QSGMaterialShader.GraphicsPipelineState
clone()
final boolean
equals(QSGMaterialShader.GraphicsPipelineState value2)
operator==(QSGMaterialShader::GraphicsPipelineState,QSGMaterialShader::GraphicsPipelineState)
boolean
updateGraphicsPipelineState(QSGMaterialShader.RenderState state, QSGMaterialShader.GraphicsPipelineState ps, QSGMaterial newMaterial, QSGMaterial oldMaterial)
QSGMaterialShader::updateGraphicsPipelineState(QSGMaterialShader::RenderState&,QSGMaterialShader::GraphicsPipelineState*,QSGMaterial*,QSGMaterial*)