Uses of Enum
io.qt.quick.QSGMaterialShader.GraphicsPipelineState.PolygonMode
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Uses of QSGMaterialShader.GraphicsPipelineState.PolygonMode in io.qt.quick
Modifier and TypeMethodDescriptionQSGMaterialShader.GraphicsPipelineState.polygonMode()
Polygon rasterization modeQSGMaterialShader.GraphicsPipelineState.PolygonMode.resolve
(int value) Returns the corresponding enum entry for the given value.Returns the enum constant of this type with the specified name.QSGMaterialShader.GraphicsPipelineState.PolygonMode.values()
Returns an array containing the constants of this enum type, in the order they are declared.Modifier and TypeMethodDescriptionfinal void
QSGMaterialShader.GraphicsPipelineState.setPolygonMode
(QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode) Polygon rasterization modeModifierConstructorDescriptionGraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, Qt.GlobalColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) SeeQSGMaterialShader::GraphicsPipelineState::
GraphicsPipelineState{bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::ColorMask, QColor, QSGMaterialShader::GraphicsPipelineState::CullMode, QSGMaterialShader::GraphicsPipelineState::PolygonMode, bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendOp, QSGMaterialShader::GraphicsPipelineState::BlendOp} GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QRgba64 blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, String blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha)