBufferSubData(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data) -
glClearNamedFramebufferfi
@QtUninvokable public final void glClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil) -
glClearNamedFramebufferfv
@QtUninvokable public final void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) -
glClearNamedFramebufferiv
@QtUninvokable public final void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) -
glClearNamedFramebufferuiv
@QtUninvokable public final void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) -
glClearStencil
-
glClearTexImage
@QtUninvokable public final void glClearTexImage(int texture, int level, int format, int type, Buffer data) -
glClearTexSubImage
@QtUninvokable public final void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) -
glClientActiveTexture
-
glClientWaitSync
-
glClipControl
-
glClipPlane
-
glColor3b
-
glColor3bv
-
glColor3d
-
glColor3dv
-
glColor3f
-
glColor3fv
-
glColor3i
-
glColor3iv
-
glColor3s
-
glColor3sv
-
glColor4b
-
glColor4bv
-
glColor4d
-
glColor4dv
-
glColor4f
-
glColor4fv
-
glColor4i
-
glColor4iv
-
glColor4s
-
glColor4sv
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
-
glColorP3ui
-
glColorP3uiv
-
glColorP4ui
-
glColorP4uiv
-
glColorPointer
-
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) -
glColorTableParameterfv
@QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params) -
glColorTableParameteriv
-
glCompileShader
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage1D
@QtUninvokable public final void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage2D
@QtUninvokable public final void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage3D
@QtUninvokable public final void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) -
glConvolutionParameterf
-
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glConvolutionParameteri
-
glConvolutionParameteriv
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyNamedBufferSubData
@QtUninvokable public final void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size) -
glCopyPixels
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTextureSubImage1D
@QtUninvokable public final void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) -
glCopyTextureSubImage2D
@QtUninvokable public final void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTextureSubImage3D
@QtUninvokable public final void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateBuffers
-
glCreateFramebuffers
-
glCreateProgram
-
glCreateProgramPipelines
-
glCreateQueries
-
glCreateRenderbuffers
-
glCreateSamplers
-
glCreateShader
-
glCreateShaderProgramv
-
glCreateTextures
-
glCreateTransformFeedbacks
-
glCreateVertexArrays
-
glCullFace
-
glDebugMessageCallback
-
glDebugMessageControl
@QtUninvokable public final void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) -
glDebugMessageInsert
@QtUninvokable public final void glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) -
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteLists
-
glDeleteProgram
-
glDeleteProgramPipelines
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteSamplers
-
glDeleteShader
-
glDeleteSync
-
glDeleteTextures
-
glDeleteTransformFeedbacks
-
glDeleteVertexArrays
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDepthRangeArrayv
-
glDepthRangeIndexed
-
glDepthRangef
-
glDetachShader
-
glDisable
-
glDisableClientState
-
glDisableVertexArrayAttrib
-
glDisableVertexAttribArray
-
glDisablei
-
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
-
glDrawArrays
-
glDrawArraysIndirect
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
-
glDrawBuffers
-
glDrawElements
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
-
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
-
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEdgeFlag
-
glEdgeFlagPointer
-
glEnable
-
glEnableClientState
-
glEnableVertexArrayAttrib
-
glEnableVertexAttribArray
-
glEnablei
-
glEnd
-
glEndConditionalRender
-
glEndList
-
glEndQuery
-
glEndQueryIndexed
-
glEndTransformFeedback
-
glEvalCoord1d
-
glEvalCoord1dv
-
glEvalCoord1f
-
glEvalCoord1fv
-
glEvalCoord2d
-
glEvalCoord2dv
-
glEvalCoord2f
-
glEvalCoord2fv
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
-
glEvalPoint2
-
glFeedbackBuffer
-
glFenceSync
-
glFinish
-
glFlush
-
glFlushMappedBufferRange
-
glFlushMappedNamedBufferRange
@QtUninvokable public final void glFlushMappedNamedBufferRange(int buffer, long offset, int length) -
glFogCoordPointer
-
glFogCoordd
-
glFogCoorddv
-
glFogCoordf
-
glFogCoordfv
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFramebufferParameteri
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenBuffers
-
glGenFramebuffers
-
glGenLists
-
glGenProgramPipelines
-
glGenQueries
-
glGenRenderbuffers
-
glGenSamplers
-
glGenTextures
-
glGenTransformFeedbacks
-
glGenVertexArrays
-
glGenerateMipmap
-
glGenerateTextureMipmap
-
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) -
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
@QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params) -
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetClipPlane
-
glGetColorTable
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) -
glGetCompressedTexImage
-
glGetCompressedTextureImage
@QtUninvokable public final void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) -
glGetCompressedTextureSubImage
@QtUninvokable public final void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) -
glGetDebugMessageLog
@QtUninvokable public final int glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) -
glGetDoublei_v
-
glGetDoublev
-
glGetError
-
glGetFloati_v
-
glGetFloatv
-
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) -
glGetGraphicsResetStatus
-
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) -
glGetHistogramParameteriv
@QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params) -
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
-
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetLightfv
-
glGetLightiv
-
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMaterialfv
-
glGetMaterialiv
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) -
glGetMinmaxParameterfv
-
glGetMinmaxParameteriv
-
glGetMultisamplefv
-
glGetNamedBufferParameteri64v
@QtUninvokable public final void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) -
glGetNamedBufferParameteriv
@QtUninvokable public final void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) -
glGetNamedBufferPointerv
-
glGetNamedBufferSubData
@QtUninvokable public final void glGetNamedBufferSubData(int buffer, long offset, int size, Buffer data) -
glGetNamedFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) -
glGetNamedFramebufferParameteriv
@QtUninvokable public final void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) -
glGetNamedRenderbufferParameteriv
@QtUninvokable public final void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) -
glGetObjectLabel
-
glGetObjectPtrLabel
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) -
glGetProgramPipelineInfoLog
-
glGetProgramPipelineiv
-
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
-
glGetQueryObjectiv
-
glGetQueryObjectui64v
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
@QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTextureImage
@QtUninvokable public final void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) -
glGetTextureLevelParameterfv
@QtUninvokable public final void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) -
glGetTextureLevelParameteriv
@QtUninvokable public final void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) -
glGetTextureParameterIiv
@QtUninvokable public final void glGetTextureParameterIiv(int texture, int pname, IntBuffer params) -
glGetTextureParameterIuiv
@QtUninvokable public final void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params) -
glGetTextureParameterfv
@QtUninvokable public final void glGetTextureParameterfv(int texture, int pname, FloatBuffer params) -
glGetTextureParameteriv
-
glGetTextureSubImage
@QtUninvokable public final void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetTransformFeedbacki64_v
@QtUninvokable public final void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) -
glGetTransformFeedbacki_v
@QtUninvokable public final void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) -
glGetTransformFeedbackiv
-
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexArrayIndexed64iv
@QtUninvokable public final void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) -
glGetVertexArrayIndexediv
@QtUninvokable public final void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) -
glGetVertexArrayiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribLdv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glGetnColorTable
@QtUninvokable public final void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table) -
glGetnCompressedTexImage
@QtUninvokable public final void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) -
glGetnConvolutionFilter
@QtUninvokable public final void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image) -
glGetnHistogram
@QtUninvokable public final void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values) -
glGetnMapdv
-
glGetnMapfv
-
glGetnMapiv
-
glGetnMinmax
@QtUninvokable public final void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values) -
glGetnPixelMapfv
-
glGetnPixelMapuiv
-
glGetnPixelMapusv
-
glGetnPolygonStipple
-
glGetnSeparableFilter
@QtUninvokable public final void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) -
glGetnTexImage
@QtUninvokable public final void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) -
glGetnUniformdv
@QtUninvokable public final void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) -
glGetnUniformfv
@QtUninvokable public final void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) -
glGetnUniformiv
@QtUninvokable public final void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) -
glGetnUniformuiv
@QtUninvokable public final void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) -
glHint
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) -
glIndexMask
-
glIndexPointer
-
glIndexd
-
glIndexdv
-
glIndexf
-
glIndexfv
-
glIndexi
-
glIndexiv
-
glIndexs
-
glIndexsv
-
glIndexub
-
glIndexubv
-
glInitNames
-
glInterleavedArrays
-
glInvalidateBufferData
-
glInvalidateBufferSubData
-
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) -
glInvalidateNamedFramebufferData
@QtUninvokable public final void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) -
glInvalidateNamedFramebufferSubData
@QtUninvokable public final void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateTexImage
-
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsList
-
glIsProgram
-
glIsProgramPipeline
-
glIsQuery
-
glIsRenderbuffer
-
glIsSampler
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsTransformFeedback
-
glIsVertexArray
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLineStipple
-
glLineWidth
-
glLinkProgram
-
glListBase
-
glLoadIdentity
-
glLoadMatrixd
-
glLoadMatrixf
-
glLoadName
-
glLoadTransposeMatrixd
-
glLoadTransposeMatrixf
-
glLogicOp
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapBuffer
-
glMapBufferRange
-
glMapGrid1d
-
glMapGrid1f
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMapNamedBuffer
-
glMapNamedBufferRange
@QtUninvokable public final Buffer glMapNamedBufferRange(int buffer, long offset, int length, int access) -
glMaterialf
-
glMaterialfv
-
glMateriali
-
glMaterialiv
-
glMatrixMode
-
glMemoryBarrier
-
glMemoryBarrierByRegion
-
glMinSampleShading
-
glMinmax
-
glMultMatrixd
-
glMultMatrixf
-
glMultTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) -
glMultiTexCoord1d
-
glMultiTexCoord1dv
-
glMultiTexCoord1f
-
glMultiTexCoord1fv
-
glMultiTexCoord1i
-
glMultiTexCoord1iv
-
glMultiTexCoord1s
-
glMultiTexCoord1sv
-
glMultiTexCoord2d
-
glMultiTexCoord2dv
-
glMultiTexCoord2f
-
glMultiTexCoord2fv
-
glMultiTexCoord2i
-
glMultiTexCoord2iv
-
glMultiTexCoord2s
-
glMultiTexCoord2sv
-
glMultiTexCoord3d
-
glMultiTexCoord3dv
-
glMultiTexCoord3f
-
glMultiTexCoord3fv
-
glMultiTexCoord3i
-
glMultiTexCoord3iv
-
glMultiTexCoord3s
-
glMultiTexCoord3sv
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
-
glMultiTexCoord4fv
-
glMultiTexCoord4i
-
glMultiTexCoord4iv
-
glMultiTexCoord4s
-
glMultiTexCoord4sv
-
glMultiTexCoordP1ui
-
glMultiTexCoordP1uiv
-
glMultiTexCoordP2ui
-
glMultiTexCoordP2uiv
-
glMultiTexCoordP3ui
-
glMultiTexCoordP3uiv
-
glMultiTexCoordP4ui
-
glMultiTexCoordP4uiv
-
glNamedBufferData
-
glNamedBufferStorage
@QtUninvokable public final void glNamedBufferStorage(int buffer, int size, Buffer data, int flags) -
glNamedBufferSubData
@QtUninvokable public final void glNamedBufferSubData(int buffer, long offset, int size, Buffer data) -
glNamedFramebufferDrawBuffer
-
glNamedFramebufferDrawBuffers
@QtUninvokable public final void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) -
glNamedFramebufferParameteri
@QtUninvokable public final void glNamedFramebufferParameteri(int framebuffer, int pname, int param) -
glNamedFramebufferReadBuffer
-
glNamedFramebufferRenderbuffer
@QtUninvokable public final void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) -
glNamedFramebufferTexture
@QtUninvokable public final void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) -
glNamedFramebufferTextureLayer
@QtUninvokable public final void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) -
glNamedRenderbufferStorage
@QtUninvokable public final void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) -
glNamedRenderbufferStorageMultisample
@QtUninvokable public final void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) -
glNewList
-
glNormal3b
-
glNormal3bv
-
glNormal3d
-
glNormal3dv
-
glNormal3f
-
glNormal3fv
-
glNormal3i
-
glNormal3iv
-
glNormal3s
-
glNormal3sv
-
glNormalP3ui
-
glNormalP3uiv
-
glNormalPointer
-
glObjectLabel
@QtUninvokable public final void glObjectLabel(int identifier, int name, int length, CharBuffer label) -
glObjectPtrLabel
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
-
glPatchParameterfv
-
glPatchParameteri
-
glPauseTransformFeedback
-
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
-
glPixelStorei
-
glPixelTransferf
-
glPixelTransferi
-
glPixelZoom
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPolygonStipple
-
glPopAttrib
-
glPopClientAttrib
-
glPopDebugGroup
-
glPopMatrix
-
glPopName
-
glPrimitiveRestartIndex
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) -
glProgramParameteri
-
glProgramUniform1d
-
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform1f
-
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform1i
-
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) -
glProgramUniform1ui
-
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform2f
-
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform2i
-
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) -
glProgramUniform2ui
-
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProvokingVertex
-
glPushAttrib
-
glPushClientAttrib
-
glPushDebugGroup
@QtUninvokable public final void glPushDebugGroup(int source, int id, int length, CharBuffer message) -
glPushMatrix
-
glPushName
-
glQueryCounter
-
glRasterPos2d
-
glRasterPos2dv
-
glRasterPos2f
-
glRasterPos2fv
-
glRasterPos2i
-
glRasterPos2iv
-
glRasterPos2s
-
glRasterPos2sv
-
glRasterPos3d
-
glRasterPos3dv
-
glRasterPos3f
-
glRasterPos3fv
-
glRasterPos3i
-
glRasterPos3iv
-
glRasterPos3s
-
glRasterPos3sv
-
glRasterPos4d
-
glRasterPos4dv
-
glRasterPos4f
-
glRasterPos4fv
-
glRasterPos4i
-
glRasterPos4iv
-
glRasterPos4s
-
glRasterPos4sv
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glReadnPixels
@QtUninvokable public final void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) -
glRectd
-
glRectdv
-
glRectf
-
glRectfv
-
glRecti
-
glRectiv
-
glRects
-
glRectsv
-
glReleaseShaderCompiler
-
glRenderMode
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResetHistogram
-
glResetMinmax
-
glResumeTransformFeedback
-
glRotated
-
glRotatef
-
glSampleCoverage
-
glSampleMaski
-
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
-
glScaled
-
glScalef
-
glScissor
-
glScissorArrayv
-
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glSecondaryColor3b
-
glSecondaryColor3bv
-
glSecondaryColor3d
-
glSecondaryColor3dv
-
glSecondaryColor3f
-
glSecondaryColor3fv
-
glSecondaryColor3i
-
glSecondaryColor3iv
-
glSecondaryColor3s
-
glSecondaryColor3sv
-
glSecondaryColor3ub
-
glSecondaryColor3ubv
-
glSecondaryColor3ui
-
glSecondaryColor3uiv
-
glSecondaryColor3us
-
glSecondaryColor3usv
-
glSecondaryColorP3ui
-
glSecondaryColorP3uiv
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) -
glSelectBuffer
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) -
glShadeModel
-
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) -
glShaderSource
-
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexCoord1d
-
glTexCoord1dv
-
glTexCoord1f
-
glTexCoord1fv
-
glTexCoord1i
-
glTexCoord1iv
-
glTexCoord1s
-
glTexCoord1sv
-
glTexCoord2d
-
glTexCoord2dv
-
glTexCoord2f
-
glTexCoord2fv
-
glTexCoord2i
-
glTexCoord2iv
-
glTexCoord2s
-
glTexCoord2sv
-
glTexCoord3d
-
glTexCoord3dv
-
glTexCoord3f
-
glTexCoord3fv
-
glTexCoord3i
-
glTexCoord3iv
-
glTexCoord3s
-
glTexCoord3sv
-
glTexCoord4d
-
glTexCoord4dv
-
glTexCoord4f
-
glTexCoord4fv
-
glTexCoord4i
-
glTexCoord4iv
-
glTexCoord4s
-
glTexCoord4sv
-
glTexCoordP1ui
-
glTexCoordP1uiv
-
glTexCoordP2ui
-
glTexCoordP2uiv
-
glTexCoordP3ui
-
glTexCoordP3uiv
-
glTexCoordP4ui
-
glTexCoordP4uiv
-
glTexCoordPointer
-
glTexEnvf
-
glTexEnvfv
-
glTexEnvi
-
glTexEnviv
-
glTexGend
-
glTexGendv
-
glTexGenf
-
glTexGenfv
-
glTexGeni
-
glTexGeniv
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureBarrier
-
glTextureBuffer
-
glTextureBufferRange
@QtUninvokable public final void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, int size) -
glTextureParameterIiv
-
glTextureParameterIuiv
-
glTextureParameterf
-
glTextureParameterfv
-
glTextureParameteri
-
glTextureParameteriv
-
glTextureStorage1D
@QtUninvokable public final void glTextureStorage1D(int texture, int levels, int internalformat, int width) -
glTextureStorage2D
@QtUninvokable public final void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) -
glTextureStorage2DMultisample
@QtUninvokable public final void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTextureStorage3D
@QtUninvokable public final void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) -
glTextureStorage3DMultisample
@QtUninvokable public final void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTextureSubImage1D
@QtUninvokable public final void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTextureSubImage2D
@QtUninvokable public final void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTextureSubImage3D
@QtUninvokable public final void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTransformFeedbackBufferBase
-
glTransformFeedbackBufferRange
@QtUninvokable public final void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, int size) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glTranslated
-
glTranslatef
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glUniform1d
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glUniform1dv
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glUniform1f
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glUniform1fv
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glUniform1i
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glUniform1iv
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glUniform1ui
-
glUniform1uiv
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glUniform2d
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glUniform2dv
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glUniform2f
-
glUniform2fv
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glUniform2i
-
glUniform2iv
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glUniform2ui
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glUniform2uiv
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glUniform3d
-
glUniform3dv
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glUniform3f
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glUniform3fv
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glUniform3i
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glUniform3iv
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glUniform3ui
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glUniform3uiv
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glUniform4d
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glUniform4dv
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glUniform4f
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glUniform4fv
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glUniform4i
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glUniform4iv
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glUniform4ui
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glUniform4uiv
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glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
-
glUnmapNamedBuffer
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glUseProgram
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glUseProgramStages
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glValidateProgram
-
glValidateProgramPipeline
-
glVertex2d
-
glVertex2dv
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glVertex2f
-
glVertex2fv
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glVertex2i
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glVertex2iv
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glVertex2s
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glVertex2sv
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glVertex3d
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glVertex3dv
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glVertex3f
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glVertex3fv
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glVertex3i
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glVertex3iv
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glVertex3s
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glVertex3sv
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glVertex4d
-
glVertex4dv
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glVertex4f
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glVertex4fv
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glVertex4i
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glVertex4iv
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glVertex4s
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glVertex4sv
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glVertexArrayAttribBinding
@QtUninvokable public final void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) -
glVertexArrayAttribFormat
@QtUninvokable public final void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexArrayAttribIFormat
@QtUninvokable public final void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayAttribLFormat
@QtUninvokable public final void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayBindingDivisor
@QtUninvokable public final void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) -
glVertexArrayElementBuffer
-
glVertexArrayVertexBuffer
@QtUninvokable public final void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) -
glVertexArrayVertexBuffers
@QtUninvokable public final void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) -
glVertexAttrib1d
-
glVertexAttrib1dv
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glVertexAttrib1f
-
glVertexAttrib1fv
-
glVertexAttrib1s
-
glVertexAttrib1sv
-
glVertexAttrib2d
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glVertexAttrib2dv
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glVertexAttrib2f
-
glVertexAttrib2fv
-
glVertexAttrib2s
-
glVertexAttrib2sv
-
glVertexAttrib3d
-
glVertexAttrib3dv
-
glVertexAttrib3f
-
glVertexAttrib3fv
-
glVertexAttrib3s
-
glVertexAttrib3sv
-
glVertexAttrib4Nbv
-
glVertexAttrib4Niv
-
glVertexAttrib4Nsv
-
glVertexAttrib4Nub
-
glVertexAttrib4Nubv
-
glVertexAttrib4Nuiv
-
glVertexAttrib4Nusv
-
glVertexAttrib4bv
-
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
-
glVertexAttrib4f
-
glVertexAttrib4fv
-
glVertexAttrib4iv
-
glVertexAttrib4s
-
glVertexAttrib4sv
-
glVertexAttrib4ubv
-
glVertexAttrib4uiv
-
glVertexAttrib4usv
-
glVertexAttribBinding
-
glVertexAttribDivisor
-
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribI1i
-
glVertexAttribI1iv
-
glVertexAttribI1ui
-
glVertexAttribI1uiv
-
glVertexAttribI2i
-
glVertexAttribI2iv
-
glVertexAttribI2ui
-
glVertexAttribI2uiv
-
glVertexAttribI3i
-
glVertexAttribI3iv
-
glVertexAttribI3ui
-
glVertexAttribI3uiv
-
glVertexAttribI4bv
-
glVertexAttribI4i
-
glVertexAttribI4iv
-
glVertexAttribI4sv
-
glVertexAttribI4ubv
-
glVertexAttribI4ui
-
glVertexAttribI4uiv
-
glVertexAttribI4usv
-
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribL1d
-
glVertexAttribL1dv
-
glVertexAttribL2d
-
glVertexAttribL2dv
-
glVertexAttribL3d
-
glVertexAttribL3dv
-
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
-
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexBindingDivisor
-
glVertexP2ui
-
glVertexP2uiv
-
glVertexP3ui
-
glVertexP3uiv
-
glVertexP4ui
-
glVertexP4uiv
-
glVertexPointer
-
glViewport
-
glViewportArrayv
-
glViewportIndexedf
-
glViewportIndexedfv
-
glWaitSync
-
glWindowPos2d
-
glWindowPos2dv
-
glWindowPos2f
-
glWindowPos2fv
-
glWindowPos2i
-
glWindowPos2iv
-
glWindowPos2s
-
glWindowPos2sv
-
glWindowPos3d
-
glWindowPos3dv
-
glWindowPos3f
-
glWindowPos3fv
-
glWindowPos3i
-
glWindowPos3iv
-
glWindowPos3s
-
glWindowPos3sv
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-