Uses of Enum
io.qt.quick.QSGMaterialShader.GraphicsPipelineState.BlendOp
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Uses of QSGMaterialShader.GraphicsPipelineState.BlendOp in io.qt.quick
Modifier and TypeMethodDescriptionQSGMaterialShader.GraphicsPipelineState.opAlpha()
Alpha blending operationQSGMaterialShader.GraphicsPipelineState.opColor()
RGB blending operationQSGMaterialShader.GraphicsPipelineState.BlendOp.resolve
(int value) Returns the corresponding enum entry for the given value.Returns the enum constant of this type with the specified name.QSGMaterialShader.GraphicsPipelineState.BlendOp.values()
Returns an array containing the constants of this enum type, in the order they are declared.Modifier and TypeMethodDescriptionfinal void
QSGMaterialShader.GraphicsPipelineState.setOpAlpha
(QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) Alpha blending operationfinal void
QSGMaterialShader.GraphicsPipelineState.setOpColor
(QSGMaterialShader.GraphicsPipelineState.BlendOp opColor) RGB blending operationModifierConstructorDescriptionGraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, Qt.GlobalColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) SeeQSGMaterialShader::GraphicsPipelineState::
GraphicsPipelineState{bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::ColorMask, QColor, QSGMaterialShader::GraphicsPipelineState::CullMode, QSGMaterialShader::GraphicsPipelineState::PolygonMode, bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendOp, QSGMaterialShader::GraphicsPipelineState::BlendOp} GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QRgba64 blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, String blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha)