Uses of Enum
io.qt.gui.rhi.QShaderDescription.VariableType
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Uses of QShaderDescription.VariableType in io.qt.gui.rhi
Modifier and TypeMethodDescriptionQShaderDescription.VariableType.resolve
(int value) Returns the corresponding enum entry for the given value.QShaderDescription.BlockVariable.type()
QShaderDescription.InOutVariable.type()
Returns the enum constant of this type with the specified name.static QShaderDescription.VariableType[]
QShaderDescription.VariableType.values()
Returns an array containing the constants of this enum type, in the order they are declared.QShaderDescription.BuiltinVariable.varType()
Modifier and TypeMethodDescriptionfinal void
QShaderDescription.BlockVariable.setType
(QShaderDescription.VariableType type) final void
QShaderDescription.InOutVariable.setType
(QShaderDescription.VariableType type) final void
QShaderDescription.BuiltinVariable.setVarType
(QShaderDescription.VariableType varType) ModifierConstructorDescriptionBlockVariable
(byte [] name, QShaderDescription.VariableType type, int offset, int size, Collection<@QtPrimitiveType Integer> arrayDims, int arrayStride, int matrixStride, boolean matrixIsRowMajor, Collection<? extends QShaderDescription.BlockVariable> structMembers) BlockVariable
(QByteArray name, QShaderDescription.VariableType type, int offset, int size, Collection<@QtPrimitiveType Integer> arrayDims, int arrayStride, int matrixStride, boolean matrixIsRowMajor, Collection<? extends QShaderDescription.BlockVariable> structMembers) SeeQShaderDescription::BlockVariable::
BlockVariable{QByteArray, QShaderDescription::VariableType, int, int, QList<int>, int, int, bool, QList<QShaderDescription::BlockVariable>} BuiltinVariable
(QShaderDescription.BuiltinType type, QShaderDescription.VariableType varType, Collection<@QtPrimitiveType Integer> arrayDims) SeeQShaderDescription::BuiltinVariable::
BuiltinVariable{QShaderDescription::BuiltinType, QShaderDescription::VariableType, QList<int>} InOutVariable
(byte [] name, QShaderDescription.VariableType type, int location, int binding, int descriptorSet, QShaderDescription.ImageFormat imageFormat, QShaderDescription.ImageFlags imageFlags, Collection<@QtPrimitiveType Integer> arrayDims, boolean perPatch, Collection<? extends QShaderDescription.BlockVariable> structMembers) InOutVariable
(QByteArray name, QShaderDescription.VariableType type, int location, int binding, int descriptorSet, QShaderDescription.ImageFormat imageFormat, QShaderDescription.ImageFlags imageFlags, Collection<@QtPrimitiveType Integer> arrayDims, boolean perPatch, Collection<? extends QShaderDescription.BlockVariable> structMembers) SeeQShaderDescription::InOutVariable::
InOutVariable{QByteArray, QShaderDescription::VariableType, int, int, int, QShaderDescription::ImageFormat, QShaderDescription::ImageFlags, QList<int>, bool, QList<QShaderDescription::BlockVariable>}