- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.0 core profile
Java wrapper for Qt class QOpenGLFunctions_4_0_Core
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_4_0_Core::
QOpenGLFunctions_4_0_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveTexture
(int texture) SeeQOpenGLFunctions_4_0_Core::
glActiveTexture(GLenum) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_4_0_Core::
glAttachShader(GLuint, GLuint) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_4_0_Core::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_4_0_Core::
glBeginQuery(GLenum, GLuint) final void
glBeginQueryIndexed
(int target, int index, int id) SeeQOpenGLFunctions_4_0_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_4_0_Core::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_4_0_Core::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_4_0_Core::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_0_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_4_0_Core::
glBindFramebuffer(GLenum, GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_4_0_Core::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_4_0_Core::
glBindSampler(GLuint, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_4_0_Core::
glBindTexture(GLenum, GLuint) final void
glBindTransformFeedback
(int target, int id) SeeQOpenGLFunctions_4_0_Core::
glBindTransformFeedback(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_4_0_Core::
glBindVertexArray(GLuint) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_4_0_Core::
glBlendEquation(GLenum) final void
glBlendEquationi
(int buf, int mode) SeeQOpenGLFunctions_4_0_Core::
glBlendEquationi(GLuint, GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_0_Core::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_0_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_4_0_Core::
glBlendFunc(GLenum, GLenum) final void
glBlendFunci
(int buf, int src, int dst) SeeQOpenGLFunctions_4_0_Core::
glBlendFunci(GLuint, GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_0_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_0_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_0_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_0_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_4_0_Core::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_4_0_Core::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_4_0_Core::
glClear(GLbitfield) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_0_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_4_0_Core::
glClearDepth(GLdouble) final void
glClearStencil
(int s) SeeQOpenGLFunctions_4_0_Core::
glClearStencil(GLint) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_0_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_0_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_0_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_4_0_Core::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_0_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_0_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_0_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_0_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_4_0_Core::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_4_0_Core::
glCreateShader(GLenum) final void
glCullFace
(int mode) SeeQOpenGLFunctions_4_0_Core::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_0_Core::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_0_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_4_0_Core::
glDeleteProgram(GLuint) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Core::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_0_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_0_Core::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_4_0_Core::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_4_0_Core::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_0_Core::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_0_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_4_0_Core::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_4_0_Core::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_4_0_Core::
glDepthRange(GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_4_0_Core::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_4_0_Core::
glDisable(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_4_0_Core::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_0_Core::
glDisableVertexAttribArray(GLuint) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_4_0_Core::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysIndirect
(int mode, Buffer indirect) SeeQOpenGLFunctions_4_0_Core::
glDrawArraysIndirect(GLenum, const GLvoid*) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_0_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_4_0_Core::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_0_Core::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_0_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_0_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_0_Core::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_0_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_0_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_0_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_0_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawTransformFeedback
(int mode, int id) SeeQOpenGLFunctions_4_0_Core::
glDrawTransformFeedback(GLenum, GLuint) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) SeeQOpenGLFunctions_4_0_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final void
glEnable
(int cap) SeeQOpenGLFunctions_4_0_Core::
glEnable(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_4_0_Core::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_0_Core::
glEnableVertexAttribArray(GLuint) final void
SeeQOpenGLFunctions_4_0_Core::
glEndConditionalRender() final void
glEndQuery
(int target) SeeQOpenGLFunctions_4_0_Core::
glEndQuery(GLenum) final void
glEndQueryIndexed
(int target, int index) SeeQOpenGLFunctions_4_0_Core::
glEndQueryIndexed(GLenum, GLuint) final void
SeeQOpenGLFunctions_4_0_Core::
glEndTransformFeedback() final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_4_0_Core::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_4_0_Core::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_4_0_Core::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_4_0_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_0_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_0_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_0_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_0_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_0_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_0_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_4_0_Core::
glFrontFace(GLenum) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_0_Core::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_4_0_Core::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_0_Core::
glGenFramebuffers(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Core::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_0_Core::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_0_Core::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_0_Core::
glGenTextures(GLsizei, GLuint*) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_0_Core::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_0_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_0_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_0_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_0_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_0_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_4_0_Core::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_0_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_0_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_4_0_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_4_0_Core::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_4_0_Core::
glGetError() final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_4_0_Core::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_0_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_0_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_4_0_Core::
glGetIntegerv(GLenum, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_0_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_0_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_0_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_0_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_0_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_4_0_Core::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_4_0_Core::
glGetStringi(GLenum, GLuint) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_0_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_0_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_0_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_0_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Core::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_0_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_4_0_Core::
glHint(GLenum, GLenum) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_4_0_Core::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_4_0_Core::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_4_0_Core::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_4_0_Core::
glIsFramebuffer(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_4_0_Core::
glIsProgram(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_4_0_Core::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_4_0_Core::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_4_0_Core::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_4_0_Core::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_4_0_Core::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_4_0_Core::
glIsTexture(GLuint) final boolean
glIsTransformFeedback
(int id) SeeQOpenGLFunctions_4_0_Core::
glIsTransformFeedback(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_4_0_Core::
glIsVertexArray(GLuint) final void
glLineWidth
(float width) SeeQOpenGLFunctions_4_0_Core::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_4_0_Core::
glLinkProgram(GLuint) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_4_0_Core::
glLogicOp(GLenum) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_4_0_Core::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_4_0_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMinSampleShading
(float value) SeeQOpenGLFunctions_4_0_Core::
glMinSampleShading(GLfloat) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_0_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_0_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_0_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final void
glPatchParameterfv
(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_0_Core::
glPatchParameterfv(GLenum, const GLfloat*) final void
glPatchParameteri
(int pname, int value) SeeQOpenGLFunctions_4_0_Core::
glPatchParameteri(GLenum, GLint) final void
SeeQOpenGLFunctions_4_0_Core::
glPauseTransformFeedback() final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_4_0_Core::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_4_0_Core::
glPixelStorei(GLenum, GLint) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_4_0_Core::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_4_0_Core::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_4_0_Core::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_4_0_Core::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_4_0_Core::
glPolygonOffset(GLfloat, GLfloat) final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_4_0_Core::
glPrimitiveRestartIndex(GLuint) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_4_0_Core::
glProvokingVertex(GLenum) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_4_0_Core::
glQueryCounter(GLuint, GLenum) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_4_0_Core::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
SeeQOpenGLFunctions_4_0_Core::
glResumeTransformFeedback() final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_4_0_Core::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int index, int mask) SeeQOpenGLFunctions_4_0_Core::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_0_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_4_0_Core::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_0_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_4_0_Core::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_4_0_Core::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_0_Core::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_0_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_0_Core::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_0_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_0_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_4_0_Core::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_0_Core::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_0_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glUniform1d
(int location, double x) SeeQOpenGLFunctions_4_0_Core::
glUniform1d(GLint, GLdouble) final void
glUniform1dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_4_0_Core::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_4_0_Core::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_4_0_Core::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2d
(int location, double x, double y) SeeQOpenGLFunctions_4_0_Core::
glUniform2d(GLint, GLdouble, GLdouble) final void
glUniform2dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_4_0_Core::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_4_0_Core::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_4_0_Core::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3d
(int location, double x, double y, double z) SeeQOpenGLFunctions_4_0_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final void
glUniform3dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_0_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_0_Core::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_0_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4d
(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_0_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glUniform4dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_0_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_0_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_0_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_0_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_0_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_4_0_Core::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_4_0_Core::
glUseProgram(GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_4_0_Core::
glValidateProgram(GLuint) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_0_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_0_Core
public QOpenGLFunctions_4_0_Core()See
QOpenGLFunctions_4_0_Core::
QOpenGLFunctions_4_0_Core()
-
-
Method Details
-
glActiveTexture
See
QOpenGLFunctions_4_0_Core::
glActiveTexture(GLenum) - Parameters:
texture
-
-
glAttachShader
See
QOpenGLFunctions_4_0_Core::
glAttachShader(GLuint, GLuint) - Parameters:
program
-shader
-
-
glBeginConditionalRender
See
QOpenGLFunctions_4_0_Core::
glBeginConditionalRender(GLuint, GLenum) - Parameters:
id
-mode
-
-
glBeginQuery
See
QOpenGLFunctions_4_0_Core::
glBeginQuery(GLenum, GLuint) - Parameters:
target
-id
-
-
glBeginQueryIndexed
See
QOpenGLFunctions_4_0_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) - Parameters:
target
-index
-id
-
-
glBeginTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glBeginTransformFeedback(GLenum) - Parameters:
primitiveMode
-
-
glBindAttribLocation
See
QOpenGLFunctions_4_0_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) - Parameters:
program
-index
-name
-
-
glBindBuffer
See
QOpenGLFunctions_4_0_Core::
glBindBuffer(GLenum, GLuint) - Parameters:
target
-buffer
-
-
glBindBufferBase
See
QOpenGLFunctions_4_0_Core::
glBindBufferBase(GLenum, GLuint, GLuint) - Parameters:
target
-index
-buffer
-
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_0_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) - Parameters:
target
-index
-buffer
-offset
-size
-
-
glBindFragDataLocation
See
QOpenGLFunctions_4_0_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) - Parameters:
program
-color
-name
-
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) - Parameters:
program
-colorNumber
-index
-name
-
-
glBindFramebuffer
See
QOpenGLFunctions_4_0_Core::
glBindFramebuffer(GLenum, GLuint) - Parameters:
target
-framebuffer
-
-
glBindRenderbuffer
See
QOpenGLFunctions_4_0_Core::
glBindRenderbuffer(GLenum, GLuint) - Parameters:
target
-renderbuffer
-
-
glBindSampler
See
QOpenGLFunctions_4_0_Core::
glBindSampler(GLuint, GLuint) - Parameters:
unit
-sampler
-
-
glBindTexture
See
QOpenGLFunctions_4_0_Core::
glBindTexture(GLenum, GLuint) - Parameters:
target
-texture
-
-
glBindTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glBindTransformFeedback(GLenum, GLuint) - Parameters:
target
-id
-
-
glBindVertexArray
See
QOpenGLFunctions_4_0_Core::
glBindVertexArray(GLuint) - Parameters:
array
-
-
glBlendColor
See
QOpenGLFunctions_4_0_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glBlendEquation
See
QOpenGLFunctions_4_0_Core::
glBlendEquation(GLenum) - Parameters:
mode
-
-
glBlendEquationSeparate
See
QOpenGLFunctions_4_0_Core::
glBlendEquationSeparate(GLenum, GLenum) - Parameters:
modeRGB
-modeAlpha
-
-
glBlendEquationSeparatei
See
QOpenGLFunctions_4_0_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) - Parameters:
buf
-modeRGB
-modeAlpha
-
-
glBlendEquationi
See
QOpenGLFunctions_4_0_Core::
glBlendEquationi(GLuint, GLenum) - Parameters:
buf
-mode
-
-
glBlendFunc
See
QOpenGLFunctions_4_0_Core::
glBlendFunc(GLenum, GLenum) - Parameters:
sfactor
-dfactor
-
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_0_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
sfactorRGB
-dfactorRGB
-sfactorAlpha
-dfactorAlpha
-
-
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_0_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) - Parameters:
buf
-srcRGB
-dstRGB
-srcAlpha
-dstAlpha
-
-
glBlendFunci
See
QOpenGLFunctions_4_0_Core::
glBlendFunci(GLuint, GLenum, GLenum) - Parameters:
buf
-src
-dst
-
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_0_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) - Parameters:
srcX0
-srcY0
-srcX1
-srcY1
-dstX0
-dstY0
-dstX1
-dstY1
-mask
-filter
-
-
glBufferData
See
QOpenGLFunctions_4_0_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) - Parameters:
target
-size
-data
-usage
-
-
glBufferSubData
See
QOpenGLFunctions_4_0_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) - Parameters:
target
-offset
-size
-data
-
-
glCheckFramebufferStatus
See
QOpenGLFunctions_4_0_Core::
glCheckFramebufferStatus(GLenum) - Parameters:
target
-- Returns:
-
glClampColor
See
QOpenGLFunctions_4_0_Core::
glClampColor(GLenum, GLenum) - Parameters:
target
-clamp
-
-
glClear
See
QOpenGLFunctions_4_0_Core::
glClear(GLbitfield) - Parameters:
mask
-
-
