class |
QAlphaCoverage |
Enable alpha-to-coverage multisampling mode
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class |
QAlphaTest |
Specify alpha reference test
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class |
QBlendEquation |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation
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class |
QBlendEquationArguments |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
|
class |
QClipPlane |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
|
class |
QColorMask |
Allows specifying which color components should be written to the currently bound frame buffer
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class |
QCullFace |
Specifies whether front or back face culling is enabled
|
class |
QDepthRange |
Enables remapping depth values written into the depth buffer
|
class |
QDepthTest |
Tests the fragment shader's depth value against the depth of a sample being written to
|
class |
QDithering |
Enable dithering
|
class |
QFrontFace |
Defines front and back facing polygons
|
class |
QLineWidth |
Specifies the width of rasterized lines
|
class |
QMultiSampleAntiAliasing |
Enable multisample antialiasing
|
class |
QNoDepthMask |
Disable depth write
|
class |
QPointSize |
Specifies the size of rasterized points.
|
class |
QPolygonOffset |
Sets the scale and steps to calculate depth values for polygon offsets
|
class |
QRasterMode |
Render state allows to control the type of rasterization to be performed
|
class |
QScissorTest |
Discards fragments that fall outside of a certain rectangular portion of the screen
|
class |
QSeamlessCubemap |
Enables seamless cubemap texture filtering
|
class |
QStencilMask |
Controls the front and back writing of individual bits in the stencil planes
|
class |
QStencilOperation |
Specifies stencil operation
|
class |
QStencilTest |
Specifies arguments for the stecil test
|