- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL ES 2
Java wrapper for Qt class QOpenGLFunctions_ES2
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveTexture
(int texture) SeeQOpenGLFunctions_ES2::
glActiveTexture(GLenum) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_ES2::
glAttachShader(GLuint, GLuint) final void
glBindAttribLocation
(int program, int index, String name) SeeQOpenGLFunctions_ES2::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_ES2::
glBindBuffer(GLenum, GLuint) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_ES2::
glBindFramebuffer(GLenum, GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_ES2::
glBindRenderbuffer(GLenum, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_ES2::
glBindTexture(GLenum, GLuint) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::
glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_ES2::
glBlendEquation(GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_ES2::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_ES2::
glBlendFunc(GLenum, GLenum) final void
glBlendFuncSeparate
(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_ES2::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_ES2::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_ES2::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_ES2::
glCheckFramebufferStatus(GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_ES2::
glClear(GLbitfield) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::
glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) final void
glClearDepthf
(float depth) SeeQOpenGLFunctions_ES2::
glClearDepthf(GLclampf) final void
glClearStencil
(int s) SeeQOpenGLFunctions_ES2::
glClearStencil(GLint) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_ES2::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_ES2::
glCompileShader(GLuint) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_ES2::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_ES2::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_ES2::
glCreateShader(GLenum) final void
glCullFace
(int mode) SeeQOpenGLFunctions_ES2::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_ES2::
glDeleteProgram(GLuint) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_ES2::
glDeleteShader(GLuint) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::
glDeleteTextures(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_ES2::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_ES2::
glDepthMask(GLboolean) final void
glDepthRangef
(float zNear, float zFar) SeeQOpenGLFunctions_ES2::
glDepthRangef(GLclampf, GLclampf) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_ES2::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_ES2::
glDisable(GLenum) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_ES2::
glDisableVertexAttribArray(GLuint) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_ES2::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_ES2::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glEnable
(int cap) SeeQOpenGLFunctions_ES2::
glEnable(GLenum) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_ES2::
glEnableVertexAttribArray(GLuint) final void
glFinish()
SeeQOpenGLFunctions_ES2::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_ES2::
glFlush() final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_ES2::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_ES2::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_ES2::
glFrontFace(GLenum) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_ES2::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::
glGenFramebuffers(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::
glGenTextures(GLsizei, GLuint*) final void
glGetActiveAttrib
(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetAttachedShaders
(int program, int maxcount, IntBuffer count, IntBuffer shaders) SeeQOpenGLFunctions_ES2::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, String name) SeeQOpenGLFunctions_ES2::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleanv
(int pname, Buffer params) SeeQOpenGLFunctions_ES2::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final int
SeeQOpenGLFunctions_ES2::
glGetError() final void
glGetFloatv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::
glGetFloatv(GLenum, GLfloat*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetIntegerv
(int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetIntegerv(GLenum, GLint*) final void
glGetProgramInfoLog
(int program, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetShaderInfoLog
(int shader, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_ES2::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final void
glGetShaderSource
(int shader, int bufsize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_ES2::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_ES2::
glGetString(GLenum) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_ES2::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, String name) SeeQOpenGLFunctions_ES2::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_ES2::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_ES2::
glHint(GLenum, GLenum) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_ES2::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_ES2::
glIsEnabled(GLenum) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_ES2::
glIsFramebuffer(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_ES2::
glIsProgram(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_ES2::
glIsRenderbuffer(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_ES2::
glIsShader(GLuint) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_ES2::
glIsTexture(GLuint) final void
glLineWidth
(float width) SeeQOpenGLFunctions_ES2::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_ES2::
glLinkProgram(GLuint) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_ES2::
glPixelStorei(GLenum, GLint) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_ES2::
glPolygonOffset(GLfloat, GLfloat) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
SeeQOpenGLFunctions_ES2::
glReleaseShaderCompiler() final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_ES2::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_ES2::
glSampleCoverage(GLclampf, GLboolean) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glShaderBinary
(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_ES2::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final void
glShaderSource
(int shader, String[] string) SeeQOpenGLFunctions_ES2::
glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_ES2::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_ES2::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_ES2::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_ES2::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_ES2::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_ES2::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glUniform1f
(int location, float x) SeeQOpenGLFunctions_ES2::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int x) SeeQOpenGLFunctions_ES2::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform2f
(int location, float x, float y) SeeQOpenGLFunctions_ES2::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int x, int y) SeeQOpenGLFunctions_ES2::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform3f
(int location, float x, float y, float z) SeeQOpenGLFunctions_ES2::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int x, int y, int z) SeeQOpenGLFunctions_ES2::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform4f
(int location, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int x, int y, int z, int w) SeeQOpenGLFunctions_ES2::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUseProgram
(int program) SeeQOpenGLFunctions_ES2::
glUseProgram(GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_ES2::
glValidateProgram(GLuint) final void
glVertexAttrib1f
(int indx, float x) SeeQOpenGLFunctions_ES2::
glVertexAttrib1f(GLuint, GLfloat) final void
glVertexAttrib1fv
(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::
glVertexAttrib1fv(GLuint, const GLfloat*) final void
glVertexAttrib2f
(int indx, float x, float y) SeeQOpenGLFunctions_ES2::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) final void
glVertexAttrib2fv
(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::
glVertexAttrib2fv(GLuint, const GLfloat*) final void
glVertexAttrib3f
(int indx, float x, float y, float z) SeeQOpenGLFunctions_ES2::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib3fv
(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::
glVertexAttrib3fv(GLuint, const GLfloat*) final void
glVertexAttrib4f
(int indx, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib4fv
(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::
glVertexAttrib4fv(GLuint, const GLfloat*) final void
glVertexAttribPointer
(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) SeeQOpenGLFunctions_ES2::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::
glViewport(GLint, GLint, GLsizei, GLsizei) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
-
QOpenGLFunctions_ES2
public QOpenGLFunctions_ES2()See
QOpenGLFunctions_ES2::
QOpenGLFunctions_ES2()
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Method Details
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glActiveTexture
See
QOpenGLFunctions_ES2::
glActiveTexture(GLenum) -
glAttachShader
See
QOpenGLFunctions_ES2::
glAttachShader(GLuint, GLuint) -
glBindAttribLocation
See
QOpenGLFunctions_ES2::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_ES2::
glBindBuffer(GLenum, GLuint) -
glBindFramebuffer
See
QOpenGLFunctions_ES2::
glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_ES2::
glBindRenderbuffer(GLenum, GLuint) -
glBindTexture
See
QOpenGLFunctions_ES2::
glBindTexture(GLenum, GLuint) -
glBlendColor
See
QOpenGLFunctions_ES2::
glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) -
glBlendEquation
See
QOpenGLFunctions_ES2::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_ES2::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
See
QOpenGLFunctions_ES2::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_ES2::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBufferData
See
QOpenGLFunctions_ES2::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_ES2::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_ES2::
glCheckFramebufferStatus(GLenum) -
glClear
See
QOpenGLFunctions_ES2::
glClear(GLbitfield) -
glClearColor
See
QOpenGLFunctions_ES2::
glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) -
glClearDepthf
See
QOpenGLFunctions_ES2::
glClearDepthf(GLclampf) -
glClearStencil
See
QOpenGLFunctions_ES2::
glClearStencil(GLint) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_ES2::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
See
QOpenGLFunctions_ES2::
glCompileShader(GLuint) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_ES2::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_ES2::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_ES2::
glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_ES2::
glCreateShader(GLenum) -
glCullFace
See
QOpenGLFunctions_ES2::
glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_ES2::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_ES2::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_ES2::
glDeleteProgram(GLuint) -
glDeleteRenderbuffers
See
QOpenGLFunctions_ES2::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_ES2::
glDeleteShader(GLuint) -
glDeleteTextures
See
QOpenGLFunctions_ES2::
glDeleteTextures(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_ES2::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_ES2::
glDepthMask(GLboolean) -
glDepthRangef
See
QOpenGLFunctions_ES2::
glDepthRangef(GLclampf, GLclampf) -
glDetachShader
See
QOpenGLFunctions_ES2::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_ES2::
glDisable(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_ES2::
glDisableVertexAttribArray(GLuint) -
glDrawArrays
See
QOpenGLFunctions_ES2::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawElements
See
QOpenGLFunctions_ES2::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glEnable
See
QOpenGLFunctions_ES2::
glEnable(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_ES2::
glEnableVertexAttribArray(GLuint) -
glFinish
See
QOpenGLFunctions_ES2::
glFinish() -
glFlush
See
QOpenGLFunctions_ES2::
glFlush() -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_ES2::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_ES2::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFrontFace
See
QOpenGLFunctions_ES2::
glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_ES2::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_ES2::
glGenFramebuffers(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_ES2::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_ES2::
glGenTextures(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_ES2::
glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) See
QOpenGLFunctions_ES2::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_ES2::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleanv
See
QOpenGLFunctions_ES2::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteriv
See
QOpenGLFunctions_ES2::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetError
See
QOpenGLFunctions_ES2::
glGetError() -
glGetFloatv
See
QOpenGLFunctions_ES2::
glGetFloatv(GLenum, GLfloat*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_ES2::
glGetIntegerv(GLenum, GLint*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_ES2::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_ES2::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_ES2::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_ES2::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_ES2::
glGetString(GLenum) -
glGetTexParameterfv
See
QOpenGLFunctions_ES2::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_ES2::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetUniformLocation
See
QOpenGLFunctions_ES2::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_ES2::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_ES2::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_ES2::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribfv
See
QOpenGLFunctions_ES2::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_ES2::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_ES2::
glHint(GLenum, GLenum) -
glIsBuffer
See
QOpenGLFunctions_ES2::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_ES2::
glIsEnabled(GLenum) -
glIsFramebuffer
See
QOpenGLFunctions_ES2::
glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_ES2::
glIsProgram(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_ES2::
glIsRenderbuffer(GLuint) -
glIsShader
See
QOpenGLFunctions_ES2::
glIsShader(GLuint) -
glIsTexture
See
QOpenGLFunctions_ES2::
glIsTexture(GLuint) -
glLineWidth
See
QOpenGLFunctions_ES2::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_ES2::
glLinkProgram(GLuint) -
glPixelStorei
See
QOpenGLFunctions_ES2::
glPixelStorei(GLenum, GLint) -
glPolygonOffset
See
QOpenGLFunctions_ES2::
glPolygonOffset(GLfloat, GLfloat) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_ES2::
glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_ES2::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glSampleCoverage
See
QOpenGLFunctions_ES2::
glSampleCoverage(GLclampf, GLboolean) -
glScissor
See
QOpenGLFunctions_ES2::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_ES2::
glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_ES2::
glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_ES2::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_ES2::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_ES2::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_ES2::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_ES2::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_ES2::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterf
See
QOpenGLFunctions_ES2::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_ES2::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_ES2::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_ES2::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glUniform1f
See
QOpenGLFunctions_ES2::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_ES2::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_ES2::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_ES2::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform2f
See
QOpenGLFunctions_ES2::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_ES2::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_ES2::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_ES2::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform3f
See
QOpenGLFunctions_ES2::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_ES2::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_ES2::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_ES2::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform4f
See
QOpenGLFunctions_ES2::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_ES2::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_ES2::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_ES2::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUseProgram
See
QOpenGLFunctions_ES2::
glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_ES2::
glValidateProgram(GLuint) -
glVertexAttrib1f
See
QOpenGLFunctions_ES2::
glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_ES2::
glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib2f
See
QOpenGLFunctions_ES2::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_ES2::
glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib3f
See
QOpenGLFunctions_ES2::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_ES2::
glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib4f
See
QOpenGLFunctions_ES2::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_ES2::
glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) See
QOpenGLFunctions_ES2::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_ES2::
glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-