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_0_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) - Parameters:
buffer
-drawbuffer
-depth
-stencil
-
-
glClearBufferfv
See
QOpenGLFunctions_4_0_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearBufferiv
See
QOpenGLFunctions_4_0_Core::
glClearBufferiv(GLenum, GLint, const GLint*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearBufferuiv
See
QOpenGLFunctions_4_0_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) - Parameters:
buffer
-drawbuffer
-value
-
-
glClearColor
See
QOpenGLFunctions_4_0_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red
-green
-blue
-alpha
-
-
glClearDepth
See
QOpenGLFunctions_4_0_Core::
glClearDepth(GLdouble) - Parameters:
depth
-
-
glClearStencil
See
QOpenGLFunctions_4_0_Core::
glClearStencil(GLint) - Parameters:
s
-
-
glClientWaitSync
See
QOpenGLFunctions_4_0_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync
-flags
-timeout
-- Returns:
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_0_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red
-green
-blue
-alpha
-
-
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_0_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
index
-r
-g
-b
-a
-
-
glCompileShader
See
QOpenGLFunctions_4_0_Core::
glCompileShader(GLuint) - Parameters:
shader
-
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-border
-imageSize
-data
-
-
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-border
-imageSize
-data
-
-
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-depth
-border
-imageSize
-data
-
-
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-width
-format
-imageSize
-data
-
-
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-width
-height
-format
-imageSize
-data
-
-
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-width
-height
-depth
-format
-imageSize
-data
-
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_0_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) - Parameters:
readTarget
-writeTarget
-readOffset
-writeOffset
-size
-
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_0_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) - Parameters:
target
-level
-internalformat
-x
-y
-width
-border
-
-
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_0_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target
-level
-internalformat
-x
-y
-width
-height
-border
-
-
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_0_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) - Parameters:
target
-level
-xoffset
-x
-y
-width
-
-
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_0_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target
-level
-xoffset
-yoffset
-x
-y
-width
-height
-
-
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_0_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-x
-y
-width
-height
-
-
glCreateProgram
See
QOpenGLFunctions_4_0_Core::
glCreateProgram() - Returns:
-
glCreateShader
See
QOpenGLFunctions_4_0_Core::
glCreateShader(GLenum) - Parameters:
type
-- Returns:
-
glCullFace
See
QOpenGLFunctions_4_0_Core::
glCullFace(GLenum) - Parameters:
mode
-
-
glDeleteBuffers
See
QOpenGLFunctions_4_0_Core::
glDeleteBuffers(GLsizei, const GLuint*) - Parameters:
n
-buffers
-
-
glDeleteFramebuffers
See
QOpenGLFunctions_4_0_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) - Parameters:
n
-framebuffers
-
-
glDeleteProgram
See
QOpenGLFunctions_4_0_Core::
glDeleteProgram(GLuint) - Parameters:
program
-
-
glDeleteQueries
See
QOpenGLFunctions_4_0_Core::
glDeleteQueries(GLsizei, const GLuint*) - Parameters:
n
-ids
-
-
glDeleteRenderbuffers
See
QOpenGLFunctions_4_0_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) - Parameters:
n
-renderbuffers
-
-
glDeleteSamplers
See
QOpenGLFunctions_4_0_Core::
glDeleteSamplers(GLsizei, const GLuint*) - Parameters:
count
-samplers
-
-
glDeleteShader
See
QOpenGLFunctions_4_0_Core::
glDeleteShader(GLuint) - Parameters:
shader
-
-
glDeleteSync
See
QOpenGLFunctions_4_0_Core::
glDeleteSync(GLsync) - Parameters:
sync
-
-
glDeleteTextures
See
QOpenGLFunctions_4_0_Core::
glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n
-textures
-
-
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_0_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) - Parameters:
n
-ids
-
-
glDeleteVertexArrays
See
QOpenGLFunctions_4_0_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) - Parameters:
n
-arrays
-
-
glDepthFunc
See
QOpenGLFunctions_4_0_Core::
glDepthFunc(GLenum) - Parameters:
func
-
-
glDepthMask
See
QOpenGLFunctions_4_0_Core::
glDepthMask(GLboolean) - Parameters:
flag
-
-
glDepthRange
See
QOpenGLFunctions_4_0_Core::
glDepthRange(GLdouble, GLdouble) - Parameters:
nearVal
-farVal
-
-
glDetachShader
See
QOpenGLFunctions_4_0_Core::
glDetachShader(GLuint, GLuint) - Parameters:
program
-shader
-
-
glDisable
See
QOpenGLFunctions_4_0_Core::
glDisable(GLenum) - Parameters:
cap
-
-
glDisableVertexAttribArray
See
QOpenGLFunctions_4_0_Core::
glDisableVertexAttribArray(GLuint) - Parameters:
index
-
-
glDisablei
See
QOpenGLFunctions_4_0_Core::
glDisablei(GLenum, GLuint) - Parameters:
target
-index
-
-
glDrawArrays
See
QOpenGLFunctions_4_0_Core::
glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode
-first
-count
-
-
glDrawArraysIndirect
See
QOpenGLFunctions_4_0_Core::
glDrawArraysIndirect(GLenum, const GLvoid*) - Parameters:
mode
-indirect
-
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_0_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) - Parameters:
mode
-first
-count
-instancecount
-
-
glDrawBuffer
See
QOpenGLFunctions_4_0_Core::
glDrawBuffer(GLenum) - Parameters:
mode
-
-
glDrawBuffers
See
QOpenGLFunctions_4_0_Core::
glDrawBuffers(GLsizei, const GLenum*) - Parameters:
n
-bufs
-
-
glDrawElements
See
QOpenGLFunctions_4_0_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode
-count
-type
-indices
-
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_0_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode
-count
-type
-indices
-basevertex
-
-
glDrawElementsIndirect
See
QOpenGLFunctions_4_0_Core::
glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) - Parameters:
mode
-type
-indirect
-
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_0_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) - Parameters:
mode
-count
-type
-indices
-instancecount
-
-
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_0_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) - Parameters:
mode
-count
-type
-indices
-instancecount
-basevertex
-
-
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_0_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) - Parameters:
mode
-start
-end
-count
-type
-indices
-
-
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_0_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode
-start
-end
-count
-type
-indices
-basevertex
-
-
glDrawTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glDrawTransformFeedback(GLenum, GLuint) - Parameters:
mode
-id
-
-
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_0_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) - Parameters:
mode
-id
-stream
-
-
glEnable
See
QOpenGLFunctions_4_0_Core::
glEnable(GLenum) - Parameters:
cap
-
-
glEnableVertexAttribArray
See
QOpenGLFunctions_4_0_Core::
glEnableVertexAttribArray(GLuint) - Parameters:
index
-
-
glEnablei
See
QOpenGLFunctions_4_0_Core::
glEnablei(GLenum, GLuint) - Parameters:
target
-index
-
-
glEndConditionalRender
See
QOpenGLFunctions_4_0_Core::
glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_0_Core::
glEndQuery(GLenum) - Parameters:
target
-
-
glEndQueryIndexed
See
QOpenGLFunctions_4_0_Core::
glEndQueryIndexed(GLenum, GLuint) - Parameters:
target
-index
-
-
glEndTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_0_Core::
glFenceSync(GLenum, GLbitfield) - Parameters:
condition
-flags
-- Returns:
-
glFinish
See
QOpenGLFunctions_4_0_Core::
glFinish() -
glFlush
See
QOpenGLFunctions_4_0_Core::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_0_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) - Parameters:
target
-offset
-length
-
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_0_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) - Parameters:
target
-attachment
-renderbuffertarget
-renderbuffer
-
-
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_0_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-texture
-level
-
-
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_0_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-
-
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_0_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-
-
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_0_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target
-attachment
-textarget
-texture
-level
-zoffset
-
-
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_0_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target
-attachment
-texture
-level
-layer
-
-
glFrontFace
See
QOpenGLFunctions_4_0_Core::
glFrontFace(GLenum) - Parameters:
mode
-
-
glGenBuffers
See
QOpenGLFunctions_4_0_Core::
glGenBuffers(GLsizei, GLuint*) - Parameters:
n
-buffers
-
-
glGenFramebuffers
See
QOpenGLFunctions_4_0_Core::
glGenFramebuffers(GLsizei, GLuint*) - Parameters:
n
-framebuffers
-
-
glGenQueries
See
QOpenGLFunctions_4_0_Core::
glGenQueries(GLsizei, GLuint*) - Parameters:
n
-ids
-
-
glGenRenderbuffers
See
QOpenGLFunctions_4_0_Core::
glGenRenderbuffers(GLsizei, GLuint*) - Parameters:
n
-renderbuffers
-
-
glGenSamplers
See
QOpenGLFunctions_4_0_Core::
glGenSamplers(GLsizei, GLuint*) - Parameters:
count
-samplers
-
-
glGenTextures
See
QOpenGLFunctions_4_0_Core::
glGenTextures(GLsizei, GLuint*) - Parameters:
n
-textures
-
-
glGenTransformFeedbacks
See
QOpenGLFunctions_4_0_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) - Parameters:
n
-ids
-
-
glGenVertexArrays
See
QOpenGLFunctions_4_0_Core::
glGenVertexArrays(GLsizei, GLuint*) - Parameters:
n
-arrays
-
-
glGenerateMipmap
See
QOpenGLFunctions_4_0_Core::
glGenerateMipmap(GLenum) - Parameters:
target
-
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program
-index
-bufSize
-length
-size
-type
-name
-
-
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-shadertype
-index
-bufsize
-length
-name
-
-
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-shadertype
-index
-bufsize
-length
-name
-
-
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_0_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) - Parameters:
program
-shadertype
-index
-pname
-values
-
-
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program
-index
-bufSize
-length
-size
-type
-name
-
-
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_0_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-uniformBlockIndex
-bufSize
-length
-uniformBlockName
-
-
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) - Parameters:
program
-uniformBlockIndex
-pname
-params
-
-
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_0_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-uniformIndex
-bufSize
-length
-uniformName
-
-
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) - Parameters:
program
-uniformCount
-uniformIndices
-pname
-params
-
-
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_0_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) - Parameters:
program
-maxCount
-count
-obj
-
-
glGetAttribLocation
See
QOpenGLFunctions_4_0_Core::
glGetAttribLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetBooleani_v
See
QOpenGLFunctions_4_0_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) - Parameters:
target
-index
-data
-
-
glGetBooleanv
See
QOpenGLFunctions_4_0_Core::
glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname
-params
-
-
glGetBufferParameteri64v
See
QOpenGLFunctions_4_0_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) - Parameters:
target
-pname
-params
-
-
glGetBufferParameteriv
See
QOpenGLFunctions_4_0_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetBufferPointerv
See
QOpenGLFunctions_4_0_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) - Parameters:
target
-pname
-params
-
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_0_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) - Parameters:
target
-offset
-size
-data
-
-
glGetCompressedTexImage
See
QOpenGLFunctions_4_0_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) - Parameters:
target
-level
-img
-
-
glGetDoublev
See
QOpenGLFunctions_4_0_Core::
glGetDoublev(GLenum, GLdouble*) - Parameters:
pname
-params
-
-
glGetError
See
QOpenGLFunctions_4_0_Core::
glGetError() - Returns:
-
glGetFloatv
See
QOpenGLFunctions_4_0_Core::
glGetFloatv(GLenum, GLfloat*) - Parameters:
pname
-params
-
-
glGetFragDataIndex
See
QOpenGLFunctions_4_0_Core::
glGetFragDataIndex(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetFragDataLocation
See
QOpenGLFunctions_4_0_Core::
glGetFragDataLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) - Parameters:
target
-attachment
-pname
-params
-
-
glGetInteger64i_v
See
QOpenGLFunctions_4_0_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) - Parameters:
target
-index
-data
-
-
glGetInteger64v
See
QOpenGLFunctions_4_0_Core::
glGetInteger64v(GLenum, GLint64*) - Parameters:
pname
-params
-
-
glGetIntegeri_v
See
QOpenGLFunctions_4_0_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) - Parameters:
target
-index
-data
-
-
glGetIntegerv
See
QOpenGLFunctions_4_0_Core::
glGetIntegerv(GLenum, GLint*) - Parameters:
pname
-params
-
-
glGetMultisamplefv
See
QOpenGLFunctions_4_0_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) - Parameters:
pname
-index
-val
-
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_0_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program
-bufSize
-length
-infoLog
-
-
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_0_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) - Parameters:
program
-shadertype
-pname
-values
-
-
glGetProgramiv
See
QOpenGLFunctions_4_0_Core::
glGetProgramiv(GLuint, GLenum, GLint*) - Parameters:
program
-pname
-params
-
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) - Parameters:
target
-index
-pname
-params
-
-
glGetQueryObjecti64v
See
QOpenGLFunctions_4_0_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectiv
See
QOpenGLFunctions_4_0_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectui64v
See
QOpenGLFunctions_4_0_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) - Parameters:
id
-pname
-params
-
-
glGetQueryObjectuiv
See
QOpenGLFunctions_4_0_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) - Parameters:
id
-pname
-params
-
-
glGetQueryiv
See
QOpenGLFunctions_4_0_Core::
glGetQueryiv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_0_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) - Parameters:
sampler
-pname
-params
-
-
glGetSamplerParameteriv
See
QOpenGLFunctions_4_0_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) - Parameters:
sampler
-pname
-params
-
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_0_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader
-bufSize
-length
-infoLog
-
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_0_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader
-bufSize
-length
-source
-
-
glGetShaderiv
See
QOpenGLFunctions_4_0_Core::
glGetShaderiv(GLuint, GLenum, GLint*) - Parameters:
shader
-pname
-params
-
-
glGetString
See
QOpenGLFunctions_4_0_Core::
glGetString(GLenum) - Parameters:
name
-- Returns:
-
glGetStringi
See
QOpenGLFunctions_4_0_Core::
glGetStringi(GLenum, GLuint) - Parameters:
name
-index
-- Returns:
-
glGetSubroutineIndex
See
QOpenGLFunctions_4_0_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) - Parameters:
program
-shadertype
-name
-- Returns:
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_0_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) - Parameters:
program
-shadertype
-name
-- Returns:
-
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_0_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) - Parameters:
sync
-pname
-length
-values
-
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) - Parameters:
target
-level
-format
-type
-pixels
-
-
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) - Parameters:
target
-level
-pname
-params
-
-
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) - Parameters:
target
-level
-pname
-params
-
-
glGetTexParameterIiv
See
QOpenGLFunctions_4_0_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetTexParameterIuiv
See
QOpenGLFunctions_4_0_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) - Parameters:
target
-pname
-params
-
-
glGetTexParameterfv
See
QOpenGLFunctions_4_0_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target
-pname
-params
-
-
glGetTexParameteriv
See
QOpenGLFunctions_4_0_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target
-pname
-params
-
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_0_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) - Parameters:
program
-index
-size
-type
-name
-
-
glGetUniformBlockIndex
See
QOpenGLFunctions_4_0_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) - Parameters:
program
-uniformBlockName
-- Returns:
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_0_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) - Parameters:
program
-uniformNames
-uniformIndices
-
-
glGetUniformLocation
See
QOpenGLFunctions_4_0_Core::
glGetUniformLocation(GLuint, const GLchar*) - Parameters:
program
-name
-- Returns:
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_0_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) - Parameters:
shadertype
-location
-params
-
-
glGetUniformdv
See
QOpenGLFunctions_4_0_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) - Parameters:
program
-location
-params
-
-
glGetUniformfv
See
QOpenGLFunctions_4_0_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) - Parameters:
program
-location
-params
-
-
glGetUniformiv
See
QOpenGLFunctions_4_0_Core::
glGetUniformiv(GLuint, GLint, GLint*) - Parameters:
program
-location
-params
-
-
glGetUniformuiv
See
QOpenGLFunctions_4_0_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) - Parameters:
program
-location
-params
-
-
glGetVertexAttribIiv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) - Parameters:
index
-pname
-pointer
-
-
glGetVertexAttribdv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribfv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) - Parameters:
index
-pname
-params
-
-
glGetVertexAttribiv
See
QOpenGLFunctions_4_0_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) - Parameters:
index
-pname
-params
-
-
glHint
See
QOpenGLFunctions_4_0_Core::
glHint(GLenum, GLenum) - Parameters:
target
-mode
-
-
glIsBuffer
See
QOpenGLFunctions_4_0_Core::
glIsBuffer(GLuint) - Parameters:
buffer
-- Returns:
-
glIsEnabled
See
QOpenGLFunctions_4_0_Core::
glIsEnabled(GLenum) - Parameters:
cap
-- Returns:
-
glIsEnabledi
See
QOpenGLFunctions_4_0_Core::
glIsEnabledi(GLenum, GLuint) - Parameters:
target
-index
-- Returns:
-
glIsFramebuffer
See
QOpenGLFunctions_4_0_Core::
glIsFramebuffer(GLuint) - Parameters:
framebuffer
-- Returns:
-
glIsProgram
See
QOpenGLFunctions_4_0_Core::
glIsProgram(GLuint) - Parameters:
program
-- Returns:
-
glIsQuery
See
QOpenGLFunctions_4_0_Core::
glIsQuery(GLuint) - Parameters:
id
-- Returns:
-
glIsRenderbuffer
See
QOpenGLFunctions_4_0_Core::
glIsRenderbuffer(GLuint) - Parameters:
renderbuffer
-- Returns:
-
glIsSampler
See
QOpenGLFunctions_4_0_Core::
glIsSampler(GLuint) - Parameters:
sampler
-- Returns:
-
glIsShader
See
QOpenGLFunctions_4_0_Core::
glIsShader(GLuint) - Parameters:
shader
-- Returns:
-
glIsSync
See
QOpenGLFunctions_4_0_Core::
glIsSync(GLsync) - Parameters:
sync
-- Returns:
-
glIsTexture
See
QOpenGLFunctions_4_0_Core::
glIsTexture(GLuint) - Parameters:
texture
-- Returns:
-
glIsTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glIsTransformFeedback(GLuint) - Parameters:
id
-- Returns:
-
glIsVertexArray
See
QOpenGLFunctions_4_0_Core::
glIsVertexArray(GLuint) - Parameters:
array
-- Returns:
-
glLineWidth
See
QOpenGLFunctions_4_0_Core::
glLineWidth(GLfloat) - Parameters:
width
-
-
glLinkProgram
See
QOpenGLFunctions_4_0_Core::
glLinkProgram(GLuint) - Parameters:
program
-
-
glLogicOp
See
QOpenGLFunctions_4_0_Core::
glLogicOp(GLenum) - Parameters:
opcode
-
-
glMapBuffer
See
QOpenGLFunctions_4_0_Core::
glMapBuffer(GLenum, GLenum) - Parameters:
target
-access
-- Returns:
-
glMapBufferRange
See
QOpenGLFunctions_4_0_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) - Parameters:
target
-offset
-access
-- Returns:
-
glMinSampleShading
See
QOpenGLFunctions_4_0_Core::
glMinSampleShading(GLfloat) - Parameters:
value
-
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_0_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) - Parameters:
mode
-first
-count
-drawcount
-
-
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_0_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) - Parameters:
mode
-count
-type
-indices
-drawcount
-
-
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_0_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) - Parameters:
mode
-count
-type
-indices
-drawcount
-basevertex
-
-
glPatchParameterfv
See
QOpenGLFunctions_4_0_Core::
glPatchParameterfv(GLenum, const GLfloat*) - Parameters:
pname
-values
-
-
glPatchParameteri
See
QOpenGLFunctions_4_0_Core::
glPatchParameteri(GLenum, GLint) - Parameters:
pname
-value
-
-
glPauseTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_0_Core::
glPixelStoref(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glPixelStorei
See
QOpenGLFunctions_4_0_Core::
glPixelStorei(GLenum, GLint) - Parameters:
pname
-param
-
-
glPointParameterf
See
QOpenGLFunctions_4_0_Core::
glPointParameterf(GLenum, GLfloat) - Parameters:
pname
-param
-
-
glPointParameterfv
See
QOpenGLFunctions_4_0_Core::
glPointParameterfv(GLenum, const GLfloat*) - Parameters:
pname
-params
-
-
glPointParameteri
See
QOpenGLFunctions_4_0_Core::
glPointParameteri(GLenum, GLint) - Parameters:
pname
-param
-
-
glPointParameteriv
See
QOpenGLFunctions_4_0_Core::
glPointParameteriv(GLenum, const GLint*) - Parameters:
pname
-params
-
-
glPointSize
See
QOpenGLFunctions_4_0_Core::
glPointSize(GLfloat) - Parameters:
size
-
-
glPolygonMode
See
QOpenGLFunctions_4_0_Core::
glPolygonMode(GLenum, GLenum) - Parameters:
face
-mode
-
-
glPolygonOffset
See
QOpenGLFunctions_4_0_Core::
glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor
-units
-
-
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_0_Core::
glPrimitiveRestartIndex(GLuint) - Parameters:
index
-
-
glProvokingVertex
See
QOpenGLFunctions_4_0_Core::
glProvokingVertex(GLenum) - Parameters:
mode
-
-
glQueryCounter
See
QOpenGLFunctions_4_0_Core::
glQueryCounter(GLuint, GLenum) - Parameters:
id
-target
-
-
glReadBuffer
See
QOpenGLFunctions_4_0_Core::
glReadBuffer(GLenum) - Parameters:
mode
-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x
-y
-width
-height
-format
-type
-pixels
-
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_0_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) - Parameters:
target
-internalformat
-width
-height
-
-
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_0_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) - Parameters:
target
-samples
-internalformat
-width
-height
-
-
glResumeTransformFeedback
See
QOpenGLFunctions_4_0_Core::
glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_0_Core::
glSampleCoverage(GLfloat, GLboolean) - Parameters:
value
-invert
-
-
glSampleMaski
See
QOpenGLFunctions_4_0_Core::
glSampleMaski(GLuint, GLbitfield) - Parameters:
index
-mask
-
-
glSamplerParameterIiv
See
QOpenGLFunctions_4_0_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterIuiv
See
QOpenGLFunctions_4_0_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterf
See
QOpenGLFunctions_4_0_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameterfv
See
QOpenGLFunctions_4_0_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameteri
See
QOpenGLFunctions_4_0_Core::
glSamplerParameteri(GLuint, GLenum, GLint) - Parameters:
sampler
-pname
-param
-
-
glSamplerParameteriv
See
QOpenGLFunctions_4_0_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) - Parameters:
sampler
-pname
-param
-
-
glScissor
See
QOpenGLFunctions_4_0_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x
-y
-width
-height
-
-
glShaderSource
See
QOpenGLFunctions_4_0_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) - Parameters:
shader
-string
-length
-
-
glStencilFunc
See
QOpenGLFunctions_4_0_Core::
glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func
-ref
-mask
-
-
glStencilFuncSeparate
See
QOpenGLFunctions_4_0_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) - Parameters:
face
-func
-ref
-mask
-
-
glStencilMask
See
QOpenGLFunctions_4_0_Core::
glStencilMask(GLuint) - Parameters:
mask
-
-
glStencilMaskSeparate
See
QOpenGLFunctions_4_0_Core::
glStencilMaskSeparate(GLenum, GLuint) - Parameters:
face
-mask
-
-
glStencilOp
See
QOpenGLFunctions_4_0_Core::
glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail
-zfail
-zpass
-
-
glStencilOpSeparate
See
QOpenGLFunctions_4_0_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
face
-sfail
-dpfail
-dppass
-
-
glTexBuffer
See
QOpenGLFunctions_4_0_Core::
glTexBuffer(GLenum, GLenum, GLuint) - Parameters:
target
-internalformat
-buffer
-
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-border
-format
-type
-pixels
-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-border
-format
-type
-pixels
-
-
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_0_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) - Parameters:
target
-samples
-internalformat
-width
-height
-fixedsamplelocations
-
-
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-internalformat
-width
-height
-depth
-border
-format
-type
-pixels
-
-
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_0_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) - Parameters:
target
-samples
-internalformat
-width
-height
-depth
-fixedsamplelocations
-
-
glTexParameterIiv
See
QOpenGLFunctions_4_0_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glTexParameterIuiv
See
QOpenGLFunctions_4_0_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) - Parameters:
target
-pname
-params
-
-
glTexParameterf
See
QOpenGLFunctions_4_0_Core::
glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target
-pname
-param
-
-
glTexParameterfv
See
QOpenGLFunctions_4_0_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target
-pname
-params
-
-
glTexParameteri
See
QOpenGLFunctions_4_0_Core::
glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target
-pname
-param
-
-
glTexParameteriv
See
QOpenGLFunctions_4_0_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target
-pname
-params
-
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-width
-format
-type
-pixels
-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-width
-height
-format
-type
-pixels
-
-
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target
-level
-xoffset
-yoffset
-zoffset
-width
-height
-depth
-format
-type
-pixels
-
-
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_0_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) - Parameters:
program
-varyings
-bufferMode
-
-
glUniform1d
See
QOpenGLFunctions_4_0_Core::
glUniform1d(GLint, GLdouble) - Parameters:
location
-x
-
-
glUniform1dv
See
QOpenGLFunctions_4_0_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform1f
See
QOpenGLFunctions_4_0_Core::
glUniform1f(GLint, GLfloat) - Parameters:
location
-v0
-
-
glUniform1fv
See
QOpenGLFunctions_4_0_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform1i
See
QOpenGLFunctions_4_0_Core::
glUniform1i(GLint, GLint) - Parameters:
location
-v0
-
-
glUniform1iv
See
QOpenGLFunctions_4_0_Core::
glUniform1iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform1ui
See
QOpenGLFunctions_4_0_Core::
glUniform1ui(GLint, GLuint) - Parameters:
location
-v0
-
-
glUniform1uiv
See
QOpenGLFunctions_4_0_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform2d
See
QOpenGLFunctions_4_0_Core::
glUniform2d(GLint, GLdouble, GLdouble) - Parameters:
location
-x
-y
-
-
glUniform2dv
See
QOpenGLFunctions_4_0_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform2f
See
QOpenGLFunctions_4_0_Core::
glUniform2f(GLint, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-
-
glUniform2fv
See
QOpenGLFunctions_4_0_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform2i
See
QOpenGLFunctions_4_0_Core::
glUniform2i(GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-
-
glUniform2iv
See
QOpenGLFunctions_4_0_Core::
glUniform2iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform2ui
See
QOpenGLFunctions_4_0_Core::
glUniform2ui(GLint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-
-
glUniform2uiv
See
QOpenGLFunctions_4_0_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform3d
See
QOpenGLFunctions_4_0_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) - Parameters:
location
-x
-y
-z
-
-
glUniform3dv
See
QOpenGLFunctions_4_0_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform3f
See
QOpenGLFunctions_4_0_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3fv
See
QOpenGLFunctions_4_0_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform3i
See
QOpenGLFunctions_4_0_Core::
glUniform3i(GLint, GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3iv
See
QOpenGLFunctions_4_0_Core::
glUniform3iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform3ui
See
QOpenGLFunctions_4_0_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-v2
-
-
glUniform3uiv
See
QOpenGLFunctions_4_0_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniform4d
See
QOpenGLFunctions_4_0_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) - Parameters:
location
-x
-y
-z
-w
-
-
glUniform4dv
See
QOpenGLFunctions_4_0_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) - Parameters:
location
-count
-value
-
-
glUniform4f
See
QOpenGLFunctions_4_0_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4fv
See
QOpenGLFunctions_4_0_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) - Parameters:
location
-count
-value
-
-
glUniform4i
See
QOpenGLFunctions_4_0_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4iv
See
QOpenGLFunctions_4_0_Core::
glUniform4iv(GLint, GLsizei, const GLint*) - Parameters:
location
-count
-value
-
-
glUniform4ui
See
QOpenGLFunctions_4_0_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) - Parameters:
location
-v0
-v1
-v2
-v3
-
-
glUniform4uiv
See
QOpenGLFunctions_4_0_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) - Parameters:
location
-count
-value
-
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_0_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) - Parameters:
program
-uniformBlockIndex
-uniformBlockBinding
-
-
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location
-count
-transpose
-value
-
-
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_0_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) - Parameters:
shadertype
-count
-indices
-
-
glUnmapBuffer
See
QOpenGLFunctions_4_0_Core::
glUnmapBuffer(GLenum) - Parameters:
target
-- Returns:
-
glUseProgram
See
QOpenGLFunctions_4_0_Core::
glUseProgram(GLuint) - Parameters:
program
-
-
glValidateProgram
See
QOpenGLFunctions_4_0_Core::
glValidateProgram(GLuint) - Parameters:
program
-
-
glVertexAttribDivisor
See
QOpenGLFunctions_4_0_Core::
glVertexAttribDivisor(GLuint, GLuint) - Parameters:
index
-divisor
-
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_0_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
index
-size
-type
-stride
-pointer
-
-
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index
-type
-normalized
-value
-
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_0_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) - Parameters:
index
-size
-type
-normalized
-stride
-pointer
-
-
glViewport
See
QOpenGLFunctions_4_0_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x
-y
-width
-height
-
-
glWaitSync
See
QOpenGLFunctions_4_0_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync
-flags
-timeout
-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
- Returns:
-