Uses of Class
io.qt.quick.QSGMaterialShader.GraphicsPipelineState.ColorMask
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Uses of QSGMaterialShader.GraphicsPipelineState.ColorMask in io.qt.quick
Modifier and TypeMethodDescriptionQSGMaterialShader.GraphicsPipelineState.ColorMaskComponent.asFlags()
Create a QFlags of the enum entry.QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent.cleared
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent e) Excludes other enum entry from a flag of this entry.QSGMaterialShader.GraphicsPipelineState.ColorMask.clone()
Clones the flagsQSGMaterialShader.GraphicsPipelineState.colorWrite()
Color write maskQSGMaterialShader.GraphicsPipelineState.ColorMask.combined
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent e) Combines this flags with enum entry.QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent.combined
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent e) Combines this entry with other enum entry.QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent.flags
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent ... values) Creates a newQSGMaterialShader.GraphicsPipelineState.ColorMask
from the entries.QSGMaterialShader.GraphicsPipelineState.ColorMask.setFlag
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent e) Sets the flage
QSGMaterialShader.GraphicsPipelineState.ColorMask.setFlag
(QSGMaterialShader.GraphicsPipelineState.ColorMaskComponent e, boolean on) Sets or clears the flagflag
Modifier and TypeMethodDescriptionfinal int
QSGMaterialShader.GraphicsPipelineState.ColorMask.compareTo
(QSGMaterialShader.GraphicsPipelineState.ColorMask other) final void
QSGMaterialShader.GraphicsPipelineState.setColorWrite
(QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite) Color write maskModifierConstructorDescriptionGraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, Qt.GlobalColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QColor blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha) SeeQSGMaterialShader::GraphicsPipelineState::
GraphicsPipelineState{bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::ColorMask, QColor, QSGMaterialShader::GraphicsPipelineState::CullMode, QSGMaterialShader::GraphicsPipelineState::PolygonMode, bool, QSGMaterialShader::GraphicsPipelineState::BlendFactor, QSGMaterialShader::GraphicsPipelineState::BlendFactor} GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, QRgba64 blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha) GraphicsPipelineState
(boolean blendEnable, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor, QSGMaterialShader.GraphicsPipelineState.ColorMask colorWrite, String blendConstant, QSGMaterialShader.GraphicsPipelineState.CullMode cullMode, QSGMaterialShader.GraphicsPipelineState.PolygonMode polygonMode, boolean separateBlendFactors, QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha, QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha)