Package io.qt.opengl

Class QOpenGLFunctions_ES2

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_ES2 extends QAbstractOpenGLFunctions

All functions for OpenGL ES 2

Java wrapper for Qt class QOpenGLFunctions_ES2

  • Constructor Summary

    Constructors
    Constructor
    Description
    See QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    glActiveTexture(int texture)
    See QOpenGLFunctions_ES2::glActiveTexture(GLenum)
    final void
    glAttachShader(int program, int shader)
    See QOpenGLFunctions_ES2::glAttachShader(GLuint,GLuint)
    final void
    glBindAttribLocation(int program, int index, String name)
    See QOpenGLFunctions_ES2::glBindAttribLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindBuffer(int target, int buffer)
    See QOpenGLFunctions_ES2::glBindBuffer(GLenum,GLuint)
    final void
    glBindFramebuffer(int target, int framebuffer)
    See QOpenGLFunctions_ES2::glBindFramebuffer(GLenum,GLuint)
    final void
    glBindRenderbuffer(int target, int renderbuffer)
    See QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum,GLuint)
    final void
    glBindTexture(int target, int texture)
    See QOpenGLFunctions_ES2::glBindTexture(GLenum,GLuint)
    final void
    glBlendColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_ES2::glBlendColor(GLclampf,GLclampf,GLclampf,GLclampf)
    final void
    glBlendEquation(int mode)
    See QOpenGLFunctions_ES2::glBlendEquation(GLenum)
    final void
    glBlendEquationSeparate(int modeRGB, int modeAlpha)
    See QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum,GLenum)
    final void
    glBlendFunc(int sfactor, int dfactor)
    See QOpenGLFunctions_ES2::glBlendFunc(GLenum,GLenum)
    final void
    glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    See QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glBufferData(int target, long size, Buffer data, int usage)
    See QOpenGLFunctions_ES2::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)
    final void
    glBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_ES2::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)
    final int
    See QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum)
    final void
    glClear(int mask)
    See QOpenGLFunctions_ES2::glClear(GLbitfield)
    final void
    glClearColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_ES2::glClearColor(GLclampf,GLclampf,GLclampf,GLclampf)
    final void
    glClearDepthf(float depth)
    See QOpenGLFunctions_ES2::glClearDepthf(GLclampf)
    final void
    See QOpenGLFunctions_ES2::glClearStencil(GLint)
    final void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    See QOpenGLFunctions_ES2::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glCompileShader(int shader)
    See QOpenGLFunctions_ES2::glCompileShader(GLuint)
    final void
    glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    See QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    final void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final int
    See QOpenGLFunctions_ES2::glCreateProgram()
    final int
    glCreateShader(int type)
    See QOpenGLFunctions_ES2::glCreateShader(GLenum)
    final void
    glCullFace(int mode)
    See QOpenGLFunctions_ES2::glCullFace(GLenum)
    final void
    glDeleteBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei,const GLuint*)
    final void
    glDeleteFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei,const GLuint*)
    final void
    glDeleteProgram(int program)
    See QOpenGLFunctions_ES2::glDeleteProgram(GLuint)
    final void
    glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei,const GLuint*)
    final void
    glDeleteShader(int shader)
    See QOpenGLFunctions_ES2::glDeleteShader(GLuint)
    final void
    glDeleteTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_ES2::glDeleteTextures(GLsizei,const GLuint*)
    final void
    glDepthFunc(int func)
    See QOpenGLFunctions_ES2::glDepthFunc(GLenum)
    final void
    glDepthMask(boolean flag)
    See QOpenGLFunctions_ES2::glDepthMask(GLboolean)
    final void
    glDepthRangef(float zNear, float zFar)
    See QOpenGLFunctions_ES2::glDepthRangef(GLclampf,GLclampf)
    final void
    glDetachShader(int program, int shader)
    See QOpenGLFunctions_ES2::glDetachShader(GLuint,GLuint)
    final void
    glDisable(int cap)
    See QOpenGLFunctions_ES2::glDisable(GLenum)
    final void
    See QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint)
    final void
    glDrawArrays(int mode, int first, int count)
    See QOpenGLFunctions_ES2::glDrawArrays(GLenum,GLint,GLsizei)
    final void
    glDrawElements(int mode, int count, int type, Buffer indices)
    See QOpenGLFunctions_ES2::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)
    final void
    glEnable(int cap)
    See QOpenGLFunctions_ES2::glEnable(GLenum)
    final void
    See QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint)
    final void
    See QOpenGLFunctions_ES2::glFinish()
    final void
    See QOpenGLFunctions_ES2::glFlush()
    final void
    glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    See QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)
    final void
    glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFrontFace(int mode)
    See QOpenGLFunctions_ES2::glFrontFace(GLenum)
    final void
    glGenBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_ES2::glGenBuffers(GLsizei,GLuint*)
    final void
    glGenerateMipmap(int target)
    See QOpenGLFunctions_ES2::glGenerateMipmap(GLenum)
    final void
    glGenFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei,GLuint*)
    final void
    glGenRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei,GLuint*)
    final void
    glGenTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_ES2::glGenTextures(GLsizei,GLuint*)
    final void
    glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_ES2::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
    See QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)
    final int
    glGetAttribLocation(int program, String name)
    See QOpenGLFunctions_ES2::glGetAttribLocation(GLuint,const GLchar*)
    final void
    glGetBooleanv(int pname, Buffer params)
    See QOpenGLFunctions_ES2::glGetBooleanv(GLenum,GLboolean*)
    final void
    glGetBufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum,GLenum,GLint*)
    final int
    See QOpenGLFunctions_ES2::glGetError()
    final void
    glGetFloatv(int pname, FloatBuffer params)
    See QOpenGLFunctions_ES2::glGetFloatv(GLenum,GLfloat*)
    final void
    glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)
    final void
    glGetIntegerv(int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetIntegerv(GLenum,GLint*)
    final void
    glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog)
    See QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetProgramiv(int program, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetProgramiv(GLuint,GLenum,GLint*)
    final void
    glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog)
    See QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetShaderiv(int shader, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetShaderiv(GLuint,GLenum,GLint*)
    final void
    glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    See QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum,GLenum,GLint*,GLint*)
    final void
    glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source)
    See QOpenGLFunctions_ES2::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)
    final String
    glGetString(int name)
    See QOpenGLFunctions_ES2::glGetString(GLenum)
    final void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetUniformfv(int program, int location, FloatBuffer params)
    See QOpenGLFunctions_ES2::glGetUniformfv(GLuint,GLint,GLfloat*)
    final void
    glGetUniformiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetUniformiv(GLuint,GLint,GLint*)
    final int
    glGetUniformLocation(int program, String name)
    See QOpenGLFunctions_ES2::glGetUniformLocation(GLuint,const GLchar*)
    final void
    glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    See QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)
    final void
    glGetVertexAttribiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    See QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)
    final void
    glHint(int target, int mode)
    See QOpenGLFunctions_ES2::glHint(GLenum,GLenum)
    final boolean
    glIsBuffer(int buffer)
    See QOpenGLFunctions_ES2::glIsBuffer(GLuint)
    final boolean
    glIsEnabled(int cap)
    See QOpenGLFunctions_ES2::glIsEnabled(GLenum)
    final boolean
    glIsFramebuffer(int framebuffer)
    See QOpenGLFunctions_ES2::glIsFramebuffer(GLuint)
    final boolean
    glIsProgram(int program)
    See QOpenGLFunctions_ES2::glIsProgram(GLuint)
    final boolean
    glIsRenderbuffer(int renderbuffer)
    See QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint)
    final boolean
    glIsShader(int shader)
    See QOpenGLFunctions_ES2::glIsShader(GLuint)
    final boolean
    glIsTexture(int texture)
    See QOpenGLFunctions_ES2::glIsTexture(GLuint)
    final void
    glLineWidth(float width)
    See QOpenGLFunctions_ES2::glLineWidth(GLfloat)
    final void
    glLinkProgram(int program)
    See QOpenGLFunctions_ES2::glLinkProgram(GLuint)
    final void
    glPixelStorei(int pname, int param)
    See QOpenGLFunctions_ES2::glPixelStorei(GLenum,GLint)
    final void
    glPolygonOffset(float factor, float units)
    See QOpenGLFunctions_ES2::glPolygonOffset(GLfloat,GLfloat)
    final void
    glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_ES2::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)
    final void
    See QOpenGLFunctions_ES2::glReleaseShaderCompiler()
    final void
    glRenderbufferStorage(int target, int internalformat, int width, int height)
    See QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)
    final void
    glSampleCoverage(float value, boolean invert)
    See QOpenGLFunctions_ES2::glSampleCoverage(GLclampf,GLboolean)
    final void
    glScissor(int x, int y, int width, int height)
    See QOpenGLFunctions_ES2::glScissor(GLint,GLint,GLsizei,GLsizei)
    final void
    glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    See QOpenGLFunctions_ES2::glShaderBinary(GLsizei,const GLuint*,GLenum,const GLvoid*,GLsizei)
    final void
    glShaderSource(int shader, String[] string)
    See QOpenGLFunctions_ES2::glShaderSource(GLuint,GLsizei,const GLchar**,const GLint*)
    final void
    glStencilFunc(int func, int ref, int mask)
    See QOpenGLFunctions_ES2::glStencilFunc(GLenum,GLint,GLuint)
    final void
    glStencilFuncSeparate(int face, int func, int ref, int mask)
    See QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)
    final void
    glStencilMask(int mask)
    See QOpenGLFunctions_ES2::glStencilMask(GLuint)
    final void
    glStencilMaskSeparate(int face, int mask)
    See QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum,GLuint)
    final void
    glStencilOp(int fail, int zfail, int zpass)
    See QOpenGLFunctions_ES2::glStencilOp(GLenum,GLenum,GLenum)
    final void
    glStencilOpSeparate(int face, int fail, int zfail, int zpass)
    See QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_ES2::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexParameterf(int target, int pname, float param)
    See QOpenGLFunctions_ES2::glTexParameterf(GLenum,GLenum,GLfloat)
    final void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_ES2::glTexParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexParameteri(int target, int pname, int param)
    See QOpenGLFunctions_ES2::glTexParameteri(GLenum,GLenum,GLint)
    final void
    glTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_ES2::glTexParameteriv(GLenum,GLenum,const GLint*)
    final void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_ES2::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glUniform1f(int location, float x)
    See QOpenGLFunctions_ES2::glUniform1f(GLint,GLfloat)
    final void
    glUniform1fv(int location, int count, FloatBuffer v)
    See QOpenGLFunctions_ES2::glUniform1fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform1i(int location, int x)
    See QOpenGLFunctions_ES2::glUniform1i(GLint,GLint)
    final void
    glUniform1iv(int location, int count, IntBuffer v)
    See QOpenGLFunctions_ES2::glUniform1iv(GLint,GLsizei,const GLint*)
    final void
    glUniform2f(int location, float x, float y)
    See QOpenGLFunctions_ES2::glUniform2f(GLint,GLfloat,GLfloat)
    final void
    glUniform2fv(int location, int count, FloatBuffer v)
    See QOpenGLFunctions_ES2::glUniform2fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform2i(int location, int x, int y)
    See QOpenGLFunctions_ES2::glUniform2i(GLint,GLint,GLint)
    final void
    glUniform2iv(int location, int count, IntBuffer v)
    See QOpenGLFunctions_ES2::glUniform2iv(GLint,GLsizei,const GLint*)
    final void
    glUniform3f(int location, float x, float y, float z)
    See QOpenGLFunctions_ES2::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)
    final void
    glUniform3fv(int location, int count, FloatBuffer v)
    See QOpenGLFunctions_ES2::glUniform3fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform3i(int location, int x, int y, int z)
    See QOpenGLFunctions_ES2::glUniform3i(GLint,GLint,GLint,GLint)
    final void
    glUniform3iv(int location, int count, IntBuffer v)
    See QOpenGLFunctions_ES2::glUniform3iv(GLint,GLsizei,const GLint*)
    final void
    glUniform4f(int location, float x, float y, float z, float w)
    See QOpenGLFunctions_ES2::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glUniform4fv(int location, int count, FloatBuffer v)
    See QOpenGLFunctions_ES2::glUniform4fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform4i(int location, int x, int y, int z, int w)
    See QOpenGLFunctions_ES2::glUniform4i(GLint,GLint,GLint,GLint,GLint)
    final void
    glUniform4iv(int location, int count, IntBuffer v)
    See QOpenGLFunctions_ES2::glUniform4iv(GLint,GLsizei,const GLint*)
    final void
    glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUseProgram(int program)
    See QOpenGLFunctions_ES2::glUseProgram(GLuint)
    final void
    glValidateProgram(int program)
    See QOpenGLFunctions_ES2::glValidateProgram(GLuint)
    final void
    glVertexAttrib1f(int indx, float x)
    See QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint,GLfloat)
    final void
    glVertexAttrib1fv(int indx, FloatBuffer values)
    See QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib2f(int indx, float x, float y)
    See QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint,GLfloat,GLfloat)
    final void
    glVertexAttrib2fv(int indx, FloatBuffer values)
    See QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib3f(int indx, float x, float y, float z)
    See QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)
    final void
    glVertexAttrib3fv(int indx, FloatBuffer values)
    See QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint,const GLfloat*)
    final void
    glVertexAttrib4f(int indx, float x, float y, float z, float w)
    See QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glVertexAttrib4fv(int indx, FloatBuffer values)
    See QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint,const GLfloat*)
    final void
    glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
    See QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)
    final void
    glViewport(int x, int y, int width, int height)
    See QOpenGLFunctions_ES2::glViewport(GLint,GLint,GLsizei,GLsizei)
    boolean
    See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

    Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions

    isInitialized, owningContext, setOwningContext

    Methods inherited from class io.qt.QtObject

    dispose, equals, isDisposed

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • QOpenGLFunctions_ES2

      public QOpenGLFunctions_ES2()

      See QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()

  • Method Details

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)

      See QOpenGLFunctions_ES2::glActiveTexture(GLenum)

    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)

      See QOpenGLFunctions_ES2::glAttachShader(GLuint,GLuint)

    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, String name)

      See QOpenGLFunctions_ES2::glBindAttribLocation(GLuint,GLuint,const GLchar*)

    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)

      See QOpenGLFunctions_ES2::glBindBuffer(GLenum,GLuint)

    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)

      See QOpenGLFunctions_ES2::glBindFramebuffer(GLenum,GLuint)

    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)

      See QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum,GLuint)

    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)

      See QOpenGLFunctions_ES2::glBindTexture(GLenum,GLuint)

    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_ES2::glBlendColor(GLclampf,GLclampf,GLclampf,GLclampf)

    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)

      See QOpenGLFunctions_ES2::glBlendEquation(GLenum)

    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)

      See QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum,GLenum)

    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)

      See QOpenGLFunctions_ES2::glBlendFunc(GLenum,GLenum)

    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

      See QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)

      See QOpenGLFunctions_ES2::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)

    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_ES2::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)

    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)

      See QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum)

    • glClear

      @QtUninvokable public final void glClear(int mask)

      See QOpenGLFunctions_ES2::glClear(GLbitfield)

    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_ES2::glClearColor(GLclampf,GLclampf,GLclampf,GLclampf)

    • glClearDepthf

      @QtUninvokable public final void glClearDepthf(float depth)

      See QOpenGLFunctions_ES2::glClearDepthf(GLclampf)

    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)

      See QOpenGLFunctions_ES2::glClearStencil(GLint)

    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

      See QOpenGLFunctions_ES2::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)

      See QOpenGLFunctions_ES2::glCompileShader(GLuint)

    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

      See QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()

      See QOpenGLFunctions_ES2::glCreateProgram()

    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)

      See QOpenGLFunctions_ES2::glCreateShader(GLenum)

    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)

      See QOpenGLFunctions_ES2::glCullFace(GLenum)

    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei,const GLuint*)

    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei,const GLuint*)

    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)

      See QOpenGLFunctions_ES2::glDeleteProgram(GLuint)

    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei,const GLuint*)

    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)

      See QOpenGLFunctions_ES2::glDeleteShader(GLuint)

    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_ES2::glDeleteTextures(GLsizei,const GLuint*)

    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)

      See QOpenGLFunctions_ES2::glDepthFunc(GLenum)

    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)

      See QOpenGLFunctions_ES2::glDepthMask(GLboolean)

    • glDepthRangef

      @QtUninvokable public final void glDepthRangef(float zNear, float zFar)

      See QOpenGLFunctions_ES2::glDepthRangef(GLclampf,GLclampf)

    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)

      See QOpenGLFunctions_ES2::glDetachShader(GLuint,GLuint)

    • glDisable

      @QtUninvokable public final void glDisable(int cap)

      See QOpenGLFunctions_ES2::glDisable(GLenum)

