final QSGGeometry
geometry()
QSGBasicGeometryNode::geometry()
static void
rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode)
QSGImageNode.rebuildGeometry(io.qt.quick.QSGGeometry, io.qt.quick.QSGTexture, io.qt.core.QRectF, io.qt.core.QRectF, io.qt.quick.QSGImageNode.TextureCoordinatesTransformMode)
rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode)
QSGImageNode::rebuildGeometry(QSGGeometry*,QSGTexture*,QRectF,QRectF,QSGImageNode::TextureCoordinatesTransformMode)
rebuildGeometry(QSGTexture texture, QSGGeometry geometry, QVector4D padding, QRectF bounds, double dpr)
QSGNinePatchNode::rebuildGeometry(QSGTexture*,QSGGeometry*,QVector4D,QRectF,qreal)
final void
setGeometry(QSGGeometry geometry)
QSGBasicGeometryNode::setGeometry(QSGGeometry*)
updateColoredRectGeometry(QSGGeometry g, QRectF rect)
QSGGeometry::updateColoredRectGeometry(QSGGeometry*,QRectF)
updateRectGeometry(QSGGeometry g, QRectF rect)
QSGGeometry::updateRectGeometry(QSGGeometry*,QRectF)
updateTexturedRectGeometry(QSGGeometry g, QRectF rect, QRectF sourceRect)
QSGGeometry::updateTexturedRectGeometry(QSGGeometry*,QRectF,QRectF)