Uses of Class
io.qt.gui.rhi.QRhiResourceUpdateBatch
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Uses of QRhiResourceUpdateBatch in io.qt.gui.rhi
Modifier and TypeMethodDescriptionfinal void
QRhiCommandBuffer.beginComputePass
(QRhiResourceUpdateBatch resourceUpdates) Overloaded function forQRhiCommandBuffer.beginComputePass(io.qt.gui.rhi.QRhiResourceUpdateBatch, io.qt.gui.rhi.QRhiCommandBuffer.BeginPassFlags)
withflags = new io.qt.gui.rhi.QRhiCommandBuffer.BeginPassFlags(0)
.final void
QRhiCommandBuffer.beginComputePass
(QRhiResourceUpdateBatch resourceUpdates, QRhiCommandBuffer.BeginPassFlag ... flags) final void
QRhiCommandBuffer.beginComputePass
(QRhiResourceUpdateBatch resourceUpdates, QRhiCommandBuffer.BeginPassFlags flags) final void
QRhiCommandBuffer.beginPass
(QRhiRenderTarget rt, QColor colorClearValue, QRhiDepthStencilClearValue depthStencilClearValue, QRhiResourceUpdateBatch resourceUpdates) Overloaded function forQRhiCommandBuffer.beginPass(io.qt.gui.rhi.QRhiRenderTarget, io.qt.gui.QColor, io.qt.gui.rhi.QRhiDepthStencilClearValue, io.qt.gui.rhi.QRhiResourceUpdateBatch, io.qt.gui.rhi.QRhiCommandBuffer.BeginPassFlags)
withflags = new io.qt.gui.rhi.QRhiCommandBuffer.BeginPassFlags(0)
.final void
QRhiCommandBuffer.beginPass
(QRhiRenderTarget rt, QColor colorClearValue, QRhiDepthStencilClearValue depthStencilClearValue, QRhiResourceUpdateBatch resourceUpdates, QRhiCommandBuffer.BeginPassFlag ... flags) final void
QRhiCommandBuffer.beginPass
(QRhiRenderTarget rt, QColor colorClearValue, QRhiDepthStencilClearValue depthStencilClearValue, QRhiResourceUpdateBatch resourceUpdates, QRhiCommandBuffer.BeginPassFlags flags) final void
QRhiCommandBuffer.endComputePass
(QRhiResourceUpdateBatch resourceUpdates) final void
QRhiCommandBuffer.endPass
(QRhiResourceUpdateBatch resourceUpdates) final void
QRhiResourceUpdateBatch.merge
(QRhiResourceUpdateBatch other) final void
QRhiCommandBuffer.resourceUpdate
(QRhiResourceUpdateBatch resourceUpdates) -
Uses of QRhiResourceUpdateBatch in io.qt.quick
Modifier and TypeMethodDescriptionfinal QRhiResourceUpdateBatch
QSGMaterialShader.RenderState.resourceUpdateBatch()