java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.gui.QAbstractOpenGLFunctions
io.qt.gui.QOpenGLFunctions_4_0_Compatibility
- All Implemented Interfaces:
QtObjectInterface
public final class QOpenGLFunctions_4_0_Compatibility extends QAbstractOpenGLFunctions
All functions for OpenGL 4.0 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_0_Compatibility
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Nested Class Summary
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Constructor Summary
Constructors Modifier Constructor Description QOpenGLFunctions_4_0_Compatibility()
protected
QOpenGLFunctions_4_0_Compatibility(QtObject.QPrivateConstructor p)
Constructor for internal use only. -
Method Summary
Modifier and Type Method Description void
glAccum(int op, float value)
void
glActiveTexture(int texture)
void
glAlphaFunc(int func, float ref)
boolean
glAreTexturesResident(IntBuffer textures, boolean[] residences)
void
glArrayElement(int i)
void
glAttachShader(int program, int shader)
void
glBegin(int mode)
void
glBeginConditionalRender(int id, int mode)
void
glBeginQuery(int target, int id)
void
glBeginQueryIndexed(int target, int index, int id)
void
glBeginTransformFeedback(int primitiveMode)
void
glBindAttribLocation(int program, int index, CharBuffer name)
void
glBindBuffer(int target, int buffer)
void
glBindBufferBase(int target, int index, int buffer)
void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
void
glBindFragDataLocation(int program, int color, CharBuffer name)
void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
void
glBindFramebuffer(int target, int framebuffer)
void
glBindRenderbuffer(int target, int renderbuffer)
void
glBindSampler(int unit, int sampler)
void
glBindTexture(int target, int texture)
void
glBindTransformFeedback(int target, int id)
void
glBindVertexArray(int array)
void
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
void
glBlendColor(float red, float green, float blue, float alpha)
void
glBlendEquation(int mode)
void
glBlendEquationi(int buf, int mode)
void
glBlendEquationSeparate(int modeRGB, int modeAlpha)
void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void
glBlendFunc(int sfactor, int dfactor)
void
glBlendFunci(int buf, int src, int dst)
void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void
glBufferData(int target, long size, Buffer data, int usage)
void
glBufferSubData(int target, long offset, long size, Buffer data)
void
glCallList(int list)
void
glCallLists(int n, int type, Buffer lists)
int
glCheckFramebufferStatus(int target)
void
glClampColor(int target, int clamp)
void
glClear(int mask)
void
glClearAccum(float red, float green, float blue, float alpha)
void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearColor(float red, float green, float blue, float alpha)
void
glClearDepth(double depth)
void
glClearIndex(float c)
void
glClearStencil(int s)
void
glClientActiveTexture(int texture)
int
glClientWaitSync(GLsync sync, int flags, long timeout)
void
glClipPlane(int plane, double[] equation)
void
glColor3b(byte red, byte green, byte blue)
void
glColor3bv(byte[] v)
void
glColor3d(double red, double green, double blue)
void
glColor3dv(double[] v)
void
glColor3f(float red, float green, float blue)
void
glColor3fv(float[] v)
void
glColor3i(int red, int green, int blue)
void
glColor3iv(int[] v)
void
glColor3s(short red, short green, short blue)
void
glColor3sv(short[] v)
void
glColor4b(byte red, byte green, byte blue, byte alpha)
void
glColor4bv(byte[] v)
void
glColor4d(double red, double green, double blue, double alpha)
void
glColor4dv(double[] v)
void
glColor4f(float red, float green, float blue, float alpha)
void
glColor4fv(float[] v)
void
glColor4i(int red, int green, int blue, int alpha)
void
glColor4iv(int[] v)
void
glColor4s(short red, short green, short blue, short alpha)
void
glColor4sv(short[] v)
void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void
glColorMaterial(int face, int mode)
void
glColorP3ui(int type, int color)
void
glColorP3uiv(int type, IntBuffer color)
void
glColorP4ui(int type, int color)
void
glColorP4uiv(int type, IntBuffer color)
void
glColorPointer(int size, int type, int stride, Buffer pointer)
void
glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
void
glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
void
glColorTableParameterfv(int target, int pname, FloatBuffer params)
void
glColorTableParameteriv(int target, int pname, IntBuffer params)
void
glCompileShader(int shader)
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
void
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
void
glConvolutionParameterf(int target, int pname, float params)
void
glConvolutionParameterfv(int target, int pname, FloatBuffer params)
void
glConvolutionParameteri(int target, int pname, int params)
void
glConvolutionParameteriv(int target, int pname, IntBuffer params)
void
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void
glCopyColorSubTable(int target, int start, int x, int y, int width)
void
glCopyColorTable(int target, int internalformat, int x, int y, int width)
void
glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void
glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void
glCopyPixels(int x, int y, int width, int height, int type)
void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int
glCreateProgram()
int
glCreateShader(int type)
void
glCullFace(int mode)
void
glDeleteBuffers(int n, IntBuffer buffers)
void
glDeleteFramebuffers(int n, IntBuffer framebuffers)
void
glDeleteLists(int list, int range)
void
glDeleteProgram(int program)
void
glDeleteQueries(int n, IntBuffer ids)
void
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void
glDeleteSamplers(int count, IntBuffer samplers)
