- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 1.3 specification
Java wrapper for Qt class QOpenGLFunctions_1_3
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) SeeQOpenGLFunctions_1_3::
glAccum(GLenum, GLfloat) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_1_3::
glActiveTexture(GLenum) final void
glAlphaFunc
(int func, float ref) SeeQOpenGLFunctions_1_3::
glAlphaFunc(GLenum, GLfloat) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_1_3::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final void
glArrayElement
(int i) SeeQOpenGLFunctions_1_3::
glArrayElement(GLint) final void
glBegin
(int mode) SeeQOpenGLFunctions_1_3::
glBegin(GLenum) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_1_3::
glBindTexture(GLenum, GLuint) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_1_3::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_3::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_1_3::
glBlendEquation(GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_1_3::
glBlendFunc(GLenum, GLenum) final void
glCallList
(int list) SeeQOpenGLFunctions_1_3::
glCallList(GLuint) final void
glCallLists
(int n, int type, Buffer lists) SeeQOpenGLFunctions_1_3::
glCallLists(GLsizei, GLenum, const GLvoid*) final void
glClear
(int mask) SeeQOpenGLFunctions_1_3::
glClear(GLbitfield) final void
glClearAccum
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_3::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_3::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_1_3::
glClearDepth(GLdouble) final void
glClearIndex
(float c) SeeQOpenGLFunctions_1_3::
glClearIndex(GLfloat) final void
glClearStencil
(int s) SeeQOpenGLFunctions_1_3::
glClearStencil(GLint) final void
glClientActiveTexture
(int texture) SeeQOpenGLFunctions_1_3::
glClientActiveTexture(GLenum) final void
glClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_1_3::
glClipPlane(GLenum, const GLdouble*) final void
glColor3b
(byte red, byte green, byte blue) SeeQOpenGLFunctions_1_3::
glColor3b(GLbyte, GLbyte, GLbyte) final void
glColor3bv
(byte[] v) SeeQOpenGLFunctions_1_3::
glColor3bv(const GLbyte*) final void
glColor3d
(double red, double green, double blue) SeeQOpenGLFunctions_1_3::
glColor3d(GLdouble, GLdouble, GLdouble) final void
glColor3dv
(double[] v) SeeQOpenGLFunctions_1_3::
glColor3dv(const GLdouble*) final void
glColor3f
(float red, float green, float blue) SeeQOpenGLFunctions_1_3::
glColor3f(GLfloat, GLfloat, GLfloat) final void
glColor3fv
(float[] v) SeeQOpenGLFunctions_1_3::
glColor3fv(const GLfloat*) final void
glColor3i
(int red, int green, int blue) SeeQOpenGLFunctions_1_3::
glColor3i(GLint, GLint, GLint) final void
glColor3iv
(int[] v) SeeQOpenGLFunctions_1_3::
glColor3iv(const GLint*) final void
glColor3s
(short red, short green, short blue) SeeQOpenGLFunctions_1_3::
glColor3s(GLshort, GLshort, GLshort) final void
glColor3sv
(short[] v) SeeQOpenGLFunctions_1_3::
glColor3sv(const GLshort*) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_1_3::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final void
glColor4bv
(byte[] v) SeeQOpenGLFunctions_1_3::
glColor4bv(const GLbyte*) final void
glColor4d
(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_1_3::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glColor4dv
(double[] v) SeeQOpenGLFunctions_1_3::
glColor4dv(const GLdouble*) final void
glColor4f
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_3::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glColor4fv
(float[] v) SeeQOpenGLFunctions_1_3::
glColor4fv(const GLfloat*) final void
glColor4i
(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_1_3::
glColor4i(GLint, GLint, GLint, GLint) final void
glColor4iv
(int[] v) SeeQOpenGLFunctions_1_3::
glColor4iv(const GLint*) final void
glColor4s
(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_1_3::
glColor4s(GLshort, GLshort, GLshort, GLshort) final void
glColor4sv
(short[] v) SeeQOpenGLFunctions_1_3::
glColor4sv(const GLshort*) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_1_3::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaterial
(int face, int mode) SeeQOpenGLFunctions_1_3::
glColorMaterial(GLenum, GLenum) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glColorSubTable
(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_1_3::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTable
(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_1_3::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final void
glColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glColorTableParameteriv(GLenum, GLenum, const GLint*) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_1_3::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glConvolutionFilter1D
(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_1_3::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_1_3::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glConvolutionParameterf
(int target, int pname, float params) SeeQOpenGLFunctions_1_3::
glConvolutionParameterf(GLenum, GLenum, GLfloat) final void
glConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final void
glConvolutionParameteri
(int target, int pname, int params) SeeQOpenGLFunctions_1_3::
glConvolutionParameteri(GLenum, GLenum, GLint) final void
glConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) final void
glCopyColorSubTable
(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_1_3::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final void
glCopyColorTable
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_1_3::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter1D
(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_1_3::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final void
glCopyConvolutionFilter2D
(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_1_3::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final void
glCopyPixels
(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_1_3::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_1_3::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_1_3::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_1_3::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_1_3::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_1_3::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCullFace
(int mode) SeeQOpenGLFunctions_1_3::
glCullFace(GLenum) final void
glDeleteLists
(int list, int range) SeeQOpenGLFunctions_1_3::
glDeleteLists(GLuint, GLsizei) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_1_3::
glDeleteTextures(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_1_3::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_1_3::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_1_3::
glDepthRange(GLdouble, GLdouble) final void
glDisable
(int cap) SeeQOpenGLFunctions_1_3::
glDisable(GLenum) final void
glDisableClientState
(int array) SeeQOpenGLFunctions_1_3::
glDisableClientState(GLenum) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_1_3::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_1_3::
glDrawBuffer(GLenum) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_1_3::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_1_3::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glEdgeFlag
(boolean flag) SeeQOpenGLFunctions_1_3::
glEdgeFlag(GLboolean) final void
glEdgeFlagPointer
(int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glEdgeFlagPointer(GLsizei, const GLvoid*) final void
glEnable
(int cap) SeeQOpenGLFunctions_1_3::
glEnable(GLenum) final void
glEnableClientState
(int array) SeeQOpenGLFunctions_1_3::
glEnableClientState(GLenum) final void
glEnd()
SeeQOpenGLFunctions_1_3::
glEnd() final void
SeeQOpenGLFunctions_1_3::
glEndList() final void
glEvalCoord1d
(double u) SeeQOpenGLFunctions_1_3::
glEvalCoord1d(GLdouble) final void
glEvalCoord1dv
(double[] u) SeeQOpenGLFunctions_1_3::
glEvalCoord1dv(const GLdouble*) final void
glEvalCoord1f
(float u) SeeQOpenGLFunctions_1_3::
glEvalCoord1f(GLfloat) final void
glEvalCoord1fv
(float[] u) SeeQOpenGLFunctions_1_3::
glEvalCoord1fv(const GLfloat*) final void
glEvalCoord2d
(double u, double v) SeeQOpenGLFunctions_1_3::
glEvalCoord2d(GLdouble, GLdouble) final void
glEvalCoord2dv
(double[] u) SeeQOpenGLFunctions_1_3::
glEvalCoord2dv(const GLdouble*) final void
