Uses of Enum
io.qt.quick.QSGMaterialShader.GraphicsPipelineState.BlendFactor
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Uses of QSGMaterialShader.GraphicsPipelineState.BlendFactor in io.qt.quick
Modifier and TypeMethodDescriptionQSGMaterialShader.GraphicsPipelineState.dstAlpha()
Destination alpha blending factorQSGMaterialShader.GraphicsPipelineState.dstColor()
Destination blending factor, either RGB or RGBA depending on separateBlendFactorsQSGMaterialShader.GraphicsPipelineState.BlendFactor.resolve
(int value) Returns the corresponding enum entry for the given value.QSGMaterialShader.GraphicsPipelineState.srcAlpha()
Source alpha blending factorQSGMaterialShader.GraphicsPipelineState.srcColor()
Source blending factor, either RGB or RGBA depending on separateBlendFactorsReturns the enum constant of this type with the specified name.QSGMaterialShader.GraphicsPipelineState.BlendFactor.values()
Returns an array containing the constants of this enum type, in the order they are declared.Modifier and TypeMethodDescriptionfinal void
QSGMaterialShader.GraphicsPipelineState.setDstAlpha
(QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha) Destination alpha blending factorfinal void
QSGMaterialShader.GraphicsPipelineState.setDstColor
(QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor) Destination blending factor, either RGB or RGBA depending on separateBlendFactorsfinal void
QSGMaterialShader.GraphicsPipelineState.setSrcAlpha
(QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha) Source alpha blending factorfinal void
QSGMaterialShader.GraphicsPipelineState.setSrcColor
(QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor) Source blending factor, either RGB or RGBA depending on separateBlendFactorsModifierConstructorDescriptionGraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, Qt.GlobalColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) SeeQSGMaterialShader::GraphicsPipelineState::
GraphicsPipelineState{bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::ColorMask, QColor, QSGMaterialShader::GraphicsPipelineState::CullMode, QSGMaterialShader::GraphicsPipelineState::PolygonMode, bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendOp, QSGMaterialShader::GraphicsPipelineState::BlendOp} GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QRgba64 blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, String blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha, QSGMaterialShader.GraphicsPipelineState.BlendOp opColor, QSGMaterialShader.GraphicsPipelineState.BlendOp opAlpha)