Package io.qt.opengl

Class QOpenGLFunctions_1_3

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_1_3 extends QAbstractOpenGLFunctions

All functions for OpenGL 1.3 specification

Java wrapper for Qt class QOpenGLFunctions_1_3

  • Constructor Summary

    Constructors
    Constructor
    Description
    See QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    glAccum(int op, float value)
    See QOpenGLFunctions_1_3::glAccum(GLenum,GLfloat)
    final void
    glActiveTexture(int texture)
    See QOpenGLFunctions_1_3::glActiveTexture(GLenum)
    final void
    glAlphaFunc(int func, float ref)
    See QOpenGLFunctions_1_3::glAlphaFunc(GLenum,GLfloat)
    final boolean
    glAreTexturesResident(IntBuffer textures, boolean[] residences)
    See QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)
    final void
    See QOpenGLFunctions_1_3::glArrayElement(GLint)
    final void
    glBegin(int mode)
    See QOpenGLFunctions_1_3::glBegin(GLenum)
    final void
    glBindTexture(int target, int texture)
    See QOpenGLFunctions_1_3::glBindTexture(GLenum,GLuint)
    final void
    glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
    See QOpenGLFunctions_1_3::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)
    final void
    glBlendColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_1_3::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glBlendEquation(int mode)
    See QOpenGLFunctions_1_3::glBlendEquation(GLenum)
    final void
    glBlendFunc(int sfactor, int dfactor)
    See QOpenGLFunctions_1_3::glBlendFunc(GLenum,GLenum)
    final void
    glCallList(int list)
    See QOpenGLFunctions_1_3::glCallList(GLuint)
    final void
    glCallLists(int n, int type, Buffer lists)
    See QOpenGLFunctions_1_3::glCallLists(GLsizei,GLenum,const GLvoid*)
    final void
    glClear(int mask)
    See QOpenGLFunctions_1_3::glClear(GLbitfield)
    final void
    glClearAccum(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_1_3::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_1_3::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearDepth(double depth)
    See QOpenGLFunctions_1_3::glClearDepth(GLdouble)
    final void
    glClearIndex(float c)
    See QOpenGLFunctions_1_3::glClearIndex(GLfloat)
    final void
    See QOpenGLFunctions_1_3::glClearStencil(GLint)
    final void
    glClientActiveTexture(int texture)
    See QOpenGLFunctions_1_3::glClientActiveTexture(GLenum)
    final void
    glClipPlane(int plane, double[] equation)
    See QOpenGLFunctions_1_3::glClipPlane(GLenum,const GLdouble*)
    final void
    glColor3b(byte red, byte green, byte blue)
    See QOpenGLFunctions_1_3::glColor3b(GLbyte,GLbyte,GLbyte)
    final void
    glColor3bv(byte[] v)
    See QOpenGLFunctions_1_3::glColor3bv(const GLbyte*)
    final void
    glColor3d(double red, double green, double blue)
    See QOpenGLFunctions_1_3::glColor3d(GLdouble,GLdouble,GLdouble)
    final void
    glColor3dv(double[] v)
    See QOpenGLFunctions_1_3::glColor3dv(const GLdouble*)
    final void
    glColor3f(float red, float green, float blue)
    See QOpenGLFunctions_1_3::glColor3f(GLfloat,GLfloat,GLfloat)
    final void
    glColor3fv(float[] v)
    See QOpenGLFunctions_1_3::glColor3fv(const GLfloat*)
    final void
    glColor3i(int red, int green, int blue)
    See QOpenGLFunctions_1_3::glColor3i(GLint,GLint,GLint)
    final void
    glColor3iv(int[] v)
    See QOpenGLFunctions_1_3::glColor3iv(const GLint*)
    final void
    glColor3s(short red, short green, short blue)
    See QOpenGLFunctions_1_3::glColor3s(GLshort,GLshort,GLshort)
    final void
    glColor3sv(short[] v)
    See QOpenGLFunctions_1_3::glColor3sv(const GLshort*)
    final void
    glColor4b(byte red, byte green, byte blue, byte alpha)
    See QOpenGLFunctions_1_3::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)
    final void
    glColor4bv(byte[] v)
    See QOpenGLFunctions_1_3::glColor4bv(const GLbyte*)
    final void
    glColor4d(double red, double green, double blue, double alpha)
    See QOpenGLFunctions_1_3::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glColor4dv(double[] v)
    See QOpenGLFunctions_1_3::glColor4dv(const GLdouble*)
    final void
    glColor4f(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_1_3::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glColor4fv(float[] v)
    See QOpenGLFunctions_1_3::glColor4fv(const GLfloat*)
    final void
    glColor4i(int red, int green, int blue, int alpha)
    See QOpenGLFunctions_1_3::glColor4i(GLint,GLint,GLint,GLint)
    final void
    glColor4iv(int[] v)
    See QOpenGLFunctions_1_3::glColor4iv(const GLint*)
    final void
    glColor4s(short red, short green, short blue, short alpha)
    See QOpenGLFunctions_1_3::glColor4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glColor4sv(short[] v)
    See QOpenGLFunctions_1_3::glColor4sv(const GLshort*)
    final void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    See QOpenGLFunctions_1_3::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorMaterial(int face, int mode)
    See QOpenGLFunctions_1_3::glColorMaterial(GLenum,GLenum)
    final void
    glColorPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
    See QOpenGLFunctions_1_3::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
    See QOpenGLFunctions_1_3::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glColorTableParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glColorTableParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum,GLenum,const GLint*)
    final void
    glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
    See QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
    See QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glConvolutionParameterf(int target, int pname, float params)
    See QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum,GLenum,GLfloat)
    final void
    glConvolutionParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glConvolutionParameteri(int target, int pname, int params)
    See QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum,GLenum,GLint)
    final void
    glConvolutionParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum,GLenum,const GLint*)
    final void
    glCopyColorSubTable(int target, int start, int x, int y, int width)
    See QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)
    final void
    glCopyColorTable(int target, int internalformat, int x, int y, int width)
    See QOpenGLFunctions_1_3::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)
    final void
    glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
    See QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)
    final void
    glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
    See QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyPixels(int x, int y, int width, int height, int type)
    See QOpenGLFunctions_1_3::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)
    final void
    glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    See QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
    final void
    glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    See QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    final void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    See QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)
    final void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final void
    glCullFace(int mode)
    See QOpenGLFunctions_1_3::glCullFace(GLenum)
    final void
    glDeleteLists(int list, int range)
    See QOpenGLFunctions_1_3::glDeleteLists(GLuint,GLsizei)
    final void
    glDeleteTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_1_3::glDeleteTextures(GLsizei,const GLuint*)
    final void
    glDepthFunc(int func)
    See QOpenGLFunctions_1_3::glDepthFunc(GLenum)
    final void
    glDepthMask(boolean flag)
    See QOpenGLFunctions_1_3::glDepthMask(GLboolean)
    final void
    glDepthRange(double nearVal, double farVal)
    See QOpenGLFunctions_1_3::glDepthRange(GLdouble,GLdouble)
    final void
    glDisable(int cap)
    See QOpenGLFunctions_1_3::glDisable(GLenum)
    final void
    See QOpenGLFunctions_1_3::glDisableClientState(GLenum)
    final void
    glDrawArrays(int mode, int first, int count)
    See QOpenGLFunctions_1_3::glDrawArrays(GLenum,GLint,GLsizei)
    final void
    glDrawBuffer(int mode)
    See QOpenGLFunctions_1_3::glDrawBuffer(GLenum)
    final void
    glDrawElements(int mode, int count, int type, Buffer indices)
    See QOpenGLFunctions_1_3::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    See QOpenGLFunctions_1_3::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)
    final void
    glEdgeFlag(boolean flag)
    See QOpenGLFunctions_1_3::glEdgeFlag(GLboolean)
    final void
    glEdgeFlagPointer(int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei,const GLvoid*)
    final void
    glEnable(int cap)
    See QOpenGLFunctions_1_3::glEnable(GLenum)
    final void
    See QOpenGLFunctions_1_3::glEnableClientState(GLenum)
    final void
    See QOpenGLFunctions_1_3::glEnd()
    final void
    See QOpenGLFunctions_1_3::glEndList()
    final void
    glEvalCoord1d(double u)
    See QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble)
    final void
    glEvalCoord1dv(double[] u)
    See QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble*)
    final void
    glEvalCoord1f(float u)
    See QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat)
    final void
    glEvalCoord1fv(float[] u)
    See QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat*)
    final void
    glEvalCoord2d(double u, double v)
    See QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble,GLdouble)
    final void
    glEvalCoord2dv(double[] u)
    See QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble*)
    final void
    glEvalCoord2f(float u, float v)
    See QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat,GLfloat)
    final void
    glEvalCoord2fv(float[] u)
    See QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat*)
    final void
    glEvalMesh1(int mode, int i1, int i2)
    See QOpenGLFunctions_1_3::glEvalMesh1(GLenum,GLint,GLint)
    final void
    glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    See QOpenGLFunctions_1_3::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)
    final void
    glEvalPoint1(int i)
    See QOpenGLFunctions_1_3::glEvalPoint1(GLint)
    final void
    glEvalPoint2(int i, int j)
    See QOpenGLFunctions_1_3::glEvalPoint2(GLint,GLint)
    final void
    glFeedbackBuffer(int type, FloatBuffer buffer)
    See QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)
    final void
    See QOpenGLFunctions_1_3::glFinish()
    final void
    See QOpenGLFunctions_1_3::glFlush()
    final void
    glFogf(int pname, float param)
    See QOpenGLFunctions_1_3::glFogf(GLenum,GLfloat)
    final void
    glFogfv(int pname, float[] params)
    See QOpenGLFunctions_1_3::glFogfv(GLenum,const GLfloat*)
    final void
    glFogi(int pname, int param)
    See QOpenGLFunctions_1_3::glFogi(GLenum,GLint)
    final void
    glFogiv(int pname, int[] params)
    See QOpenGLFunctions_1_3::glFogiv(GLenum,const GLint*)
    final void
    glFrontFace(int mode)
    See QOpenGLFunctions_1_3::glFrontFace(GLenum)
    final void
    glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    See QOpenGLFunctions_1_3::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    final int
    glGenLists(int range)
    See QOpenGLFunctions_1_3::glGenLists(GLsizei)
    final void
    glGenTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_1_3::glGenTextures(GLsizei,GLuint*)
    final void
    glGetBooleanv(int pname, boolean[] params)
    See QOpenGLFunctions_1_3::glGetBooleanv(GLenum,GLboolean*)
    final void
    glGetClipPlane(int plane, double[] equation)
    See QOpenGLFunctions_1_3::glGetClipPlane(GLenum,GLdouble*)
    final void
    glGetColorTable(int target, int format, int type, Buffer table)
    See QOpenGLFunctions_1_3::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)
    final void
    glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetColorTableParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetCompressedTexImage(int target, int level, Buffer img)
    See QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum,GLint,GLvoid*)
    final void
    glGetConvolutionFilter(int target, int format, int type, Buffer image)
    See QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)
    final void
    glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetDoublev(int pname, double[] params)
    See QOpenGLFunctions_1_3::glGetDoublev(GLenum,GLdouble*)
    final int
    See QOpenGLFunctions_1_3::glGetError()
    final void
    glGetFloatv(int pname, float[] params)
    See QOpenGLFunctions_1_3::glGetFloatv(GLenum,GLfloat*)
    final void
    glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
    See QOpenGLFunctions_1_3::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)
    final void
    glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetHistogramParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetIntegerv(int pname, int[] params)
    See QOpenGLFunctions_1_3::glGetIntegerv(GLenum,GLint*)
    final void
    glGetLightfv(int light, int pname, float[] params)
    See QOpenGLFunctions_1_3::glGetLightfv(GLenum,GLenum,GLfloat*)
    final void
    glGetLightiv(int light, int pname, int[] params)
    See QOpenGLFunctions_1_3::glGetLightiv(GLenum,GLenum,GLint*)
    final void
    glGetMapdv(int target, int query, double[] v)
    See QOpenGLFunctions_1_3::glGetMapdv(GLenum,GLenum,GLdouble*)
    final void
    glGetMapfv(int target, int query, float[] v)
    See QOpenGLFunctions_1_3::glGetMapfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMapiv(int target, int query, int[] v)
    See QOpenGLFunctions_1_3::glGetMapiv(GLenum,GLenum,GLint*)
    final void
    glGetMaterialfv(int face, int pname, float[] params)
    See QOpenGLFunctions_1_3::glGetMaterialfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMaterialiv(int face, int pname, int[] params)
    See QOpenGLFunctions_1_3::glGetMaterialiv(GLenum,GLenum,GLint*)
    final void
    glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
    See QOpenGLFunctions_1_3::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)
    final void
    glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetPixelMapfv(int map, FloatBuffer values)
    See QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum,GLfloat*)
    final void
    glGetPixelMapuiv(int map, IntBuffer values)
    See QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum,GLuint*)
    final void
    glGetPixelMapusv(int map, ShortBuffer values)
    See QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum,GLushort*)
    final void
    glGetPointerv(int pname, Buffer [] params)
    See QOpenGLFunctions_1_3::glGetPointerv(GLenum,GLvoid**)
    final void
    See QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte*)
    final void
    glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
    See QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)
    final String
    glGetString(int name)
    See QOpenGLFunctions_1_3::glGetString(GLenum)
    final void
    glGetTexEnvfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexEnviv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetTexEnviv(GLenum,GLenum,GLint*)
    final void
    glGetTexGendv(int coord, int pname, DoubleBuffer params)
    See QOpenGLFunctions_1_3::glGetTexGendv(GLenum,GLenum,GLdouble*)
    final void
    glGetTexGenfv(int coord, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetTexGenfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexGeniv(int coord, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetTexGeniv(GLenum,GLenum,GLint*)
    final void
    glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)
    final void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)
    final void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)
    final void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum,GLenum,GLint*)
    final void
    glHint(int target, int mode)
    See QOpenGLFunctions_1_3::glHint(GLenum,GLenum)
    final void
    glHistogram(int target, int width, int internalformat, boolean sink)
    See QOpenGLFunctions_1_3::glHistogram(GLenum,GLsizei,GLenum,GLboolean)
    final void
    glIndexd(double c)
    See QOpenGLFunctions_1_3::glIndexd(GLdouble)
    final void
    glIndexdv(double[] c)
    See QOpenGLFunctions_1_3::glIndexdv(const GLdouble*)
    final void
    glIndexf(float c)
    See QOpenGLFunctions_1_3::glIndexf(GLfloat)
    final void
    glIndexfv(float[] c)
    See QOpenGLFunctions_1_3::glIndexfv(const GLfloat*)
    final void
    glIndexi(int c)
    See QOpenGLFunctions_1_3::glIndexi(GLint)
    final void
    glIndexiv(int[] c)
    See QOpenGLFunctions_1_3::glIndexiv(const GLint*)
    final void
    glIndexMask(int mask)
    See QOpenGLFunctions_1_3::glIndexMask(GLuint)
    final void
    glIndexPointer(int type, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glIndexPointer(GLenum,GLsizei,const GLvoid*)
    final void
    glIndexs(short c)
    See QOpenGLFunctions_1_3::glIndexs(GLshort)
    final void
    glIndexsv(short[] c)
    See QOpenGLFunctions_1_3::glIndexsv(const GLshort*)
    final void
    glIndexub(byte c)
    See QOpenGLFunctions_1_3::glIndexub(GLubyte)
    final void
    glIndexubv(byte[] c)
    See QOpenGLFunctions_1_3::glIndexubv(const GLubyte*)
    final void
    See QOpenGLFunctions_1_3::glInitNames()
    final void
    glInterleavedArrays(int format, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)
    final boolean
    glIsEnabled(int cap)
    See QOpenGLFunctions_1_3::glIsEnabled(GLenum)
    final boolean
    glIsList(int list)
    See QOpenGLFunctions_1_3::glIsList(GLuint)
    final boolean
    glIsTexture(int texture)
    See QOpenGLFunctions_1_3::glIsTexture(GLuint)
    final void
    glLightf(int light, int pname, float param)
    See QOpenGLFunctions_1_3::glLightf(GLenum,GLenum,GLfloat)
    final void
    glLightfv(int light, int pname, float[] params)
    See QOpenGLFunctions_1_3::glLightfv(GLenum,GLenum,const GLfloat*)
    final void
    glLighti(int light, int pname, int param)
    See QOpenGLFunctions_1_3::glLighti(GLenum,GLenum,GLint)
    final void
    glLightiv(int light, int pname, int[] params)
    See QOpenGLFunctions_1_3::glLightiv(GLenum,GLenum,const GLint*)
    final void
    glLightModelf(int pname, float param)
    See QOpenGLFunctions_1_3::glLightModelf(GLenum,GLfloat)
    final void
    glLightModelfv(int pname, float[] params)
    See QOpenGLFunctions_1_3::glLightModelfv(GLenum,const GLfloat*)
    final void
    glLightModeli(int pname, int param)
    See QOpenGLFunctions_1_3::glLightModeli(GLenum,GLint)
    final void
    glLightModeliv(int pname, int[] params)
    See QOpenGLFunctions_1_3::glLightModeliv(GLenum,const GLint*)
    final void
    glLineStipple(int factor, short pattern)
    See QOpenGLFunctions_1_3::glLineStipple(GLint,GLushort)
    final void
    glLineWidth(float width)
    See QOpenGLFunctions_1_3::glLineWidth(GLfloat)
    final void
    glListBase(int base)
    See QOpenGLFunctions_1_3::glListBase(GLuint)
    final void
    See QOpenGLFunctions_1_3::glLoadIdentity()
    final void
    glLoadMatrixd(double[] m)
    See QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble*)
    final void
    glLoadMatrixf(float[] m)
    See QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat*)
    final void
    glLoadName(int name)
    See QOpenGLFunctions_1_3::glLoadName(GLuint)
    final void
    See QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble*)
    final void
    See QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat*)
    final void
    glLogicOp(int opcode)
    See QOpenGLFunctions_1_3::glLogicOp(GLenum)
    final void
    glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    See QOpenGLFunctions_1_3::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)
    final void
    glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    See QOpenGLFunctions_1_3::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)
    final void
    glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    See QOpenGLFunctions_1_3::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)
    final void
    glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    See QOpenGLFunctions_1_3::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)
    final void
    glMapGrid1d(int un, double u1, double u2)
    See QOpenGLFunctions_1_3::glMapGrid1d(GLint,GLdouble,GLdouble)
    final void
    glMapGrid1f(int un, float u1, float u2)
    See QOpenGLFunctions_1_3::glMapGrid1f(GLint,GLfloat,GLfloat)
    final void
    glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    See QOpenGLFunctions_1_3::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)
    final void
    glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    See QOpenGLFunctions_1_3::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)
    final void
    glMaterialf(int face, int pname, float param)
    See QOpenGLFunctions_1_3::glMaterialf(GLenum,GLenum,GLfloat)
    final void
    glMaterialfv(int face, int pname, float[] params)
    See QOpenGLFunctions_1_3::glMaterialfv(GLenum,GLenum,const GLfloat*)
    final void
    glMateriali(int face, int pname, int param)
    See QOpenGLFunctions_1_3::glMateriali(GLenum,GLenum,GLint)
    final void
    glMaterialiv(int face, int pname, int[] params)
    See QOpenGLFunctions_1_3::glMaterialiv(GLenum,GLenum,const GLint*)
    final void
    glMatrixMode(int mode)
    See QOpenGLFunctions_1_3::glMatrixMode(GLenum)
    final void
    glMinmax(int target, int internalformat, boolean sink)
    See QOpenGLFunctions_1_3::glMinmax(GLenum,GLenum,GLboolean)
    final void
    glMultiTexCoord1d(int target, double s)
    See QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum,GLdouble)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord1f(int target, float s)
    See QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum,GLfloat)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord1i(int target, int s)
    See QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum,GLint)
    final void
    glMultiTexCoord1iv(int target, IntBuffer v)
    See QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum,const GLint*)
    final void
    glMultiTexCoord1s(int target, short s)
    See QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum,GLshort)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord2d(int target, double s, double t)
    See QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord2f(int target, float s, float t)
    See QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord2i(int target, int s, int t)
    See QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum,GLint,GLint)
    final void
    glMultiTexCoord2iv(int target, IntBuffer v)
    See QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum,const GLint*)
    final void
    glMultiTexCoord2s(int target, short s, short t)
    See QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum,GLshort,GLshort)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord3d(int target, double s, double t, double r)
    See QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord3f(int target, float s, float t, float r)
    See QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord3i(int target, int s, int t, int r)
    See QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)
    final void
    glMultiTexCoord3iv(int target, IntBuffer v)
    See QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum,const GLint*)
    final void
    glMultiTexCoord3s(int target, short s, short t, short r)
    See QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum,const GLshort*)
    final void
    glMultiTexCoord4d(int target, double s, double t, double r, double q)
    See QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum,const GLdouble*)
    final void
    glMultiTexCoord4f(int target, float s, float t, float r, float q)
    See QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum,const GLfloat*)
    final void
    glMultiTexCoord4i(int target, int s, int t, int r, int q)
    See QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)
    final void
    glMultiTexCoord4iv(int target, IntBuffer v)
    See QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum,const GLint*)
    final void
    glMultiTexCoord4s(int target, short s, short t, short r, short q)
    See QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)
    final void
    See QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum,const GLshort*)
    final void
    glMultMatrixd(double[] m)
    See QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble*)
    final void
    glMultMatrixf(float[] m)
    See QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat*)
    final void
    See QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble*)
    final void
    See QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat*)
    final void
    glNewList(int list, int mode)
    See QOpenGLFunctions_1_3::glNewList(GLuint,GLenum)
    final void
    glNormal3b(byte nx, byte ny, byte nz)
    See QOpenGLFunctions_1_3::glNormal3b(GLbyte,GLbyte,GLbyte)
    final void
    glNormal3bv(byte[] v)
    See QOpenGLFunctions_1_3::glNormal3bv(const GLbyte*)
    final void
    glNormal3d(double nx, double ny, double nz)
    See QOpenGLFunctions_1_3::glNormal3d(GLdouble,GLdouble,GLdouble)
    final void
    glNormal3dv(double[] v)
    See QOpenGLFunctions_1_3::glNormal3dv(const GLdouble*)
    final void
    glNormal3f(float nx, float ny, float nz)
    See QOpenGLFunctions_1_3::glNormal3f(GLfloat,GLfloat,GLfloat)
    final void
    glNormal3fv(float[] v)
    See QOpenGLFunctions_1_3::glNormal3fv(const GLfloat*)
    final void
    glNormal3i(int nx, int ny, int nz)
    See QOpenGLFunctions_1_3::glNormal3i(GLint,GLint,GLint)
    final void
    glNormal3iv(int[] v)
    See QOpenGLFunctions_1_3::glNormal3iv(const GLint*)
    final void
    glNormal3s(short nx, short ny, short nz)
    See QOpenGLFunctions_1_3::glNormal3s(GLshort,GLshort,GLshort)
    final void
    glNormal3sv(short[] v)
    See QOpenGLFunctions_1_3::glNormal3sv(const GLshort*)
    final void
    glNormalPointer(int type, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glNormalPointer(GLenum,GLsizei,const GLvoid*)
    final void
    glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    See QOpenGLFunctions_1_3::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glPassThrough(float token)
    See QOpenGLFunctions_1_3::glPassThrough(GLfloat)
    final void
    glPixelMapfv(int map, int mapsize, FloatBuffer values)
    See QOpenGLFunctions_1_3::glPixelMapfv(GLenum,GLint,const GLfloat*)
    final void
    glPixelMapuiv(int map, int mapsize, IntBuffer values)
    See QOpenGLFunctions_1_3::glPixelMapuiv(GLenum,GLint,const GLuint*)
    final void
    glPixelMapusv(int map, int mapsize, ShortBuffer values)
    See QOpenGLFunctions_1_3::glPixelMapusv(GLenum,GLint,const GLushort*)
    final void
    glPixelStoref(int pname, float param)
    See QOpenGLFunctions_1_3::glPixelStoref(GLenum,GLfloat)
    final void
    glPixelStorei(int pname, int param)
    See QOpenGLFunctions_1_3::glPixelStorei(GLenum,GLint)
    final void
    glPixelTransferf(int pname, float param)
    See QOpenGLFunctions_1_3::glPixelTransferf(GLenum,GLfloat)
    final void
    glPixelTransferi(int pname, int param)
    See QOpenGLFunctions_1_3::glPixelTransferi(GLenum,GLint)
    final void
    glPixelZoom(float xfactor, float yfactor)
    See QOpenGLFunctions_1_3::glPixelZoom(GLfloat,GLfloat)
    final void
    glPointSize(float size)
    See QOpenGLFunctions_1_3::glPointSize(GLfloat)
    final void
    glPolygonMode(int face, int mode)
    See QOpenGLFunctions_1_3::glPolygonMode(GLenum,GLenum)
    final void
    glPolygonOffset(float factor, float units)
    See QOpenGLFunctions_1_3::glPolygonOffset(GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte*)
    final void
    See QOpenGLFunctions_1_3::glPopAttrib()
    final void
    See QOpenGLFunctions_1_3::glPopClientAttrib()
    final void
    See QOpenGLFunctions_1_3::glPopMatrix()
    final void
    See QOpenGLFunctions_1_3::glPopName()
    final void
    glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    See QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)
    final void
    glPushAttrib(int mask)
    See QOpenGLFunctions_1_3::glPushAttrib(GLbitfield)
    final void
    See QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield)
    final void
    See QOpenGLFunctions_1_3::glPushMatrix()
    final void
    glPushName(int name)
    See QOpenGLFunctions_1_3::glPushName(GLuint)
    final void
    glRasterPos2d(double x, double y)
    See QOpenGLFunctions_1_3::glRasterPos2d(GLdouble,GLdouble)
    final void
    glRasterPos2dv(double[] v)
    See QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble*)
    final void
    glRasterPos2f(float x, float y)
    See QOpenGLFunctions_1_3::glRasterPos2f(GLfloat,GLfloat)
    final void
    glRasterPos2fv(float[] v)
    See QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat*)
    final void
    glRasterPos2i(int x, int y)
    See QOpenGLFunctions_1_3::glRasterPos2i(GLint,GLint)
    final void
    glRasterPos2iv(int[] v)
    See QOpenGLFunctions_1_3::glRasterPos2iv(const GLint*)
    final void
    glRasterPos2s(short x, short y)
    See QOpenGLFunctions_1_3::glRasterPos2s(GLshort,GLshort)
    final void
    glRasterPos2sv(short[] v)
    See QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort*)
    final void
    glRasterPos3d(double x, double y, double z)
    See QOpenGLFunctions_1_3::glRasterPos3d(GLdouble,GLdouble,GLdouble)
    final void
    glRasterPos3dv(double[] v)
    See QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble*)
    final void
    glRasterPos3f(float x, float y, float z)
    See QOpenGLFunctions_1_3::glRasterPos3f(GLfloat,GLfloat,GLfloat)
    final void
    glRasterPos3fv(float[] v)
    See QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat*)
    final void
    glRasterPos3i(int x, int y, int z)
    See QOpenGLFunctions_1_3::glRasterPos3i(GLint,GLint,GLint)
    final void
    glRasterPos3iv(int[] v)
    See QOpenGLFunctions_1_3::glRasterPos3iv(const GLint*)
    final void
    glRasterPos3s(short x, short y, short z)
    See QOpenGLFunctions_1_3::glRasterPos3s(GLshort,GLshort,GLshort)
    final void
    glRasterPos3sv(short[] v)
    See QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort*)
    final void
    glRasterPos4d(double x, double y, double z, double w)
    See QOpenGLFunctions_1_3::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRasterPos4dv(double[] v)
    See QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble*)
    final void
    glRasterPos4f(float x, float y, float z, float w)
    See QOpenGLFunctions_1_3::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glRasterPos4fv(float[] v)
    See QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat*)
    final void
    glRasterPos4i(int x, int y, int z, int w)
    See QOpenGLFunctions_1_3::glRasterPos4i(GLint,GLint,GLint,GLint)
    final void
    glRasterPos4iv(int[] v)
    See QOpenGLFunctions_1_3::glRasterPos4iv(const GLint*)
    final void
    glRasterPos4s(short x, short y, short z, short w)
    See QOpenGLFunctions_1_3::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glRasterPos4sv(short[] v)
    See QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort*)
    final void
    glReadBuffer(int mode)
    See QOpenGLFunctions_1_3::glReadBuffer(GLenum)
    final void
    glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)
    final void
    glRectd(double x1, double y1, double x2, double y2)
    See QOpenGLFunctions_1_3::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRectdv(double[] v1, double[] v2)
    See QOpenGLFunctions_1_3::glRectdv(const GLdouble*,const GLdouble*)
    final void
    glRectf(float x1, float y1, float x2, float y2)
    See QOpenGLFunctions_1_3::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glRectfv(float[] v1, float[] v2)
    See QOpenGLFunctions_1_3::glRectfv(const GLfloat*,const GLfloat*)
    final void
    glRecti(int x1, int y1, int x2, int y2)
    See QOpenGLFunctions_1_3::glRecti(GLint,GLint,GLint,GLint)
    final void
    glRectiv(int[] v1, int[] v2)
    See QOpenGLFunctions_1_3::glRectiv(const GLint*,const GLint*)
    final void
    glRects(short x1, short y1, short x2, short y2)
    See QOpenGLFunctions_1_3::glRects(GLshort,GLshort,GLshort,GLshort)
    final void
    glRectsv(short[] v1, short[] v2)
    See QOpenGLFunctions_1_3::glRectsv(const GLshort*,const GLshort*)
    final int
    glRenderMode(int mode)
    See QOpenGLFunctions_1_3::glRenderMode(GLenum)
    final void
    glResetHistogram(int target)
    See QOpenGLFunctions_1_3::glResetHistogram(GLenum)
    final void
    glResetMinmax(int target)
    See QOpenGLFunctions_1_3::glResetMinmax(GLenum)
    final void
    glRotated(double angle, double x, double y, double z)
    See QOpenGLFunctions_1_3::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glRotatef(float angle, float x, float y, float z)
    See QOpenGLFunctions_1_3::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glSampleCoverage(float value, boolean invert)
    See QOpenGLFunctions_1_3::glSampleCoverage(GLfloat,GLboolean)
    final void
    glScaled(double x, double y, double z)
    See QOpenGLFunctions_1_3::glScaled(GLdouble,GLdouble,GLdouble)
    final void
    glScalef(float x, float y, float z)
    See QOpenGLFunctions_1_3::glScalef(GLfloat,GLfloat,GLfloat)
    final void
    glScissor(int x, int y, int width, int height)
    See QOpenGLFunctions_1_3::glScissor(GLint,GLint,GLsizei,GLsizei)
    final void
    See QOpenGLFunctions_1_3::glSelectBuffer(GLsizei,GLuint*)
    final void
    glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
    See QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)
    final void
    glShadeModel(int mode)
    See QOpenGLFunctions_1_3::glShadeModel(GLenum)
    final void
    glStencilFunc(int func, int ref, int mask)
    See QOpenGLFunctions_1_3::glStencilFunc(GLenum,GLint,GLuint)
    final void
    glStencilMask(int mask)
    See QOpenGLFunctions_1_3::glStencilMask(GLuint)
    final void
    glStencilOp(int fail, int zfail, int zpass)
    See QOpenGLFunctions_1_3::glStencilOp(GLenum,GLenum,GLenum)
    final void
    glTexCoord1d(double s)
    See QOpenGLFunctions_1_3::glTexCoord1d(GLdouble)
    final void
    glTexCoord1dv(double[] v)