glEvalCoord2f
(float u, float v) SeeQOpenGLFunctions_1_3::
glEvalCoord2f(GLfloat, GLfloat) final void
glEvalCoord2fv
(float[] u) SeeQOpenGLFunctions_1_3::
glEvalCoord2fv(const GLfloat*) final void
glEvalMesh1
(int mode, int i1, int i2) SeeQOpenGLFunctions_1_3::
glEvalMesh1(GLenum, GLint, GLint) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_1_3::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final void
glEvalPoint1
(int i) SeeQOpenGLFunctions_1_3::
glEvalPoint1(GLint) final void
glEvalPoint2
(int i, int j) SeeQOpenGLFunctions_1_3::
glEvalPoint2(GLint, GLint) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) SeeQOpenGLFunctions_1_3::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final void
glFinish()
SeeQOpenGLFunctions_1_3::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_1_3::
glFlush() final void
glFogf
(int pname, float param) SeeQOpenGLFunctions_1_3::
glFogf(GLenum, GLfloat) final void
glFogfv
(int pname, float[] params) SeeQOpenGLFunctions_1_3::
glFogfv(GLenum, const GLfloat*) final void
glFogi
(int pname, int param) SeeQOpenGLFunctions_1_3::
glFogi(GLenum, GLint) final void
glFogiv
(int pname, int[] params) SeeQOpenGLFunctions_1_3::
glFogiv(GLenum, const GLint*) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_1_3::
glFrontFace(GLenum) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_3::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final int
glGenLists
(int range) SeeQOpenGLFunctions_1_3::
glGenLists(GLsizei) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_1_3::
glGenTextures(GLsizei, GLuint*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_1_3::
glGetBooleanv(GLenum, GLboolean*) final void
glGetClipPlane
(int plane, double[] equation) SeeQOpenGLFunctions_1_3::
glGetClipPlane(GLenum, GLdouble*) final void
glGetColorTable
(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_1_3::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final void
glGetColorTableParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final void
glGetColorTableParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_1_3::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetConvolutionFilter
(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_1_3::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final void
glGetConvolutionParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final void
glGetConvolutionParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_1_3::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_1_3::
glGetError() final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_1_3::
glGetFloatv(GLenum, GLfloat*) final void
glGetHistogram
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_1_3::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetHistogramParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final void
glGetHistogramParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_1_3::
glGetIntegerv(GLenum, GLint*) final void
glGetLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glGetLightfv(GLenum, GLenum, GLfloat*) final void
glGetLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glGetLightiv(GLenum, GLenum, GLint*) final void
glGetMapdv
(int target, int query, double[] v) SeeQOpenGLFunctions_1_3::
glGetMapdv(GLenum, GLenum, GLdouble*) final void
glGetMapfv
(int target, int query, float[] v) SeeQOpenGLFunctions_1_3::
glGetMapfv(GLenum, GLenum, GLfloat*) final void
glGetMapiv
(int target, int query, int[] v) SeeQOpenGLFunctions_1_3::
glGetMapiv(GLenum, GLenum, GLint*) final void
glGetMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glGetMaterialfv(GLenum, GLenum, GLfloat*) final void
glGetMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glGetMaterialiv(GLenum, GLenum, GLint*) final void
glGetMinmax
(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_1_3::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final void
glGetMinmaxParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final void
glGetMinmaxParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final void
glGetPixelMapfv
(int map, FloatBuffer values) SeeQOpenGLFunctions_1_3::
glGetPixelMapfv(GLenum, GLfloat*) final void
glGetPixelMapuiv
(int map, IntBuffer values) SeeQOpenGLFunctions_1_3::
glGetPixelMapuiv(GLenum, GLuint*) final void
glGetPixelMapusv
(int map, ShortBuffer values) SeeQOpenGLFunctions_1_3::
glGetPixelMapusv(GLenum, GLushort*) final void
glGetPointerv
(int pname, Buffer [] params) SeeQOpenGLFunctions_1_3::
glGetPointerv(GLenum, GLvoid**) final void
SeeQOpenGLFunctions_1_3::
glGetPolygonStipple(GLubyte*) final void
glGetSeparableFilter
(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_1_3::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final String
glGetString
(int name) SeeQOpenGLFunctions_1_3::
glGetString(GLenum) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexEnviv(GLenum, GLenum, GLint*) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexGendv(GLenum, GLenum, GLdouble*) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexGenfv(GLenum, GLenum, GLfloat*) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexGeniv(GLenum, GLenum, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_1_3::
glHint(GLenum, GLenum) final void
glHistogram
(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_1_3::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) final void
glIndexd
(double c) SeeQOpenGLFunctions_1_3::
glIndexd(GLdouble) final void
glIndexdv
(double[] c) SeeQOpenGLFunctions_1_3::
glIndexdv(const GLdouble*) final void
glIndexf
(float c) SeeQOpenGLFunctions_1_3::
glIndexf(GLfloat) final void
glIndexfv
(float[] c) SeeQOpenGLFunctions_1_3::
glIndexfv(const GLfloat*) final void
glIndexi
(int c) SeeQOpenGLFunctions_1_3::
glIndexi(GLint) final void
glIndexiv
(int[] c) SeeQOpenGLFunctions_1_3::
glIndexiv(const GLint*) final void
glIndexMask
(int mask) SeeQOpenGLFunctions_1_3::
glIndexMask(GLuint) final void
glIndexPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glIndexPointer(GLenum, GLsizei, const GLvoid*) final void
glIndexs
(short c) SeeQOpenGLFunctions_1_3::
glIndexs(GLshort) final void
glIndexsv
(short[] c) SeeQOpenGLFunctions_1_3::
glIndexsv(const GLshort*) final void
glIndexub
(byte c) SeeQOpenGLFunctions_1_3::
glIndexub(GLubyte) final void
glIndexubv
(byte[] c) SeeQOpenGLFunctions_1_3::
glIndexubv(const GLubyte*) final void
SeeQOpenGLFunctions_1_3::
glInitNames() final void
glInterleavedArrays
(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_1_3::
glIsEnabled(GLenum) final boolean
glIsList
(int list) SeeQOpenGLFunctions_1_3::
glIsList(GLuint) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_1_3::
glIsTexture(GLuint) final void
glLightf
(int light, int pname, float param) SeeQOpenGLFunctions_1_3::
glLightf(GLenum, GLenum, GLfloat) final void
glLightfv
(int light, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glLightfv(GLenum, GLenum, const GLfloat*) final void
glLighti
(int light, int pname, int param) SeeQOpenGLFunctions_1_3::
glLighti(GLenum, GLenum, GLint) final void
glLightiv
(int light, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glLightiv(GLenum, GLenum, const GLint*) final void
glLightModelf
(int pname, float param) SeeQOpenGLFunctions_1_3::
glLightModelf(GLenum, GLfloat) final void
glLightModelfv
(int pname, float[] params) SeeQOpenGLFunctions_1_3::
glLightModelfv(GLenum, const GLfloat*) final void
glLightModeli
(int pname, int param) SeeQOpenGLFunctions_1_3::
glLightModeli(GLenum, GLint) final void
glLightModeliv
(int pname, int[] params) SeeQOpenGLFunctions_1_3::
glLightModeliv(GLenum, const GLint*) final void
glLineStipple
(int factor, short pattern) SeeQOpenGLFunctions_1_3::
glLineStipple(GLint, GLushort) final void
glLineWidth
(float width) SeeQOpenGLFunctions_1_3::
glLineWidth(GLfloat) final void
glListBase
(int base) SeeQOpenGLFunctions_1_3::
glListBase(GLuint) final void
SeeQOpenGLFunctions_1_3::
glLoadIdentity() final void
glLoadMatrixd
(double[] m) SeeQOpenGLFunctions_1_3::
glLoadMatrixd(const GLdouble*) final void
glLoadMatrixf
(float[] m) SeeQOpenGLFunctions_1_3::
glLoadMatrixf(const GLfloat*) final void
glLoadName
(int name) SeeQOpenGLFunctions_1_3::
glLoadName(GLuint) final void
SeeQOpenGLFunctions_1_3::
glLoadTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_1_3::
glLoadTransposeMatrixf(const GLfloat*) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_1_3::
glLogicOp(GLenum) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_1_3::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_1_3::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_1_3::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_1_3::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final void
glMapGrid1d
(int un, double u1, double u2) SeeQOpenGLFunctions_1_3::
glMapGrid1d(GLint, GLdouble, GLdouble) final void
glMapGrid1f
(int un, float u1, float u2) SeeQOpenGLFunctions_1_3::
glMapGrid1f(GLint, GLfloat, GLfloat) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_1_3::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_1_3::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final void
glMaterialf
(int face, int pname, float param) SeeQOpenGLFunctions_1_3::
glMaterialf(GLenum, GLenum, GLfloat) final void
glMaterialfv
(int face, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glMaterialfv(GLenum, GLenum, const GLfloat*) final void
glMateriali
(int face, int pname, int param) SeeQOpenGLFunctions_1_3::
glMateriali(GLenum, GLenum, GLint) final void
glMaterialiv
(int face, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glMaterialiv(GLenum, GLenum, const GLint*) final void
glMatrixMode
(int mode) SeeQOpenGLFunctions_1_3::
glMatrixMode(GLenum) final void
glMinmax
(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_1_3::
glMinmax(GLenum, GLenum, GLboolean) final void
glMultiTexCoord1d
(int target, double s) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1d(GLenum, GLdouble) final void
glMultiTexCoord1dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1dv(GLenum, const GLdouble*) final void
glMultiTexCoord1f
(int target, float s) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1f(GLenum, GLfloat) final void
glMultiTexCoord1fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1fv(GLenum, const GLfloat*) final void
glMultiTexCoord1i
(int target, int s) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1i(GLenum, GLint) final void
glMultiTexCoord1iv
(int target, IntBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1iv(GLenum, const GLint*) final void
glMultiTexCoord1s
(int target, short s) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1s(GLenum, GLshort) final void
glMultiTexCoord1sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord1sv(GLenum, const GLshort*) final void
glMultiTexCoord2d
(int target, double s, double t) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final void
glMultiTexCoord2dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2dv(GLenum, const GLdouble*) final void
glMultiTexCoord2f
(int target, float s, float t) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final void
glMultiTexCoord2fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2fv(GLenum, const GLfloat*) final void
glMultiTexCoord2i
(int target, int s, int t) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2i(GLenum, GLint, GLint) final void
glMultiTexCoord2iv
(int target, IntBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2iv(GLenum, const GLint*) final void
glMultiTexCoord2s
(int target, short s, short t) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2s(GLenum, GLshort, GLshort) final void
glMultiTexCoord2sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord2sv(GLenum, const GLshort*) final void
glMultiTexCoord3d
(int target, double s, double t, double r) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord3dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3dv(GLenum, const GLdouble*) final void
glMultiTexCoord3f
(int target, float s, float t, float r) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord3fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3fv(GLenum, const GLfloat*) final void
glMultiTexCoord3i
(int target, int s, int t, int r) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final void
glMultiTexCoord3iv
(int target, IntBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3iv(GLenum, const GLint*) final void
glMultiTexCoord3s
(int target, short s, short t, short r) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final void
glMultiTexCoord3sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord3sv(GLenum, const GLshort*) final void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final void
glMultiTexCoord4dv
(int target, DoubleBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4dv(GLenum, const GLdouble*) final void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final void
glMultiTexCoord4fv
(int target, FloatBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4fv(GLenum, const GLfloat*) final void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final void
glMultiTexCoord4iv
(int target, IntBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4iv(GLenum, const GLint*) final void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final void
glMultiTexCoord4sv
(int target, ShortBuffer v) SeeQOpenGLFunctions_1_3::
glMultiTexCoord4sv(GLenum, const GLshort*) final void
glMultMatrixd
(double[] m) SeeQOpenGLFunctions_1_3::
glMultMatrixd(const GLdouble*) final void
glMultMatrixf
(float[] m) SeeQOpenGLFunctions_1_3::
glMultMatrixf(const GLfloat*) final void
SeeQOpenGLFunctions_1_3::
glMultTransposeMatrixd(const GLdouble*) final void
SeeQOpenGLFunctions_1_3::
glMultTransposeMatrixf(const GLfloat*) final void
glNewList
(int list, int mode) SeeQOpenGLFunctions_1_3::
glNewList(GLuint, GLenum) final void
glNormal3b
(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_1_3::
glNormal3b(GLbyte, GLbyte, GLbyte) final void
glNormal3bv
(byte[] v) SeeQOpenGLFunctions_1_3::
glNormal3bv(const GLbyte*) final void
glNormal3d
(double nx, double ny, double nz) SeeQOpenGLFunctions_1_3::
glNormal3d(GLdouble, GLdouble, GLdouble) final void
glNormal3dv
(double[] v) SeeQOpenGLFunctions_1_3::
glNormal3dv(const GLdouble*) final void
glNormal3f
(float nx, float ny, float nz) SeeQOpenGLFunctions_1_3::
glNormal3f(GLfloat, GLfloat, GLfloat) final void
glNormal3fv
(float[] v) SeeQOpenGLFunctions_1_3::
glNormal3fv(const GLfloat*) final void
glNormal3i
(int nx, int ny, int nz) SeeQOpenGLFunctions_1_3::
glNormal3i(GLint, GLint, GLint) final void
glNormal3iv
(int[] v) SeeQOpenGLFunctions_1_3::
glNormal3iv(const GLint*) final void
glNormal3s
(short nx, short ny, short nz) SeeQOpenGLFunctions_1_3::
glNormal3s(GLshort, GLshort, GLshort) final void
glNormal3sv
(short[] v) SeeQOpenGLFunctions_1_3::
glNormal3sv(const GLshort*) final void
glNormalPointer
(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glNormalPointer(GLenum, GLsizei, const GLvoid*) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_3::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final void
glPassThrough
(float token) SeeQOpenGLFunctions_1_3::
glPassThrough(GLfloat) final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_1_3::
glPixelMapfv(GLenum, GLint, const GLfloat*) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_1_3::
glPixelMapuiv(GLenum, GLint, const GLuint*) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_1_3::
glPixelMapusv(GLenum, GLint, const GLushort*) final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_1_3::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_1_3::
glPixelStorei(GLenum, GLint) final void
glPixelTransferf
(int pname, float param) SeeQOpenGLFunctions_1_3::
glPixelTransferf(GLenum, GLfloat) final void
glPixelTransferi
(int pname, int param) SeeQOpenGLFunctions_1_3::
glPixelTransferi(GLenum, GLint) final void
glPixelZoom
(float xfactor, float yfactor) SeeQOpenGLFunctions_1_3::
glPixelZoom(GLfloat, GLfloat) final void
glPointSize
(float size) SeeQOpenGLFunctions_1_3::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_1_3::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_1_3::
glPolygonOffset(GLfloat, GLfloat) final void
glPolygonStipple
(ByteBuffer mask) SeeQOpenGLFunctions_1_3::
glPolygonStipple(const GLubyte*) final void
SeeQOpenGLFunctions_1_3::
glPopAttrib() final void
SeeQOpenGLFunctions_1_3::
glPopClientAttrib() final void
SeeQOpenGLFunctions_1_3::
glPopMatrix() final void
SeeQOpenGLFunctions_1_3::
glPopName() final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_1_3::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final void
glPushAttrib
(int mask) SeeQOpenGLFunctions_1_3::
glPushAttrib(GLbitfield) final void
glPushClientAttrib
(int mask) SeeQOpenGLFunctions_1_3::
glPushClientAttrib(GLbitfield) final void
SeeQOpenGLFunctions_1_3::
glPushMatrix() final void
glPushName
(int name) SeeQOpenGLFunctions_1_3::
glPushName(GLuint) final void
glRasterPos2d
(double x, double y) SeeQOpenGLFunctions_1_3::
glRasterPos2d(GLdouble, GLdouble) final void
glRasterPos2dv
(double[] v) SeeQOpenGLFunctions_1_3::
glRasterPos2dv(const GLdouble*) final void
glRasterPos2f
(float x, float y) SeeQOpenGLFunctions_1_3::
glRasterPos2f(GLfloat, GLfloat) final void
glRasterPos2fv
(float[] v) SeeQOpenGLFunctions_1_3::
glRasterPos2fv(const GLfloat*) final void
glRasterPos2i
(int x, int y) SeeQOpenGLFunctions_1_3::
glRasterPos2i(GLint, GLint) final void
glRasterPos2iv
(int[] v) SeeQOpenGLFunctions_1_3::
glRasterPos2iv(const GLint*) final void
glRasterPos2s
(short x, short y) SeeQOpenGLFunctions_1_3::
glRasterPos2s(GLshort, GLshort) final void
glRasterPos2sv
(short[] v) SeeQOpenGLFunctions_1_3::
glRasterPos2sv(const GLshort*) final void
glRasterPos3d
(double x, double y, double z) SeeQOpenGLFunctions_1_3::
glRasterPos3d(GLdouble, GLdouble, GLdouble) final void
glRasterPos3dv
(double[] v) SeeQOpenGLFunctions_1_3::
glRasterPos3dv(const GLdouble*) final void
glRasterPos3f
(float x, float y, float z) SeeQOpenGLFunctions_1_3::
glRasterPos3f(GLfloat, GLfloat, GLfloat) final void
glRasterPos3fv
(float[] v) SeeQOpenGLFunctions_1_3::
glRasterPos3fv(const GLfloat*) final void
glRasterPos3i
(int x, int y, int z) SeeQOpenGLFunctions_1_3::
glRasterPos3i(GLint, GLint, GLint) final void
glRasterPos3iv
(int[] v) SeeQOpenGLFunctions_1_3::
glRasterPos3iv(const GLint*) final void
glRasterPos3s
(short x, short y, short z) SeeQOpenGLFunctions_1_3::
glRasterPos3s(GLshort, GLshort, GLshort) final void
glRasterPos3sv
(short[] v) SeeQOpenGLFunctions_1_3::
glRasterPos3sv(const GLshort*) final void
glRasterPos4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_1_3::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRasterPos4dv
(double[] v) SeeQOpenGLFunctions_1_3::
glRasterPos4dv(const GLdouble*) final void
glRasterPos4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_1_3::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRasterPos4fv
(float[] v) SeeQOpenGLFunctions_1_3::
glRasterPos4fv(const GLfloat*) final void
glRasterPos4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_1_3::
glRasterPos4i(GLint, GLint, GLint, GLint) final void
glRasterPos4iv
(int[] v) SeeQOpenGLFunctions_1_3::
glRasterPos4iv(const GLint*) final void
glRasterPos4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_1_3::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final void
glRasterPos4sv
(short[] v) SeeQOpenGLFunctions_1_3::
glRasterPos4sv(const GLshort*) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_1_3::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRectd
(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_1_3::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRectdv
(double[] v1, double[] v2) SeeQOpenGLFunctions_1_3::
glRectdv(const GLdouble*, const GLdouble*) final void
glRectf
(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_1_3::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final void
glRectfv
(float[] v1, float[] v2) SeeQOpenGLFunctions_1_3::
glRectfv(const GLfloat*, const GLfloat*) final void
glRecti
(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_1_3::
glRecti(GLint, GLint, GLint, GLint) final void
glRectiv
(int[] v1, int[] v2) SeeQOpenGLFunctions_1_3::
glRectiv(const GLint*, const GLint*) final void
glRects
(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_1_3::
glRects(GLshort, GLshort, GLshort, GLshort) final void
glRectsv
(short[] v1, short[] v2) SeeQOpenGLFunctions_1_3::
glRectsv(const GLshort*, const GLshort*) final int
glRenderMode
(int mode) SeeQOpenGLFunctions_1_3::
glRenderMode(GLenum) final void
glResetHistogram
(int target) SeeQOpenGLFunctions_1_3::
glResetHistogram(GLenum) final void
glResetMinmax
(int target) SeeQOpenGLFunctions_1_3::
glResetMinmax(GLenum) final void
glRotated
(double angle, double x, double y, double z) SeeQOpenGLFunctions_1_3::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final void
glRotatef
(float angle, float x, float y, float z) SeeQOpenGLFunctions_1_3::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_1_3::
glSampleCoverage(GLfloat, GLboolean) final void
glScaled
(double x, double y, double z) SeeQOpenGLFunctions_1_3::
glScaled(GLdouble, GLdouble, GLdouble) final void
glScalef
(float x, float y, float z) SeeQOpenGLFunctions_1_3::
glScalef(GLfloat, GLfloat, GLfloat) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_1_3::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glSelectBuffer
(IntBuffer buffer) SeeQOpenGLFunctions_1_3::
glSelectBuffer(GLsizei, GLuint*) final void
glSeparableFilter2D
(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_1_3::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final void
glShadeModel
(int mode) SeeQOpenGLFunctions_1_3::
glShadeModel(GLenum) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_1_3::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_1_3::
glStencilMask(GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_1_3::
glStencilOp(GLenum, GLenum, GLenum) final void
glTexCoord1d
(double s) SeeQOpenGLFunctions_1_3::
glTexCoord1d(GLdouble) final void
glTexCoord1dv
(double[] v) SeeQOpenGLFunctions_1_3::
glTexCoord1dv(const GLdouble*) final void
glTexCoord1f
(float s) SeeQOpenGLFunctions_1_3::
glTexCoord1f(GLfloat) final void
glTexCoord1fv
(float[] v) SeeQOpenGLFunctions_1_3::
glTexCoord1fv(const GLfloat*) final void
glTexCoord1i
(int s) SeeQOpenGLFunctions_1_3::
glTexCoord1i(GLint) final void
glTexCoord1iv
(int[] v) SeeQOpenGLFunctions_1_3::
glTexCoord1iv(const GLint*) final void
glTexCoord1s
(short s) SeeQOpenGLFunctions_1_3::
glTexCoord1s(GLshort) final void
glTexCoord1sv
(short[] v) SeeQOpenGLFunctions_1_3::
glTexCoord1sv(const GLshort*) final void
glTexCoord2d
(double s, double t) SeeQOpenGLFunctions_1_3::
glTexCoord2d(GLdouble, GLdouble) final void
glTexCoord2dv
(double[] v) SeeQOpenGLFunctions_1_3::
glTexCoord2dv(const GLdouble*) final void
glTexCoord2f
(float s, float t) SeeQOpenGLFunctions_1_3::
glTexCoord2f(GLfloat, GLfloat) final void
glTexCoord2fv
(float[] v) SeeQOpenGLFunctions_1_3::
glTexCoord2fv(const GLfloat*) final void
glTexCoord2i
(int s, int t) SeeQOpenGLFunctions_1_3::
glTexCoord2i(GLint, GLint) final void
glTexCoord2iv
(int[] v) SeeQOpenGLFunctions_1_3::
glTexCoord2iv(const GLint*) final void
glTexCoord2s
(short s, short t) SeeQOpenGLFunctions_1_3::
glTexCoord2s(GLshort, GLshort) final void
glTexCoord2sv
(short[] v) SeeQOpenGLFunctions_1_3::
glTexCoord2sv(const GLshort*) final void
glTexCoord3d
(double s, double t, double r) SeeQOpenGLFunctions_1_3::
glTexCoord3d(GLdouble, GLdouble, GLdouble) final void
glTexCoord3dv
(double[] v) SeeQOpenGLFunctions_1_3::
glTexCoord3dv(const GLdouble*) final void
glTexCoord3f
(float s, float t, float r) SeeQOpenGLFunctions_1_3::
glTexCoord3f(GLfloat, GLfloat, GLfloat) final void
glTexCoord3fv
(float[] v) SeeQOpenGLFunctions_1_3::
glTexCoord3fv(const GLfloat*) final void
glTexCoord3i
(int s, int t, int r) SeeQOpenGLFunctions_1_3::
glTexCoord3i(GLint, GLint, GLint) final void
glTexCoord3iv
(int[] v) SeeQOpenGLFunctions_1_3::
glTexCoord3iv(const GLint*) final void
glTexCoord3s
(short s, short t, short r) SeeQOpenGLFunctions_1_3::
glTexCoord3s(GLshort, GLshort, GLshort) final void
glTexCoord3sv
(short[] v) SeeQOpenGLFunctions_1_3::
glTexCoord3sv(const GLshort*) final void
glTexCoord4d
(double s, double t, double r, double q) SeeQOpenGLFunctions_1_3::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glTexCoord4dv
(double[] v) SeeQOpenGLFunctions_1_3::
glTexCoord4dv(const GLdouble*) final void
glTexCoord4f
(float s, float t, float r, float q) SeeQOpenGLFunctions_1_3::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glTexCoord4fv
(float[] v) SeeQOpenGLFunctions_1_3::
glTexCoord4fv(const GLfloat*) final void
glTexCoord4i
(int s, int t, int r, int q) SeeQOpenGLFunctions_1_3::
glTexCoord4i(GLint, GLint, GLint, GLint) final void
glTexCoord4iv
(int[] v) SeeQOpenGLFunctions_1_3::
glTexCoord4iv(const GLint*) final void
glTexCoord4s
(short s, short t, short r, short q) SeeQOpenGLFunctions_1_3::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final void
glTexCoord4sv
(short[] v) SeeQOpenGLFunctions_1_3::
glTexCoord4sv(const GLshort*) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glTexEnvf
(int target, int pname, float param) SeeQOpenGLFunctions_1_3::
glTexEnvf(GLenum, GLenum, GLfloat) final void
glTexEnvfv
(int target, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glTexEnvfv(GLenum, GLenum, const GLfloat*) final void
glTexEnvi
(int target, int pname, int param) SeeQOpenGLFunctions_1_3::
glTexEnvi(GLenum, GLenum, GLint) final void
glTexEnviv
(int target, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glTexEnviv(GLenum, GLenum, const GLint*) final void
glTexGend
(int coord, int pname, double param) SeeQOpenGLFunctions_1_3::
glTexGend(GLenum, GLenum, GLdouble) final void
glTexGendv
(int coord, int pname, double[] params) SeeQOpenGLFunctions_1_3::
glTexGendv(GLenum, GLenum, const GLdouble*) final void
glTexGenf
(int coord, int pname, float param) SeeQOpenGLFunctions_1_3::
glTexGenf(GLenum, GLenum, GLfloat) final void
glTexGenfv
(int coord, int pname, float[] params) SeeQOpenGLFunctions_1_3::
glTexGenfv(GLenum, GLenum, const GLfloat*) final void
glTexGeni
(int coord, int pname, int param) SeeQOpenGLFunctions_1_3::
glTexGeni(GLenum, GLenum, GLint) final void
glTexGeniv
(int coord, int pname, int[] params) SeeQOpenGLFunctions_1_3::
glTexGeniv(GLenum, GLenum, const GLint*) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_1_3::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_3::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_1_3::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_3::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_3::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTranslated
(double x, double y, double z) SeeQOpenGLFunctions_1_3::
glTranslated(GLdouble, GLdouble, GLdouble) final void
glTranslatef
(float x, float y, float z) SeeQOpenGLFunctions_1_3::
glTranslatef(GLfloat, GLfloat, GLfloat) final void
glVertex2d
(double x, double y) SeeQOpenGLFunctions_1_3::
glVertex2d(GLdouble, GLdouble) final void
glVertex2dv
(double[] v) SeeQOpenGLFunctions_1_3::
glVertex2dv(const GLdouble*) final void
glVertex2f
(float x, float y) SeeQOpenGLFunctions_1_3::
glVertex2f(GLfloat, GLfloat) final void
glVertex2fv
(float[] v) SeeQOpenGLFunctions_1_3::
glVertex2fv(const GLfloat*) final void
glVertex2i
(int x, int y) SeeQOpenGLFunctions_1_3::
glVertex2i(GLint, GLint) final void
glVertex2iv
(int[] v) SeeQOpenGLFunctions_1_3::
glVertex2iv(const GLint*) final void
glVertex2s
(short x, short y) SeeQOpenGLFunctions_1_3::
glVertex2s(GLshort, GLshort) final void
glVertex2sv
(short[] v) SeeQOpenGLFunctions_1_3::
glVertex2sv(const GLshort*) final void
glVertex3d
(double x, double y, double z) SeeQOpenGLFunctions_1_3::
glVertex3d(GLdouble, GLdouble, GLdouble) final void
glVertex3dv
(double[] v) SeeQOpenGLFunctions_1_3::
glVertex3dv(const GLdouble*) final void
glVertex3f
(float x, float y, float z) SeeQOpenGLFunctions_1_3::
glVertex3f(GLfloat, GLfloat, GLfloat) final void
glVertex3fv
(float[] v) SeeQOpenGLFunctions_1_3::
glVertex3fv(const GLfloat*) final void
glVertex3i
(int x, int y, int z) SeeQOpenGLFunctions_1_3::
glVertex3i(GLint, GLint, GLint) final void
glVertex3iv
(int[] v) SeeQOpenGLFunctions_1_3::
glVertex3iv(const GLint*) final void
glVertex3s
(short x, short y, short z) SeeQOpenGLFunctions_1_3::
glVertex3s(GLshort, GLshort, GLshort) final void
glVertex3sv
(short[] v) SeeQOpenGLFunctions_1_3::
glVertex3sv(const GLshort*) final void
glVertex4d
(double x, double y, double z, double w) SeeQOpenGLFunctions_1_3::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertex4dv
(double[] v) SeeQOpenGLFunctions_1_3::
glVertex4dv(const GLdouble*) final void
glVertex4f
(float x, float y, float z, float w) SeeQOpenGLFunctions_1_3::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertex4fv
(float[] v) SeeQOpenGLFunctions_1_3::
glVertex4fv(const GLfloat*) final void
glVertex4i
(int x, int y, int z, int w) SeeQOpenGLFunctions_1_3::
glVertex4i(GLint, GLint, GLint, GLint) final void
glVertex4iv
(int[] v) SeeQOpenGLFunctions_1_3::
glVertex4iv(const GLint*) final void
glVertex4s
(short x, short y, short z, short w) SeeQOpenGLFunctions_1_3::
glVertex4s(GLshort, GLshort, GLshort, GLshort) final void
glVertex4sv
(short[] v) SeeQOpenGLFunctions_1_3::
glVertex4sv(const GLshort*) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_3::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_1_3::
glViewport(GLint, GLint, GLsizei, GLsizei) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_1_3
public QOpenGLFunctions_1_3()See
QOpenGLFunctions_1_3::
QOpenGLFunctions_1_3()
-
-
Method Details
-
glAccum
See
QOpenGLFunctions_1_3::
glAccum(GLenum, GLfloat) -
glActiveTexture
See
QOpenGLFunctions_1_3::
glActiveTexture(GLenum) -
glAlphaFunc
See
QOpenGLFunctions_1_3::
glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
See
QOpenGLFunctions_1_3::
glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
See
QOpenGLFunctions_1_3::
glArrayElement(GLint) -
glBegin
See
QOpenGLFunctions_1_3::
glBegin(GLenum) -
glBindTexture
See
QOpenGLFunctions_1_3::
glBindTexture(GLenum, GLuint) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_1_3::
glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
See
QOpenGLFunctions_1_3::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_1_3::
glBlendEquation(GLenum) -
glBlendFunc
See
QOpenGLFunctions_1_3::
glBlendFunc(GLenum, GLenum) -
glCallList
See
QOpenGLFunctions_1_3::
glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_1_3::
glCallLists(GLsizei, GLenum, const GLvoid*) -
glClear
See
QOpenGLFunctions_1_3::
glClear(GLbitfield) -
glClearAccum
See
QOpenGLFunctions_1_3::
glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearColor
See
QOpenGLFunctions_1_3::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_1_3::
glClearDepth(GLdouble) -
glClearIndex
See
QOpenGLFunctions_1_3::
glClearIndex(GLfloat) -
glClearStencil
See
QOpenGLFunctions_1_3::
glClearStencil(GLint) -
glClientActiveTexture
See
QOpenGLFunctions_1_3::
glClientActiveTexture(GLenum) -
glClipPlane
See
QOpenGLFunctions_1_3::
glClipPlane(GLenum, const GLdouble*) -
glColor3b
See
QOpenGLFunctions_1_3::
glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
See
QOpenGLFunctions_1_3::
glColor3bv(const GLbyte*) -
glColor3d
See
QOpenGLFunctions_1_3::
glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
See
QOpenGLFunctions_1_3::
glColor3dv(const GLdouble*) -
glColor3f
See
QOpenGLFunctions_1_3::
glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
See
QOpenGLFunctions_1_3::
glColor3fv(const GLfloat*) -
glColor3i
See
QOpenGLFunctions_1_3::
glColor3i(GLint, GLint, GLint) -
glColor3iv
See
QOpenGLFunctions_1_3::
glColor3iv(const GLint*) -
glColor3s
See
QOpenGLFunctions_1_3::
glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
See
QOpenGLFunctions_1_3::
glColor3sv(const GLshort*) -
glColor4b
See
QOpenGLFunctions_1_3::
glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
See
QOpenGLFunctions_1_3::
glColor4bv(const GLbyte*) -
glColor4d
See
QOpenGLFunctions_1_3::
glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
See
QOpenGLFunctions_1_3::
glColor4dv(const GLdouble*) -
glColor4f
See
QOpenGLFunctions_1_3::
glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
See
QOpenGLFunctions_1_3::
glColor4fv(const GLfloat*) -
glColor4i
See
QOpenGLFunctions_1_3::
glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
See
QOpenGLFunctions_1_3::
glColor4iv(const GLint*) -
glColor4s
See
QOpenGLFunctions_1_3::
glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
See
QOpenGLFunctions_1_3::
glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_1_3::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
See
QOpenGLFunctions_1_3::
glColorMaterial(GLenum, GLenum) -
glColorPointer
See
QOpenGLFunctions_1_3::
glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_1_3::
glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_1_3::
glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_1_3::
glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_1_3::
glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_1_3::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_1_3::
glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_1_3::
glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
See
QOpenGLFunctions_1_3::
glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_1_3::
glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
See
QOpenGLFunctions_1_3::
glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_1_3::
glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_1_3::
glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_1_3::
glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_1_3::
glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_1_3::
glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyPixels
See
QOpenGLFunctions_1_3::
glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_1_3::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_1_3::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_1_3::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_1_3::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_1_3::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCullFace
See
QOpenGLFunctions_1_3::
glCullFace(GLenum) -
glDeleteLists
See
QOpenGLFunctions_1_3::
glDeleteLists(GLuint, GLsizei) -
glDeleteTextures
See
QOpenGLFunctions_1_3::
glDeleteTextures(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_1_3::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_1_3::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_1_3::
glDepthRange(GLdouble, GLdouble) -
glDisable
See
QOpenGLFunctions_1_3::
glDisable(GLenum) -
glDisableClientState
See
QOpenGLFunctions_1_3::
glDisableClientState(GLenum) -
glDrawArrays
See
QOpenGLFunctions_1_3::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawBuffer
See
QOpenGLFunctions_1_3::
glDrawBuffer(GLenum) -
glDrawElements
See
QOpenGLFunctions_1_3::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_1_3::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glEdgeFlag
See
QOpenGLFunctions_1_3::
glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_1_3::
glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
See
QOpenGLFunctions_1_3::
glEnable(GLenum) -
glEnableClientState
See
QOpenGLFunctions_1_3::
glEnableClientState(GLenum) -
glEnd
See
QOpenGLFunctions_1_3::
glEnd() -
glEndList
See
QOpenGLFunctions_1_3::
glEndList() -
glEvalCoord1d
See
QOpenGLFunctions_1_3::
glEvalCoord1d(GLdouble) -
glEvalCoord1dv
See
QOpenGLFunctions_1_3::
glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
See
QOpenGLFunctions_1_3::
glEvalCoord1f(GLfloat) -
glEvalCoord1fv
See
QOpenGLFunctions_1_3::
glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
See
QOpenGLFunctions_1_3::
glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
See
QOpenGLFunctions_1_3::
glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
See
QOpenGLFunctions_1_3::
glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
See
QOpenGLFunctions_1_3::
glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
See
QOpenGLFunctions_1_3::
glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
See
QOpenGLFunctions_1_3::
glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
See
QOpenGLFunctions_1_3::
glEvalPoint1(GLint) -
glEvalPoint2
See
QOpenGLFunctions_1_3::
glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_1_3::
glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFinish
See
QOpenGLFunctions_1_3::
glFinish() -
glFlush
See
QOpenGLFunctions_1_3::
glFlush() -
glFogf
See
QOpenGLFunctions_1_3::
glFogf(GLenum, GLfloat) -
glFogfv
See
QOpenGLFunctions_1_3::
glFogfv(GLenum, const GLfloat*) -
glFogi
See
QOpenGLFunctions_1_3::
glFogi(GLenum, GLint) -
glFogiv
See
QOpenGLFunctions_1_3::
glFogiv(GLenum, const GLint*) -
glFrontFace
See
QOpenGLFunctions_1_3::
glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_3::
glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenLists
See
QOpenGLFunctions_1_3::
glGenLists(GLsizei) -
glGenTextures
See
QOpenGLFunctions_1_3::
glGenTextures(GLsizei, GLuint*) -
glGetBooleanv
See
QOpenGLFunctions_1_3::
glGetBooleanv(GLenum, GLboolean*) -
glGetClipPlane
See
QOpenGLFunctions_1_3::
glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_1_3::
glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_1_3::
glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_1_3::
glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_1_3::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_1_3::
glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_1_3::
glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_1_3::
glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublev
See
QOpenGLFunctions_1_3::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_1_3::
glGetError() -
glGetFloatv
See
QOpenGLFunctions_1_3::
glGetFloatv(GLenum, GLfloat*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_1_3::
glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_1_3::
glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_1_3::
glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_1_3::
glGetIntegerv(GLenum, GLint*) -
glGetLightfv
See
QOpenGLFunctions_1_3::
glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
See
QOpenGLFunctions_1_3::
glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
See
QOpenGLFunctions_1_3::
glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
See
QOpenGLFunctions_1_3::
glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
See
QOpenGLFunctions_1_3::
glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
See
QOpenGLFunctions_1_3::
glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
See
QOpenGLFunctions_1_3::
glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_1_3::
glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_1_3::
glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_1_3::
glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetPixelMapfv
See
QOpenGLFunctions_1_3::
glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_1_3::
glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_1_3::
glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_1_3::
glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_1_3::
glGetPolygonStipple(GLubyte*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_1_3::
glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetString
See
QOpenGLFunctions_1_3::
glGetString(GLenum) -
glGetTexEnvfv
See
QOpenGLFunctions_1_3::
glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_1_3::
glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_1_3::
glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_1_3::
glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_1_3::
glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_1_3::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_1_3::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterfv
See
QOpenGLFunctions_1_3::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_1_3::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_1_3::
glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_1_3::
glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
See
QOpenGLFunctions_1_3::
glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_1_3::
glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
See
QOpenGLFunctions_1_3::
glIndexd(GLdouble) -
glIndexdv
See
QOpenGLFunctions_1_3::
glIndexdv(const GLdouble*) -
glIndexf
See
QOpenGLFunctions_1_3::
glIndexf(GLfloat) -
glIndexfv
See
QOpenGLFunctions_1_3::
glIndexfv(const GLfloat*) -
glIndexi
See
QOpenGLFunctions_1_3::
glIndexi(GLint) -
glIndexiv
See
QOpenGLFunctions_1_3::
glIndexiv(const GLint*) -
glIndexs
See
QOpenGLFunctions_1_3::
glIndexs(GLshort) -
glIndexsv
See
QOpenGLFunctions_1_3::
glIndexsv(const GLshort*) -
glIndexub
See
QOpenGLFunctions_1_3::
glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_1_3::
glIndexubv(const GLubyte*) -
glInitNames
See
QOpenGLFunctions_1_3::
glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_1_3::
glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glIsEnabled
See
QOpenGLFunctions_1_3::
glIsEnabled(GLenum) -
glIsList
See
QOpenGLFunctions_1_3::
glIsList(GLuint) -
glIsTexture
See
QOpenGLFunctions_1_3::
glIsTexture(GLuint) -
glLightModelf
See
QOpenGLFunctions_1_3::
glLightModelf(GLenum, GLfloat) -
glLightModelfv
See
QOpenGLFunctions_1_3::
glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
See
QOpenGLFunctions_1_3::
glLightModeli(GLenum, GLint) -
glLightModeliv
See
QOpenGLFunctions_1_3::
glLightModeliv(GLenum, const GLint*) -
glLightf
See
QOpenGLFunctions_1_3::
glLightf(GLenum, GLenum, GLfloat) -
glLightfv
See
QOpenGLFunctions_1_3::
glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
See
QOpenGLFunctions_1_3::
glLighti(GLenum, GLenum, GLint) -
glLightiv
See
QOpenGLFunctions_1_3::
glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
See
QOpenGLFunctions_1_3::
glLineStipple(GLint, GLushort) -
glLineWidth
See
QOpenGLFunctions_1_3::
glLineWidth(GLfloat) -
glListBase
See
QOpenGLFunctions_1_3::
glListBase(GLuint) -
glLoadIdentity
See
QOpenGLFunctions_1_3::
glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_1_3::
glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
See
QOpenGLFunctions_1_3::
glLoadMatrixf(const GLfloat*) -
glLoadName
See
QOpenGLFunctions_1_3::
glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_1_3::
glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_1_3::
glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
See
QOpenGLFunctions_1_3::
glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_1_3::
glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_1_3::
glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_1_3::
glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_1_3::
glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapGrid1d
See
QOpenGLFunctions_1_3::
glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
See
QOpenGLFunctions_1_3::
glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_1_3::
glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_1_3::
glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
See
QOpenGLFunctions_1_3::
glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
See
QOpenGLFunctions_1_3::
glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
See
QOpenGLFunctions_1_3::
glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
See
QOpenGLFunctions_1_3::
glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
See
QOpenGLFunctions_1_3::
glMatrixMode(GLenum) -
glMinmax
See
QOpenGLFunctions_1_3::
glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
See
QOpenGLFunctions_1_3::
glMultMatrixd(const GLdouble*) -
glMultMatrixf
See
QOpenGLFunctions_1_3::
glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_1_3::
glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_1_3::
glMultTransposeMatrixf(const GLfloat*) -
glMultiTexCoord1d
See
QOpenGLFunctions_1_3::
glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_1_3::
glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
See
QOpenGLFunctions_1_3::
glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_1_3::
glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
See
QOpenGLFunctions_1_3::
glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_1_3::
glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
See
QOpenGLFunctions_1_3::
glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_1_3::
glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
See
QOpenGLFunctions_1_3::
glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_1_3::
glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
See
QOpenGLFunctions_1_3::
glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_1_3::
glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
See
QOpenGLFunctions_1_3::
glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_1_3::
glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
See
QOpenGLFunctions_1_3::
glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_1_3::
glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
See
QOpenGLFunctions_1_3::
glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_1_3::
glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
See
QOpenGLFunctions_1_3::
glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_1_3::
glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
See
QOpenGLFunctions_1_3::
glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_1_3::
glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
See
QOpenGLFunctions_1_3::
glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_1_3::
glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_1_3::
glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_1_3::
glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
See
QOpenGLFunctions_1_3::
glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_1_3::
glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
See
QOpenGLFunctions_1_3::
glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_1_3::
glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
See
QOpenGLFunctions_1_3::
glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_1_3::
glMultiTexCoord4sv(GLenum, const GLshort*) -
glNewList
See
QOpenGLFunctions_1_3::
glNewList(GLuint, GLenum) -
glNormal3b
See
QOpenGLFunctions_1_3::
glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
See
QOpenGLFunctions_1_3::
glNormal3bv(const GLbyte*) -
glNormal3d
See
QOpenGLFunctions_1_3::
glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
See
QOpenGLFunctions_1_3::
glNormal3dv(const GLdouble*) -
glNormal3f
See
QOpenGLFunctions_1_3::
glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
See
QOpenGLFunctions_1_3::
glNormal3fv(const GLfloat*) -
glNormal3i
See
QOpenGLFunctions_1_3::
glNormal3i(GLint, GLint, GLint) -
glNormal3iv
See
QOpenGLFunctions_1_3::
glNormal3iv(const GLint*) -
glNormal3s
See
QOpenGLFunctions_1_3::
glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
See
QOpenGLFunctions_1_3::
glNormal3sv(const GLshort*) -
glNormalPointer
See
QOpenGLFunctions_1_3::
glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_3::
glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
See
QOpenGLFunctions_1_3::
glPassThrough(GLfloat) -
glPixelMapfv
See
QOpenGLFunctions_1_3::
glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_1_3::
glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_1_3::
glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
See
QOpenGLFunctions_1_3::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_1_3::
glPixelStorei(GLenum, GLint) -
glPixelTransferf
See
QOpenGLFunctions_1_3::
glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
See
QOpenGLFunctions_1_3::
glPixelTransferi(GLenum, GLint) -
glPixelZoom
See
QOpenGLFunctions_1_3::
glPixelZoom(GLfloat, GLfloat) -
glPointSize
See
QOpenGLFunctions_1_3::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_1_3::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_1_3::
glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_1_3::
glPolygonStipple(const GLubyte*) -
glPopAttrib
See
QOpenGLFunctions_1_3::
glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_1_3::
glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_1_3::
glPopMatrix() -
glPopName
See
QOpenGLFunctions_1_3::
glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_1_3::
glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glPushAttrib
See
QOpenGLFunctions_1_3::
glPushAttrib(GLbitfield) -
glPushClientAttrib
See
QOpenGLFunctions_1_3::
glPushClientAttrib(GLbitfield) -
glPushMatrix
See
QOpenGLFunctions_1_3::
glPushMatrix() -
glPushName
See
QOpenGLFunctions_1_3::
glPushName(GLuint) -
glRasterPos2d
See
QOpenGLFunctions_1_3::
glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
See
QOpenGLFunctions_1_3::
glRasterPos2dv(const GLdouble*) -
glRasterPos2f
See
QOpenGLFunctions_1_3::
glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
See
QOpenGLFunctions_1_3::
glRasterPos2fv(const GLfloat*) -
glRasterPos2i
See
QOpenGLFunctions_1_3::
glRasterPos2i(GLint, GLint) -
glRasterPos2iv
See
QOpenGLFunctions_1_3::
glRasterPos2iv(const GLint*) -
glRasterPos2s
See
QOpenGLFunctions_1_3::
glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
See
QOpenGLFunctions_1_3::
glRasterPos2sv(const GLshort*) -
glRasterPos3d
See
QOpenGLFunctions_1_3::
glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
See
QOpenGLFunctions_1_3::
glRasterPos3dv(const GLdouble*) -
glRasterPos3f
See
QOpenGLFunctions_1_3::
glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
See
QOpenGLFunctions_1_3::
glRasterPos3fv(const GLfloat*) -
glRasterPos3i
See
QOpenGLFunctions_1_3::
glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
See
QOpenGLFunctions_1_3::
glRasterPos3iv(const GLint*) -
glRasterPos3s
See
QOpenGLFunctions_1_3::
glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
See
QOpenGLFunctions_1_3::
glRasterPos3sv(const GLshort*) -
glRasterPos4d
See
QOpenGLFunctions_1_3::
glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
See
QOpenGLFunctions_1_3::
glRasterPos4dv(const GLdouble*) -
glRasterPos4f
See
QOpenGLFunctions_1_3::
glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
See
QOpenGLFunctions_1_3::
glRasterPos4fv(const GLfloat*) -
glRasterPos4i
See
QOpenGLFunctions_1_3::
glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
See
QOpenGLFunctions_1_3::
glRasterPos4iv(const GLint*) -
glRasterPos4s
See
QOpenGLFunctions_1_3::
glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
See
QOpenGLFunctions_1_3::
glRasterPos4sv(const GLshort*) -
glReadBuffer
See
QOpenGLFunctions_1_3::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
See
QOpenGLFunctions_1_3::
glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
See
QOpenGLFunctions_1_3::
glRectdv(const GLdouble*, const GLdouble*) -
glRectf
See
QOpenGLFunctions_1_3::
glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
See
QOpenGLFunctions_1_3::
glRectfv(const GLfloat*, const GLfloat*) -
glRecti
See
QOpenGLFunctions_1_3::
glRecti(GLint, GLint, GLint, GLint) -
glRectiv
See
QOpenGLFunctions_1_3::
glRectiv(const GLint*, const GLint*) -
glRects
See
QOpenGLFunctions_1_3::
glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
See
QOpenGLFunctions_1_3::
glRectsv(const GLshort*, const GLshort*) -
glRenderMode
See
QOpenGLFunctions_1_3::
glRenderMode(GLenum) -
glResetHistogram
See
QOpenGLFunctions_1_3::
glResetHistogram(GLenum) -
glResetMinmax
See
QOpenGLFunctions_1_3::
glResetMinmax(GLenum) -
glRotated
See
QOpenGLFunctions_1_3::
glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
See
QOpenGLFunctions_1_3::
glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
See
QOpenGLFunctions_1_3::
glSampleCoverage(GLfloat, GLboolean) -
glScaled
See
QOpenGLFunctions_1_3::
glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
See
QOpenGLFunctions_1_3::
glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
See
QOpenGLFunctions_1_3::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glSelectBuffer
See
QOpenGLFunctions_1_3::
glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_1_3::
glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
See
QOpenGLFunctions_1_3::
glShadeModel(GLenum) -
glStencilFunc
See
QOpenGLFunctions_1_3::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_1_3::
glStencilMask(GLuint) -
glStencilOp
See
QOpenGLFunctions_1_3::
glStencilOp(GLenum, GLenum, GLenum) -
glTexCoord1d
See
QOpenGLFunctions_1_3::
glTexCoord1d(GLdouble) -
glTexCoord1dv
See
QOpenGLFunctions_1_3::
glTexCoord1dv(const GLdouble*) -
glTexCoord1f
See
QOpenGLFunctions_1_3::
glTexCoord1f(GLfloat) -
glTexCoord1fv
See
QOpenGLFunctions_1_3::
glTexCoord1fv(const GLfloat*) -
glTexCoord1i
See
QOpenGLFunctions_1_3::
glTexCoord1i(GLint) -
glTexCoord1iv
See
QOpenGLFunctions_1_3::
glTexCoord1iv(const GLint*) -
glTexCoord1s
See
QOpenGLFunctions_1_3::
glTexCoord1s(GLshort) -
glTexCoord1sv
See
QOpenGLFunctions_1_3::
glTexCoord1sv(const GLshort*) -
glTexCoord2d
See
QOpenGLFunctions_1_3::
glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
See
QOpenGLFunctions_1_3::
glTexCoord2dv(const GLdouble*) -
glTexCoord2f
See
QOpenGLFunctions_1_3::
glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
See
QOpenGLFunctions_1_3::
glTexCoord2fv(const GLfloat*) -
glTexCoord2i
See
QOpenGLFunctions_1_3::
glTexCoord2i(GLint, GLint) -
glTexCoord2iv
See
QOpenGLFunctions_1_3::
glTexCoord2iv(const GLint*) -
glTexCoord2s
See
QOpenGLFunctions_1_3::
glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
See
QOpenGLFunctions_1_3::
glTexCoord2sv(const GLshort*) -
glTexCoord3d
See
QOpenGLFunctions_1_3::
glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
See
QOpenGLFunctions_1_3::
glTexCoord3dv(const GLdouble*) -
glTexCoord3f
See
QOpenGLFunctions_1_3::
glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
See
QOpenGLFunctions_1_3::
glTexCoord3fv(const GLfloat*) -
glTexCoord3i
See
QOpenGLFunctions_1_3::
glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
See
QOpenGLFunctions_1_3::
glTexCoord3iv(const GLint*) -
glTexCoord3s
See
QOpenGLFunctions_1_3::
glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
See
QOpenGLFunctions_1_3::
glTexCoord3sv(const GLshort*) -
glTexCoord4d
See
QOpenGLFunctions_1_3::
glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
See
QOpenGLFunctions_1_3::
glTexCoord4dv(const GLdouble*) -
glTexCoord4f
See
QOpenGLFunctions_1_3::
glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
See
QOpenGLFunctions_1_3::
glTexCoord4fv(const GLfloat*) -
glTexCoord4i
See
QOpenGLFunctions_1_3::
glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
See
QOpenGLFunctions_1_3::
glTexCoord4iv(const GLint*) -
glTexCoord4s
See
QOpenGLFunctions_1_3::
glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
See
QOpenGLFunctions_1_3::
glTexCoord4sv(const GLshort*) -
glTexCoordPointer
See
QOpenGLFunctions_1_3::
glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
See
QOpenGLFunctions_1_3::
glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
See
QOpenGLFunctions_1_3::
glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
See
QOpenGLFunctions_1_3::
glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
See
QOpenGLFunctions_1_3::
glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
See
QOpenGLFunctions_1_3::
glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
See
QOpenGLFunctions_1_3::
glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
See
QOpenGLFunctions_1_3::
glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
See
QOpenGLFunctions_1_3::
glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
See
QOpenGLFunctions_1_3::
glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
See
QOpenGLFunctions_1_3::
glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterf
See
QOpenGLFunctions_1_3::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_1_3::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_1_3::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_1_3::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_3::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTranslated
See
QOpenGLFunctions_1_3::
glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
See
QOpenGLFunctions_1_3::
glTranslatef(GLfloat, GLfloat, GLfloat) -
glVertex2d
See
QOpenGLFunctions_1_3::
glVertex2d(GLdouble, GLdouble) -
glVertex2dv
See
QOpenGLFunctions_1_3::
glVertex2dv(const GLdouble*) -
glVertex2f
See
QOpenGLFunctions_1_3::
glVertex2f(GLfloat, GLfloat) -
glVertex2fv
See
QOpenGLFunctions_1_3::
glVertex2fv(const GLfloat*) -
glVertex2i
See
QOpenGLFunctions_1_3::
glVertex2i(GLint, GLint) -
glVertex2iv
See
QOpenGLFunctions_1_3::
glVertex2iv(const GLint*) -
glVertex2s
See
QOpenGLFunctions_1_3::
glVertex2s(GLshort, GLshort) -
glVertex2sv
See
QOpenGLFunctions_1_3::
glVertex2sv(const GLshort*) -
glVertex3d
See
QOpenGLFunctions_1_3::
glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
See
QOpenGLFunctions_1_3::
glVertex3dv(const GLdouble*) -
glVertex3f
See
QOpenGLFunctions_1_3::
glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
See
QOpenGLFunctions_1_3::
glVertex3fv(const GLfloat*) -
glVertex3i
See
QOpenGLFunctions_1_3::
glVertex3i(GLint, GLint, GLint) -
glVertex3iv
See
QOpenGLFunctions_1_3::
glVertex3iv(const GLint*) -
glVertex3s
See
QOpenGLFunctions_1_3::
glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
See
QOpenGLFunctions_1_3::
glVertex3sv(const GLshort*) -
glVertex4d
See
QOpenGLFunctions_1_3::
glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
See
QOpenGLFunctions_1_3::
glVertex4dv(const GLdouble*) -
glVertex4f
See
QOpenGLFunctions_1_3::
glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
See
QOpenGLFunctions_1_3::
glVertex4fv(const GLfloat*) -
glVertex4i
See
QOpenGLFunctions_1_3::
glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
See
QOpenGLFunctions_1_3::
glVertex4iv(const GLint*) -
glVertex4s
See
QOpenGLFunctions_1_3::
glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
See
QOpenGLFunctions_1_3::
glVertex4sv(const GLshort*) -
glVertexPointer
See
QOpenGLFunctions_1_3::
glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_1_3::
glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-