void
glDeleteShader(int shader)
void
glDeleteSync(GLsync sync)
void
glDeleteTextures(int n, IntBuffer textures)
void
glDeleteTransformFeedbacks(int n, IntBuffer ids)
void
glDeleteVertexArrays(int n, IntBuffer arrays)
void
glDepthFunc(int func)
void
glDepthMask(boolean flag)
void
glDepthRange(double nearVal, double farVal)
void
glDetachShader(int program, int shader)
void
glDisable(int cap)
void
glDisableClientState(int array)
void
glDisablei(int target, int index)
void
glDisableVertexAttribArray(int index)
void
glDrawArrays(int mode, int first, int count)
void
glDrawArraysIndirect(int mode, Buffer indirect)
void
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void
glDrawBuffer(int mode)
void
glDrawBuffers(int n, IntBuffer bufs)
void
glDrawElements(int mode, int count, int type, Buffer indices)
void
glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void
glDrawElementsIndirect(int mode, int type, Buffer indirect)
void
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void
glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void
glDrawTransformFeedback(int mode, int id)
void
glDrawTransformFeedbackStream(int mode, int id, int stream)
void
glEdgeFlag(boolean flag)
void
glEdgeFlagPointer(int stride, Buffer pointer)
void
glEnable(int cap)
void
glEnableClientState(int array)
void
glEnablei(int target, int index)
void
glEnableVertexAttribArray(int index)
void
glEnd()
void
glEndConditionalRender()
void
glEndList()
void
glEndQuery(int target)
void
glEndQueryIndexed(int target, int index)
void
glEndTransformFeedback()
void
glEvalCoord1d(double u)
void
glEvalCoord1dv(double[] u)
void
glEvalCoord1f(float u)
void
glEvalCoord1fv(float[] u)
void
glEvalCoord2d(double u, double v)
void
glEvalCoord2dv(double[] u)
void
glEvalCoord2f(float u, float v)
void
glEvalCoord2fv(float[] u)
void
glEvalMesh1(int mode, int i1, int i2)
void
glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void
glEvalPoint1(int i)
void
glEvalPoint2(int i, int j)
void
glFeedbackBuffer(int type, FloatBuffer buffer)
GLsync
glFenceSync(int condition, int flags)
void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange(int target, long offset, long length)
void
glFogCoordd(double coord)
void
glFogCoorddv(DoubleBuffer coord)
void
glFogCoordf(float coord)
void
glFogCoordfv(FloatBuffer coord)
void
glFogCoordPointer(int type, int stride, Buffer pointer)
void
glFogf(int pname, float param)
void
glFogfv(int pname, float[] params)
void
glFogi(int pname, int param)
void
glFogiv(int pname, int[] params)
void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void
glFramebufferTexture(int target, int attachment, int texture, int level)
void
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void
glFrontFace(int mode)
void
glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void
glGenBuffers(int n, IntBuffer buffers)
void
glGenerateMipmap(int target)
void
glGenFramebuffers(int n, IntBuffer framebuffers)
int
glGenLists(int range)
void
glGenQueries(int n, IntBuffer ids)
void
glGenRenderbuffers(int n, IntBuffer renderbuffers)
void
glGenSamplers(int count, IntBuffer samplers)
void
glGenTextures(int n, IntBuffer textures)
void
glGenTransformFeedbacks(int n, IntBuffer ids)
void
glGenVertexArrays(int n, IntBuffer arrays)
void
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
void
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
void
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
int
glGetAttribLocation(int program, CharBuffer name)
void
glGetBooleani_v(int target, int index, IntBuffer data)
void
glGetBooleanv(int pname, boolean[] params)
void
glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void
glGetBufferParameteriv(int target, int pname, IntBuffer params)
void
glGetBufferPointerv(int target, int pname, Buffer[] params)
void
glGetBufferSubData(int target, long offset, long size, Buffer data)
void
glGetClipPlane(int plane, double[] equation)
void
glGetColorTable(int target, int format, int type, Buffer table)
void
glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
void
glGetColorTableParameteriv(int target, int pname, IntBuffer params)
void
glGetCompressedTexImage(int target, int level, Buffer img)
void
glGetConvolutionFilter(int target, int format, int type, Buffer image)
void
glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
void
glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
void
glGetDoublev(int pname, double[] params)
int
glGetError()
void
glGetFloatv(int pname, float[] params)
int
glGetFragDataIndex(int program, CharBuffer name)
int
glGetFragDataLocation(int program, CharBuffer name)
void
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void
glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
void
glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
void
glGetHistogramParameteriv(int target, int pname, IntBuffer params)
void
glGetInteger64i_v(int target, int index, LongBuffer data)
void
glGetInteger64v(int pname, LongBuffer params)
void
glGetIntegeri_v(int target, int index, IntBuffer data)
void
glGetIntegerv(int pname, int[] params)
void
glGetLightfv(int light, int pname, float[] params)
void
glGetLightiv(int light, int pname, int[] params)
void
glGetMapdv(int target, int query, double[] v)
void
glGetMapfv(int target, int query, float[] v)
void
glGetMapiv(int target, int query, int[] v)
void
glGetMaterialfv(int face, int pname, float[] params)
void
glGetMaterialiv(int face, int pname, int[] params)
void
glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
void
glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
void
glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
void
glGetMultisamplefv(int pname, int index, FloatBuffer val)
void
glGetPixelMapfv(int map, FloatBuffer values)
void
glGetPixelMapuiv(int map, IntBuffer values)
