- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.2 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_2_Compatibility
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_4_2_Compatibility::
QOpenGLFunctions_4_2_Compatibility() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) SeeQOpenGLFunctions_4_2_Compatibility::
glAccum(GLenum, GLfloat) final void
glActiveShaderProgram
(int pipeline, int program) SeeQOpenGLFunctions_4_2_Compatibility::
glActiveShaderProgram(GLuint, GLuint) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_4_2_Compatibility::
glActiveTexture(GLenum) final void
glAlphaFunc
(int func, float ref) SeeQOpenGLFunctions_4_2_Compatibility::
glAlphaFunc(GLenum, GLfloat) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_4_2_Compatibility::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final void
glArrayElement
(int i) SeeQOpenGLFunctions_4_2_Compatibility::
glArrayElement(GLint) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_4_2_Compatibility::
glAttachShader(GLuint, GLuint) final void
glBegin
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glBegin(GLenum) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_4_2_Compatibility::
glBeginQuery(GLenum, GLuint) final void
glBeginQueryIndexed
(int target, int index, int id) SeeQOpenGLFunctions_4_2_Compatibility::
glBeginQueryIndexed(GLenum, GLuint, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_4_2_Compatibility::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_2_Compatibility::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_4_2_Compatibility::
glBindFramebuffer(GLenum, GLuint) final void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_2_Compatibility::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final void
glBindProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_2_Compatibility::
glBindProgramPipeline(GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_4_2_Compatibility::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_4_2_Compatibility::
glBindSampler(GLuint, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_4_2_Compatibility::
glBindTexture(GLenum, GLuint) final void
glBindTransformFeedback
(int target, int id) SeeQOpenGLFunctions_4_2_Compatibility::
glBindTransformFeedback(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_4_2_Compatibility::
glBindVertexArray(GLuint) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_4_2_Compatibility::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendEquation(GLenum) final void
glBlendEquationi
(int buf, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendEquationi(GLuint, GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendFunc(GLenum, GLenum) final void
glBlendFunci
(int buf, int src, int dst) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendFunci(GLuint, GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_2_Compatibility::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_2_Compatibility::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_2_Compatibility::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final void
glCallList
(int list) SeeQOpenGLFunctions_4_2_Compatibility::
glCallList(GLuint) final void
glCallLists
(int n, int type, Buffer lists) SeeQOpenGLFunctions_4_2_Compatibility::
glCallLists(GLsizei, GLenum, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_4_2_Compatibility::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glClear(GLbitfield) final void
glClearAccum
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_2_Compatibility::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_4_2_Compatibility::
glClearDepth(GLdouble) final void
glClearDepthf
(float dd) SeeQOpenGLFunctions_4_2_Compatibility::
glClearDepthf(GLfloat) final void
glClearIndex
(float c) SeeQOpenGLFunctions_4_2_Compatibility::
glClearIndex(GLfloat) final void
glClearStencil
(int s) SeeQOpenGLFunctions_4_2_Compatibility::
glClearStencil(GLint) final void
glClientActiveTexture
(int texture) SeeQOpenGLFunctions_4_2_Compatibility::
glClientActiveTexture(GLenum) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_2_Compatibility::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_4_2_Compatibility::
glClipPlane(GLenum, const GLdouble*) final void
glColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3b(GLbyte, GLbyte, GLbyte) final void
glColor3bv
(byte[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3bv(const GLbyte*) final void
glColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3d(GLdouble, GLdouble, GLdouble) final void
glColor3dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3dv(const GLdouble*) final void
glColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3f(GLfloat, GLfloat, GLfloat) final void
glColor3fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3fv(const GLfloat*) final void
glColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3i(GLint, GLint, GLint) final void
glColor3iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3iv(const GLint*) final void
glColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3s(GLshort, GLshort, GLshort) final void
glColor3sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor3sv(const GLshort*) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final void
glColor4bv
(byte[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4bv(const GLbyte*) final void
glColor4d
(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glColor4dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4dv(const GLdouble*) final void
glColor4f
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glColor4fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4fv(const GLfloat*) final void
glColor4i
(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4i(GLint, GLint, GLint, GLint) final void
glColor4iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4iv(const GLint*) final void
glColor4s
(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4s(GLshort, GLshort, GLshort, GLshort) final void
glColor4sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glColor4sv(const GLshort*) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_2_Compatibility::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_2_Compatibility::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaterial
(int face, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glColorMaterial(GLenum, GLenum) final void
glColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_2_Compatibility::
glColorP3ui(GLenum, GLuint) final void
glColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_2_Compatibility::
glColorP3uiv(GLenum, const GLuint*) final void
glColorP4ui
(int type, int color) SeeQOpenGLFunctions_4_2_Compatibility::
glColorP4ui(GLenum, GLuint) final void
glColorP4uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_2_Compatibility::
glColorP4uiv(GLenum, const GLuint*) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glColorSubTable
(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTable
(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_4_2_Compatibility::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final void
glColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glColorTableParameteriv(GLenum, GLenum, const GLint*) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_4_2_Compatibility::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glConvolutionFilter1D
(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionParameterf
(int target, int pname, float params) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionParameterf(GLenum, GLenum, GLfloat) final void
glConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final void
glConvolutionParameteri
(int target, int pname, int params) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionParameteri(GLenum, GLenum, GLint) final void
glConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyColorSubTable
(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final void
glCopyColorTable
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter1D
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter2D
(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final void
glCopyPixels
(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_4_2_Compatibility::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_4_2_Compatibility::
glCreateShader(GLenum) final int
glCreateShaderProgramv
(int type, String[] strings) SeeQOpenGLFunctions_4_2_Compatibility::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final void
glCullFace
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteLists
(int list, int range) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteLists(GLuint, GLsizei) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteProgram(GLuint) final void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteProgramPipelines(GLsizei, const GLuint*) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_2_Compatibility::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthRange(GLdouble, GLdouble) final void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final void
glDepthRangef
(float n, float f) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthRangef(GLfloat, GLfloat) final void
glDepthRangeIndexed
(int index, double n, double f) SeeQOpenGLFunctions_4_2_Compatibility::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_4_2_Compatibility::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_4_2_Compatibility::
glDisable(GLenum) final void
glDisableClientState
(int array) SeeQOpenGLFunctions_4_2_Compatibility::
glDisableClientState(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_4_2_Compatibility::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_2_Compatibility::
glDisableVertexAttribArray(GLuint) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysIndirect
(int mode, Buffer indirect) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawArraysIndirect(GLenum, const GLvoid*) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawTransformFeedback
(int mode, int id) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedback(GLenum, GLuint) final void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final void
glEdgeFlag
(boolean flag) SeeQOpenGLFunctions_4_2_Compatibility::
glEdgeFlag(GLboolean) final void
glEdgeFlagPointer
(int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glEdgeFlagPointer(GLsizei, const GLvoid*) final void
glEnable
(int cap) SeeQOpenGLFunctions_4_2_Compatibility::
glEnable(GLenum) final void
glEnableClientState
(int array) SeeQOpenGLFunctions_4_2_Compatibility::
glEnableClientState(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_4_2_Compatibility::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_2_Compatibility::
glEnableVertexAttribArray(GLuint) final void
glEnd()
SeeQOpenGLFunctions_4_2_Compatibility::
glEnd() final void
SeeQOpenGLFunctions_4_2_Compatibility::
glEndConditionalRender() final void
SeeQOpenGLFunctions_4_2_Compatibility::
glEndList() final void
glEndQuery
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glEndQuery(GLenum) final void
glEndQueryIndexed
(int target, int index) SeeQOpenGLFunctions_4_2_Compatibility::
glEndQueryIndexed(GLenum, GLuint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glEndTransformFeedback() final void
glEvalCoord1d
(double u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord1d(GLdouble) final void
glEvalCoord1dv
(double[] u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord1dv(const GLdouble*) final void
glEvalCoord1f
(float u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord1f(GLfloat) final void
glEvalCoord1fv
(float[] u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord1fv(const GLfloat*) final void
glEvalCoord2d
(double u, double v) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord2d(GLdouble, GLdouble) final void
glEvalCoord2dv
(double[] u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord2dv(const GLdouble*) final void
glEvalCoord2f
(float u, float v) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord2f(GLfloat, GLfloat) final void
glEvalCoord2fv
(float[] u) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalCoord2fv(const GLfloat*) final void
glEvalMesh1
(int mode, int i1, int i2) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalMesh1(GLenum, GLint, GLint) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final void
glEvalPoint1
(int i) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalPoint1(GLint) final void
glEvalPoint2
(int i, int j) SeeQOpenGLFunctions_4_2_Compatibility::
glEvalPoint2(GLint, GLint) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_4_2_Compatibility::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_4_2_Compatibility::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_4_2_Compatibility::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_4_2_Compatibility::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFogCoordd
(double coord) SeeQOpenGLFunctions_4_2_Compatibility::
glFogCoordd(GLdouble) final void
glFogCoorddv
(DoubleBuffer coord) SeeQOpenGLFunctions_4_2_Compatibility::
glFogCoorddv(const GLdouble*) final void
glFogCoordf
(float coord) SeeQOpenGLFunctions_4_2_Compatibility::
glFogCoordf(GLfloat) final void
glFogCoordfv
(FloatBuffer coord) SeeQOpenGLFunctions_4_2_Compatibility::
glFogCoordfv(const GLfloat*) final void
glFogCoordPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final void
glFogf
(int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glFogf(GLenum, GLfloat) final void
glFogfv
(int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glFogfv(GLenum, const GLfloat*) final void
glFogi
(int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glFogi(GLenum, GLint) final void
glFogiv
(int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glFogiv(GLenum, const GLint*) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_2_Compatibility::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glFrontFace(GLenum) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_2_Compatibility::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_2_Compatibility::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_2_Compatibility::
glGenFramebuffers(GLsizei, GLuint*) final int
glGenLists
(int range) SeeQOpenGLFunctions_4_2_Compatibility::
glGenLists(GLsizei) final void
glGenProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_2_Compatibility::
glGenProgramPipelines(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_2_Compatibility::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_2_Compatibility::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_2_Compatibility::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_2_Compatibility::
glGenTextures(GLsizei, GLuint*) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_2_Compatibility::
glGenTransformFeedbacks(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_2_Compatibility::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_2_Compatibility::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_4_2_Compatibility::
glGetClipPlane(GLenum, GLdouble*) final void
glGetColorTable
(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_4_2_Compatibility::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final void
glGetColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final void
glGetColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_4_2_Compatibility::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetConvolutionFilter
(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_4_2_Compatibility::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final void
glGetConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final void
glGetConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final void
glGetDoublei_v
(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetDoublei_v(GLenum, GLuint, GLdouble*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_4_2_Compatibility::
glGetError() final void
glGetFloati_v
(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetFloati_v(GLenum, GLuint, GLfloat*) final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetHistogram
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetHistogramParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final void
glGetHistogramParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_2_Compatibility::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetIntegerv(GLenum, GLint*) final void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final void
glGetLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetLightfv(GLenum, GLenum, GLfloat*) final void
glGetLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetLightiv(GLenum, GLenum, GLint*) final void
glGetMapdv
(int target, int query, double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMapdv(GLenum, GLenum, GLdouble*) final void
glGetMapfv
(int target, int query, float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMapfv(GLenum, GLenum, GLfloat*) final void
glGetMapiv
(int target, int query, int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMapiv(GLenum, GLenum, GLint*) final void
glGetMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMaterialfv(GLenum, GLenum, GLfloat*) final void
glGetMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMaterialiv(GLenum, GLenum, GLint*) final void
glGetMinmax
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetMinmaxParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final void
glGetMinmaxParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_2_Compatibility::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetPixelMapfv
(int map, FloatBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetPixelMapfv(GLenum, GLfloat*) final void
glGetPixelMapuiv
(int map, IntBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetPixelMapuiv(GLenum, GLuint*) final void
glGetPixelMapusv
(int map, ShortBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetPixelMapusv(GLenum, GLushort*) final void
glGetPointerv
(int pname, Buffer [] params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetPointerv(GLenum, GLvoid**) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glGetPolygonStipple(GLubyte*) final void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetProgramPipelineInfoLog
(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetSeparableFilter
(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_2_Compatibility::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_2_Compatibility::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_2_Compatibility::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_4_2_Compatibility::
glGetStringi(GLenum, GLuint) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexEnviv(GLenum, GLenum, GLint*) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexGendv(GLenum, GLenum, GLdouble*) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexGenfv(GLenum, GLenum, GLfloat*) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexGeniv(GLenum, GLenum, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformdv(GLuint, GLint, GLdouble*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glHint(GLenum, GLenum) final void
glHistogram
(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_4_2_Compatibility::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) final void
glIndexd
(double c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexd(GLdouble) final void
glIndexdv
(double[] c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexdv(const GLdouble*) final void
glIndexf
(float c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexf(GLfloat) final void
glIndexfv
(float[] c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexfv(const GLfloat*) final void
glIndexi
(int c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexi(GLint) final void
glIndexiv
(int[] c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexiv(const GLint*) final void
glIndexMask
(int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexMask(GLuint) final void
glIndexPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexPointer(GLenum, GLsizei, const GLvoid*) final void
glIndexs
(short c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexs(GLshort) final void
glIndexsv
(short[] c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexsv(const GLshort*) final void
glIndexub
(byte c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexub(GLubyte) final void
glIndexubv
(byte[] c) SeeQOpenGLFunctions_4_2_Compatibility::
glIndexubv(const GLubyte*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glInitNames() final void
glInterleavedArrays
(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_4_2_Compatibility::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_4_2_Compatibility::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_4_2_Compatibility::
glIsFramebuffer(GLuint) final boolean
glIsList
(int list) SeeQOpenGLFunctions_4_2_Compatibility::
glIsList(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_4_2_Compatibility::
glIsProgram(GLuint) final boolean
glIsProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_2_Compatibility::
glIsProgramPipeline(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_4_2_Compatibility::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_4_2_Compatibility::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_4_2_Compatibility::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_4_2_Compatibility::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_4_2_Compatibility::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_4_2_Compatibility::
glIsTexture(GLuint) final boolean
glIsTransformFeedback
(int id) SeeQOpenGLFunctions_4_2_Compatibility::
glIsTransformFeedback(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_4_2_Compatibility::
glIsVertexArray(GLuint) final void
glLightf
(int light, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glLightf(GLenum, GLenum, GLfloat) final void
glLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glLightfv(GLenum, GLenum, const GLfloat*) final void
glLighti
(int light, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glLighti(GLenum, GLenum, GLint) final void
glLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glLightiv(GLenum, GLenum, const GLint*) final void
glLightModelf
(int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glLightModelf(GLenum, GLfloat) final void
glLightModelfv
(int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glLightModelfv(GLenum, const GLfloat*) final void
glLightModeli
(int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glLightModeli(GLenum, GLint) final void
glLightModeliv
(int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glLightModeliv(GLenum, const GLint*) final void
glLineStipple
(int factor, short pattern) SeeQOpenGLFunctions_4_2_Compatibility::
glLineStipple(GLint, GLushort) final void
glLineWidth
(float width) SeeQOpenGLFunctions_4_2_Compatibility::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_4_2_Compatibility::
glLinkProgram(GLuint) final void
glListBase
(int base) SeeQOpenGLFunctions_4_2_Compatibility::
glListBase(GLuint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glLoadIdentity() final void
glLoadMatrixd
(double[] m) SeeQOpenGLFunctions_4_2_Compatibility::
glLoadMatrixd(const GLdouble*) final void
glLoadMatrixf
(float[] m) SeeQOpenGLFunctions_4_2_Compatibility::
glLoadMatrixf(const GLfloat*) final void
glLoadName
(int name) SeeQOpenGLFunctions_4_2_Compatibility::
glLoadName(GLuint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glLoadTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glLoadTransposeMatrixf(const GLfloat*) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_4_2_Compatibility::
glLogicOp(GLenum) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_4_2_Compatibility::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_4_2_Compatibility::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_4_2_Compatibility::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_4_2_Compatibility::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_4_2_Compatibility::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_4_2_Compatibility::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMapGrid1d
(int un, double u1, double u2) SeeQOpenGLFunctions_4_2_Compatibility::
glMapGrid1d(GLint, GLdouble, GLdouble) final void
glMapGrid1f
(int un, float u1, float u2) SeeQOpenGLFunctions_4_2_Compatibility::
glMapGrid1f(GLint, GLfloat, GLfloat) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_4_2_Compatibility::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_4_2_Compatibility::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final void
glMaterialf
(int face, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glMaterialf(GLenum, GLenum, GLfloat) final void
glMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glMaterialfv(GLenum, GLenum, const GLfloat*) final void
glMateriali
(int face, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glMateriali(GLenum, GLenum, GLint) final void
glMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glMaterialiv(GLenum, GLenum, const GLint*) final void
glMatrixMode
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glMatrixMode(GLenum) final void
glMemoryBarrier
(int barriers) SeeQOpenGLFunctions_4_2_Compatibility::
glMemoryBarrier(GLbitfield) final void
glMinmax
(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_4_2_Compatibility::
glMinmax(GLenum, GLenum, GLboolean) final void
glMinSampleShading
(float value) SeeQOpenGLFunctions_4_2_Compatibility::
glMinSampleShading(GLfloat) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final void
glMultiTexCoord1d
(int target, double s) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1d(GLenum, GLdouble) final void
glMultiTexCoord1dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1dv(GLenum, const GLdouble*) final void
glMultiTexCoord1f
(int target, float s) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1f(GLenum, GLfloat) final void
glMultiTexCoord1fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1fv(GLenum, const GLfloat*) final void
glMultiTexCoord1i
(int target, int s) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1i(GLenum, GLint) final void
glMultiTexCoord1iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1iv(GLenum, const GLint*) final void
glMultiTexCoord1s
(int target, short s) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1s(GLenum, GLshort) final void
glMultiTexCoord1sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1sv(GLenum, const GLshort*) final void
glMultiTexCoord2d
(int target, double s, double t) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final void
glMultiTexCoord2dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2dv(GLenum, const GLdouble*) final void
glMultiTexCoord2f
(int target, float s, float t) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final void
glMultiTexCoord2fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2fv(GLenum, const GLfloat*) final void
glMultiTexCoord2i
(int target, int s, int t) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2i(GLenum, GLint, GLint) final void
glMultiTexCoord2iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2iv(GLenum, const GLint*) final void
glMultiTexCoord2s
(int target, short s, short t) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2s(GLenum, GLshort, GLshort) final void
glMultiTexCoord2sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2sv(GLenum, const GLshort*) final void
glMultiTexCoord3d
(int target, double s, double t, double r) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord3dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3dv(GLenum, const GLdouble*) final void
glMultiTexCoord3f
(int target, float s, float t, float r) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord3fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3fv(GLenum, const GLfloat*) final void
glMultiTexCoord3i
(int target, int s, int t, int r) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final void
glMultiTexCoord3iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3iv(GLenum, const GLint*) final void
glMultiTexCoord3s
(int target, short s, short t, short r) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final void
glMultiTexCoord3sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3sv(GLenum, const GLshort*) final void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord4dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4dv(GLenum, const GLdouble*) final void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord4fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4fv(GLenum, const GLfloat*) final void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final void
glMultiTexCoord4iv
(int target, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4iv(GLenum, const GLint*) final void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final void
glMultiTexCoord4sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4sv(GLenum, const GLshort*) final void
glMultiTexCoordP1ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP2ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP3ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final void
glMultiTexCoordP4ui
(int texture, int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final void
glMultMatrixd
(double[] m) SeeQOpenGLFunctions_4_2_Compatibility::
glMultMatrixd(const GLdouble*) final void
glMultMatrixf
(float[] m) SeeQOpenGLFunctions_4_2_Compatibility::
glMultMatrixf(const GLfloat*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glMultTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glMultTransposeMatrixf(const GLfloat*) final void
glNewList
(int list, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glNewList(GLuint, GLenum) final void
glNormal3b
(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3b(GLbyte, GLbyte, GLbyte) final void
glNormal3bv
(byte[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3bv(const GLbyte*) final void
glNormal3d
(double nx, double ny, double nz) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3d(GLdouble, GLdouble, GLdouble) final void
glNormal3dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3dv(const GLdouble*) final void
glNormal3f
(float nx, float ny, float nz) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3f(GLfloat, GLfloat, GLfloat) final void
glNormal3fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3fv(const GLfloat*) final void
glNormal3i
(int nx, int ny, int nz) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3i(GLint, GLint, GLint) final void
glNormal3iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3iv(const GLint*) final void
glNormal3s
(short nx, short ny, short nz) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3s(GLshort, GLshort, GLshort) final void
glNormal3sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glNormal3sv(const GLshort*) final void
glNormalP3ui
(int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glNormalP3ui(GLenum, GLuint) final void
glNormalP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glNormalP3uiv(GLenum, const GLuint*) final void
glNormalPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glNormalPointer(GLenum, GLsizei, const GLvoid*) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_2_Compatibility::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glPassThrough
(float token) SeeQOpenGLFunctions_4_2_Compatibility::
glPassThrough(GLfloat) final void
glPatchParameterfv
(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glPatchParameterfv(GLenum, const GLfloat*) final void
glPatchParameteri
(int pname, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glPatchParameteri(GLenum, GLint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPauseTransformFeedback() final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelMapfv(GLenum, GLint, const GLfloat*) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelMapuiv(GLenum, GLint, const GLuint*) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelMapusv(GLenum, GLint, const GLushort*) final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelStorei(GLenum, GLint) final void
glPixelTransferf
(int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelTransferf(GLenum, GLfloat) final void
glPixelTransferi
(int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelTransferi(GLenum, GLint) final void
glPixelZoom
(float xfactor, float yfactor) SeeQOpenGLFunctions_4_2_Compatibility::
glPixelZoom(GLfloat, GLfloat) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_4_2_Compatibility::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_4_2_Compatibility::
glPolygonOffset(GLfloat, GLfloat) final void
glPolygonStipple
(ByteBuffer mask) SeeQOpenGLFunctions_4_2_Compatibility::
glPolygonStipple(const GLubyte*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPopAttrib() final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPopClientAttrib() final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPopMatrix() final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPopName() final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_4_2_Compatibility::
glPrimitiveRestartIndex(GLuint) final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_4_2_Compatibility::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final void
glProgramParameteri
(int program, int pname, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramParameteri(GLuint, GLenum, GLint) final void
glProgramUniform1d
(int program, int location, double v0) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1d(GLuint, GLint, GLdouble) final void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform1f
(int program, int location, float v0) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1f(GLuint, GLint, GLfloat) final void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform1i
(int program, int location, int v0) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1i(GLuint, GLint, GLint) final void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform1ui
(int program, int location, int v0) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1ui(GLuint, GLint, GLuint) final void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform2d
(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform2f
(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform2i
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2i(GLuint, GLint, GLint, GLint) final void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform2ui
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glProvokingVertex(GLenum) final void
glPushAttrib
(int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glPushAttrib(GLbitfield) final void
glPushClientAttrib
(int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glPushClientAttrib(GLbitfield) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glPushMatrix() final void
glPushName
(int name) SeeQOpenGLFunctions_4_2_Compatibility::
glPushName(GLuint) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_4_2_Compatibility::
glQueryCounter(GLuint, GLenum) final void
glRasterPos2d
(double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2d(GLdouble, GLdouble) final void
glRasterPos2dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2dv(const GLdouble*) final void
glRasterPos2f
(float x, float y) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2f(GLfloat, GLfloat) final void
glRasterPos2fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2fv(const GLfloat*) final void
glRasterPos2i
(int x, int y) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2i(GLint, GLint) final void
glRasterPos2iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2iv(const GLint*) final void
glRasterPos2s
(short x, short y) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2s(GLshort, GLshort) final void
glRasterPos2sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos2sv(const GLshort*) final void
glRasterPos3d
(double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3d(GLdouble, GLdouble, GLdouble) final void
glRasterPos3dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3dv(const GLdouble*) final void
glRasterPos3f
(float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3f(GLfloat, GLfloat, GLfloat) final void
glRasterPos3fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3fv(const GLfloat*) final void
glRasterPos3i
(int x, int y, int z) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3i(GLint, GLint, GLint) final void
glRasterPos3iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3iv(const GLint*) final void
glRasterPos3s
(short x, short y, short z) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3s(GLshort, GLshort, GLshort) final void
glRasterPos3sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos3sv(const GLshort*) final void
glRasterPos4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRasterPos4dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4dv(const GLdouble*) final void
glRasterPos4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRasterPos4fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4fv(const GLfloat*) final void
glRasterPos4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4i(GLint, GLint, GLint, GLint) final void
glRasterPos4iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4iv(const GLint*) final void
glRasterPos4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final void
glRasterPos4sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glRasterPos4sv(const GLshort*) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRectd
(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRectdv
(double[] v1, double[] v2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectdv(const GLdouble*, const GLdouble*) final void
glRectf
(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRectfv
(float[] v1, float[] v2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectfv(const GLfloat*, const GLfloat*) final void
glRecti
(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_4_2_Compatibility::
glRecti(GLint, GLint, GLint, GLint) final void
glRectiv
(int[] v1, int[] v2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectiv(const GLint*, const GLint*) final void
glRects
(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_4_2_Compatibility::
glRects(GLshort, GLshort, GLshort, GLshort) final void
glRectsv
(short[] v1, short[] v2) SeeQOpenGLFunctions_4_2_Compatibility::
glRectsv(const GLshort*, const GLshort*) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glReleaseShaderCompiler() final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final int
glRenderMode
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glRenderMode(GLenum) final void
glResetHistogram
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glResetHistogram(GLenum) final void
glResetMinmax
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glResetMinmax(GLenum) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glResumeTransformFeedback() final void
glRotated
(double angle, double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRotatef
(float angle, float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_4_2_Compatibility::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int index, int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_2_Compatibility::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScaled
(double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glScaled(GLdouble, GLdouble, GLdouble) final void
glScalef
(float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glScalef(GLfloat, GLfloat, GLfloat) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glScissorArrayv
(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glScissorArrayv(GLuint, GLsizei, const GLint*) final void
glScissorIndexed
(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final void
glScissorIndexedv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glScissorIndexedv(GLuint, const GLint*) final void
glSecondaryColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3bv(const GLbyte*) final void
glSecondaryColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3dv(const GLdouble*) final void
glSecondaryColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3fv(const GLfloat*) final void
glSecondaryColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3iv(const GLint*) final void
glSecondaryColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3sv(const GLshort*) final void
glSecondaryColor3ub
(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ubv(const GLubyte*) final void
glSecondaryColor3ui
(int red, int green, int blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ui(GLuint, GLuint, GLuint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3uiv(const GLuint*) final void
glSecondaryColor3us
(short red, short green, short blue) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3us(GLushort, GLushort, GLushort) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3usv(const GLushort*) final void
glSecondaryColorP3ui
(int type, int color) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColorP3ui(GLenum, GLuint) final void
glSecondaryColorP3uiv
(int type, IntBuffer color) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColorP3uiv(GLenum, const GLuint*) final void
glSecondaryColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glSelectBuffer
(IntBuffer buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glSelectBuffer(GLsizei, GLuint*) final void
glSeparableFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_4_2_Compatibility::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final void
glShadeModel
(int mode) SeeQOpenGLFunctions_4_2_Compatibility::
glShadeModel(GLenum) final void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_2_Compatibility::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_2_Compatibility::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_2_Compatibility::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_2_Compatibility::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexCoord1d
(double s) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1d(GLdouble) final void
glTexCoord1dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1dv(const GLdouble*) final void
glTexCoord1f
(float s) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1f(GLfloat) final void
glTexCoord1fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1fv(const GLfloat*) final void
glTexCoord1i
(int s) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1i(GLint) final void
glTexCoord1iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1iv(const GLint*) final void
glTexCoord1s
(short s) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1s(GLshort) final void
glTexCoord1sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord1sv(const GLshort*) final void
glTexCoord2d
(double s, double t) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2d(GLdouble, GLdouble) final void
glTexCoord2dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2dv(const GLdouble*) final void
glTexCoord2f
(float s, float t) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2f(GLfloat, GLfloat) final void
glTexCoord2fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2fv(const GLfloat*) final void
glTexCoord2i
(int s, int t) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2i(GLint, GLint) final void
glTexCoord2iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2iv(const GLint*) final void
glTexCoord2s
(short s, short t) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2s(GLshort, GLshort) final void
glTexCoord2sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord2sv(const GLshort*) final void
glTexCoord3d
(double s, double t, double r) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3d(GLdouble, GLdouble, GLdouble) final void
glTexCoord3dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3dv(const GLdouble*) final void
glTexCoord3f
(float s, float t, float r) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3f(GLfloat, GLfloat, GLfloat) final void
glTexCoord3fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3fv(const GLfloat*) final void
glTexCoord3i
(int s, int t, int r) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3i(GLint, GLint, GLint) final void
glTexCoord3iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3iv(const GLint*) final void
glTexCoord3s
(short s, short t, short r) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3s(GLshort, GLshort, GLshort) final void
glTexCoord3sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord3sv(const GLshort*) final void
glTexCoord4d
(double s, double t, double r, double q) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glTexCoord4dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4dv(const GLdouble*) final void
glTexCoord4f
(float s, float t, float r, float q) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glTexCoord4fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4fv(const GLfloat*) final void
glTexCoord4i
(int s, int t, int r, int q) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4i(GLint, GLint, GLint, GLint) final void
glTexCoord4iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4iv(const GLint*) final void
glTexCoord4s
(short s, short t, short r, short q) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final void
glTexCoord4sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoord4sv(const GLshort*) final void
glTexCoordP1ui
(int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP1ui(GLenum, GLuint) final void
glTexCoordP1uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP1uiv(GLenum, const GLuint*) final void
glTexCoordP2ui
(int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP2ui(GLenum, GLuint) final void
glTexCoordP2uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP2uiv(GLenum, const GLuint*) final void
glTexCoordP3ui
(int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP3ui(GLenum, GLuint) final void
glTexCoordP3uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP3uiv(GLenum, const GLuint*) final void
glTexCoordP4ui
(int type, int coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP4ui(GLenum, GLuint) final void
glTexCoordP4uiv
(int type, IntBuffer coords) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordP4uiv(GLenum, const GLuint*) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glTexEnvf
(int target, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexEnvf(GLenum, GLenum, GLfloat) final void
glTexEnvfv
(int target, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexEnvfv(GLenum, GLenum, const GLfloat*) final void
glTexEnvi
(int target, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexEnvi(GLenum, GLenum, GLint) final void
glTexEnviv
(int target, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexEnviv(GLenum, GLenum, const GLint*) final void
glTexGend
(int coord, int pname, double param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGend(GLenum, GLenum, GLdouble) final void
glTexGendv
(int coord, int pname, double[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGendv(GLenum, GLenum, const GLdouble*) final void
glTexGenf
(int coord, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGenf(GLenum, GLenum, GLfloat) final void
glTexGenfv
(int coord, int pname, float[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGenfv(GLenum, GLenum, const GLfloat*) final void
glTexGeni
(int coord, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGeni(GLenum, GLenum, GLint) final void
glTexGeniv
(int coord, int pname, int[] params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexGeniv(GLenum, GLenum, const GLint*) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_2_Compatibility::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_2_Compatibility::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_2_Compatibility::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexStorage1D
(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_2_Compatibility::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_2_Compatibility::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_2_Compatibility::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_2_Compatibility::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glTranslated
(double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glTranslated(GLdouble, GLdouble, GLdouble) final void
glTranslatef
(float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glTranslatef(GLfloat, GLfloat, GLfloat) final void
glUniform1d
(int location, double x) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1d(GLint, GLdouble) final void
glUniform1dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1dv(GLint, GLsizei, const GLdouble*) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2d
(int location, double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2d(GLint, GLdouble, GLdouble) final void
glUniform2dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2dv(GLint, GLsizei, const GLdouble*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3d
(int location, double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final void
glUniform3dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3dv(GLint, GLsizei, const GLdouble*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4d
(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glUniform4dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4dv(GLint, GLsizei, const GLdouble*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_2_Compatibility::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_4_2_Compatibility::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_4_2_Compatibility::
glUseProgram(GLuint) final void
glUseProgramStages
(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_2_Compatibility::
glUseProgramStages(GLuint, GLbitfield, GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_4_2_Compatibility::
glValidateProgram(GLuint) final void
glValidateProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_2_Compatibility::
glValidateProgramPipeline(GLuint) final void
glVertex2d
(double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2d(GLdouble, GLdouble) final void
glVertex2dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2dv(const GLdouble*) final void
glVertex2f
(float x, float y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2f(GLfloat, GLfloat) final void
glVertex2fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2fv(const GLfloat*) final void
glVertex2i
(int x, int y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2i(GLint, GLint) final void
glVertex2iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2iv(const GLint*) final void
glVertex2s
(short x, short y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2s(GLshort, GLshort) final void
glVertex2sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex2sv(const GLshort*) final void
glVertex3d
(double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3d(GLdouble, GLdouble, GLdouble) final void
glVertex3dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3dv(const GLdouble*) final void
glVertex3f
(float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3f(GLfloat, GLfloat, GLfloat) final void
glVertex3fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3fv(const GLfloat*) final void
glVertex3i
(int x, int y, int z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3i(GLint, GLint, GLint) final void
glVertex3iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3iv(const GLint*) final void
glVertex3s
(short x, short y, short z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3s(GLshort, GLshort, GLshort) final void
glVertex3sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex3sv(const GLshort*) final void
glVertex4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertex4dv
(double[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4dv(const GLdouble*) final void
glVertex4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertex4fv
(float[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4fv(const GLfloat*) final void
glVertex4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4i(GLint, GLint, GLint, GLint) final void
glVertex4iv
(int[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4iv(const GLint*) final void
glVertex4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4s(GLshort, GLshort, GLshort, GLshort) final void
glVertex4sv
(short[] v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertex4sv(const GLshort*) final void
glVertexAttrib1d
(int index, double x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1d(GLuint, GLdouble) final void
glVertexAttrib1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1dv(GLuint, const GLdouble*) final void
glVertexAttrib1f
(int index, float x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1f(GLuint, GLfloat) final void
glVertexAttrib1fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1fv(GLuint, const GLfloat*) final void
glVertexAttrib1s
(int index, short x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1s(GLuint, GLshort) final void
glVertexAttrib1sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1sv(GLuint, const GLshort*) final void
glVertexAttrib2d
(int index, double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) final void
glVertexAttrib2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2dv(GLuint, const GLdouble*) final void
glVertexAttrib2f
(int index, float x, float y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) final void
glVertexAttrib2fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2fv(GLuint, const GLfloat*) final void
glVertexAttrib2s
(int index, short x, short y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2s(GLuint, GLshort, GLshort) final void
glVertexAttrib2sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2sv(GLuint, const GLshort*) final void
glVertexAttrib3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3dv(GLuint, const GLdouble*) final void
glVertexAttrib3f
(int index, float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib3fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3fv(GLuint, const GLfloat*) final void
glVertexAttrib3s
(int index, short x, short y, short z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final void
glVertexAttrib3sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3sv(GLuint, const GLshort*) final void
glVertexAttrib4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4bv(GLuint, const GLbyte*) final void
glVertexAttrib4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4dv(GLuint, const GLdouble*) final void
glVertexAttrib4f
(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib4fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4fv(GLuint, const GLfloat*) final void
glVertexAttrib4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4iv(GLuint, const GLint*) final void
glVertexAttrib4Nbv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nbv(GLuint, const GLbyte*) final void
glVertexAttrib4Niv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Niv(GLuint, const GLint*) final void
glVertexAttrib4Nsv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nsv(GLuint, const GLshort*) final void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final void
glVertexAttrib4Nubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nubv(GLuint, const GLubyte*) final void
glVertexAttrib4Nuiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nuiv(GLuint, const GLuint*) final void
glVertexAttrib4Nusv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nusv(GLuint, const GLushort*) final void
glVertexAttrib4s
(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final void
glVertexAttrib4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4sv(GLuint, const GLshort*) final void
glVertexAttrib4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4ubv(GLuint, const GLubyte*) final void
glVertexAttrib4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4uiv(GLuint, const GLuint*) final void
glVertexAttrib4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4usv(GLuint, const GLushort*) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribI1i
(int index, int x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1i(GLuint, GLint) final void
glVertexAttribI1iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1iv(GLuint, const GLint*) final void
glVertexAttribI1ui
(int index, int x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1ui(GLuint, GLuint) final void
glVertexAttribI1uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1uiv(GLuint, const GLuint*) final void
glVertexAttribI2i
(int index, int x, int y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2i(GLuint, GLint, GLint) final void
glVertexAttribI2iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2iv(GLuint, const GLint*) final void
glVertexAttribI2ui
(int index, int x, int y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2ui(GLuint, GLuint, GLuint) final void
glVertexAttribI2uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2uiv(GLuint, const GLuint*) final void
glVertexAttribI3i
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) final void
glVertexAttribI3iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3iv(GLuint, const GLint*) final void
glVertexAttribI3ui
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI3uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3uiv(GLuint, const GLuint*) final void
glVertexAttribI4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4bv(GLuint, const GLbyte*) final void
glVertexAttribI4i
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final void
glVertexAttribI4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4iv(GLuint, const GLint*) final void
glVertexAttribI4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4sv(GLuint, const GLshort*) final void
glVertexAttribI4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4ubv(GLuint, const GLubyte*) final void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4uiv(GLuint, const GLuint*) final void
glVertexAttribI4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4usv(GLuint, const GLushort*) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribL1d
(int index, double x) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL1d(GLuint, GLdouble) final void
glVertexAttribL1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL1dv(GLuint, const GLdouble*) final void
glVertexAttribL2d
(int index, double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) final void
glVertexAttribL2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL2dv(GLuint, const GLdouble*) final void
glVertexAttribL3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL3dv(GLuint, const GLdouble*) final void
glVertexAttribL4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribL4dv(GLuint, const GLdouble*) final void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glVertexP2ui
(int type, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP2ui(GLenum, GLuint) final void
glVertexP2uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP2uiv(GLenum, const GLuint*) final void
glVertexP3ui
(int type, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP3ui(GLenum, GLuint) final void
glVertexP3uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP3uiv(GLenum, const GLuint*) final void
glVertexP4ui
(int type, int value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP4ui(GLenum, GLuint) final void
glVertexP4uiv
(int type, IntBuffer value) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexP4uiv(GLenum, const GLuint*) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_2_Compatibility::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_2_Compatibility::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glViewportArrayv
(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) final void
glViewportIndexedf
(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_2_Compatibility::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glViewportIndexedfv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_2_Compatibility::
glViewportIndexedfv(GLuint, const GLfloat*) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_2_Compatibility::
glWaitSync(GLsync, GLbitfield, GLuint64) final void
glWindowPos2d
(double x, double y) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2d(GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2dv(const GLdouble*) final void
glWindowPos2f
(float x, float y) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2f(GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2fv(const GLfloat*) final void
glWindowPos2i
(int x, int y) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2i(GLint, GLint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2iv(const GLint*) final void
glWindowPos2s
(short x, short y) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2s(GLshort, GLshort) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos2sv(const GLshort*) final void
glWindowPos3d
(double x, double y, double z) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3d(GLdouble, GLdouble, GLdouble) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3dv(const GLdouble*) final void
glWindowPos3f
(float x, float y, float z) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3f(GLfloat, GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3fv(const GLfloat*) final void
glWindowPos3i
(int x, int y, int z) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3i(GLint, GLint, GLint) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3iv(const GLint*) final void
glWindowPos3s
(short x, short y, short z) SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3s(GLshort, GLshort, GLshort) final void
SeeQOpenGLFunctions_4_2_Compatibility::
glWindowPos3sv(const GLshort*) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_2_Compatibility
public QOpenGLFunctions_4_2_Compatibility()See
QOpenGLFunctions_4_2_Compatibility::
QOpenGLFunctions_4_2_Compatibility()
-
-
Method Details
-
glAccum
See
QOpenGLFunctions_4_2_Compatibility::
glAccum(GLenum, GLfloat) - Parameters:
op
-value
-
-
glActiveShaderProgram
See
QOpenGLFunctions_4_2_Compatibility::
glActiveShaderProgram(GLuint, GLuint) - Parameters:
pipeline
-program
-
-
glActiveTexture
See
QOpenGLFunctions_4_2_Compatibility::
glActiveTexture(GLenum) - Parameters:
texture
-
-
glAlphaFunc
See
QOpenGLFunctions_4_2_Compatibility::
glAlphaFunc(GLenum, GLfloat) - Parameters:
func
-ref
-
-
glAreTexturesResident
See
QOpenGLFunctions_4_2_Compatibility::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) - Parameters:
textures
-residences
-- Returns:
-
glArrayElement
See
QOpenGLFunctions_4_2_Compatibility::
glArrayElement(GLint) - Parameters:
i
-
-
glAttachShader
See
QOpenGLFunctions_4_2_Compatibility::
glAttachShader(GLuint, GLuint) - Parameters:
program
-shader
-
-
glBegin
See
QOpenGLFunctions_4_2_Compatibility::
glBegin(GLenum) - Parameters:
mode
-
-
glBeginConditionalRender
See
QOpenGLFunctions_4_2_Compatibility::
glBeginConditionalRender(GLuint, GLenum) - Parameters:
id
-mode
-
-
glBeginQuery
See
QOpenGLFunctions_4_2_Compatibility::
glBeginQuery(GLenum, GLuint) - Parameters:
target
-id
-
-
glBeginQueryIndexed
See
QOpenGLFunctions_4_2_Compatibility::
glBeginQueryIndexed(GLenum, GLuint, GLuint) - Parameters:
target
-index
-id
-
-
glBeginTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glBeginTransformFeedback(GLenum) - Parameters:
primitiveMode
-
-
glBindAttribLocation
See
QOpenGLFunctions_4_2_Compatibility::
glBindAttribLocation(GLuint, GLuint, const GLchar*) - Parameters:
program
-index
-name
-
-
glBindBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glBindBuffer(GLenum, GLuint) - Parameters:
target
-buffer
-
-
glBindBufferBase
See
QOpenGLFunctions_4_2_Compatibility::
glBindBufferBase(GLenum, GLuint, GLuint) - Parameters:
target
-index
-buffer
-
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_2_Compatibility::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) - Parameters:
target
-index
-buffer
-offset
-size
-
-
glBindFragDataLocation
See
QOpenGLFunctions_4_2_Compatibility::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) - Parameters:
program
-color
-name
-
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) - Parameters:
program
-colorNumber
-index
-name
-
-
glBindFramebuffer
See
QOpenGLFunctions_4_2_Compatibility::
glBindFramebuffer(GLenum, GLuint) - Parameters:
target
-framebuffer
-
-
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_2_Compatibility::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) - Parameters:
unit
-texture
-level
-layered
-layer
-access
-format
-
-
glBindProgramPipeline
See
QOpenGLFunctions_4_2_Compatibility::
glBindProgramPipeline(GLuint) - Parameters:
pipeline
-
-
glBindRenderbuffer
See
QOpenGLFunctions_4_2_Compatibility::
glBindRenderbuffer(GLenum, GLuint) - Parameters:
target
-renderbuffer
-
-
glBindSampler
See
QOpenGLFunctions_4_2_Compatibility::
glBindSampler(GLuint, GLuint) - Parameters:
unit
-sampler
-
-
glBindTexture
See
QOpenGLFunctions_4_2_Compatibility::
glBindTexture(GLenum, GLuint) - Parameters:
target
-texture
-
-
glBindTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glBindTransformFeedback(GLenum, GLuint) - Parameters:
target
-id
-
-
glBindVertexArray
See
QOpenGLFunctions_4_2_Compatibility::
glBindVertexArray(GLuint) - Parameters:
array
-
-
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_4_2_Compatibility::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) - Parameters:
width
-height
-xorig
-yorig
-xmove
-ymove
-bitmap
-
-
glBlendColor
See
QOpenGLFunctions_4_2_Compatibility::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glBlendEquation
See
QOpenGLFunctions_4_2_Compatibility::
glBlendEquation(GLenum) - Parameters:
mode
-
-
glBlendEquationSeparate
See
QOpenGLFunctions_4_2_Compatibility::
glBlendEquationSeparate(GLenum, GLenum) - Parameters:
modeRGB
-modeAlpha
-
-
glBlendEquationSeparatei
See
QOpenGLFunctions_4_2_Compatibility::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) - Parameters:
buf
-modeRGB
-modeAlpha
-
-
glBlendEquationi
See
QOpenGLFunctions_4_2_Compatibility::
glBlendEquationi(GLuint, GLenum) - Parameters:
buf
-mode
-
-
glBlendFunc
See
QOpenGLFunctions_4_2_Compatibility::
glBlendFunc(GLenum, GLenum) - Parameters:
sfactor
-dfactor
-
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_2_Compatibility::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
sfactorRGB
-dfactorRGB
-sfactorAlpha
-dfactorAlpha
-
-
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_2_Compatibility::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) - Parameters:
buf
-srcRGB
-dstRGB
-srcAlpha
-dstAlpha
-
-
glBlendFunci
See
QOpenGLFunctions_4_2_Compatibility::
glBlendFunci(GLuint, GLenum, GLenum) - Parameters:
buf
-src
-dst
-
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_2_Compatibility::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) - Parameters:
srcX0
-srcY0
-srcX1
-srcY1
-dstX0
-dstY0
-dstX1
-dstY1
-mask
-filter
-
-
glBufferData
See
QOpenGLFunctions_4_2_Compatibility::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) - Parameters:
target
-size
-data
-usage
-
-
glBufferSubData
See
QOpenGLFunctions_4_2_Compatibility::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) - Parameters:
target
-offset
-size
-data
-
-
glCallList
See
QOpenGLFunctions_4_2_Compatibility::
glCallList(GLuint) - Parameters:
list
-
-
glCallLists
See
QOpenGLFunctions_4_2_Compatibility::
glCallLists(GLsizei, GLenum, const GLvoid*) - Parameters:
n
-type
-lists
-
-
glCheckFramebufferStatus
See
QOpenGLFunctions_4_2_Compatibility::
glCheckFramebufferStatus(GLenum) - Parameters:
target
-- Returns:
-
glClampColor
See
QOpenGLFunctions_4_2_Compatibility::
glClampColor(GLenum, GLenum) - Parameters:
target
-clamp
-
-
glClear
See
QOpenGLFunctions_4_2_Compatibility::
glClear(GLbitfield) - Parameters:
mask
-
-
glClearAccum
See
QOpenGLFunctions_4_2_Compatibility::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_2_Compatibility::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) - Parameters:
buffer
-drawbuffer
-depth
-stencil
-
-
glClearBufferfv
See
QOpenGLFunctions_4_2_Compatibility::
glClearBufferfv(GLenum, GLint, const GLfloat*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearBufferiv
See
QOpenGLFunctions_4_2_Compatibility::
glClearBufferiv(GLenum, GLint, const GLint*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearBufferuiv
See
QOpenGLFunctions_4_2_Compatibility::
glClearBufferuiv(GLenum, GLint, const GLuint*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearColor
See
QOpenGLFunctions_4_2_Compatibility::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glClearDepth
See
QOpenGLFunctions_4_2_Compatibility::
glClearDepth(GLdouble) - Parameters:
depth
-
-
glClearDepthf
See
QOpenGLFunctions_4_2_Compatibility::
glClearDepthf(GLfloat) - Parameters:
dd
-
-
glClearIndex
See
QOpenGLFunctions_4_2_Compatibility::
glClearIndex(GLfloat) - Parameters:
c
-
-
glClearStencil
See
QOpenGLFunctions_4_2_Compatibility::
glClearStencil(GLint) - Parameters:
s
-
-
glClientActiveTexture
See
QOpenGLFunctions_4_2_Compatibility::
glClientActiveTexture(GLenum) - Parameters:
texture
-
-
glClientWaitSync
See
QOpenGLFunctions_4_2_Compatibility::
glClientWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync
-flags
-timeout
-- Returns:
-
glClipPlane
See
QOpenGLFunctions_4_2_Compatibility::
glClipPlane(GLenum, const GLdouble*) - Parameters:
plane
-equation
-
-
glColor3b
See
QOpenGLFunctions_4_2_Compatibility::
glColor3b(GLbyte, GLbyte, GLbyte) - Parameters:
red
-green
-blue
-
-
glColor3bv
See
QOpenGLFunctions_4_2_Compatibility::
glColor3bv(const GLbyte*) - Parameters:
v
-
-
glColor3d
See
QOpenGLFunctions_4_2_Compatibility::
glColor3d(GLdouble, GLdouble, GLdouble) - Parameters:
red
-green
-blue
-
-
glColor3dv
See
QOpenGLFunctions_4_2_Compatibility::
glColor3dv(const GLdouble*) - Parameters:
v
-
-
glColor3f
See
QOpenGLFunctions_4_2_Compatibility::
glColor3f(GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-
-
glColor3fv
See
QOpenGLFunctions_4_2_Compatibility::
glColor3fv(const GLfloat*) - Parameters:
v
-
-
glColor3i
See
QOpenGLFunctions_4_2_Compatibility::
glColor3i(GLint, GLint, GLint) - Parameters:
red
-green
-blue
-
-
glColor3iv
See
QOpenGLFunctions_4_2_Compatibility::
glColor3iv(const GLint*) - Parameters:
v
-
-
glColor3s
See
QOpenGLFunctions_4_2_Compatibility::
glColor3s(GLshort, GLshort, GLshort) - Parameters:
red
-green
-blue
-
-
glColor3sv
See
QOpenGLFunctions_4_2_Compatibility::
glColor3sv(const GLshort*) - Parameters:
v
-
-
glColor4b
See
QOpenGLFunctions_4_2_Compatibility::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) - Parameters:
red
-green
-blue
-alpha
-
-
glColor4bv
See
QOpenGLFunctions_4_2_Compatibility::
glColor4bv(const GLbyte*) - Parameters:
v
-
-
glColor4d
See
QOpenGLFunctions_4_2_Compatibility::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
red
-green
-blue
-alpha
-
-
glColor4dv
See
QOpenGLFunctions_4_2_Compatibility::
glColor4dv(const GLdouble*) - Parameters:
v
-
-
glColor4f
See
QOpenGLFunctions_4_2_Compatibility::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glColor4fv
See
QOpenGLFunctions_4_2_Compatibility::
glColor4fv(const GLfloat*) - Parameters:
v
-
-
glColor4i
See
QOpenGLFunctions_4_2_Compatibility::
glColor4i(GLint, GLint, GLint, GLint) - Parameters:
red
-green
-blue
-alpha
-
-
glColor4iv
See
QOpenGLFunctions_4_2_Compatibility::
glColor4iv(const GLint*) - Parameters:
v
-
-
glColor4s
See
QOpenGLFunctions_4_2_Compatibility::
glColor4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
red
-green
-blue
-alpha
-
-
glColor4sv
See
QOpenGLFunctions_4_2_Compatibility::
glColor4sv(const GLshort*) - Parameters:
v
-
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_2_Compatibility::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red
-green
-blue
-alpha
-
-
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_2_Compatibility::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
index
-r
-g
-b
-a
-
-
glColorMaterial
See
QOpenGLFunctions_4_2_Compatibility::
glColorMaterial(GLenum, GLenum) - Parameters:
face
-mode
-
-
glColorP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glColorP3ui(GLenum, GLuint) - Parameters:
type
-color
-
-
glColorP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glColorP3uiv(GLenum, const GLuint*) - Parameters:
type
-color
-
-
glColorP4ui
See
QOpenGLFunctions_4_2_Compatibility::
glColorP4ui(GLenum, GLuint) - Parameters:
type
-color
-
-
glColorP4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glColorP4uiv(GLenum, const GLuint*) - Parameters:
type
-color
-
-
glColorPointer
See
QOpenGLFunctions_4_2_Compatibility::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size
-type
-stride
-pointer
-
-
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-start
-count
-format
-type
-data
-
-
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_4_2_Compatibility::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-internalformat
-width
-format
-type
-table
-
-
glColorTableParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target
-pname
-params
-
-
glColorTableParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glColorTableParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glCompileShader
See
QOpenGLFunctions_4_2_Compatibility::
glCompileShader(GLuint) - Parameters:
shader
-
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-border
-imageSize
-data
-
-
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-border
-imageSize
-data
-
-
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-depth
-border
-imageSize
-data
-
-
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-width
-format
-imageSize
-data
-
-
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-width
-height
-format
-imageSize
-data
-
-
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-width
-height
-depth
-format
-imageSize
-data
-
-
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-internalformat
-width
-format
-type
-image
-
-
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-internalformat
-width
-height
-format
-type
-image
-
-
glConvolutionParameterf
See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionParameterf(GLenum, GLenum, GLfloat) - Parameters:
target
-pname
-params
-
-
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target
-pname
-params
-
-
glConvolutionParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionParameteri(GLenum, GLenum, GLint) - Parameters:
target
-pname
-params
-
-
glConvolutionParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_2_Compatibility::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) - Parameters:
readTarget
-writeTarget
-readOffset
-writeOffset
-size
-
-
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_4_2_Compatibility::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) - Parameters:
target
-start
-x
-y
-width
-
-
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_2_Compatibility::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) - Parameters:
target
-internalformat
-x
-y
-width
-
-
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_2_Compatibility::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) - Parameters:
target
-internalformat
-x
-y
-width
-
-
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) - Parameters:
target
-internalformat
-x
-y
-width
-height
-
-
glCopyPixels
See
QOpenGLFunctions_4_2_Compatibility::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) - Parameters:
x
-y
-width
-height
-type
-
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_2_Compatibility::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) - Parameters:
target
-level
-internalformat
-x
-y
-width
-border
-
-
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_2_Compatibility::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target
-level
-internalformat
-x
-y
-width
-height
-border
-
-
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) - Parameters:
target
-level
-xoffset
-x
-y
-width
-
-
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target
-level
-xoffset
-yoffset
-x
-y
-width
-height
-
-
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-x
-y
-width
-height
-
-
glCreateProgram
See
QOpenGLFunctions_4_2_Compatibility::
glCreateProgram() - Returns:
-
glCreateShader
See
QOpenGLFunctions_4_2_Compatibility::
glCreateShader(GLenum) - Parameters:
type
-- Returns:
-
glCreateShaderProgramv
See
QOpenGLFunctions_4_2_Compatibility::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) - Parameters:
type
-strings
-- Returns:
-
glCullFace
See
QOpenGLFunctions_4_2_Compatibility::
glCullFace(GLenum) - Parameters:
mode
-
-
glDeleteBuffers
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteBuffers(GLsizei, const GLuint*) - Parameters:
n
-buffers
-
-
glDeleteFramebuffers
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteFramebuffers(GLsizei, const GLuint*) - Parameters:
n
-framebuffers
-
-
glDeleteLists
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteLists(GLuint, GLsizei) - Parameters:
list
-range
-
-
glDeleteProgram
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteProgram(GLuint) - Parameters:
program
-
-
glDeleteProgramPipelines
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteProgramPipelines(GLsizei, const GLuint*) - Parameters:
n
-pipelines
-
-
glDeleteQueries
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteQueries(GLsizei, const GLuint*) - Parameters:
n
-ids
-
-
glDeleteRenderbuffers
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteRenderbuffers(GLsizei, const GLuint*) - Parameters:
n
-renderbuffers
-
-
glDeleteSamplers
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteSamplers(GLsizei, const GLuint*) - Parameters:
count
-samplers
-
-
glDeleteShader
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteShader(GLuint) - Parameters:
shader
-
-
glDeleteSync
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteSync(GLsync) - Parameters:
sync
-
-
glDeleteTextures
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n
-textures
-
-
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) - Parameters:
n
-ids
-
-
glDeleteVertexArrays
See
QOpenGLFunctions_4_2_Compatibility::
glDeleteVertexArrays(GLsizei, const GLuint*) - Parameters:
n
-arrays
-
-
glDepthFunc
See
QOpenGLFunctions_4_2_Compatibility::
glDepthFunc(GLenum) - Parameters:
func
-
-
glDepthMask
See
QOpenGLFunctions_4_2_Compatibility::
glDepthMask(GLboolean) - Parameters:
flag
-
-
glDepthRange
See
QOpenGLFunctions_4_2_Compatibility::
glDepthRange(GLdouble, GLdouble) - Parameters:
nearVal
-farVal
-
-
glDepthRangeArrayv
See
QOpenGLFunctions_4_2_Compatibility::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) - Parameters:
first
-count
-v
-
-
glDepthRangeIndexed
See
QOpenGLFunctions_4_2_Compatibility::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) - Parameters:
index
-n
-f
-
-
glDepthRangef
See
QOpenGLFunctions_4_2_Compatibility::
glDepthRangef(GLfloat, GLfloat) - Parameters:
n
-f
-
-
glDetachShader
See
QOpenGLFunctions_4_2_Compatibility::
glDetachShader(GLuint, GLuint) - Parameters:
program
-shader
-
-
glDisable
See
QOpenGLFunctions_4_2_Compatibility::
glDisable(GLenum) - Parameters:
cap
-
-
glDisableClientState
See
QOpenGLFunctions_4_2_Compatibility::
glDisableClientState(GLenum) - Parameters:
array
-
-
glDisableVertexAttribArray
See
QOpenGLFunctions_4_2_Compatibility::
glDisableVertexAttribArray(GLuint) - Parameters:
index
-
-
glDisablei
See
QOpenGLFunctions_4_2_Compatibility::
glDisablei(GLenum, GLuint) - Parameters:
target
-index
-
-
glDrawArrays
See
QOpenGLFunctions_4_2_Compatibility::
glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode
-first
-count
-
-
glDrawArraysIndirect
See
QOpenGLFunctions_4_2_Compatibility::
glDrawArraysIndirect(GLenum, const GLvoid*) - Parameters:
mode
-indirect
-
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_2_Compatibility::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) - Parameters:
mode
-first
-count
-instancecount
-
-
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_2_Compatibility::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) - Parameters:
mode
-first
-count
-instancecount
-baseinstance
-
-
glDrawBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glDrawBuffer(GLenum) - Parameters:
mode
-
-
glDrawBuffers
See
QOpenGLFunctions_4_2_Compatibility::
glDrawBuffers(GLsizei, const GLenum*) - Parameters:
n
-bufs
-
-
glDrawElements
See
QOpenGLFunctions_4_2_Compatibility::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode
-count
-type
-indices
-
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode
-count
-type
-indices
-basevertex
-
-
glDrawElementsIndirect
See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) - Parameters:
mode
-type
-indirect
-
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) - Parameters:
mode
-count
-type
-indices
-instancecount
-
-
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) - Parameters:
mode
-count
-type
-indices
-instancecount
-baseinstance
-
-
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) - Parameters:
mode
-count
-type
-indices
-instancecount
-basevertex
-
-
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_2_Compatibility::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) - Parameters:
mode
-count
-type
-indices
-instancecount
-basevertex
-baseinstance
-
-
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
width
-height
-format
-type
-pixels
-
-
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_2_Compatibility::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) - Parameters:
mode
-start
-end
-count
-type
-indices
-
-
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_2_Compatibility::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode
-start
-end
-count
-type
-indices
-basevertex
-
-
glDrawTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedback(GLenum, GLuint) - Parameters:
mode
-id
-
-
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) - Parameters:
mode
-id
-instancecount
-
-
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) - Parameters:
mode
-id
-stream
-
-
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_2_Compatibility::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) - Parameters:
mode
-id
-stream
-instancecount
-
-
glEdgeFlag
See
QOpenGLFunctions_4_2_Compatibility::
glEdgeFlag(GLboolean) - Parameters:
flag
-
-
glEdgeFlagPointer
See
QOpenGLFunctions_4_2_Compatibility::
glEdgeFlagPointer(GLsizei, const GLvoid*) - Parameters:
stride
-pointer
-
-
glEnable
See
QOpenGLFunctions_4_2_Compatibility::
glEnable(GLenum) - Parameters:
cap
-
-
glEnableClientState
See
QOpenGLFunctions_4_2_Compatibility::
glEnableClientState(GLenum) - Parameters:
array
-
-
glEnableVertexAttribArray
See
QOpenGLFunctions_4_2_Compatibility::
glEnableVertexAttribArray(GLuint) - Parameters:
index
-
-
glEnablei
See
QOpenGLFunctions_4_2_Compatibility::
glEnablei(GLenum, GLuint) - Parameters:
target
-index
-
-
glEnd
See
QOpenGLFunctions_4_2_Compatibility::
glEnd() -
glEndConditionalRender
See
QOpenGLFunctions_4_2_Compatibility::
glEndConditionalRender() -
glEndList
See
QOpenGLFunctions_4_2_Compatibility::
glEndList() -
glEndQuery
See
QOpenGLFunctions_4_2_Compatibility::
glEndQuery(GLenum) - Parameters:
target
-
-
glEndQueryIndexed
See
QOpenGLFunctions_4_2_Compatibility::
glEndQueryIndexed(GLenum, GLuint) - Parameters:
target
-index
-
-
glEndTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glEndTransformFeedback() -
glEvalCoord1d
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord1d(GLdouble) - Parameters:
u
-
-
glEvalCoord1dv
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord1dv(const GLdouble*) - Parameters:
u
-
-
glEvalCoord1f
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord1f(GLfloat) - Parameters:
u
-
-
glEvalCoord1fv
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord1fv(const GLfloat*) - Parameters:
u
-
-
glEvalCoord2d
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord2d(GLdouble, GLdouble) - Parameters:
u
-v
-
-
glEvalCoord2dv
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord2dv(const GLdouble*) - Parameters:
u
-
-
glEvalCoord2f
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord2f(GLfloat, GLfloat) - Parameters:
u
-v
-
-
glEvalCoord2fv
See
QOpenGLFunctions_4_2_Compatibility::
glEvalCoord2fv(const GLfloat*) - Parameters:
u
-
-
glEvalMesh1
See
QOpenGLFunctions_4_2_Compatibility::
glEvalMesh1(GLenum, GLint, GLint) - Parameters:
mode
-i1
-i2
-
-
glEvalMesh2
See
QOpenGLFunctions_4_2_Compatibility::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) - Parameters:
mode
-i1
-i2
-j1
-j2
-
-
glEvalPoint1
See
QOpenGLFunctions_4_2_Compatibility::
glEvalPoint1(GLint) - Parameters:
i
-
-
glEvalPoint2
See
QOpenGLFunctions_4_2_Compatibility::
glEvalPoint2(GLint, GLint) - Parameters:
i
-j
-
-
glFeedbackBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) - Parameters:
type
-buffer
-
-
glFenceSync
See
QOpenGLFunctions_4_2_Compatibility::
glFenceSync(GLenum, GLbitfield) - Parameters:
condition
-flags
-- Returns:
-
glFinish
See
QOpenGLFunctions_4_2_Compatibility::
glFinish() -
glFlush
See
QOpenGLFunctions_4_2_Compatibility::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_2_Compatibility::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) - Parameters:
target
-offset
-length
-
-
glFogCoordPointer
See
QOpenGLFunctions_4_2_Compatibility::
glFogCoordPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type
-stride
-pointer
-
-
glFogCoordd
See
QOpenGLFunctions_4_2_Compatibility::
glFogCoordd(GLdouble) - Parameters:
coord
-
-
glFogCoorddv
See
QOpenGLFunctions_4_2_Compatibility::
glFogCoorddv(const GLdouble*) - Parameters:
coord
-
-
glFogCoordf
See
QOpenGLFunctions_4_2_Compatibility::
glFogCoordf(GLfloat) - Parameters:
coord
-
-
glFogCoordfv
See
QOpenGLFunctions_4_2_Compatibility::
glFogCoordfv(const GLfloat*) - Parameters:
coord
-
-
glFogf
See
QOpenGLFunctions_4_2_Compatibility::
glFogf(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glFogfv
See
QOpenGLFunctions_4_2_Compatibility::
glFogfv(GLenum, const GLfloat*) - Parameters:
pname
-params
-
-
glFogi
See
QOpenGLFunctions_4_2_Compatibility::
glFogi(GLenum, GLint) - Parameters:
pname
-param
-
-
glFogiv
See
QOpenGLFunctions_4_2_Compatibility::
glFogiv(GLenum, const GLint*) - Parameters:
pname
-params
-
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) - Parameters:
target
-attachment
-renderbuffertarget
-renderbuffer
-
-
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-texture
-level
-
-
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-
-
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-
-
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-zoffset
-
-
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_2_Compatibility::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target
-attachment
-texture
-level
-layer
-
-
glFrontFace
See
QOpenGLFunctions_4_2_Compatibility::
glFrontFace(GLenum) - Parameters:
mode
-
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_2_Compatibility::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left
-right
-bottom
-top
-zNear
-zFar
-
-
glGenBuffers
See
QOpenGLFunctions_4_2_Compatibility::
glGenBuffers(GLsizei, GLuint*) - Parameters:
n
-buffers
-
-
glGenFramebuffers
See
QOpenGLFunctions_4_2_Compatibility::
glGenFramebuffers(GLsizei, GLuint*) - Parameters:
n
-framebuffers
-
-
glGenLists
See
QOpenGLFunctions_4_2_Compatibility::
glGenLists(GLsizei) - Parameters:
range
-- Returns:
-
glGenProgramPipelines
See
QOpenGLFunctions_4_2_Compatibility::
glGenProgramPipelines(GLsizei, GLuint*) - Parameters:
n
-pipelines
-
-
glGenQueries
See
QOpenGLFunctions_4_2_Compatibility::
glGenQueries(GLsizei, GLuint*) - Parameters:
n
-ids
-
-
glGenRenderbuffers
See
QOpenGLFunctions_4_2_Compatibility::
glGenRenderbuffers(GLsizei, GLuint*) - Parameters:
n
-renderbuffers
-
-
glGenSamplers
See
QOpenGLFunctions_4_2_Compatibility::
glGenSamplers(GLsizei, GLuint*) - Parameters:
count
-samplers
-
-
glGenTextures
See
QOpenGLFunctions_4_2_Compatibility::
glGenTextures(GLsizei, GLuint*) - Parameters:
n
-textures
-
-
glGenTransformFeedbacks
See
QOpenGLFunctions_4_2_Compatibility::
glGenTransformFeedbacks(GLsizei, GLuint*) - Parameters:
n
-ids
-
-
glGenVertexArrays
See
QOpenGLFunctions_4_2_Compatibility::
glGenVertexArrays(GLsizei, GLuint*) - Parameters:
n
-arrays
-
-
glGenerateMipmap
See
QOpenGLFunctions_4_2_Compatibility::
glGenerateMipmap(GLenum) - Parameters:
target
-
-
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) - Parameters:
program
-bufferIndex
-pname
-params
-
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program
-index
-bufSize
-length
-size
-type
-name
-
-
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-shadertype
-index
-bufsize
-length
-name
-
-
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-shadertype
-index
-bufsize
-length
-name
-
-
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) - Parameters:
program
-shadertype
-index
-pname
-values
-
-
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program
-index
-bufSize
-length
-size
-type
-name
-
-
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-uniformBlockIndex
-bufSize
-length
-uniformBlockName
-
-
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) - Parameters:
program
-uniformBlockIndex
-pname
-params
-
-
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-uniformIndex
-bufSize
-length
-uniformName
-
-
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) - Parameters:
program
-uniformCount
-uniformIndices
-pname
-params
-
-
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_2_Compatibility::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) - Parameters:
program
-maxCount
-count
-obj
-
-
glGetAttribLocation
See
QOpenGLFunctions_4_2_Compatibility::
glGetAttribLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetBooleani_v
See
QOpenGLFunctions_4_2_Compatibility::
glGetBooleani_v(GLenum, GLuint, GLboolean*) - Parameters:
target
-index
-data
-
-
glGetBooleanv
See
QOpenGLFunctions_4_2_Compatibility::
glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname
-params
-
-
glGetBufferParameteri64v
See
QOpenGLFunctions_4_2_Compatibility::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) - Parameters:
target
-pname
-params
-
-
glGetBufferParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glGetBufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetBufferPointerv
See
QOpenGLFunctions_4_2_Compatibility::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) - Parameters:
target
-pname
-params
-
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_2_Compatibility::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) - Parameters:
target
-offset
-size
-data
-
-
glGetClipPlane
See
QOpenGLFunctions_4_2_Compatibility::
glGetClipPlane(GLenum, GLdouble*) - Parameters:
plane
-equation
-
-
glGetColorTable
See
QOpenGLFunctions_4_2_Compatibility::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) - Parameters:
target
-format
-type
-table
-
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetCompressedTexImage
See
QOpenGLFunctions_4_2_Compatibility::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) - Parameters:
target
-level
-img
-
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_4_2_Compatibility::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) - Parameters:
target
-format
-type
-image
-
-
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetDoublei_v
See
QOpenGLFunctions_4_2_Compatibility::
glGetDoublei_v(GLenum, GLuint, GLdouble*) - Parameters:
target
-index
-data
-
-
glGetDoublev
See
QOpenGLFunctions_4_2_Compatibility::
glGetDoublev(GLenum, GLdouble*) - Parameters:
pname
-params
-
-
glGetError
See
QOpenGLFunctions_4_2_Compatibility::
glGetError() - Returns:
-
glGetFloati_v
See
QOpenGLFunctions_4_2_Compatibility::
glGetFloati_v(GLenum, GLuint, GLfloat*) - Parameters:
target
-index
-data
-
-
glGetFloatv
See
QOpenGLFunctions_4_2_Compatibility::
glGetFloatv(GLenum, GLfloat*) - Parameters:
pname
-params
-
-
glGetFragDataIndex
See
QOpenGLFunctions_4_2_Compatibility::
glGetFragDataIndex(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetFragDataLocation
See
QOpenGLFunctions_4_2_Compatibility::
glGetFragDataLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) - Parameters:
target
-attachment
-pname
-params
-
-
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_2_Compatibility::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) - Parameters:
target
-reset
-format
-type
-values
-
-
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetHistogramParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetInteger64i_v
See
QOpenGLFunctions_4_2_Compatibility::
glGetInteger64i_v(GLenum, GLuint, GLint64*) - Parameters:
target
-index
-data
-
-
glGetInteger64v
See
QOpenGLFunctions_4_2_Compatibility::
glGetInteger64v(GLenum, GLint64*) - Parameters:
pname
-params
-
-
glGetIntegeri_v
See
QOpenGLFunctions_4_2_Compatibility::
glGetIntegeri_v(GLenum, GLuint, GLint*) - Parameters:
target
-index
-data
-
-
glGetIntegerv
See
QOpenGLFunctions_4_2_Compatibility::
glGetIntegerv(GLenum, GLint*) - Parameters:
pname
-params
-
-
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) - Parameters:
target
-internalformat
-pname
-bufSize
-params
-
-
glGetLightfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetLightfv(GLenum, GLenum, GLfloat*) - Parameters:
light
-pname
-params
-
-
glGetLightiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetLightiv(GLenum, GLenum, GLint*) - Parameters:
light
-pname
-params
-
-
glGetMapdv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMapdv(GLenum, GLenum, GLdouble*) - Parameters:
target
-query
-v
-
-
glGetMapfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMapfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-query
-v
-
-
glGetMapiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMapiv(GLenum, GLenum, GLint*) - Parameters:
target
-query
-v
-
-
glGetMaterialfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMaterialfv(GLenum, GLenum, GLfloat*) - Parameters:
face
-pname
-params
-
-
glGetMaterialiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMaterialiv(GLenum, GLenum, GLint*) - Parameters:
face
-pname
-params
-
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_2_Compatibility::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) - Parameters:
target
-reset
-format
-type
-values
-
-
glGetMinmaxParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetMinmaxParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetMultisamplefv
See
QOpenGLFunctions_4_2_Compatibility::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) - Parameters:
pname
-index
-val
-
-
glGetPixelMapfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetPixelMapfv(GLenum, GLfloat*) - Parameters:
map
-values
-
-
glGetPixelMapuiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetPixelMapuiv(GLenum, GLuint*) - Parameters:
map
-values
-
-
glGetPixelMapusv
See
QOpenGLFunctions_4_2_Compatibility::
glGetPixelMapusv(GLenum, GLushort*) - Parameters:
map
-values
-
-
glGetPointerv
See
QOpenGLFunctions_4_2_Compatibility::
glGetPointerv(GLenum, GLvoid**) - Parameters:
pname
-params
-
-
glGetPolygonStipple
See
QOpenGLFunctions_4_2_Compatibility::
glGetPolygonStipple(GLubyte*) - Parameters:
mask
-
-
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) - Parameters:
program
-bufSize
-length
-binaryFormat
-binary
-
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-bufSize
-length
-infoLog
-
-
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
pipeline
-infoLog
-
-
glGetProgramPipelineiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) - Parameters:
pipeline
-pname
-params
-
-
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) - Parameters:
program
-shadertype
-pname
-values
-
-
glGetProgramiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetProgramiv(GLuint, GLenum, GLint*) - Parameters:
program
-pname
-params
-
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) - Parameters:
target
-index
-pname
-params
-
-
glGetQueryObjecti64v
See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectiv(GLuint, GLenum, GLint*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectui64v
See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectuiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) - Parameters:
id
-pname
-params
-
-
glGetQueryiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetQueryiv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) - Parameters:
sampler
-pname
-params
-
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_4_2_Compatibility::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) - Parameters:
target
-format
-type
-row
-column
-span
-
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_2_Compatibility::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader
-bufSize
-length
-infoLog
-
-
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_2_Compatibility::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) - Parameters:
shadertype
-precisiontype
-range
-precision
-
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_2_Compatibility::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader
-bufSize
-length
-source
-
-
glGetShaderiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetShaderiv(GLuint, GLenum, GLint*) - Parameters:
shader
-pname
-params
-
-
glGetString
See
QOpenGLFunctions_4_2_Compatibility::
glGetString(GLenum) - Parameters:
name
-- Returns:
-
glGetStringi
See
QOpenGLFunctions_4_2_Compatibility::
glGetStringi(GLenum, GLuint) - Parameters:
name
-index
-- Returns:
-
glGetSubroutineIndex
See
QOpenGLFunctions_4_2_Compatibility::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) - Parameters:
program
-shadertype
-name
-- Returns:
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_2_Compatibility::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) - Parameters:
program
-shadertype
-name
-- Returns:
-
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_2_Compatibility::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) - Parameters:
sync
-pname
-length
-values
-
-
glGetTexEnvfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetTexEnviv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexEnviv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetTexGendv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexGendv(GLenum, GLenum, GLdouble*) - Parameters:
coord
-pname
-params
-
-
glGetTexGenfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexGenfv(GLenum, GLenum, GLfloat*) - Parameters:
coord
-pname
-params
-
-
glGetTexGeniv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexGeniv(GLenum, GLenum, GLint*) - Parameters:
coord
-pname
-params
-
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) - Parameters:
target
-level
-format
-type
-pixels
-
-
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) - Parameters:
target
-level
-pname
-params
-
-
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) - Parameters:
target
-level
-pname
-params
-
-
glGetTexParameterIiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexParameterIiv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetTexParameterIuiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) - Parameters:
target
-pname
-params
-
-
glGetTexParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetTexParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_2_Compatibility::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) - Parameters:
program
-index
-size
-type
-name
-
-
glGetUniformBlockIndex
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformBlockIndex(GLuint, const GLchar*) - Parameters:
program
-uniformBlockName
-- Returns:
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) - Parameters:
program
-uniformNames
-uniformIndices
-
-
glGetUniformLocation
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) - Parameters:
shadertype
-location
-params
-
-
glGetUniformdv
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformdv(GLuint, GLint, GLdouble*) - Parameters:
program
-location
-params
-
-
glGetUniformfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformfv(GLuint, GLint, GLfloat*) - Parameters:
program
-location
-params
-
-
glGetUniformiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformiv(GLuint, GLint, GLint*) - Parameters:
program
-location
-params
-
-
glGetUniformuiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetUniformuiv(GLuint, GLint, GLuint*) - Parameters:
program
-location
-params
-
-
glGetVertexAttribIiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribLdv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) - Parameters:
index
-pname
-pointer
-
-
glGetVertexAttribdv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribfv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribiv
See
QOpenGLFunctions_4_2_Compatibility::
glGetVertexAttribiv(GLuint, GLenum, GLint*) - Parameters:
index
-pname
-params
-
-
glHint
See
QOpenGLFunctions_4_2_Compatibility::
glHint(GLenum, GLenum) - Parameters:
target
-mode
-
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_4_2_Compatibility::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) - Parameters:
target
-width
-internalformat
-sink
-
-
glIndexMask
See
QOpenGLFunctions_4_2_Compatibility::
glIndexMask(GLuint) - Parameters:
mask
-
-
glIndexPointer
See
QOpenGLFunctions_4_2_Compatibility::
glIndexPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type
-stride
-pointer
-
-
glIndexd
See
QOpenGLFunctions_4_2_Compatibility::
glIndexd(GLdouble) - Parameters:
c
-
-
glIndexdv
See
QOpenGLFunctions_4_2_Compatibility::
glIndexdv(const GLdouble*) - Parameters:
c
-
-
glIndexf
See
QOpenGLFunctions_4_2_Compatibility::
glIndexf(GLfloat) - Parameters:
c
-
-
glIndexfv
See
QOpenGLFunctions_4_2_Compatibility::
glIndexfv(const GLfloat*) - Parameters:
c
-
-
glIndexi
See
QOpenGLFunctions_4_2_Compatibility::
glIndexi(GLint) - Parameters:
c
-
-
glIndexiv
See
QOpenGLFunctions_4_2_Compatibility::
glIndexiv(const GLint*) - Parameters:
c
-
-
glIndexs
See
QOpenGLFunctions_4_2_Compatibility::
glIndexs(GLshort) - Parameters:
c
-
-
glIndexsv
See
QOpenGLFunctions_4_2_Compatibility::
glIndexsv(const GLshort*) - Parameters:
c
-
-
glIndexub
See
QOpenGLFunctions_4_2_Compatibility::
glIndexub(GLubyte) - Parameters:
c
-
-
glIndexubv
See
QOpenGLFunctions_4_2_Compatibility::
glIndexubv(const GLubyte*) - Parameters:
c
-
-
glInitNames
See
QOpenGLFunctions_4_2_Compatibility::
glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_4_2_Compatibility::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) - Parameters:
format
-stride
-pointer
-
-
glIsBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glIsBuffer(GLuint) - Parameters:
buffer
-- Returns:
-
glIsEnabled
See
QOpenGLFunctions_4_2_Compatibility::
glIsEnabled(GLenum) - Parameters:
cap
-- Returns:
-
glIsEnabledi
See
QOpenGLFunctions_4_2_Compatibility::
glIsEnabledi(GLenum, GLuint) - Parameters:
target
-index
-- Returns:
-
glIsFramebuffer
See
QOpenGLFunctions_4_2_Compatibility::
glIsFramebuffer(GLuint) - Parameters:
framebuffer
-- Returns:
-
glIsList
See
QOpenGLFunctions_4_2_Compatibility::
glIsList(GLuint) - Parameters:
list
-- Returns:
-
glIsProgram
See
QOpenGLFunctions_4_2_Compatibility::
glIsProgram(GLuint) - Parameters:
program
-- Returns:
-
glIsProgramPipeline
See
QOpenGLFunctions_4_2_Compatibility::
glIsProgramPipeline(GLuint) - Parameters:
pipeline
-- Returns:
-
glIsQuery
See
QOpenGLFunctions_4_2_Compatibility::
glIsQuery(GLuint) - Parameters:
id
-- Returns:
-
glIsRenderbuffer
See
QOpenGLFunctions_4_2_Compatibility::
glIsRenderbuffer(GLuint) - Parameters:
renderbuffer
-- Returns:
-
glIsSampler
See
QOpenGLFunctions_4_2_Compatibility::
glIsSampler(GLuint) - Parameters:
sampler
-- Returns:
-
glIsShader
See
QOpenGLFunctions_4_2_Compatibility::
glIsShader(GLuint) - Parameters:
shader
-- Returns:
-
glIsSync
See
QOpenGLFunctions_4_2_Compatibility::
glIsSync(GLsync) - Parameters:
sync
-- Returns:
-
glIsTexture
See
QOpenGLFunctions_4_2_Compatibility::
glIsTexture(GLuint) - Parameters:
texture
-- Returns:
-
glIsTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glIsTransformFeedback(GLuint) - Parameters:
id
-- Returns:
-
glIsVertexArray
See
QOpenGLFunctions_4_2_Compatibility::
glIsVertexArray(GLuint) - Parameters:
array
-- Returns:
-
glLightModelf
See
QOpenGLFunctions_4_2_Compatibility::
glLightModelf(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glLightModelfv
See
QOpenGLFunctions_4_2_Compatibility::
glLightModelfv(GLenum, const GLfloat*) - Parameters:
pname
-params
-
-
glLightModeli
See
QOpenGLFunctions_4_2_Compatibility::
glLightModeli(GLenum, GLint) - Parameters:
pname
-param
-
-
glLightModeliv
See
QOpenGLFunctions_4_2_Compatibility::
glLightModeliv(GLenum, const GLint*) - Parameters:
pname
-params
-
-
glLightf
See
QOpenGLFunctions_4_2_Compatibility::
glLightf(GLenum, GLenum, GLfloat) - Parameters:
light
-pname
-param
-
-
glLightfv
See
QOpenGLFunctions_4_2_Compatibility::
glLightfv(GLenum, GLenum, const GLfloat*) - Parameters:
light
-pname
-params
-
-
glLighti
See
QOpenGLFunctions_4_2_Compatibility::
glLighti(GLenum, GLenum, GLint) - Parameters:
light
-pname
-param
-
-
glLightiv
See
QOpenGLFunctions_4_2_Compatibility::
glLightiv(GLenum, GLenum, const GLint*) - Parameters:
light
-pname
-params
-
-
glLineStipple
See
QOpenGLFunctions_4_2_Compatibility::
glLineStipple(GLint, GLushort) - Parameters:
factor
-pattern
-
-
glLineWidth
See
QOpenGLFunctions_4_2_Compatibility::
glLineWidth(GLfloat) - Parameters:
width
-
-
glLinkProgram
See
QOpenGLFunctions_4_2_Compatibility::
glLinkProgram(GLuint) - Parameters:
program
-
-
glListBase
See
QOpenGLFunctions_4_2_Compatibility::
glListBase(GLuint) - Parameters:
base
-
-
glLoadIdentity
See
QOpenGLFunctions_4_2_Compatibility::
glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_4_2_Compatibility::
glLoadMatrixd(const GLdouble*) - Parameters:
m
-
-
glLoadMatrixf
See
QOpenGLFunctions_4_2_Compatibility::
glLoadMatrixf(const GLfloat*) - Parameters:
m
-
-
glLoadName
See
QOpenGLFunctions_4_2_Compatibility::
glLoadName(GLuint) - Parameters:
name
-
-
glLoadTransposeMatrixd
See
QOpenGLFunctions_4_2_Compatibility::
glLoadTransposeMatrixd(const GLdouble*) - Parameters:
m
-
-
glLoadTransposeMatrixf
See
QOpenGLFunctions_4_2_Compatibility::
glLoadTransposeMatrixf(const GLfloat*) - Parameters:
m
-
-
glLogicOp
See
QOpenGLFunctions_4_2_Compatibility::
glLogicOp(GLenum) - Parameters:
opcode
-
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_4_2_Compatibility::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target
-u1
-u2
-stride
-order
-points
-
-
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_4_2_Compatibility::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target
-u1
-u2
-stride
-order
-points
-
-
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_4_2_Compatibility::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) - Parameters:
target
-u1
-u2
-ustride
-uorder
-v1
-v2
-vstride
-vorder
-points
-
-
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_4_2_Compatibility::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) - Parameters:
target
-u1
-u2
-ustride
-uorder
-v1
-v2
-vstride
-vorder
-points
-
-
glMapBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glMapBuffer(GLenum, GLenum) - Parameters:
target
-access
-- Returns:
-
glMapBufferRange
See
QOpenGLFunctions_4_2_Compatibility::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) - Parameters:
target
-offset
-access
-- Returns:
-
glMapGrid1d
See
QOpenGLFunctions_4_2_Compatibility::
glMapGrid1d(GLint, GLdouble, GLdouble) - Parameters:
un
-u1
-u2
-
-
glMapGrid1f
See
QOpenGLFunctions_4_2_Compatibility::
glMapGrid1f(GLint, GLfloat, GLfloat) - Parameters:
un
-u1
-u2
-
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_4_2_Compatibility::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) - Parameters:
un
-u1
-u2
-vn
-v1
-v2
-
-
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_4_2_Compatibility::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) - Parameters:
un
-u1
-u2
-vn
-v1
-v2
-
-
glMaterialf
See
QOpenGLFunctions_4_2_Compatibility::
glMaterialf(GLenum, GLenum, GLfloat) - Parameters:
face
-pname
-param
-
-
glMaterialfv
See
QOpenGLFunctions_4_2_Compatibility::
glMaterialfv(GLenum, GLenum, const GLfloat*) - Parameters:
face
-pname
-params
-
-
glMateriali
See
QOpenGLFunctions_4_2_Compatibility::
glMateriali(GLenum, GLenum, GLint) - Parameters:
face
-pname
-param
-
-
glMaterialiv
See
QOpenGLFunctions_4_2_Compatibility::
glMaterialiv(GLenum, GLenum, const GLint*) - Parameters:
face
-pname
-params
-
-
glMatrixMode
See
QOpenGLFunctions_4_2_Compatibility::
glMatrixMode(GLenum) - Parameters:
mode
-
-
glMemoryBarrier
See
QOpenGLFunctions_4_2_Compatibility::
glMemoryBarrier(GLbitfield) - Parameters:
barriers
-
-
glMinSampleShading
See
QOpenGLFunctions_4_2_Compatibility::
glMinSampleShading(GLfloat) - Parameters:
value
-
-
glMinmax
See
QOpenGLFunctions_4_2_Compatibility::
glMinmax(GLenum, GLenum, GLboolean) - Parameters:
target
-internalformat
-sink
-
-
glMultMatrixd
See
QOpenGLFunctions_4_2_Compatibility::
glMultMatrixd(const GLdouble*) - Parameters:
m
-
-
glMultMatrixf
See
QOpenGLFunctions_4_2_Compatibility::
glMultMatrixf(const GLfloat*) - Parameters:
m
-
-
glMultTransposeMatrixd
See
QOpenGLFunctions_4_2_Compatibility::
glMultTransposeMatrixd(const GLdouble*) - Parameters:
m
-
-
glMultTransposeMatrixf
See
QOpenGLFunctions_4_2_Compatibility::
glMultTransposeMatrixf(const GLfloat*) - Parameters:
m
-
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_2_Compatibility::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) - Parameters:
mode
-first
-count
-drawcount
-
-
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_2_Compatibility::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) - Parameters:
mode
-count
-type
-indices
-drawcount
-
-
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_2_Compatibility::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) - Parameters:
mode
-count
-type
-indices
-drawcount
-basevertex
-
-
glMultiTexCoord1d
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1d(GLenum, GLdouble) - Parameters:
target
-s
-
-
glMultiTexCoord1dv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1dv(GLenum, const GLdouble*) - Parameters:
target
-v
-
-
glMultiTexCoord1f
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1f(GLenum, GLfloat) - Parameters:
target
-s
-
-
glMultiTexCoord1fv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1fv(GLenum, const GLfloat*) - Parameters:
target
-v
-
-
glMultiTexCoord1i
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1i(GLenum, GLint) - Parameters:
target
-s
-
-
glMultiTexCoord1iv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1iv(GLenum, const GLint*) - Parameters:
target
-v
-
-
glMultiTexCoord1s
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1s(GLenum, GLshort) - Parameters:
target
-s
-
-
glMultiTexCoord1sv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord1sv(GLenum, const GLshort*) - Parameters:
target
-v
-
-
glMultiTexCoord2d
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) - Parameters:
target
-s
-t
-
-
glMultiTexCoord2dv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2dv(GLenum, const GLdouble*) - Parameters:
target
-v
-
-
glMultiTexCoord2f
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) - Parameters:
target
-s
-t
-
-
glMultiTexCoord2fv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2fv(GLenum, const GLfloat*) - Parameters:
target
-v
-
-
glMultiTexCoord2i
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2i(GLenum, GLint, GLint) - Parameters:
target
-s
-t
-
-
glMultiTexCoord2iv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2iv(GLenum, const GLint*) - Parameters:
target
-v
-
-
glMultiTexCoord2s
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2s(GLenum, GLshort, GLshort) - Parameters:
target
-s
-t
-
-
glMultiTexCoord2sv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord2sv(GLenum, const GLshort*) - Parameters:
target
-v
-
-
glMultiTexCoord3d
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) - Parameters:
target
-s
-t
-r
-
-
glMultiTexCoord3dv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3dv(GLenum, const GLdouble*) - Parameters:
target
-v
-
-
glMultiTexCoord3f
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) - Parameters:
target
-s
-t
-r
-
-
glMultiTexCoord3fv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3fv(GLenum, const GLfloat*) - Parameters:
target
-v
-
-
glMultiTexCoord3i
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) - Parameters:
target
-s
-t
-r
-
-
glMultiTexCoord3iv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3iv(GLenum, const GLint*) - Parameters:
target
-v
-
-
glMultiTexCoord3s
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) - Parameters:
target
-s
-t
-r
-
-
glMultiTexCoord3sv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord3sv(GLenum, const GLshort*) - Parameters:
target
-v
-
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
target
-s
-t
-r
-q
-
-
glMultiTexCoord4dv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4dv(GLenum, const GLdouble*) - Parameters:
target
-v
-
-
glMultiTexCoord4f
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
target
-s
-t
-r
-q
-
-
glMultiTexCoord4fv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4fv(GLenum, const GLfloat*) - Parameters:
target
-v
-
-
glMultiTexCoord4i
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) - Parameters:
target
-s
-t
-r
-q
-
-
glMultiTexCoord4iv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4iv(GLenum, const GLint*) - Parameters:
target
-v
-
-
glMultiTexCoord4s
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) - Parameters:
target
-s
-t
-r
-q
-
-
glMultiTexCoord4sv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoord4sv(GLenum, const GLshort*) - Parameters:
target
-v
-
-
glMultiTexCoordP1ui
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP1ui(GLenum, GLenum, GLuint) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP1uiv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP2ui
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP2ui(GLenum, GLenum, GLuint) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP2uiv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP3ui(GLenum, GLenum, GLuint) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP4ui
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP4ui(GLenum, GLenum, GLuint) - Parameters:
texture
-type
-coords
-
-
glMultiTexCoordP4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture
-type
-coords
-
-
glNewList
See
QOpenGLFunctions_4_2_Compatibility::
glNewList(GLuint, GLenum) - Parameters:
list
-mode
-
-
glNormal3b
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3b(GLbyte, GLbyte, GLbyte) - Parameters:
nx
-ny
-nz
-
-
glNormal3bv
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3bv(const GLbyte*) - Parameters:
v
-
-
glNormal3d
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3d(GLdouble, GLdouble, GLdouble) - Parameters:
nx
-ny
-nz
-
-
glNormal3dv
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3dv(const GLdouble*) - Parameters:
v
-
-
glNormal3f
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3f(GLfloat, GLfloat, GLfloat) - Parameters:
nx
-ny
-nz
-
-
glNormal3fv
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3fv(const GLfloat*) - Parameters:
v
-
-
glNormal3i
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3i(GLint, GLint, GLint) - Parameters:
nx
-ny
-nz
-
-
glNormal3iv
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3iv(const GLint*) - Parameters:
v
-
-
glNormal3s
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3s(GLshort, GLshort, GLshort) - Parameters:
nx
-ny
-nz
-
-
glNormal3sv
See
QOpenGLFunctions_4_2_Compatibility::
glNormal3sv(const GLshort*) - Parameters:
v
-
-
glNormalP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glNormalP3ui(GLenum, GLuint) - Parameters:
type
-coords
-
-
glNormalP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glNormalP3uiv(GLenum, const GLuint*) - Parameters:
type
-coords
-
-
glNormalPointer
See
QOpenGLFunctions_4_2_Compatibility::
glNormalPointer(GLenum, GLsizei, const GLvoid*) - Parameters:
type
-stride
-pointer
-
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_2_Compatibility::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
left
-right
-bottom
-top
-zNear
-zFar
-
-
glPassThrough
See
QOpenGLFunctions_4_2_Compatibility::
glPassThrough(GLfloat) - Parameters:
token
-
-
glPatchParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glPatchParameterfv(GLenum, const GLfloat*) - Parameters:
pname
-values
-
-
glPatchParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glPatchParameteri(GLenum, GLint) - Parameters:
pname
-value
-
-
glPauseTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glPauseTransformFeedback() -
glPixelMapfv
See
QOpenGLFunctions_4_2_Compatibility::
glPixelMapfv(GLenum, GLint, const GLfloat*) - Parameters:
map
-mapsize
-values
-
-
glPixelMapuiv
See
QOpenGLFunctions_4_2_Compatibility::
glPixelMapuiv(GLenum, GLint, const GLuint*) - Parameters:
map
-mapsize
-values
-
-
glPixelMapusv
See
QOpenGLFunctions_4_2_Compatibility::
glPixelMapusv(GLenum, GLint, const GLushort*) - Parameters:
map
-mapsize
-values
-
-
glPixelStoref
See
QOpenGLFunctions_4_2_Compatibility::
glPixelStoref(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glPixelStorei
See
QOpenGLFunctions_4_2_Compatibility::
glPixelStorei(GLenum, GLint) - Parameters:
pname
-param
-
-
glPixelTransferf
See
QOpenGLFunctions_4_2_Compatibility::
glPixelTransferf(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glPixelTransferi
See
QOpenGLFunctions_4_2_Compatibility::
glPixelTransferi(GLenum, GLint) - Parameters:
pname
-param
-
-
glPixelZoom
See
QOpenGLFunctions_4_2_Compatibility::
glPixelZoom(GLfloat, GLfloat) - Parameters:
xfactor
-yfactor
-
-
glPointParameterf
See
QOpenGLFunctions_4_2_Compatibility::
glPointParameterf(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glPointParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glPointParameterfv(GLenum, const GLfloat*) - Parameters:
pname
-params
-
-
glPointParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glPointParameteri(GLenum, GLint) - Parameters:
pname
-param
-
-
glPointParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glPointParameteriv(GLenum, const GLint*) - Parameters:
pname
-params
-
-
glPointSize
See
QOpenGLFunctions_4_2_Compatibility::
glPointSize(GLfloat) - Parameters:
size
-
-
glPolygonMode
See
QOpenGLFunctions_4_2_Compatibility::
glPolygonMode(GLenum, GLenum) - Parameters:
face
-mode
-
-
glPolygonOffset
See
QOpenGLFunctions_4_2_Compatibility::
glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor
-units
-
-
glPolygonStipple
See
QOpenGLFunctions_4_2_Compatibility::
glPolygonStipple(const GLubyte*) - Parameters:
mask
-
-
glPopAttrib
See
QOpenGLFunctions_4_2_Compatibility::
glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_4_2_Compatibility::
glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_4_2_Compatibility::
glPopMatrix() -
glPopName
See
QOpenGLFunctions_4_2_Compatibility::
glPopName() -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_2_Compatibility::
glPrimitiveRestartIndex(GLuint) - Parameters:
index
-
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_4_2_Compatibility::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) - Parameters:
n
-textures
-priorities
-
-
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_2_Compatibility::
glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) - Parameters:
program
-binaryFormat
-binary
-length
-
-
glProgramParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glProgramParameteri(GLuint, GLenum, GLint) - Parameters:
program
-pname
-value
-
-
glProgramUniform1d
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1d(GLuint, GLint, GLdouble) - Parameters:
program
-location
-v0
-
-
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform1f
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1f(GLuint, GLint, GLfloat) - Parameters:
program
-location
-v0
-
-
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform1i
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1i(GLuint, GLint, GLint) - Parameters:
program
-location
-v0
-
-
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform1ui
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1ui(GLuint, GLint, GLuint) - Parameters:
program
-location
-v0
-
-
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) - Parameters:
program
-location
-v0
-v1
-
-
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform2f
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) - Parameters:
program
-location
-v0
-v1
-
-
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform2i
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2i(GLuint, GLint, GLint, GLint) - Parameters:
program
-location
-v0
-v1
-
-
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform2ui
See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) - Parameters:
program
-location
-v0
-v1
-
-
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) - Parameters:
program
-location
-v0
-v1
-v2
-
-
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) - Parameters:
program
-location
-v0
-v1
-v2
-
-
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) - Parameters:
program
-location
-v0
-v1
-v2
-
-
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) - Parameters:
program
-location
-v0
-v1
-v2
-
-
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
program
-location
-v0
-v1
-v2
-v3
-
-
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
program
-location
-v0
-v1
-v2
-v3
-
-
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) - Parameters:
program
-location
-v0
-v1
-v2
-v3
-
-
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) - Parameters:
program
-location
-v0
-v1
-v2
-v3
-
-
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) - Parameters:
program
-location
-count
-value
-
-
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
program
-location
-count
-transpose
-value
-
-
glProvokingVertex
See
QOpenGLFunctions_4_2_Compatibility::
glProvokingVertex(GLenum) - Parameters:
mode
-
-
glPushAttrib
See
QOpenGLFunctions_4_2_Compatibility::
glPushAttrib(GLbitfield) - Parameters:
mask
-
-
glPushClientAttrib
See
QOpenGLFunctions_4_2_Compatibility::
glPushClientAttrib(GLbitfield) - Parameters:
mask
-
-
glPushMatrix
See
QOpenGLFunctions_4_2_Compatibility::
glPushMatrix() -
glPushName
See
QOpenGLFunctions_4_2_Compatibility::
glPushName(GLuint) - Parameters:
name
-
-
glQueryCounter
See
QOpenGLFunctions_4_2_Compatibility::
glQueryCounter(GLuint, GLenum) - Parameters:
id
-target
-
-
glRasterPos2d
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2d(GLdouble, GLdouble) - Parameters:
x
-y
-
-
glRasterPos2dv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2dv(const GLdouble*) - Parameters:
v
-
-
glRasterPos2f
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2f(GLfloat, GLfloat) - Parameters:
x
-y
-
-
glRasterPos2fv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2fv(const GLfloat*) - Parameters:
v
-
-
glRasterPos2i
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2i(GLint, GLint) - Parameters:
x
-y
-
-
glRasterPos2iv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2iv(const GLint*) - Parameters:
v
-
-
glRasterPos2s
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2s(GLshort, GLshort) - Parameters:
x
-y
-
-
glRasterPos2sv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos2sv(const GLshort*) - Parameters:
v
-
-
glRasterPos3d
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3d(GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-
-
glRasterPos3dv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3dv(const GLdouble*) - Parameters:
v
-
-
glRasterPos3f
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3f(GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-
-
glRasterPos3fv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3fv(const GLfloat*) - Parameters:
v
-
-
glRasterPos3i
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3i(GLint, GLint, GLint) - Parameters:
x
-y
-z
-
-
glRasterPos3iv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3iv(const GLint*) - Parameters:
v
-
-
glRasterPos3s
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3s(GLshort, GLshort, GLshort) - Parameters:
x
-y
-z
-
-
glRasterPos3sv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos3sv(const GLshort*) - Parameters:
v
-
-
glRasterPos4d
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-w
-
-
glRasterPos4dv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4dv(const GLdouble*) - Parameters:
v
-
-
glRasterPos4f
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-w
-
-
glRasterPos4fv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4fv(const GLfloat*) - Parameters:
v
-
-
glRasterPos4i
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4i(GLint, GLint, GLint, GLint) - Parameters:
x
-y
-z
-w
-
-
glRasterPos4iv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4iv(const GLint*) - Parameters:
v
-
-
glRasterPos4s
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x
-y
-z
-w
-
-
glRasterPos4sv
See
QOpenGLFunctions_4_2_Compatibility::
glRasterPos4sv(const GLshort*) - Parameters:
v
-
-
glReadBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glReadBuffer(GLenum) - Parameters:
mode
-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x
-y
-width
-height
-format
-type
-pixels
-
-
glRectd
See
QOpenGLFunctions_4_2_Compatibility::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x1
-y1
-x2
-y2
-
-
glRectdv
See
QOpenGLFunctions_4_2_Compatibility::
glRectdv(const GLdouble*, const GLdouble*) - Parameters:
v1
-v2
-
-
glRectf
See
QOpenGLFunctions_4_2_Compatibility::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x1
-y1
-x2
-y2
-
-
glRectfv
See
QOpenGLFunctions_4_2_Compatibility::
glRectfv(const GLfloat*, const GLfloat*) - Parameters:
v1
-v2
-
-
glRecti
See
QOpenGLFunctions_4_2_Compatibility::
glRecti(GLint, GLint, GLint, GLint) - Parameters:
x1
-y1
-x2
-y2
-
-
glRectiv
See
QOpenGLFunctions_4_2_Compatibility::
glRectiv(const GLint*, const GLint*) - Parameters:
v1
-v2
-
-
glRects
See
QOpenGLFunctions_4_2_Compatibility::
glRects(GLshort, GLshort, GLshort, GLshort) - Parameters:
x1
-y1
-x2
-y2
-
-
glRectsv
See
QOpenGLFunctions_4_2_Compatibility::
glRectsv(const GLshort*, const GLshort*) - Parameters:
v1
-v2
-
-
glReleaseShaderCompiler
See
QOpenGLFunctions_4_2_Compatibility::
glReleaseShaderCompiler() -
glRenderMode
See
QOpenGLFunctions_4_2_Compatibility::
glRenderMode(GLenum) - Parameters:
mode
-- Returns:
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) - Parameters:
target
-internalformat
-width
-height
-
-
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) - Parameters:
target
-samples
-internalformat
-width
-height
-
-
glResetHistogram
See
QOpenGLFunctions_4_2_Compatibility::
glResetHistogram(GLenum) - Parameters:
target
-
-
glResetMinmax
See
QOpenGLFunctions_4_2_Compatibility::
glResetMinmax(GLenum) - Parameters:
target
-
-
glResumeTransformFeedback
See
QOpenGLFunctions_4_2_Compatibility::
glResumeTransformFeedback() -
glRotated
See
QOpenGLFunctions_4_2_Compatibility::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
angle
-x
-y
-z
-
-
glRotatef
See
QOpenGLFunctions_4_2_Compatibility::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
angle
-x
-y
-z
-
-
glSampleCoverage
See
QOpenGLFunctions_4_2_Compatibility::
glSampleCoverage(GLfloat, GLboolean) - Parameters:
value
-invert
-
-
glSampleMaski
See
QOpenGLFunctions_4_2_Compatibility::
glSampleMaski(GLuint, GLbitfield) - Parameters:
index
-mask
-
-
glSamplerParameterIiv
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterIuiv
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterf
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameterf(GLuint, GLenum, GLfloat) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameteri(GLuint, GLenum, GLint) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glSamplerParameteriv(GLuint, GLenum, const GLint*) - Parameters:
sampler
-pname
-param
-
-
glScaled
See
QOpenGLFunctions_4_2_Compatibility::
glScaled(GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-
-
glScalef
See
QOpenGLFunctions_4_2_Compatibility::
glScalef(GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-
-
glScissor
See
QOpenGLFunctions_4_2_Compatibility::
glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x
-y
-width
-height
-
-
glScissorArrayv
See
QOpenGLFunctions_4_2_Compatibility::
glScissorArrayv(GLuint, GLsizei, const GLint*) - Parameters:
first
-count
-v
-
-
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) - Parameters:
index
-left
-bottom
-width
-height
-
-
glScissorIndexedv
See
QOpenGLFunctions_4_2_Compatibility::
glScissorIndexedv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glSecondaryColor3b
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3b(GLbyte, GLbyte, GLbyte) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3bv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3bv(const GLbyte*) - Parameters:
v
-
-
glSecondaryColor3d
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3d(GLdouble, GLdouble, GLdouble) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3dv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3dv(const GLdouble*) - Parameters:
v
-
-
glSecondaryColor3f
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3f(GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3fv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3fv(const GLfloat*) - Parameters:
v
-
-
glSecondaryColor3i
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3i(GLint, GLint, GLint) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3iv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3iv(const GLint*) - Parameters:
v
-
-
glSecondaryColor3s
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3s(GLshort, GLshort, GLshort) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3sv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3sv(const GLshort*) - Parameters:
v
-
-
glSecondaryColor3ub
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3ubv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ubv(const GLubyte*) - Parameters:
v
-
-
glSecondaryColor3ui
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3ui(GLuint, GLuint, GLuint) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3uiv(const GLuint*) - Parameters:
v
-
-
glSecondaryColor3us
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3us(GLushort, GLushort, GLushort) - Parameters:
red
-green
-blue
-
-
glSecondaryColor3usv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColor3usv(const GLushort*) - Parameters:
v
-
-
glSecondaryColorP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColorP3ui(GLenum, GLuint) - Parameters:
type
-color
-
-
glSecondaryColorP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColorP3uiv(GLenum, const GLuint*) - Parameters:
type
-color
-
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_2_Compatibility::
glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size
-type
-stride
-pointer
-
-
glSelectBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glSelectBuffer(GLsizei, GLuint*) - Parameters:
buffer
-
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_4_2_Compatibility::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) - Parameters:
target
-internalformat
-width
-height
-format
-type
-row
-column
-
-
glShadeModel
See
QOpenGLFunctions_4_2_Compatibility::
glShadeModel(GLenum) - Parameters:
mode
-
-
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_2_Compatibility::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) - Parameters:
count
-shaders
-binaryformat
-binary
-length
-
-
glShaderSource
See
QOpenGLFunctions_4_2_Compatibility::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) - Parameters:
shader
-string
-length
-
-
glStencilFunc
See
QOpenGLFunctions_4_2_Compatibility::
glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func
-ref
-mask
-
-
glStencilFuncSeparate
See
QOpenGLFunctions_4_2_Compatibility::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) - Parameters:
face
-func
-ref
-mask
-
-
glStencilMask
See
QOpenGLFunctions_4_2_Compatibility::
glStencilMask(GLuint) - Parameters:
mask
-
-
glStencilMaskSeparate
See
QOpenGLFunctions_4_2_Compatibility::
glStencilMaskSeparate(GLenum, GLuint) - Parameters:
face
-mask
-
-
glStencilOp
See
QOpenGLFunctions_4_2_Compatibility::
glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail
-zfail
-zpass
-
-
glStencilOpSeparate
See
QOpenGLFunctions_4_2_Compatibility::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
face
-sfail
-dpfail
-dppass
-
-
glTexBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glTexBuffer(GLenum, GLenum, GLuint) - Parameters:
target
-internalformat
-buffer
-
-
glTexCoord1d
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1d(GLdouble) - Parameters:
s
-
-
glTexCoord1dv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1dv(const GLdouble*) - Parameters:
v
-
-
glTexCoord1f
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1f(GLfloat) - Parameters:
s
-
-
glTexCoord1fv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1fv(const GLfloat*) - Parameters:
v
-
-
glTexCoord1i
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1i(GLint) - Parameters:
s
-
-
glTexCoord1iv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1iv(const GLint*) - Parameters:
v
-
-
glTexCoord1s
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1s(GLshort) - Parameters:
s
-
-
glTexCoord1sv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord1sv(const GLshort*) - Parameters:
v
-
-
glTexCoord2d
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2d(GLdouble, GLdouble) - Parameters:
s
-t
-
-
glTexCoord2dv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2dv(const GLdouble*) - Parameters:
v
-
-
glTexCoord2f
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2f(GLfloat, GLfloat) - Parameters:
s
-t
-
-
glTexCoord2fv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2fv(const GLfloat*) - Parameters:
v
-
-
glTexCoord2i
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2i(GLint, GLint) - Parameters:
s
-t
-
-
glTexCoord2iv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2iv(const GLint*) - Parameters:
v
-
-
glTexCoord2s
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2s(GLshort, GLshort) - Parameters:
s
-t
-
-
glTexCoord2sv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord2sv(const GLshort*) - Parameters:
v
-
-
glTexCoord3d
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3d(GLdouble, GLdouble, GLdouble) - Parameters:
s
-t
-r
-
-
glTexCoord3dv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3dv(const GLdouble*) - Parameters:
v
-
-
glTexCoord3f
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3f(GLfloat, GLfloat, GLfloat) - Parameters:
s
-t
-r
-
-
glTexCoord3fv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3fv(const GLfloat*) - Parameters:
v
-
-
glTexCoord3i
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3i(GLint, GLint, GLint) - Parameters:
s
-t
-r
-
-
glTexCoord3iv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3iv(const GLint*) - Parameters:
v
-
-
glTexCoord3s
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3s(GLshort, GLshort, GLshort) - Parameters:
s
-t
-r
-
-
glTexCoord3sv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord3sv(const GLshort*) - Parameters:
v
-
-
glTexCoord4d
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
s
-t
-r
-q
-
-
glTexCoord4dv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4dv(const GLdouble*) - Parameters:
v
-
-
glTexCoord4f
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
s
-t
-r
-q
-
-
glTexCoord4fv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4fv(const GLfloat*) - Parameters:
v
-
-
glTexCoord4i
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4i(GLint, GLint, GLint, GLint) - Parameters:
s
-t
-r
-q
-
-
glTexCoord4iv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4iv(const GLint*) - Parameters:
v
-
-
glTexCoord4s
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
s
-t
-r
-q
-
-
glTexCoord4sv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoord4sv(const GLshort*) - Parameters:
v
-
-
glTexCoordP1ui
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP1ui(GLenum, GLuint) - Parameters:
type
-coords
-
-
glTexCoordP1uiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP1uiv(GLenum, const GLuint*) - Parameters:
type
-coords
-
-
glTexCoordP2ui
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP2ui(GLenum, GLuint) - Parameters:
type
-coords
-
-
glTexCoordP2uiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP2uiv(GLenum, const GLuint*) - Parameters:
type
-coords
-
-
glTexCoordP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP3ui(GLenum, GLuint) - Parameters:
type
-coords
-
-
glTexCoordP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP3uiv(GLenum, const GLuint*) - Parameters:
type
-coords
-
-
glTexCoordP4ui
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP4ui(GLenum, GLuint) - Parameters:
type
-coords
-
-
glTexCoordP4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordP4uiv(GLenum, const GLuint*) - Parameters:
type
-coords
-
-
glTexCoordPointer
See
QOpenGLFunctions_4_2_Compatibility::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size
-type
-stride
-pointer
-
-
glTexEnvf
See
QOpenGLFunctions_4_2_Compatibility::
glTexEnvf(GLenum, GLenum, GLfloat) - Parameters:
target
-pname
-param
-
-
glTexEnvfv
See
QOpenGLFunctions_4_2_Compatibility::
glTexEnvfv(GLenum, GLenum, const GLfloat*) - Parameters:
target
-pname
-params
-
-
glTexEnvi
See
QOpenGLFunctions_4_2_Compatibility::
glTexEnvi(GLenum, GLenum, GLint) - Parameters:
target
-pname
-param
-
-
glTexEnviv
See
QOpenGLFunctions_4_2_Compatibility::
glTexEnviv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glTexGend
See
QOpenGLFunctions_4_2_Compatibility::
glTexGend(GLenum, GLenum, GLdouble) - Parameters:
coord
-pname
-param
-
-
glTexGendv
See
QOpenGLFunctions_4_2_Compatibility::
glTexGendv(GLenum, GLenum, const GLdouble*) - Parameters:
coord
-pname
-params
-
-
glTexGenf
See
QOpenGLFunctions_4_2_Compatibility::
glTexGenf(GLenum, GLenum, GLfloat) - Parameters:
coord
-pname
-param
-
-
glTexGenfv
See
QOpenGLFunctions_4_2_Compatibility::
glTexGenfv(GLenum, GLenum, const GLfloat*) - Parameters:
coord
-pname
-params
-
-
glTexGeni
See
QOpenGLFunctions_4_2_Compatibility::
glTexGeni(GLenum, GLenum, GLint) - Parameters:
coord
-pname
-param
-
-
glTexGeniv
See
QOpenGLFunctions_4_2_Compatibility::
glTexGeniv(GLenum, GLenum, const GLint*) - Parameters:
coord
-pname
-params
-
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-border
-format
-type
-pixels
-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-border
-format
-type
-pixels
-
-
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_2_Compatibility::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) - Parameters:
target
-samples
-internalformat
-width
-height
-fixedsamplelocations
-
-
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-depth
-border
-format
-type
-pixels
-
-
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_2_Compatibility::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) - Parameters:
target
-samples
-internalformat
-width
-height
-depth
-fixedsamplelocations
-
-
glTexParameterIiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameterIiv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glTexParameterIuiv
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) - Parameters:
target
-pname
-params
-
-
glTexParameterf
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target
-pname
-param
-
-
glTexParameterfv
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target
-pname
-params
-
-
glTexParameteri
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target
-pname
-param
-
-
glTexParameteriv
See
QOpenGLFunctions_4_2_Compatibility::
glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_2_Compatibility::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) - Parameters:
target
-levels
-internalformat
-width
-
-
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_2_Compatibility::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) - Parameters:
target
-levels
-internalformat
-width
-height
-
-
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_2_Compatibility::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) - Parameters:
target
-levels
-internalformat
-width
-height
-depth
-
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-width
-format
-type
-pixels
-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-width
-height
-format
-type
-pixels
-
-
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_2_Compatibility::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-width
-height
-depth
-format
-type
-pixels
-
-
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_2_Compatibility::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) - Parameters:
program
-varyings
-bufferMode
-
-
glTranslated
See
QOpenGLFunctions_4_2_Compatibility::
glTranslated(GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-
-
glTranslatef
See
QOpenGLFunctions_4_2_Compatibility::
glTranslatef(GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-
-
glUniform1d
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1d(GLint, GLdouble) - Parameters:
location
-x
-
-
glUniform1dv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform1f
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1f(GLint, GLfloat) - Parameters:
location
-v0
-
-
glUniform1fv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform1i
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1i(GLint, GLint) - Parameters:
location
-v0
-
-
glUniform1iv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform1ui
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1ui(GLint, GLuint) - Parameters:
location
-v0
-
-
glUniform1uiv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform1uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform2d
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2d(GLint, GLdouble, GLdouble) - Parameters:
location
-x
-y
-
-
glUniform2dv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform2f
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2f(GLint, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-
-
glUniform2fv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform2i
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2i(GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-
-
glUniform2iv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform2ui
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2ui(GLint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-
-
glUniform2uiv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform2uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform3d
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) - Parameters:
location
-x
-y
-z
-
-
glUniform3dv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform3f
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3fv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform3i
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3i(GLint, GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3iv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform3ui
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3ui(GLint, GLuint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform3uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform4d
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
location
-x
-y
-z
-w
-
-
glUniform4dv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform4f
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4fv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform4i
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4i(GLint, GLint, GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4iv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform4ui
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glUniform4uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_2_Compatibility::
glUniformBlockBinding(GLuint, GLuint, GLuint) - Parameters:
program
-uniformBlockIndex
-uniformBlockBinding
-
-
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_2_Compatibility::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) - Parameters:
shadertype
-count
-indices
-
-
glUnmapBuffer
See
QOpenGLFunctions_4_2_Compatibility::
glUnmapBuffer(GLenum) - Parameters:
target
-- Returns:
-
glUseProgram
See
QOpenGLFunctions_4_2_Compatibility::
glUseProgram(GLuint) - Parameters:
program
-
-
glUseProgramStages
See
QOpenGLFunctions_4_2_Compatibility::
glUseProgramStages(GLuint, GLbitfield, GLuint) - Parameters:
pipeline
-stages
-program
-
-
glValidateProgram
See
QOpenGLFunctions_4_2_Compatibility::
glValidateProgram(GLuint) - Parameters:
program
-
-
glValidateProgramPipeline
See
QOpenGLFunctions_4_2_Compatibility::
glValidateProgramPipeline(GLuint) - Parameters:
pipeline
-
-
glVertex2d
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2d(GLdouble, GLdouble) - Parameters:
x
-y
-
-
glVertex2dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2dv(const GLdouble*) - Parameters:
v
-
-
glVertex2f
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2f(GLfloat, GLfloat) - Parameters:
x
-y
-
-
glVertex2fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2fv(const GLfloat*) - Parameters:
v
-
-
glVertex2i
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2i(GLint, GLint) - Parameters:
x
-y
-
-
glVertex2iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2iv(const GLint*) - Parameters:
v
-
-
glVertex2s
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2s(GLshort, GLshort) - Parameters:
x
-y
-
-
glVertex2sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex2sv(const GLshort*) - Parameters:
v
-
-
glVertex3d
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3d(GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-
-
glVertex3dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3dv(const GLdouble*) - Parameters:
v
-
-
glVertex3f
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3f(GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-
-
glVertex3fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3fv(const GLfloat*) - Parameters:
v
-
-
glVertex3i
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3i(GLint, GLint, GLint) - Parameters:
x
-y
-z
-
-
glVertex3iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3iv(const GLint*) - Parameters:
v
-
-
glVertex3s
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3s(GLshort, GLshort, GLshort) - Parameters:
x
-y
-z
-
-
glVertex3sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex3sv(const GLshort*) - Parameters:
v
-
-
glVertex4d
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-w
-
-
glVertex4dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4dv(const GLdouble*) - Parameters:
v
-
-
glVertex4f
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-w
-
-
glVertex4fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4fv(const GLfloat*) - Parameters:
v
-
-
glVertex4i
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4i(GLint, GLint, GLint, GLint) - Parameters:
x
-y
-z
-w
-
-
glVertex4iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4iv(const GLint*) - Parameters:
v
-
-
glVertex4s
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4s(GLshort, GLshort, GLshort, GLshort) - Parameters:
x
-y
-z
-w
-
-
glVertex4sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertex4sv(const GLshort*) - Parameters:
v
-
-
glVertexAttrib1d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1d(GLuint, GLdouble) - Parameters:
index
-x
-
-
glVertexAttrib1dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttrib1f
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1f(GLuint, GLfloat) - Parameters:
index
-x
-
-
glVertexAttrib1fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1fv(GLuint, const GLfloat*) - Parameters:
index
-v
-
-
glVertexAttrib1s
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1s(GLuint, GLshort) - Parameters:
index
-x
-
-
glVertexAttrib1sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib1sv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttrib2d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) - Parameters:
index
-x
-y
-
-
glVertexAttrib2dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttrib2f
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) - Parameters:
index
-x
-y
-
-
glVertexAttrib2fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2fv(GLuint, const GLfloat*) - Parameters:
index
-v
-
-
glVertexAttrib2s
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2s(GLuint, GLshort, GLshort) - Parameters:
index
-x
-y
-
-
glVertexAttrib2sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib2sv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttrib3d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) - Parameters:
index
-x
-y
-z
-
-
glVertexAttrib3dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttrib3f
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) - Parameters:
index
-x
-y
-z
-
-
glVertexAttrib3fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3fv(GLuint, const GLfloat*) - Parameters:
index
-v
-
-
glVertexAttrib3s
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) - Parameters:
index
-x
-y
-z
-
-
glVertexAttrib3sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib3sv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nbv(GLuint, const GLbyte*) - Parameters:
index
-v
-
-
glVertexAttrib4Niv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Niv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nsv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttrib4Nub
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nubv(GLuint, const GLubyte*) - Parameters:
index
-v
-
-
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nuiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4Nusv(GLuint, const GLushort*) - Parameters:
index
-v
-
-
glVertexAttrib4bv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4bv(GLuint, const GLbyte*) - Parameters:
index
-v
-
-
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttrib4dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttrib4f
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttrib4fv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4fv(GLuint, const GLfloat*) - Parameters:
index
-v
-
-
glVertexAttrib4iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4iv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttrib4s
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttrib4sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4sv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttrib4ubv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4ubv(GLuint, const GLubyte*) - Parameters:
index
-v
-
-
glVertexAttrib4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4uiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttrib4usv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttrib4usv(GLuint, const GLushort*) - Parameters:
index
-v
-
-
glVertexAttribDivisor
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribDivisor(GLuint, GLuint) - Parameters:
index
-divisor
-
-
glVertexAttribI1i
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1i(GLuint, GLint) - Parameters:
index
-x
-
-
glVertexAttribI1iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1iv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttribI1ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1ui(GLuint, GLuint) - Parameters:
index
-x
-
-
glVertexAttribI1uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI1uiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttribI2i
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2i(GLuint, GLint, GLint) - Parameters:
index
-x
-y
-
-
glVertexAttribI2iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2iv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttribI2ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2ui(GLuint, GLuint, GLuint) - Parameters:
index
-x
-y
-
-
glVertexAttribI2uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI2uiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttribI3i
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) - Parameters:
index
-x
-y
-z
-
-
glVertexAttribI3iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3iv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttribI3ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) - Parameters:
index
-x
-y
-z
-
-
glVertexAttribI3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI3uiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttribI4bv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4bv(GLuint, const GLbyte*) - Parameters:
index
-v
-
-
glVertexAttribI4i
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttribI4iv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4iv(GLuint, const GLint*) - Parameters:
index
-v
-
-
glVertexAttribI4sv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4sv(GLuint, const GLshort*) - Parameters:
index
-v
-
-
glVertexAttribI4ubv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4ubv(GLuint, const GLubyte*) - Parameters:
index
-v
-
-
glVertexAttribI4ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttribI4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4uiv(GLuint, const GLuint*) - Parameters:
index
-v
-
-
glVertexAttribI4usv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribI4usv(GLuint, const GLushort*) - Parameters:
index
-v
-
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
index
-size
-type
-stride
-pointer
-
-
glVertexAttribL1d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL1d(GLuint, GLdouble) - Parameters:
index
-x
-
-
glVertexAttribL1dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL1dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttribL2d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) - Parameters:
index
-x
-y
-
-
glVertexAttribL2dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL2dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttribL3d
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) - Parameters:
index
-x
-y
-z
-
-
glVertexAttribL3dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL3dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
index
-x
-y
-z
-w
-
-
glVertexAttribL4dv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribL4dv(GLuint, const GLdouble*) - Parameters:
index
-v
-
-
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
index
-size
-type
-stride
-pointer
-
-
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_2_Compatibility::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) - Parameters:
index
-size
-type
-normalized
-stride
-pointer
-
-
glVertexP2ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP2ui(GLenum, GLuint) - Parameters:
type
-value
-
-
glVertexP2uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP2uiv(GLenum, const GLuint*) - Parameters:
type
-value
-
-
glVertexP3ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP3ui(GLenum, GLuint) - Parameters:
type
-value
-
-
glVertexP3uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP3uiv(GLenum, const GLuint*) - Parameters:
type
-value
-
-
glVertexP4ui
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP4ui(GLenum, GLuint) - Parameters:
type
-value
-
-
glVertexP4uiv
See
QOpenGLFunctions_4_2_Compatibility::
glVertexP4uiv(GLenum, const GLuint*) - Parameters:
type
-value
-
-
glVertexPointer
See
QOpenGLFunctions_4_2_Compatibility::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
size
-type
-stride
-pointer
-
-
glViewport
See
QOpenGLFunctions_4_2_Compatibility::
glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x
-y
-width
-height
-
-
glViewportArrayv
See
QOpenGLFunctions_4_2_Compatibility::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) - Parameters:
first
-count
-v
-
-
glViewportIndexedf
See
QOpenGLFunctions_4_2_Compatibility::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
index
-x
-y
-w
-h
-
-
glViewportIndexedfv
See
QOpenGLFunctions_4_2_Compatibility::
glViewportIndexedfv(GLuint, const GLfloat*) - Parameters:
index
-v
-
-
glWaitSync
See
QOpenGLFunctions_4_2_Compatibility::
glWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync
-flags
-timeout
-
-
glWindowPos2d
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2d(GLdouble, GLdouble) - Parameters:
x
-y
-
-
glWindowPos2dv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2dv(const GLdouble*) - Parameters:
v
-
-
glWindowPos2f
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2f(GLfloat, GLfloat) - Parameters:
x
-y
-
-
glWindowPos2fv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2fv(const GLfloat*) - Parameters:
v
-
-
glWindowPos2i
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2i(GLint, GLint) - Parameters:
x
-y
-
-
glWindowPos2iv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2iv(const GLint*) - Parameters:
v
-
-
glWindowPos2s
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2s(GLshort, GLshort) - Parameters:
x
-y
-
-
glWindowPos2sv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos2sv(const GLshort*) - Parameters:
v
-
-
glWindowPos3d
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3d(GLdouble, GLdouble, GLdouble) - Parameters:
x
-y
-z
-
-
glWindowPos3dv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3dv(const GLdouble*) - Parameters:
v
-
-
glWindowPos3f
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3f(GLfloat, GLfloat, GLfloat) - Parameters:
x
-y
-z
-
-
glWindowPos3fv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3fv(const GLfloat*) - Parameters:
v
-
-
glWindowPos3i
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3i(GLint, GLint, GLint) - Parameters:
x
-y
-z
-
-
glWindowPos3iv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3iv(const GLint*) - Parameters:
v
-
-
glWindowPos3s
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3s(GLshort, GLshort, GLshort) - Parameters:
x
-y
-z
-
-
glWindowPos3sv
See
QOpenGLFunctions_4_2_Compatibility::
glWindowPos3sv(const GLshort*) - Parameters:
v
-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
- Returns:
-