    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)

      See QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint)

    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)

      See QOpenGLFunctions_ES2::glDrawArrays(GLenum,GLint,GLsizei)

    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)

      See QOpenGLFunctions_ES2::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

    • glEnable

      @QtUninvokable public final void glEnable(int cap)

      See QOpenGLFunctions_ES2::glEnable(GLenum)

    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)

      See QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint)

    • glFinish

      @QtUninvokable public final void glFinish()

      See QOpenGLFunctions_ES2::glFinish()

    • glFlush

      @QtUninvokable public final void glFlush()

      See QOpenGLFunctions_ES2::glFlush()

    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

      See QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)

      See QOpenGLFunctions_ES2::glFrontFace(GLenum)

    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_ES2::glGenBuffers(GLsizei,GLuint*)

    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei,GLuint*)

    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei,GLuint*)

    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_ES2::glGenTextures(GLsizei,GLuint*)

    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)

      See QOpenGLFunctions_ES2::glGenerateMipmap(GLenum)

    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_ES2::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)

      See QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, String name)

      See QOpenGLFunctions_ES2::glGetAttribLocation(GLuint,const GLchar*)

    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, Buffer params)

      See QOpenGLFunctions_ES2::glGetBooleanv(GLenum,GLboolean*)

    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum,GLenum,GLint*)

    • glGetError

      @QtUninvokable public final int glGetError()

      See QOpenGLFunctions_ES2::glGetError()

    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, FloatBuffer params)

      See QOpenGLFunctions_ES2::glGetFloatv(GLenum,GLfloat*)

    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetIntegerv(GLenum,GLint*)

    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog)

      See QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetProgramiv(GLuint,GLenum,GLint*)

    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog)

      See QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderPrecisionFormat

      @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)

      See QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum,GLenum,GLint*,GLint*)

    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source)

      See QOpenGLFunctions_ES2::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetShaderiv(GLuint,GLenum,GLint*)

    • glGetString

      @QtUninvokable public final String glGetString(int name)

      See QOpenGLFunctions_ES2::glGetString(GLenum)

    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum,GLenum,GLint*)

    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, String name)

      See QOpenGLFunctions_ES2::glGetUniformLocation(GLuint,const GLchar*)

    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)

      See QOpenGLFunctions_ES2::glGetUniformfv(GLuint,GLint,GLfloat*)

    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetUniformiv(GLuint,GLint,GLint*)

    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)

      See QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)

    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)

      See QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint,GLenum,GLint*)

    • glHint

      @QtUninvokable public final void glHint(int target, int mode)

      See QOpenGLFunctions_ES2::glHint(GLenum,GLenum)

    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)

      See QOpenGLFunctions_ES2::glIsBuffer(GLuint)

    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)

      See QOpenGLFunctions_ES2::glIsEnabled(GLenum)

    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)

      See QOpenGLFunctions_ES2::glIsFramebuffer(GLuint)

    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)

      See QOpenGLFunctions_ES2::glIsProgram(GLuint)

    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)

      See QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint)

    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)

      See QOpenGLFunctions_ES2::glIsShader(GLuint)

    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)

      See QOpenGLFunctions_ES2::glIsTexture(GLuint)

    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)

      See QOpenGLFunctions_ES2::glLineWidth(GLfloat)

    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)

      See QOpenGLFunctions_ES2::glLinkProgram(GLuint)

    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)

      See QOpenGLFunctions_ES2::glPixelStorei(GLenum,GLint)

    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)

      See QOpenGLFunctions_ES2::glPolygonOffset(GLfloat,GLfloat)

    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_ES2::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

    • glReleaseShaderCompiler

      @QtUninvokable public final void glReleaseShaderCompiler()

      See QOpenGLFunctions_ES2::glReleaseShaderCompiler()

    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)

      See QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)

      See QOpenGLFunctions_ES2::glSampleCoverage(GLclampf,GLboolean)

    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)

      See QOpenGLFunctions_ES2::glScissor(GLint,GLint,GLsizei,GLsizei)

    • glShaderBinary

      @QtUninvokable public final void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)

      See QOpenGLFunctions_ES2::glShaderBinary(GLsizei,const GLuint*,GLenum,const GLvoid*,GLsizei)

    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string)

      See QOpenGLFunctions_ES2::glShaderSource(GLuint,GLsizei,const GLchar**,const GLint*)

    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)

      See QOpenGLFunctions_ES2::glStencilFunc(GLenum,GLint,GLuint)

    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)

      See QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)

      See QOpenGLFunctions_ES2::glStencilMask(GLuint)

    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)

      See QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum,GLuint)

    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)

      See QOpenGLFunctions_ES2::glStencilOp(GLenum,GLenum,GLenum)

    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass)

      See QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_ES2::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)

      See QOpenGLFunctions_ES2::glTexParameterf(GLenum,GLenum,GLfloat)

    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_ES2::glTexParameterfv(GLenum,GLenum,const GLfloat*)

    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)

      See QOpenGLFunctions_ES2::glTexParameteri(GLenum,GLenum,GLint)

    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_ES2::glTexParameteriv(GLenum,GLenum,const GLint*)

    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_ES2::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float x)

      See QOpenGLFunctions_ES2::glUniform1f(GLint,GLfloat)

    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer v)

      See QOpenGLFunctions_ES2::glUniform1fv(GLint,GLsizei,const GLfloat*)

    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int x)

      See QOpenGLFunctions_ES2::glUniform1i(GLint,GLint)

    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer v)

      See QOpenGLFunctions_ES2::glUniform1iv(GLint,GLsizei,const GLint*)

    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float x, float y)

      See QOpenGLFunctions_ES2::glUniform2f(GLint,GLfloat,GLfloat)

    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer v)

      See QOpenGLFunctions_ES2::glUniform2fv(GLint,GLsizei,const GLfloat*)

    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int x, int y)

      See QOpenGLFunctions_ES2::glUniform2i(GLint,GLint,GLint)

    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer v)

      See QOpenGLFunctions_ES2::glUniform2iv(GLint,GLsizei,const GLint*)

    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float x, float y, float z)

      See QOpenGLFunctions_ES2::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer v)

      See QOpenGLFunctions_ES2::glUniform3fv(GLint,GLsizei,const GLfloat*)

    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int x, int y, int z)

      See QOpenGLFunctions_ES2::glUniform3i(GLint,GLint,GLint,GLint)

    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer v)

      See QOpenGLFunctions_ES2::glUniform3iv(GLint,GLsizei,const GLint*)

    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float x, float y, float z, float w)

      See QOpenGLFunctions_ES2::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer v)

      See QOpenGLFunctions_ES2::glUniform4fv(GLint,GLsizei,const GLfloat*)

    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int x, int y, int z, int w)

      See QOpenGLFunctions_ES2::glUniform4i(GLint,GLint,GLint,GLint,GLint)

    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer v)

      See QOpenGLFunctions_ES2::glUniform4iv(GLint,GLsizei,const GLint*)

    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)

      See QOpenGLFunctions_ES2::glUseProgram(GLuint)

    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)

      See QOpenGLFunctions_ES2::glValidateProgram(GLuint)

    • glVertexAttrib1f

      @QtUninvokable public final void glVertexAttrib1f(int indx, float x)

      See QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint,GLfloat)

    • glVertexAttrib1fv

      @QtUninvokable public final void glVertexAttrib1fv(int indx, FloatBuffer values)

      See QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint,const GLfloat*)

    • glVertexAttrib2f

      @QtUninvokable public final void glVertexAttrib2f(int indx, float x, float y)

      See QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint,GLfloat,GLfloat)

    • glVertexAttrib2fv

      @QtUninvokable public final void glVertexAttrib2fv(int indx, FloatBuffer values)

      See QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint,const GLfloat*)

    • glVertexAttrib3f

      @QtUninvokable public final void glVertexAttrib3f(int indx, float x, float y, float z)

      See QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)

    • glVertexAttrib3fv

      @QtUninvokable public final void glVertexAttrib3fv(int indx, FloatBuffer values)

      See QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint,const GLfloat*)

    • glVertexAttrib4f

      @QtUninvokable public final void glVertexAttrib4f(int indx, float x, float y, float z, float w)

      See QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glVertexAttrib4fv

      @QtUninvokable public final void glVertexAttrib4fv(int indx, FloatBuffer values)

      See QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint,const GLfloat*)

    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)

      See QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)

    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)

      See QOpenGLFunctions_ES2::glViewport(GLint,GLint,GLsizei,GLsizei)

    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()

      See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions