QRhiShaderResourceBinding.TextureAndSampler
clone()
static QRhiShaderResourceBinding
sampledTextures(int binding, QRhiShaderResourceBinding.StageFlags stage, int count, QRhiShaderResourceBinding.TextureAndSampler texSamplers)
QRhiShaderResourceBinding::sampledTextures(int,QRhiShaderResourceBinding::StageFlags,int,const QRhiShaderResourceBinding::TextureAndSampler*)
TextureAndSampler(QRhiShaderResourceBinding.TextureAndSampler other)
QRhiShaderResourceBinding::TextureAndSampler::TextureAndSampler(QRhiShaderResourceBinding::TextureAndSampler)