void
glGetPixelMapusv(int map, ShortBuffer values)
void
glGetPointerv(int pname, Buffer[] params)
void
glGetPolygonStipple(ByteBuffer mask)
void
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetProgramiv(int program, int pname, IntBuffer params)
void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void
glGetQueryiv(int target, int pname, IntBuffer params)
void
glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectiv(int id, int pname, IntBuffer params)
void
glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void
glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
void
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetShaderiv(int shader, int pname, IntBuffer params)
void
glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
String
glGetString(int name)
String
glGetStringi(int name, int index)
int
glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
int
glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
void
glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
void
glGetTexEnvfv(int target, int pname, FloatBuffer params)
void
glGetTexEnviv(int target, int pname, IntBuffer params)
void
glGetTexGendv(int coord, int pname, DoubleBuffer params)
void
glGetTexGenfv(int coord, int pname, FloatBuffer params)
void
glGetTexGeniv(int coord, int pname, IntBuffer params)
void
glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void
glGetTexParameterfv(int target, int pname, FloatBuffer params)
void
glGetTexParameterIiv(int target, int pname, IntBuffer params)
void
glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void
glGetTexParameteriv(int target, int pname, IntBuffer params)
void
glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
int
glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
void
glGetUniformdv(int program, int location, DoubleBuffer params)
void
glGetUniformfv(int program, int location, FloatBuffer params)
void
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
void
glGetUniformiv(int program, int location, IntBuffer params)
int
glGetUniformLocation(int program, CharBuffer name)
void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void
glGetUniformuiv(int program, int location, IntBuffer params)
void
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void
glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
void
glHint(int target, int mode)
void
glHistogram(int target, int width, int internalformat, boolean sink)
void
glIndexd(double c)
void
glIndexdv(double[] c)
void
glIndexf(float c)
void
glIndexfv(float[] c)
void
glIndexi(int c)
void
glIndexiv(int[] c)
void
glIndexMask(int mask)
void
glIndexPointer(int type, int stride, Buffer pointer)
void
glIndexs(short c)
void
glIndexsv(short[] c)
void
glIndexub(byte c)
void
glIndexubv(byte[] c)
void
glInitNames()
void
glInterleavedArrays(int format, int stride, Buffer pointer)
boolean
glIsBuffer(int buffer)
boolean
glIsEnabled(int cap)
boolean
glIsEnabledi(int target, int index)
boolean
glIsFramebuffer(int framebuffer)
boolean
glIsList(int list)
boolean
glIsProgram(int program)
boolean
glIsQuery(int id)
boolean
glIsRenderbuffer(int renderbuffer)
boolean
glIsSampler(int sampler)
boolean
glIsShader(int shader)
boolean
glIsSync(GLsync sync)
boolean
glIsTexture(int texture)
boolean
glIsTransformFeedback(int id)
boolean
glIsVertexArray(int array)
void
glLightf(int light, int pname, float param)
void
glLightfv(int light, int pname, float[] params)
void
glLighti(int light, int pname, int param)
void
glLightiv(int light, int pname, int[] params)
void
glLightModelf(int pname, float param)
void
glLightModelfv(int pname, float[] params)
void
glLightModeli(int pname, int param)
void
glLightModeliv(int pname, int[] params)
void
glLineStipple(int factor, short pattern)
void
glLineWidth(float width)
void
glLinkProgram(int program)
void
glListBase(int base)
void
glLoadIdentity()
void
glLoadMatrixd(double[] m)
void
glLoadMatrixf(float[] m)
void
glLoadName(int name)
void
glLoadTransposeMatrixd(DoubleBuffer m)
void
glLoadTransposeMatrixf(FloatBuffer m)
void
glLogicOp(int opcode)
void
glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void
glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Buffer
glMapBuffer(int target, int access)
Buffer
glMapBufferRange(int target, long offset, int access)
void
glMapGrid1d(int un, double u1, double u2)
void
glMapGrid1f(int un, float u1, float u2)
void
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void
glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void
glMaterialf(int face, int pname, float param)
void
glMaterialfv(int face, int pname, float[] params)
void
glMateriali(int face, int pname, int param)
void
glMaterialiv(int face, int pname, int[] params)
void
glMatrixMode(int mode)
void
glMinmax(int target, int internalformat, boolean sink)
void
glMinSampleShading(float value)
void
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void
glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
void
glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
void
glMultiTexCoord1d(int target, double s)
void
glMultiTexCoord1dv(int target, DoubleBuffer v)
void
glMultiTexCoord1f(int target, float s)
void
glMultiTexCoord1fv(int target, FloatBuffer v)
void
glMultiTexCoord1i(int target, int s)
void
glMultiTexCoord1iv(int target, IntBuffer v)
void
glMultiTexCoord1s(int target, short s)
void
glMultiTexCoord1sv(int target, ShortBuffer v)
void
glMultiTexCoord2d(int target, double s, double t)
void
glMultiTexCoord2dv(int target, DoubleBuffer v)
void
glMultiTexCoord2f(int target, float s, float t)
void
glMultiTexCoord2fv(int target, FloatBuffer v)
void
glMultiTexCoord2i(int target, int s, int t)
void
glMultiTexCoord2iv(int target, IntBuffer v)
void
glMultiTexCoord2s(int target, short s, short t)
void
glMultiTexCoord2sv(int target, ShortBuffer v)
void
glMultiTexCoord3d(int target, double s, double t, double r)
void
glMultiTexCoord3dv(int target, DoubleBuffer v)
void
glMultiTexCoord3f(int target, float s, float t, float r)
void
glMultiTexCoord3fv(int target, FloatBuffer v)
void
glMultiTexCoord3i(int target, int s, int t, int r)
void
glMultiTexCoord3iv(int target, IntBuffer v)
void
glMultiTexCoord3s(int target, short s, short t, short r)
void
glMultiTexCoord3sv(int target, ShortBuffer v)
void
glMultiTexCoord4d(int target, double s, double t, double r, double q)
void
glMultiTexCoord4dv(int target, DoubleBuffer v)
void
glMultiTexCoord4f(int target, float s, float t, float r, float q)
void
glMultiTexCoord4fv(int target, FloatBuffer v)
void
glMultiTexCoord4i(int target, int s, int t, int r, int q)
void
glMultiTexCoord4iv(int target, IntBuffer v)
void
glMultiTexCoord4s(int target, short s, short t, short r, short q)
void
glMultiTexCoord4sv(int target, ShortBuffer v)
void
glMultiTexCoordP1ui(int texture, int type, int coords)
void
glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP2ui(int texture, int type, int coords)
void
glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP3ui(int texture, int type, int coords)
void
glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void
glMultiTexCoordP4ui(int texture, int type, int coords)
void
glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void
glMultMatrixd(double[] m)
void
glMultMatrixf(float[] m)
void
glMultTransposeMatrixd(DoubleBuffer m)
void
glMultTransposeMatrixf(FloatBuffer m)
void
glNewList(int list, int mode)
void
glNormal3b(byte nx, byte ny, byte nz)
void
glNormal3bv(byte[] v)
void
glNormal3d(double nx, double ny, double nz)
void
glNormal3dv(double[] v)
void
glNormal3f(float nx, float ny, float nz)
void
glNormal3fv(float[] v)
void
glNormal3i(int nx, int ny, int nz)
void
glNormal3iv(int[] v)
void
glNormal3s(short nx, short ny, short nz)
void
glNormal3sv(short[] v)
void
glNormalP3ui(int type, int coords)
void
glNormalP3uiv(int type, IntBuffer coords)
void
glNormalPointer(int type, int stride, Buffer pointer)
void
glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void
glPassThrough(float token)
void
glPatchParameterfv(int pname, FloatBuffer values)
void
glPatchParameteri(int pname, int value)
void
glPauseTransformFeedback()
void
glPixelMapfv(int map, int mapsize, FloatBuffer values)
void
glPixelMapuiv(int map, int mapsize, IntBuffer values)
void
glPixelMapusv(int map, int mapsize, ShortBuffer values)
void
glPixelStoref(int pname, float param)
void
glPixelStorei(int pname, int param)
void
glPixelTransferf(int pname, float param)
void
glPixelTransferi(int pname, int param)
void
glPixelZoom(float xfactor, float yfactor)
void
glPointParameterf(int pname, float param)
void
glPointParameterfv(int pname, FloatBuffer params)
void
glPointParameteri(int pname, int param)
void
glPointParameteriv(int pname, IntBuffer params)
void
glPointSize(float size)
void
glPolygonMode(int face, int mode)
void
glPolygonOffset(float factor, float units)
void
glPolygonStipple(ByteBuffer mask)
void
glPopAttrib()
void
glPopClientAttrib()
void
glPopMatrix()
void
glPopName()
void
glPrimitiveRestartIndex(int index)
void
glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void
glProvokingVertex(int mode)
void
glPushAttrib(int mask)
void
glPushClientAttrib(int mask)
void
glPushMatrix()
void
glPushName(int name)
void
glQueryCounter(int id, int target)
void
glRasterPos2d(double x, double y)
void
glRasterPos2dv(double[] v)
void
glRasterPos2f(float x, float y)
void
glRasterPos2fv(float[] v)
void
glRasterPos2i(int x, int y)
void
glRasterPos2iv(int[] v)
void
glRasterPos2s(short x, short y)
void
glRasterPos2sv(short[] v)
void
glRasterPos3d(double x, double y, double z)
void
glRasterPos3dv(double[] v)
void
glRasterPos3f(float x, float y, float z)
void
glRasterPos3fv(float[] v)
void
glRasterPos3i(int x, int y, int z)
void
glRasterPos3iv(int[] v)
void
glRasterPos3s(short x, short y, short z)
void
glRasterPos3sv(short[] v)
void
glRasterPos4d(double x, double y, double z, double w)
void
glRasterPos4dv(double[] v)
void
glRasterPos4f(float x, float y, float z, float w)
void
glRasterPos4fv(float[] v)
void
glRasterPos4i(int x, int y, int z, int w)
void
glRasterPos4iv(int[] v)
void
glRasterPos4s(short x, short y, short z, short w)
void
glRasterPos4sv(short[] v)
void
glReadBuffer(int mode)
void
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void
glRectd(double x1, double y1, double x2, double y2)
void
glRectdv(double[] v1, double[] v2)
void
glRectf(float x1, float y1, float x2, float y2)
void
glRectfv(float[] v1, float[] v2)
void
glRecti(int x1, int y1, int x2, int y2)
void
glRectiv(int[] v1, int[] v2)
void
glRects(short x1, short y1, short x2, short y2)
void
glRectsv(short[] v1, short[] v2)
void
glRenderbufferStorage(int target, int internalformat, int width, int height)
void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
int
glRenderMode(int mode)
void
glResetHistogram(int target)
void
glResetMinmax(int target)
void
glResumeTransformFeedback()
void
glRotated(double angle, double x, double y, double z)
void
glRotatef(float angle, float x, float y, float z)
void
glSampleCoverage(float value, boolean invert)
void
glSampleMaski(int index, int mask)
void
glSamplerParameterf(int sampler, int pname, float param)
void
glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void
glSamplerParameteri(int sampler, int pname, int param)
void
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void
glScaled(double x, double y, double z)
void
glScalef(float x, float y, float z)
void
glScissor(int x, int y, int width, int height)
void
glSecondaryColor3b(byte red, byte green, byte blue)
void
glSecondaryColor3bv(ByteBuffer v)
void
glSecondaryColor3d(double red, double green, double blue)
void
glSecondaryColor3dv(DoubleBuffer v)
void
glSecondaryColor3f(float red, float green, float blue)
void
glSecondaryColor3fv(FloatBuffer v)
void
glSecondaryColor3i(int red, int green, int blue)
void
glSecondaryColor3iv(IntBuffer v)
void
glSecondaryColor3s(short red, short green, short blue)
void
glSecondaryColor3sv(ShortBuffer v)
void
glSecondaryColor3ub(byte red, byte green, byte blue)
void
glSecondaryColor3ubv(ByteBuffer v)
void
glSecondaryColor3ui(int red, int green, int blue)
void
glSecondaryColor3uiv(IntBuffer v)
void
glSecondaryColor3us(short red, short green, short blue)
void
glSecondaryColor3usv(ShortBuffer v)
void
glSecondaryColorP3ui(int type, int color)
void
glSecondaryColorP3uiv(int type, IntBuffer color)
void
glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void
glSelectBuffer(IntBuffer buffer)
void
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
void
glShadeModel(int mode)
void
glShaderSource(int shader, String[] string, IntBuffer length)
void
glStencilFunc(int func, int ref, int mask)
void
glStencilFuncSeparate(int face, int func, int ref, int mask)
void
glStencilMask(int mask)
void
glStencilMaskSeparate(int face, int mask)
void
glStencilOp(int fail, int zfail, int zpass)
void
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void
glTexBuffer(int target, int internalformat, int buffer)
void
glTexCoord1d(double s)
void
glTexCoord1dv(double[] v)
void
glTexCoord1f(float s)
void
glTexCoord1fv(float[] v)
void
glTexCoord1i(int s)
void
glTexCoord1iv(int[] v)
void
glTexCoord1s(short s)
void
glTexCoord1sv(short[] v)
void
glTexCoord2d(double s, double t)
void
glTexCoord2dv(double[] v)
void
glTexCoord2f(float s, float t)
void
glTexCoord2fv(float[] v)
void
glTexCoord2i(int s, int t)
void
glTexCoord2iv(int[] v)
void
glTexCoord2s(short s, short t)
void
glTexCoord2sv(short[] v)
void
glTexCoord3d(double s, double t, double r)
void
glTexCoord3dv(double[] v)
void
glTexCoord3f(float s, float t, float r)
void
glTexCoord3fv(float[] v)
void
glTexCoord3i(int s, int t, int r)
void
glTexCoord3iv(int[] v)
void
glTexCoord3s(short s, short t, short r)
void
glTexCoord3sv(short[] v)
void
glTexCoord4d(double s, double t, double r, double q)
void
glTexCoord4dv(double[] v)
void
glTexCoord4f(float s, float t, float r, float q)
void
glTexCoord4fv(float[] v)
void
glTexCoord4i(int s, int t, int r, int q)
void
glTexCoord4iv(int[] v)
void
glTexCoord4s(short s, short t, short r, short q)
void
glTexCoord4sv(short[] v)
void
glTexCoordP1ui(int type, int coords)
void
glTexCoordP1uiv(int type, IntBuffer coords)
void
glTexCoordP2ui(int type, int coords)
void
glTexCoordP2uiv(int type, IntBuffer coords)
void
glTexCoordP3ui(int type, int coords)
void
glTexCoordP3uiv(int type, IntBuffer coords)
void
glTexCoordP4ui(int type, int coords)
void
glTexCoordP4uiv(int type, IntBuffer coords)
void
glTexCoordPointer(int size, int type, int stride, Buffer pointer)
void
glTexEnvf(int target, int pname, float param)
void
glTexEnvfv(int target, int pname, float[] params)
void
glTexEnvi(int target, int pname, int param)
void
glTexEnviv(int target, int pname, int[] params)
void
glTexGend(int coord, int pname, double param)
void
glTexGendv(int coord, int pname, double[] params)
void
glTexGenf(int coord, int pname, float param)
void
glTexGenfv(int coord, int pname, float[] params)
void
glTexGeni(int coord, int pname, int param)
void
glTexGeniv(int coord, int pname, int[] params)
void
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexParameterf(int target, int pname, float param)
void
glTexParameterfv(int target, int pname, FloatBuffer params)
void
glTexParameteri(int target, int pname, int param)
void
glTexParameterIiv(int target, int pname, IntBuffer params)
void
glTexParameterIuiv(int target, int pname, IntBuffer params)
void
glTexParameteriv(int target, int pname, IntBuffer params)
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
void
glTranslated(double x, double y, double z)
void
glTranslatef(float x, float y, float z)
void
glUniform1d(int location, double x)
void
glUniform1dv(int location, int count, DoubleBuffer value)
void
glUniform1f(int location, float v0)
void
glUniform1fv(int location, int count, FloatBuffer value)
void
glUniform1i(int location, int v0)
void
glUniform1iv(int location, int count, IntBuffer value)
void
glUniform1ui(int location, int v0)
void
glUniform1uiv(int location, int count, IntBuffer value)
void
glUniform2d(int location, double x, double y)
void
glUniform2dv(int location, int count, DoubleBuffer value)
void
glUniform2f(int location, float v0, float v1)
void
glUniform2fv(int location, int count, FloatBuffer value)
void
glUniform2i(int location, int v0, int v1)
void
glUniform2iv(int location, int count, IntBuffer value)
void
glUniform2ui(int location, int v0, int v1)
void
glUniform2uiv(int location, int count, IntBuffer value)
void
glUniform3d(int location, double x, double y, double z)
void
glUniform3dv(int location, int count, DoubleBuffer value)
void
glUniform3f(int location, float v0, float v1, float v2)
void
glUniform3fv(int location, int count, FloatBuffer value)
void
glUniform3i(int location, int v0, int v1, int v2)
void
glUniform3iv(int location, int count, IntBuffer value)
void
glUniform3ui(int location, int v0, int v1, int v2)
void
glUniform3uiv(int location, int count, IntBuffer value)
void
glUniform4d(int location, double x, double y, double z, double w)
void
glUniform4dv(int location, int count, DoubleBuffer value)
void
glUniform4f(int location, float v0, float v1, float v2, float v3)
void
glUniform4fv(int location, int count, FloatBuffer value)
void
glUniform4i(int location, int v0, int v1, int v2, int v3)
void
glUniform4iv(int location, int count, IntBuffer value)
void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
void
glUniform4uiv(int location, int count, IntBuffer value)
void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
boolean
glUnmapBuffer(int target)
void
glUseProgram(int program)
void
glValidateProgram(int program)
void
glVertex2d(double x, double y)
void
glVertex2dv(double[] v)
void
glVertex2f(float x, float y)
void
glVertex2fv(float[] v)
void
glVertex2i(int x, int y)
void
glVertex2iv(int[] v)
void
glVertex2s(short x, short y)
void
glVertex2sv(short[] v)
void
glVertex3d(double x, double y, double z)
void
glVertex3dv(double[] v)
void
glVertex3f(float x, float y, float z)
void
glVertex3fv(float[] v)
void
glVertex3i(int x, int y, int z)
void
glVertex3iv(int[] v)
void
glVertex3s(short x, short y, short z)
void
glVertex3sv(short[] v)
void
glVertex4d(double x, double y, double z, double w)
void
glVertex4dv(double[] v)
void
glVertex4f(float x, float y, float z, float w)
void
glVertex4fv(float[] v)
void
glVertex4i(int x, int y, int z, int w)
void
glVertex4iv(int[] v)
void
glVertex4s(short x, short y, short z, short w)
void
glVertex4sv(short[] v)
void
glVertexAttrib1d(int index, double x)
void
glVertexAttrib1dv(int index, DoubleBuffer v)
void
glVertexAttrib1f(int index, float x)
void
glVertexAttrib1fv(int index, FloatBuffer v)
void
glVertexAttrib1s(int index, short x)
void
glVertexAttrib1sv(int index, ShortBuffer v)
void
glVertexAttrib2d(int index, double x, double y)
void
glVertexAttrib2dv(int index, DoubleBuffer v)
void
glVertexAttrib2f(int index, float x, float y)
void
glVertexAttrib2fv(int index, FloatBuffer v)
void
glVertexAttrib2s(int index, short x, short y)
void
glVertexAttrib2sv(int index, ShortBuffer v)
void
glVertexAttrib3d(int index, double x, double y, double z)
void
glVertexAttrib3dv(int index, DoubleBuffer v)
void
glVertexAttrib3f(int index, float x, float y, float z)
void
glVertexAttrib3fv(int index, FloatBuffer v)
void
glVertexAttrib3s(int index, short x, short y, short z)
void
glVertexAttrib3sv(int index, ShortBuffer v)
void
glVertexAttrib4bv(int index, ByteBuffer v)
void
glVertexAttrib4d(int index, double x, double y, double z, double w)
void
glVertexAttrib4dv(int index, DoubleBuffer v)
void
glVertexAttrib4f(int index, float x, float y, float z, float w)
void
glVertexAttrib4fv(int index, FloatBuffer v)
void
glVertexAttrib4iv(int index, IntBuffer v)
void
glVertexAttrib4Nbv(int index, ByteBuffer v)
void
glVertexAttrib4Niv(int index, IntBuffer v)
void
glVertexAttrib4Nsv(int index, ShortBuffer v)
void
glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void
glVertexAttrib4Nubv(int index, ByteBuffer v)
void
glVertexAttrib4Nuiv(int index, IntBuffer v)
void
glVertexAttrib4Nusv(int index, ShortBuffer v)
void
glVertexAttrib4s(int index, short x, short y, short z, short w)
void
glVertexAttrib4sv(int index, ShortBuffer v)
void
glVertexAttrib4ubv(int index, ByteBuffer v)
void
glVertexAttrib4uiv(int index, IntBuffer v)
void
glVertexAttrib4usv(int index, ShortBuffer v)
void
glVertexAttribDivisor(int index, int divisor)
void
glVertexAttribI1i(int index, int x)
void
glVertexAttribI1iv(int index, IntBuffer v)
void
glVertexAttribI1ui(int index, int x)
void
glVertexAttribI1uiv(int index, IntBuffer v)
void
glVertexAttribI2i(int index, int x, int y)
void
glVertexAttribI2iv(int index, IntBuffer v)
void
glVertexAttribI2ui(int index, int x, int y)
void
glVertexAttribI2uiv(int index, IntBuffer v)
void
glVertexAttribI3i(int index, int x, int y, int z)
void
glVertexAttribI3iv(int index, IntBuffer v)
void
glVertexAttribI3ui(int index, int x, int y, int z)
void
glVertexAttribI3uiv(int index, IntBuffer v)
void
glVertexAttribI4bv(int index, ByteBuffer v)
void
glVertexAttribI4i(int index, int x, int y, int z, int w)
void
glVertexAttribI4iv(int index, IntBuffer v)
void
glVertexAttribI4sv(int index, ShortBuffer v)
void
glVertexAttribI4ubv(int index, ByteBuffer v)
void
glVertexAttribI4ui(int index, int x, int y, int z, int w)
void
glVertexAttribI4uiv(int index, IntBuffer v)
void
glVertexAttribI4usv(int index, ShortBuffer v)
void
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void
glVertexP2ui(int type, int value)
void
glVertexP2uiv(int type, IntBuffer value)
void
glVertexP3ui(int type, int value)
void
glVertexP3uiv(int type, IntBuffer value)
void
glVertexP4ui(int type, int value)
void
glVertexP4uiv(int type, IntBuffer value)
void
glVertexPointer(int size, int type, int stride, Buffer pointer)
void
glViewport(int x, int y, int width, int height)
void
glWaitSync(GLsync sync, int flags, long timeout)
void
glWindowPos2d(double x, double y)
void
glWindowPos2dv(DoubleBuffer v)
void
glWindowPos2f(float x, float y)
void
glWindowPos2fv(FloatBuffer v)
void
glWindowPos2i(int x, int y)
void
glWindowPos2iv(IntBuffer v)
void
glWindowPos2s(short x, short y)
void
glWindowPos2sv(ShortBuffer v)
void
glWindowPos3d(double x, double y, double z)
void
glWindowPos3dv(DoubleBuffer v)
void
glWindowPos3f(float x, float y, float z)
void
glWindowPos3fv(FloatBuffer v)
void
glWindowPos3i(int x, int y, int z)
void
glWindowPos3iv(IntBuffer v)
void
glWindowPos3s(short x, short y, short z)
void
glWindowPos3sv(ShortBuffer v)
boolean
initializeOpenGLFunctions()
Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
-
Constructor Details
-
QOpenGLFunctions_4_0_Compatibility
public QOpenGLFunctions_4_0_Compatibility() -
QOpenGLFunctions_4_0_Compatibility
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
-
Method Details
-
glAccum
-
glActiveTexture
-
glAlphaFunc
-
glAreTexturesResident
@QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences) -
glArrayElement
-
glAttachShader
-
glBegin
-
glBeginConditionalRender
-
glBeginQuery
-
glBeginQueryIndexed
-
glBeginTransformFeedback
-
glBindAttribLocation
-
glBindBuffer
-
glBindBufferBase
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
-
glBindRenderbuffer
-
glBindSampler
-
glBindTexture
-
glBindTransformFeedback
-
glBindVertexArray
-
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendColor
-
glBlendEquation
-
glBlendEquationSeparate
-
glBlendEquationSeparatei
-
glBlendEquationi
-
glBlendFunc
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
-
glBufferSubData
-
glCallList
-
glCallLists
-
glCheckFramebufferStatus
-
glClampColor
-
glClear
-
glClearAccum
-
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
-
glClearBufferiv
-
glClearBufferuiv
-
glClearColor
-
glClearDepth
-
glClearIndex
-
glClearStencil
-
glClientActiveTexture
-
glClientWaitSync
-
glClipPlane
-
glColor3b
-
glColor3bv
-
glColor3d
-
glColor3dv
-
glColor3f
-
glColor3fv
-
glColor3i
-
glColor3iv
-
glColor3s
-
glColor3sv
-
glColor4b
-
glColor4bv
-
glColor4d
-
glColor4dv
-
glColor4f
-
glColor4fv
-
glColor4i
-
glColor4iv
-
glColor4s
-
glColor4sv
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
-
glColorP3ui
-
glColorP3uiv
-
glColorP4ui
-
glColorP4uiv
-
glColorPointer
-
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) -
glColorTableParameterfv
@QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params) -
glColorTableParameteriv
-
glCompileShader
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) -
glConvolutionParameterf
-
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glConvolutionParameteri
-
glConvolutionParameteriv
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) -
glCopyPixels
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
-
glCreateShader
-
glCullFace
-
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteLists
-
glDeleteProgram
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteSamplers
-
glDeleteShader
-
glDeleteSync
-
glDeleteTextures
-
glDeleteTransformFeedbacks
-
glDeleteVertexArrays
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDetachShader
-
glDisable
-
glDisableClientState
-
glDisableVertexAttribArray
-
glDisablei
-
glDrawArrays
-
glDrawArraysIndirect
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawBuffer
-
glDrawBuffers
-
glDrawElements
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
-
glDrawTransformFeedbackStream
-
glEdgeFlag
-
glEdgeFlagPointer
-
glEnable
-
glEnableClientState
-
glEnableVertexAttribArray
-
glEnablei
-
glEnd
-
glEndConditionalRender
-
glEndList
-
glEndQuery
-
glEndQueryIndexed
-
glEndTransformFeedback
-
glEvalCoord1d
-
glEvalCoord1dv
-
glEvalCoord1f
-
glEvalCoord1fv
-
glEvalCoord2d
-
glEvalCoord2dv
-
glEvalCoord2f
-
glEvalCoord2fv
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
-
glEvalPoint2
-
glFeedbackBuffer
-
glFenceSync
-
glFinish
-
glFlush
-
glFlushMappedBufferRange
-
glFogCoordPointer
-
glFogCoordd
-
glFogCoorddv
-
glFogCoordf
-
glFogCoordfv
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenBuffers
-
glGenFramebuffers
-
glGenLists
-
glGenQueries
-
glGenRenderbuffers
-
glGenSamplers
-
glGenTextures
-
glGenTransformFeedbacks
-
glGenVertexArrays
-
glGenerateMipmap
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
@QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params) -
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetClipPlane
-
glGetColorTable
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) -
glGetCompressedTexImage
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) -
glGetDoublev
-
glGetError
-
glGetFloatv
-
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) -
glGetHistogramParameteriv
@QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params) -
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
-
glGetLightfv
-
glGetLightiv
-
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMaterialfv
-
glGetMaterialiv
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) -
glGetMinmaxParameterfv
-
glGetMinmaxParameteriv
-
glGetMultisamplefv
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
-
glGetQueryObjectiv
-
glGetQueryObjectui64v
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
@QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) -
glIndexMask
-
glIndexPointer
-
glIndexd
-
glIndexdv
-
glIndexf
-
glIndexfv
-
glIndexi
-
glIndexiv
-
glIndexs
-
glIndexsv
-
glIndexub
-
glIndexubv
-
glInitNames
-
glInterleavedArrays
-
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsList
-
glIsProgram
-
glIsQuery
-
glIsRenderbuffer
-
glIsSampler
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsTransformFeedback
-
glIsVertexArray
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLineStipple
-
glLineWidth
-
glLinkProgram
-
glListBase
-
glLoadIdentity
-
glLoadMatrixd
-
glLoadMatrixf
-
glLoadName
-
glLoadTransposeMatrixd
-
glLoadTransposeMatrixf
-
glLogicOp
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapBuffer
-
glMapBufferRange
-
glMapGrid1d
-
glMapGrid1f
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
-
glMaterialfv
-
glMateriali
-
glMaterialiv
-
glMatrixMode
-
glMinSampleShading
-
glMinmax
-
glMultMatrixd
-
glMultMatrixf
-
glMultTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glMultiTexCoord1d
-
glMultiTexCoord1dv
-
glMultiTexCoord1f
-
glMultiTexCoord1fv
-
glMultiTexCoord1i
-
glMultiTexCoord1iv
-
glMultiTexCoord1s
-
glMultiTexCoord1sv
-
glMultiTexCoord2d
-
glMultiTexCoord2dv
-
glMultiTexCoord2f
-
glMultiTexCoord2fv
-
glMultiTexCoord2i
-
glMultiTexCoord2iv
-
glMultiTexCoord2s
-
glMultiTexCoord2sv
-
glMultiTexCoord3d
-
glMultiTexCoord3dv
-
glMultiTexCoord3f
-
glMultiTexCoord3fv
-
glMultiTexCoord3i
-
glMultiTexCoord3iv
-
glMultiTexCoord3s
-
glMultiTexCoord3sv
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
-
glMultiTexCoord4fv
-
glMultiTexCoord4i
-
glMultiTexCoord4iv
-
glMultiTexCoord4s
-
glMultiTexCoord4sv
-
glMultiTexCoordP1ui
-
glMultiTexCoordP1uiv
-
glMultiTexCoordP2ui
-
glMultiTexCoordP2uiv
-
glMultiTexCoordP3ui
-
glMultiTexCoordP3uiv
-
glMultiTexCoordP4ui
-
glMultiTexCoordP4uiv
-
glNewList
-
glNormal3b
-
glNormal3bv
-
glNormal3d
-
glNormal3dv
-
glNormal3f
-
glNormal3fv
-
glNormal3i
-
glNormal3iv
-
glNormal3s
-
glNormal3sv
-
glNormalP3ui
-
glNormalP3uiv
-
glNormalPointer
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
-
glPatchParameterfv
-
glPatchParameteri
-
glPauseTransformFeedback
-
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
-
glPixelStorei
-
glPixelTransferf
-
glPixelTransferi
-
glPixelZoom
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPolygonStipple
-
glPopAttrib
-
glPopClientAttrib
-
glPopMatrix
-
glPopName
-
glPrimitiveRestartIndex
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glProvokingVertex
-
glPushAttrib
-
glPushClientAttrib
-
glPushMatrix
-
glPushName
-
glQueryCounter
-
glRasterPos2d
-
glRasterPos2dv
-
glRasterPos2f
-
glRasterPos2fv
-
glRasterPos2i
-
glRasterPos2iv
-
glRasterPos2s
-
glRasterPos2sv
-
glRasterPos3d
-
glRasterPos3dv
-
glRasterPos3f
-
glRasterPos3fv
-
glRasterPos3i
-
glRasterPos3iv
-
glRasterPos3s
-
glRasterPos3sv
-
glRasterPos4d
-
glRasterPos4dv
-
glRasterPos4f
-
glRasterPos4fv
-
glRasterPos4i
-
glRasterPos4iv
-
glRasterPos4s
-
glRasterPos4sv
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
-
glRectdv
-
glRectf
-
glRectfv
-
glRecti
-
glRectiv
-
glRects
-
glRectsv
-
glRenderMode
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResetHistogram
-
glResetMinmax
-
glResumeTransformFeedback
-
glRotated
-
glRotatef
-
glSampleCoverage
-
glSampleMaski
-
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
-
glScaled
-
glScalef
-
glScissor
-
glSecondaryColor3b
-
glSecondaryColor3bv
-
glSecondaryColor3d
-
glSecondaryColor3dv
-
glSecondaryColor3f
-
glSecondaryColor3fv
-
glSecondaryColor3i
-
glSecondaryColor3iv
-
glSecondaryColor3s
-
glSecondaryColor3sv
-
glSecondaryColor3ub
-
glSecondaryColor3ubv
-
glSecondaryColor3ui
-
glSecondaryColor3uiv
-
glSecondaryColor3us
-
glSecondaryColor3usv
-
glSecondaryColorP3ui
-
glSecondaryColorP3uiv
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) -
glSelectBuffer
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) -
glShadeModel
-
glShaderSource
-
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexCoord1d
-
glTexCoord1dv
-
glTexCoord1f
-
glTexCoord1fv
-
glTexCoord1i
-
glTexCoord1iv
-
glTexCoord1s
-
glTexCoord1sv
-
glTexCoord2d
-
glTexCoord2dv
-
glTexCoord2f
-
glTexCoord2fv
-
glTexCoord2i
-
glTexCoord2iv
-
glTexCoord2s
-
glTexCoord2sv
-
glTexCoord3d
-
glTexCoord3dv
-
glTexCoord3f
-
glTexCoord3fv
-
glTexCoord3i
-
glTexCoord3iv
-
glTexCoord3s
-
glTexCoord3sv
-
glTexCoord4d
-
glTexCoord4dv
-
glTexCoord4f
-
glTexCoord4fv
-
glTexCoord4i
-
glTexCoord4iv
-
glTexCoord4s
-
glTexCoord4sv
-
glTexCoordP1ui
-
glTexCoordP1uiv
-
glTexCoordP2ui
-
glTexCoordP2uiv
-
glTexCoordP3ui
-
glTexCoordP3uiv
-
glTexCoordP4ui
-
glTexCoordP4uiv
-
glTexCoordPointer
-
glTexEnvf
-
glTexEnvfv
-
glTexEnvi
-
glTexEnviv
-
glTexGend
-
glTexGendv
-
glTexGenf
-
glTexGenfv
-
glTexGeni
-
glTexGeniv
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glTranslated
-
glTranslatef
-
glUniform1d
-
glUniform1dv
-
glUniform1f
-
glUniform1fv
-
glUniform1i
-
glUniform1iv
-
glUniform1ui
-
glUniform1uiv
-
glUniform2d
-
glUniform2dv
-
glUniform2f
-
glUniform2fv
-
glUniform2i
-
glUniform2iv
-
glUniform2ui
-
glUniform2uiv
-
glUniform3d
-
glUniform3dv
-
glUniform3f
-
glUniform3fv
-
glUniform3i
-
glUniform3iv
-
glUniform3ui
-
glUniform3uiv
-
glUniform4d
-
glUniform4dv
-
glUniform4f
-
glUniform4fv
-
glUniform4i
-
glUniform4iv
-
glUniform4ui
-
glUniform4uiv
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
-
glUseProgram
-
glValidateProgram
-
glVertex2d
-
glVertex2dv
-
glVertex2f
-
glVertex2fv
-
glVertex2i
-
glVertex2iv
-
glVertex2s
-
glVertex2sv
-
glVertex3d
-
glVertex3dv
-
glVertex3f
-
glVertex3fv
-
glVertex3i
-
glVertex3iv
-
glVertex3s
-
glVertex3sv
-
glVertex4d
-
glVertex4dv
-
glVertex4f
-
glVertex4fv
-
glVertex4i
-
glVertex4iv
-
glVertex4s
-
glVertex4sv
-
glVertexAttrib1d
-
glVertexAttrib1dv
-
glVertexAttrib1f
-
glVertexAttrib1fv
-
glVertexAttrib1s
-
glVertexAttrib1sv
-
glVertexAttrib2d
-
glVertexAttrib2dv
-
glVertexAttrib2f
-
glVertexAttrib2fv
-
glVertexAttrib2s
-
glVertexAttrib2sv
-
glVertexAttrib3d
-
glVertexAttrib3dv
-
glVertexAttrib3f
-
glVertexAttrib3fv
-
glVertexAttrib3s
-
glVertexAttrib3sv
-
glVertexAttrib4Nbv
-
glVertexAttrib4Niv
-
glVertexAttrib4Nsv
-
glVertexAttrib4Nub
-
glVertexAttrib4Nubv
-
glVertexAttrib4Nuiv
-
glVertexAttrib4Nusv
-
glVertexAttrib4bv
-
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
-
glVertexAttrib4f
-
glVertexAttrib4fv
-
glVertexAttrib4iv
-
glVertexAttrib4s
-
glVertexAttrib4sv
-
glVertexAttrib4ubv
-
glVertexAttrib4uiv
-
glVertexAttrib4usv
-
glVertexAttribDivisor
-
glVertexAttribI1i
-
glVertexAttribI1iv
-
glVertexAttribI1ui
-
glVertexAttribI1uiv
-
glVertexAttribI2i
-
glVertexAttribI2iv
-
glVertexAttribI2ui
-
glVertexAttribI2uiv
-
glVertexAttribI3i
-
glVertexAttribI3iv
-
glVertexAttribI3ui
-
glVertexAttribI3uiv
-
glVertexAttribI4bv
-
glVertexAttribI4i
-
glVertexAttribI4iv
-
glVertexAttribI4sv
-
glVertexAttribI4ubv
-
glVertexAttribI4ui
-
glVertexAttribI4uiv
-
glVertexAttribI4usv
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexP2ui
-
glVertexP2uiv
-
glVertexP3ui
-
glVertexP3uiv
-
glVertexP4ui
-
glVertexP4uiv
-
glVertexPointer
-
glViewport
-
glWaitSync
-
glWindowPos2d
-
glWindowPos2dv
-
glWindowPos2f
-
glWindowPos2fv
-
glWindowPos2i
-
glWindowPos2iv
-
glWindowPos2s
-
glWindowPos2sv
-
glWindowPos3d
-
glWindowPos3dv
-
glWindowPos3f
-
glWindowPos3fv
-
glWindowPos3i
-
glWindowPos3iv
-
glWindowPos3s
-
glWindowPos3sv
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-