    See QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble*)
    final void
    glTexCoord1f(float s)
    See QOpenGLFunctions_1_3::glTexCoord1f(GLfloat)
    final void
    glTexCoord1fv(float[] v)
    See QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat*)
    final void
    glTexCoord1i(int s)
    See QOpenGLFunctions_1_3::glTexCoord1i(GLint)
    final void
    glTexCoord1iv(int[] v)
    See QOpenGLFunctions_1_3::glTexCoord1iv(const GLint*)
    final void
    glTexCoord1s(short s)
    See QOpenGLFunctions_1_3::glTexCoord1s(GLshort)
    final void
    glTexCoord1sv(short[] v)
    See QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort*)
    final void
    glTexCoord2d(double s, double t)
    See QOpenGLFunctions_1_3::glTexCoord2d(GLdouble,GLdouble)
    final void
    glTexCoord2dv(double[] v)
    See QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble*)
    final void
    glTexCoord2f(float s, float t)
    See QOpenGLFunctions_1_3::glTexCoord2f(GLfloat,GLfloat)
    final void
    glTexCoord2fv(float[] v)
    See QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat*)
    final void
    glTexCoord2i(int s, int t)
    See QOpenGLFunctions_1_3::glTexCoord2i(GLint,GLint)
    final void
    glTexCoord2iv(int[] v)
    See QOpenGLFunctions_1_3::glTexCoord2iv(const GLint*)
    final void
    glTexCoord2s(short s, short t)
    See QOpenGLFunctions_1_3::glTexCoord2s(GLshort,GLshort)
    final void
    glTexCoord2sv(short[] v)
    See QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort*)
    final void
    glTexCoord3d(double s, double t, double r)
    See QOpenGLFunctions_1_3::glTexCoord3d(GLdouble,GLdouble,GLdouble)
    final void
    glTexCoord3dv(double[] v)
    See QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble*)
    final void
    glTexCoord3f(float s, float t, float r)
    See QOpenGLFunctions_1_3::glTexCoord3f(GLfloat,GLfloat,GLfloat)
    final void
    glTexCoord3fv(float[] v)
    See QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat*)
    final void
    glTexCoord3i(int s, int t, int r)
    See QOpenGLFunctions_1_3::glTexCoord3i(GLint,GLint,GLint)
    final void
    glTexCoord3iv(int[] v)
    See QOpenGLFunctions_1_3::glTexCoord3iv(const GLint*)
    final void
    glTexCoord3s(short s, short t, short r)
    See QOpenGLFunctions_1_3::glTexCoord3s(GLshort,GLshort,GLshort)
    final void
    glTexCoord3sv(short[] v)
    See QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort*)
    final void
    glTexCoord4d(double s, double t, double r, double q)
    See QOpenGLFunctions_1_3::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glTexCoord4dv(double[] v)
    See QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble*)
    final void
    glTexCoord4f(float s, float t, float r, float q)
    See QOpenGLFunctions_1_3::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glTexCoord4fv(float[] v)
    See QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat*)
    final void
    glTexCoord4i(int s, int t, int r, int q)
    See QOpenGLFunctions_1_3::glTexCoord4i(GLint,GLint,GLint,GLint)
    final void
    glTexCoord4iv(int[] v)
    See QOpenGLFunctions_1_3::glTexCoord4iv(const GLint*)
    final void
    glTexCoord4s(short s, short t, short r, short q)
    See QOpenGLFunctions_1_3::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glTexCoord4sv(short[] v)
    See QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort*)
    final void
    glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glTexEnvf(int target, int pname, float param)
    See QOpenGLFunctions_1_3::glTexEnvf(GLenum,GLenum,GLfloat)
    final void
    glTexEnvfv(int target, int pname, float[] params)
    See QOpenGLFunctions_1_3::glTexEnvfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexEnvi(int target, int pname, int param)
    See QOpenGLFunctions_1_3::glTexEnvi(GLenum,GLenum,GLint)
    final void
    glTexEnviv(int target, int pname, int[] params)
    See QOpenGLFunctions_1_3::glTexEnviv(GLenum,GLenum,const GLint*)
    final void
    glTexGend(int coord, int pname, double param)
    See QOpenGLFunctions_1_3::glTexGend(GLenum,GLenum,GLdouble)
    final void
    glTexGendv(int coord, int pname, double[] params)
    See QOpenGLFunctions_1_3::glTexGendv(GLenum,GLenum,const GLdouble*)
    final void
    glTexGenf(int coord, int pname, float param)
    See QOpenGLFunctions_1_3::glTexGenf(GLenum,GLenum,GLfloat)
    final void
    glTexGenfv(int coord, int pname, float[] params)
    See QOpenGLFunctions_1_3::glTexGenfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexGeni(int coord, int pname, int param)
    See QOpenGLFunctions_1_3::glTexGeni(GLenum,GLenum,GLint)
    final void
    glTexGeniv(int coord, int pname, int[] params)
    See QOpenGLFunctions_1_3::glTexGeniv(GLenum,GLenum,const GLint*)
    final void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexParameterf(int target, int pname, float param)
    See QOpenGLFunctions_1_3::glTexParameterf(GLenum,GLenum,GLfloat)
    final void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_1_3::glTexParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexParameteri(int target, int pname, int param)
    See QOpenGLFunctions_1_3::glTexParameteri(GLenum,GLenum,GLint)
    final void
    glTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_1_3::glTexParameteriv(GLenum,GLenum,const GLint*)
    final void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    See QOpenGLFunctions_1_3::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTranslated(double x, double y, double z)
    See QOpenGLFunctions_1_3::glTranslated(GLdouble,GLdouble,GLdouble)
    final void
    glTranslatef(float x, float y, float z)
    See QOpenGLFunctions_1_3::glTranslatef(GLfloat,GLfloat,GLfloat)
    final void
    glVertex2d(double x, double y)
    See QOpenGLFunctions_1_3::glVertex2d(GLdouble,GLdouble)
    final void
    glVertex2dv(double[] v)
    See QOpenGLFunctions_1_3::glVertex2dv(const GLdouble*)
    final void
    glVertex2f(float x, float y)
    See QOpenGLFunctions_1_3::glVertex2f(GLfloat,GLfloat)
    final void
    glVertex2fv(float[] v)
    See QOpenGLFunctions_1_3::glVertex2fv(const GLfloat*)
    final void
    glVertex2i(int x, int y)
    See QOpenGLFunctions_1_3::glVertex2i(GLint,GLint)
    final void
    glVertex2iv(int[] v)
    See QOpenGLFunctions_1_3::glVertex2iv(const GLint*)
    final void
    glVertex2s(short x, short y)
    See QOpenGLFunctions_1_3::glVertex2s(GLshort,GLshort)
    final void
    glVertex2sv(short[] v)
    See QOpenGLFunctions_1_3::glVertex2sv(const GLshort*)
    final void
    glVertex3d(double x, double y, double z)
    See QOpenGLFunctions_1_3::glVertex3d(GLdouble,GLdouble,GLdouble)
    final void
    glVertex3dv(double[] v)
    See QOpenGLFunctions_1_3::glVertex3dv(const GLdouble*)
    final void
    glVertex3f(float x, float y, float z)
    See QOpenGLFunctions_1_3::glVertex3f(GLfloat,GLfloat,GLfloat)
    final void
    glVertex3fv(float[] v)
    See QOpenGLFunctions_1_3::glVertex3fv(const GLfloat*)
    final void
    glVertex3i(int x, int y, int z)
    See QOpenGLFunctions_1_3::glVertex3i(GLint,GLint,GLint)
    final void
    glVertex3iv(int[] v)
    See QOpenGLFunctions_1_3::glVertex3iv(const GLint*)
    final void
    glVertex3s(short x, short y, short z)
    See QOpenGLFunctions_1_3::glVertex3s(GLshort,GLshort,GLshort)
    final void
    glVertex3sv(short[] v)
    See QOpenGLFunctions_1_3::glVertex3sv(const GLshort*)
    final void
    glVertex4d(double x, double y, double z, double w)
    See QOpenGLFunctions_1_3::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glVertex4dv(double[] v)
    See QOpenGLFunctions_1_3::glVertex4dv(const GLdouble*)
    final void
    glVertex4f(float x, float y, float z, float w)
    See QOpenGLFunctions_1_3::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glVertex4fv(float[] v)
    See QOpenGLFunctions_1_3::glVertex4fv(const GLfloat*)
    final void
    glVertex4i(int x, int y, int z, int w)
    See QOpenGLFunctions_1_3::glVertex4i(GLint,GLint,GLint,GLint)
    final void
    glVertex4iv(int[] v)
    See QOpenGLFunctions_1_3::glVertex4iv(const GLint*)
    final void
    glVertex4s(short x, short y, short z, short w)
    See QOpenGLFunctions_1_3::glVertex4s(GLshort,GLshort,GLshort,GLshort)
    final void
    glVertex4sv(short[] v)
    See QOpenGLFunctions_1_3::glVertex4sv(const GLshort*)
    final void
    glVertexPointer(int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_1_3::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glViewport(int x, int y, int width, int height)
    See QOpenGLFunctions_1_3::glViewport(GLint,GLint,GLsizei,GLsizei)
    boolean
    See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

    Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions

    isInitialized, owningContext, setOwningContext

    Methods inherited from class io.qt.QtObject

    dispose, equals, isDisposed

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • QOpenGLFunctions_1_3

      public QOpenGLFunctions_1_3()

      See QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()

  • Method Details

    • glAccum

      @QtUninvokable public final void glAccum(int op, float value)

      See QOpenGLFunctions_1_3::glAccum(GLenum,GLfloat)

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)

      See QOpenGLFunctions_1_3::glActiveTexture(GLenum)

    • glAlphaFunc

      @QtUninvokable public final void glAlphaFunc(int func, float ref)

      See QOpenGLFunctions_1_3::glAlphaFunc(GLenum,GLfloat)

    • glAreTexturesResident

      @QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences)

      See QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei,const GLuint*,GLboolean*)

    • glArrayElement

      @QtUninvokable public final void glArrayElement(int i)

      See QOpenGLFunctions_1_3::glArrayElement(GLint)

    • glBegin

      @QtUninvokable public final void glBegin(int mode)

      See QOpenGLFunctions_1_3::glBegin(GLenum)

    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)

      See QOpenGLFunctions_1_3::glBindTexture(GLenum,GLuint)

    • glBitmap

      @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)

      See QOpenGLFunctions_1_3::glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)

    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_1_3::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)

      See QOpenGLFunctions_1_3::glBlendEquation(GLenum)

    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)

      See QOpenGLFunctions_1_3::glBlendFunc(GLenum,GLenum)

    • glCallList

      @QtUninvokable public final void glCallList(int list)

      See QOpenGLFunctions_1_3::glCallList(GLuint)

    • glCallLists

      @QtUninvokable public final void glCallLists(int n, int type, Buffer lists)

      See QOpenGLFunctions_1_3::glCallLists(GLsizei,GLenum,const GLvoid*)

    • glClear

      @QtUninvokable public final void glClear(int mask)

      See QOpenGLFunctions_1_3::glClear(GLbitfield)

    • glClearAccum

      @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_1_3::glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_1_3::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)

      See QOpenGLFunctions_1_3::glClearDepth(GLdouble)

    • glClearIndex

      @QtUninvokable public final void glClearIndex(float c)

      See QOpenGLFunctions_1_3::glClearIndex(GLfloat)

    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)

      See QOpenGLFunctions_1_3::glClearStencil(GLint)

    • glClientActiveTexture

      @QtUninvokable public final void glClientActiveTexture(int texture)

      See QOpenGLFunctions_1_3::glClientActiveTexture(GLenum)

    • glClipPlane

      @QtUninvokable public final void glClipPlane(int plane, double[] equation)

      See QOpenGLFunctions_1_3::glClipPlane(GLenum,const GLdouble*)

    • glColor3b

      @QtUninvokable public final void glColor3b(byte red, byte green, byte blue)

      See QOpenGLFunctions_1_3::glColor3b(GLbyte,GLbyte,GLbyte)

    • glColor3bv

      @QtUninvokable public final void glColor3bv(byte[] v)

      See QOpenGLFunctions_1_3::glColor3bv(const GLbyte*)

    • glColor3d

      @QtUninvokable public final void glColor3d(double red, double green, double blue)

      See QOpenGLFunctions_1_3::glColor3d(GLdouble,GLdouble,GLdouble)

    • glColor3dv

      @QtUninvokable public final void glColor3dv(double[] v)

      See QOpenGLFunctions_1_3::glColor3dv(const GLdouble*)

    • glColor3f

      @QtUninvokable public final void glColor3f(float red, float green, float blue)

      See QOpenGLFunctions_1_3::glColor3f(GLfloat,GLfloat,GLfloat)

    • glColor3fv

      @QtUninvokable public final void glColor3fv(float[] v)

      See QOpenGLFunctions_1_3::glColor3fv(const GLfloat*)

    • glColor3i

      @QtUninvokable public final void glColor3i(int red, int green, int blue)

      See QOpenGLFunctions_1_3::glColor3i(GLint,GLint,GLint)

    • glColor3iv

      @QtUninvokable public final void glColor3iv(int[] v)

      See QOpenGLFunctions_1_3::glColor3iv(const GLint*)

    • glColor3s

      @QtUninvokable public final void glColor3s(short red, short green, short blue)

      See QOpenGLFunctions_1_3::glColor3s(GLshort,GLshort,GLshort)

    • glColor3sv

      @QtUninvokable public final void glColor3sv(short[] v)

      See QOpenGLFunctions_1_3::glColor3sv(const GLshort*)

    • glColor4b

      @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha)

      See QOpenGLFunctions_1_3::glColor4b(GLbyte,GLbyte,GLbyte,GLbyte)

    • glColor4bv

      @QtUninvokable public final void glColor4bv(byte[] v)

      See QOpenGLFunctions_1_3::glColor4bv(const GLbyte*)

    • glColor4d

      @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha)

      See QOpenGLFunctions_1_3::glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glColor4dv

      @QtUninvokable public final void glColor4dv(double[] v)

      See QOpenGLFunctions_1_3::glColor4dv(const GLdouble*)

    • glColor4f

      @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_1_3::glColor4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glColor4fv

      @QtUninvokable public final void glColor4fv(float[] v)

      See QOpenGLFunctions_1_3::glColor4fv(const GLfloat*)

    • glColor4i

      @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha)

      See QOpenGLFunctions_1_3::glColor4i(GLint,GLint,GLint,GLint)

    • glColor4iv

      @QtUninvokable public final void glColor4iv(int[] v)

      See QOpenGLFunctions_1_3::glColor4iv(const GLint*)

    • glColor4s

      @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha)

      See QOpenGLFunctions_1_3::glColor4s(GLshort,GLshort,GLshort,GLshort)

    • glColor4sv

      @QtUninvokable public final void glColor4sv(short[] v)

      See QOpenGLFunctions_1_3::glColor4sv(const GLshort*)

    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

      See QOpenGLFunctions_1_3::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorMaterial

      @QtUninvokable public final void glColorMaterial(int face, int mode)

      See QOpenGLFunctions_1_3::glColorMaterial(GLenum,GLenum)

    • glColorPointer

      @QtUninvokable public final void glColorPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glColorPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glColorSubTable

      @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)

      See QOpenGLFunctions_1_3::glColorSubTable(GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glColorTable

      @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)

      See QOpenGLFunctions_1_3::glColorTable(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

    • glColorTableParameterfv

      @QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum,GLenum,const GLfloat*)

    • glColorTableParameteriv

      @QtUninvokable public final void glColorTableParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum,GLenum,const GLint*)

    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glConvolutionFilter1D

      @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)

      See QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum,GLenum,GLsizei,GLenum,GLenum,const GLvoid*)

    • glConvolutionFilter2D

      @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)

      See QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glConvolutionParameterf

      @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params)

      See QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum,GLenum,GLfloat)

    • glConvolutionParameterfv

      @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum,GLenum,const GLfloat*)

    • glConvolutionParameteri

      @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params)

      See QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum,GLenum,GLint)

    • glConvolutionParameteriv

      @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum,GLenum,const GLint*)

    • glCopyColorSubTable

      @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width)

      See QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum,GLsizei,GLint,GLint,GLsizei)

    • glCopyColorTable

      @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width)

      See QOpenGLFunctions_1_3::glCopyColorTable(GLenum,GLenum,GLint,GLint,GLsizei)

    • glCopyConvolutionFilter1D

      @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)

      See QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum,GLenum,GLint,GLint,GLsizei)

    • glCopyConvolutionFilter2D

      @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)

      See QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum,GLenum,GLint,GLint,GLsizei,GLsizei)

    • glCopyPixels

      @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type)

      See QOpenGLFunctions_1_3::glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum)

    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

      See QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

      See QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

      See QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)

      See QOpenGLFunctions_1_3::glCullFace(GLenum)

    • glDeleteLists

      @QtUninvokable public final void glDeleteLists(int list, int range)

      See QOpenGLFunctions_1_3::glDeleteLists(GLuint,GLsizei)

    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_1_3::glDeleteTextures(GLsizei,const GLuint*)

    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)

      See QOpenGLFunctions_1_3::glDepthFunc(GLenum)

    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)

      See QOpenGLFunctions_1_3::glDepthMask(GLboolean)

    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)

      See QOpenGLFunctions_1_3::glDepthRange(GLdouble,GLdouble)

    • glDisable

      @QtUninvokable public final void glDisable(int cap)

      See QOpenGLFunctions_1_3::glDisable(GLenum)

    • glDisableClientState

      @QtUninvokable public final void glDisableClientState(int array)

      See QOpenGLFunctions_1_3::glDisableClientState(GLenum)

    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)

      See QOpenGLFunctions_1_3::glDrawArrays(GLenum,GLint,GLsizei)

    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)

      See QOpenGLFunctions_1_3::glDrawBuffer(GLenum)

    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)

      See QOpenGLFunctions_1_3::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

    • glDrawPixels

      @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)

      See QOpenGLFunctions_1_3::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

    • glEdgeFlag

      @QtUninvokable public final void glEdgeFlag(boolean flag)

      See QOpenGLFunctions_1_3::glEdgeFlag(GLboolean)

    • glEdgeFlagPointer

      @QtUninvokable public final void glEdgeFlagPointer(int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei,const GLvoid*)

    • glEnable

      @QtUninvokable public final void glEnable(int cap)

      See QOpenGLFunctions_1_3::glEnable(GLenum)

    • glEnableClientState

      @QtUninvokable public final void glEnableClientState(int array)

      See QOpenGLFunctions_1_3::glEnableClientState(GLenum)

    • glEnd

      @QtUninvokable public final void glEnd()

      See QOpenGLFunctions_1_3::glEnd()

    • glEndList

      @QtUninvokable public final void glEndList()

      See QOpenGLFunctions_1_3::glEndList()

    • glEvalCoord1d

      @QtUninvokable public final void glEvalCoord1d(double u)

      See QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble)

    • glEvalCoord1dv

      @QtUninvokable public final void glEvalCoord1dv(double[] u)

      See QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble*)

    • glEvalCoord1f

      @QtUninvokable public final void glEvalCoord1f(float u)

      See QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat)

    • glEvalCoord1fv

      @QtUninvokable public final void glEvalCoord1fv(float[] u)

      See QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat*)

    • glEvalCoord2d

      @QtUninvokable public final void glEvalCoord2d(double u, double v)

      See QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble,GLdouble)

    • glEvalCoord2dv

      @QtUninvokable public final void glEvalCoord2dv(double[] u)

      See QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble*)

    • glEvalCoord2f

      @QtUninvokable public final void glEvalCoord2f(float u, float v)

      See QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat,GLfloat)

    • glEvalCoord2fv

      @QtUninvokable public final void glEvalCoord2fv(float[] u)

      See QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat*)

    • glEvalMesh1

      @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2)

      See QOpenGLFunctions_1_3::glEvalMesh1(GLenum,GLint,GLint)

    • glEvalMesh2

      @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)

      See QOpenGLFunctions_1_3::glEvalMesh2(GLenum,GLint,GLint,GLint,GLint)

    • glEvalPoint1

      @QtUninvokable public final void glEvalPoint1(int i)

      See QOpenGLFunctions_1_3::glEvalPoint1(GLint)

    • glEvalPoint2

      @QtUninvokable public final void glEvalPoint2(int i, int j)

      See QOpenGLFunctions_1_3::glEvalPoint2(GLint,GLint)

    • glFeedbackBuffer

      @QtUninvokable public final void glFeedbackBuffer(int type, FloatBuffer buffer)

      See QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei,GLenum,GLfloat*)

    • glFinish

      @QtUninvokable public final void glFinish()

      See QOpenGLFunctions_1_3::glFinish()

    • glFlush

      @QtUninvokable public final void glFlush()

      See QOpenGLFunctions_1_3::glFlush()

    • glFogf

      @QtUninvokable public final void glFogf(int pname, float param)

      See QOpenGLFunctions_1_3::glFogf(GLenum,GLfloat)

    • glFogfv

      @QtUninvokable public final void glFogfv(int pname, float[] params)

      See QOpenGLFunctions_1_3::glFogfv(GLenum,const GLfloat*)

    • glFogi

      @QtUninvokable public final void glFogi(int pname, int param)

      See QOpenGLFunctions_1_3::glFogi(GLenum,GLint)

    • glFogiv

      @QtUninvokable public final void glFogiv(int pname, int[] params)

      See QOpenGLFunctions_1_3::glFogiv(GLenum,const GLint*)

    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)

      See QOpenGLFunctions_1_3::glFrontFace(GLenum)

    • glFrustum

      @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)

      See QOpenGLFunctions_1_3::glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

    • glGenLists

      @QtUninvokable public final int glGenLists(int range)

      See QOpenGLFunctions_1_3::glGenLists(GLsizei)

    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_1_3::glGenTextures(GLsizei,GLuint*)

    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)

      See QOpenGLFunctions_1_3::glGetBooleanv(GLenum,GLboolean*)

    • glGetClipPlane

      @QtUninvokable public final void glGetClipPlane(int plane, double[] equation)

      See QOpenGLFunctions_1_3::glGetClipPlane(GLenum,GLdouble*)

    • glGetColorTable

      @QtUninvokable public final void glGetColorTable(int target, int format, int type, Buffer table)

      See QOpenGLFunctions_1_3::glGetColorTable(GLenum,GLenum,GLenum,GLvoid*)

    • glGetColorTableParameterfv

      @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum,GLenum,GLfloat*)

    • glGetColorTableParameteriv

      @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum,GLenum,GLint*)

    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)

      See QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

    • glGetConvolutionFilter

      @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image)

      See QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum,GLenum,GLenum,GLvoid*)

    • glGetConvolutionParameterfv

      @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum,GLenum,GLfloat*)

    • glGetConvolutionParameteriv

      @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum,GLenum,GLint*)

    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)

      See QOpenGLFunctions_1_3::glGetDoublev(GLenum,GLdouble*)

    • glGetError

      @QtUninvokable public final int glGetError()

      See QOpenGLFunctions_1_3::glGetError()

    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)

      See QOpenGLFunctions_1_3::glGetFloatv(GLenum,GLfloat*)

    • glGetHistogram

      @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)

      See QOpenGLFunctions_1_3::glGetHistogram(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

    • glGetHistogramParameterfv

      @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum,GLenum,GLfloat*)

    • glGetHistogramParameteriv

      @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum,GLenum,GLint*)

    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)

      See QOpenGLFunctions_1_3::glGetIntegerv(GLenum,GLint*)

    • glGetLightfv

      @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params)

      See QOpenGLFunctions_1_3::glGetLightfv(GLenum,GLenum,GLfloat*)

    • glGetLightiv

      @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params)

      See QOpenGLFunctions_1_3::glGetLightiv(GLenum,GLenum,GLint*)

    • glGetMapdv

      @QtUninvokable public final void glGetMapdv(int target, int query, double[] v)

      See QOpenGLFunctions_1_3::glGetMapdv(GLenum,GLenum,GLdouble*)

    • glGetMapfv

      @QtUninvokable public final void glGetMapfv(int target, int query, float[] v)

      See QOpenGLFunctions_1_3::glGetMapfv(GLenum,GLenum,GLfloat*)

    • glGetMapiv

      @QtUninvokable public final void glGetMapiv(int target, int query, int[] v)

      See QOpenGLFunctions_1_3::glGetMapiv(GLenum,GLenum,GLint*)

    • glGetMaterialfv

      @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params)

      See QOpenGLFunctions_1_3::glGetMaterialfv(GLenum,GLenum,GLfloat*)

    • glGetMaterialiv

      @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params)

      See QOpenGLFunctions_1_3::glGetMaterialiv(GLenum,GLenum,GLint*)

    • glGetMinmax

      @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)

      See QOpenGLFunctions_1_3::glGetMinmax(GLenum,GLboolean,GLenum,GLenum,GLvoid*)

    • glGetMinmaxParameterfv

      @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum,GLenum,GLfloat*)

    • glGetMinmaxParameteriv

      @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum,GLenum,GLint*)

    • glGetPixelMapfv

      @QtUninvokable public final void glGetPixelMapfv(int map, FloatBuffer values)

      See QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum,GLfloat*)

    • glGetPixelMapuiv

      @QtUninvokable public final void glGetPixelMapuiv(int map, IntBuffer values)

      See QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum,GLuint*)

    • glGetPixelMapusv

      @QtUninvokable public final void glGetPixelMapusv(int map, ShortBuffer values)

      See QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum,GLushort*)

    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer [] params)

      See QOpenGLFunctions_1_3::glGetPointerv(GLenum,GLvoid**)

    • glGetPolygonStipple

      @QtUninvokable public final void glGetPolygonStipple(ByteBuffer mask)

      See QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte*)

    • glGetSeparableFilter

      @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)

      See QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum,GLenum,GLenum,GLvoid*,GLvoid*,GLvoid*)

    • glGetString

      @QtUninvokable public final String glGetString(int name)

      See QOpenGLFunctions_1_3::glGetString(GLenum)

    • glGetTexEnvfv

      @QtUninvokable public final void glGetTexEnvfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum,GLenum,GLfloat*)

    • glGetTexEnviv

      @QtUninvokable public final void glGetTexEnviv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetTexEnviv(GLenum,GLenum,GLint*)

    • glGetTexGendv

      @QtUninvokable public final void glGetTexGendv(int coord, int pname, DoubleBuffer params)

      See QOpenGLFunctions_1_3::glGetTexGendv(GLenum,GLenum,GLdouble*)

    • glGetTexGenfv

      @QtUninvokable public final void glGetTexGenfv(int coord, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetTexGenfv(GLenum,GLenum,GLfloat*)

    • glGetTexGeniv

      @QtUninvokable public final void glGetTexGeniv(int coord, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetTexGeniv(GLenum,GLenum,GLint*)

    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum,GLenum,GLint*)

    • glHint

      @QtUninvokable public final void glHint(int target, int mode)

      See QOpenGLFunctions_1_3::glHint(GLenum,GLenum)

    • glHistogram

      @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink)

      See QOpenGLFunctions_1_3::glHistogram(GLenum,GLsizei,GLenum,GLboolean)

    • glIndexMask

      @QtUninvokable public final void glIndexMask(int mask)

      See QOpenGLFunctions_1_3::glIndexMask(GLuint)

    • glIndexPointer

      @QtUninvokable public final void glIndexPointer(int type, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glIndexPointer(GLenum,GLsizei,const GLvoid*)

    • glIndexd

      @QtUninvokable public final void glIndexd(double c)

      See QOpenGLFunctions_1_3::glIndexd(GLdouble)

    • glIndexdv

      @QtUninvokable public final void glIndexdv(double[] c)

      See QOpenGLFunctions_1_3::glIndexdv(const GLdouble*)

    • glIndexf

      @QtUninvokable public final void glIndexf(float c)

      See QOpenGLFunctions_1_3::glIndexf(GLfloat)

    • glIndexfv

      @QtUninvokable public final void glIndexfv(float[] c)

      See QOpenGLFunctions_1_3::glIndexfv(const GLfloat*)

    • glIndexi

      @QtUninvokable public final void glIndexi(int c)

      See QOpenGLFunctions_1_3::glIndexi(GLint)

    • glIndexiv

      @QtUninvokable public final void glIndexiv(int[] c)

      See QOpenGLFunctions_1_3::glIndexiv(const GLint*)

    • glIndexs

      @QtUninvokable public final void glIndexs(short c)

      See QOpenGLFunctions_1_3::glIndexs(GLshort)

    • glIndexsv

      @QtUninvokable public final void glIndexsv(short[] c)

      See QOpenGLFunctions_1_3::glIndexsv(const GLshort*)

    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)

      See QOpenGLFunctions_1_3::glIndexub(GLubyte)

    • glIndexubv

      @QtUninvokable public final void glIndexubv(byte[] c)

      See QOpenGLFunctions_1_3::glIndexubv(const GLubyte*)

    • glInitNames

      @QtUninvokable public final void glInitNames()

      See QOpenGLFunctions_1_3::glInitNames()

    • glInterleavedArrays

      @QtUninvokable public final void glInterleavedArrays(int format, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glInterleavedArrays(GLenum,GLsizei,const GLvoid*)

    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)

      See QOpenGLFunctions_1_3::glIsEnabled(GLenum)

    • glIsList

      @QtUninvokable public final boolean glIsList(int list)

      See QOpenGLFunctions_1_3::glIsList(GLuint)

    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)

      See QOpenGLFunctions_1_3::glIsTexture(GLuint)

    • glLightModelf

      @QtUninvokable public final void glLightModelf(int pname, float param)

      See QOpenGLFunctions_1_3::glLightModelf(GLenum,GLfloat)

    • glLightModelfv

      @QtUninvokable public final void glLightModelfv(int pname, float[] params)

      See QOpenGLFunctions_1_3::glLightModelfv(GLenum,const GLfloat*)

    • glLightModeli

      @QtUninvokable public final void glLightModeli(int pname, int param)

      See QOpenGLFunctions_1_3::glLightModeli(GLenum,GLint)

    • glLightModeliv

      @QtUninvokable public final void glLightModeliv(int pname, int[] params)

      See QOpenGLFunctions_1_3::glLightModeliv(GLenum,const GLint*)

    • glLightf

      @QtUninvokable public final void glLightf(int light, int pname, float param)

      See QOpenGLFunctions_1_3::glLightf(GLenum,GLenum,GLfloat)

    • glLightfv

      @QtUninvokable public final void glLightfv(int light, int pname, float[] params)

      See QOpenGLFunctions_1_3::glLightfv(GLenum,GLenum,const GLfloat*)

    • glLighti

      @QtUninvokable public final void glLighti(int light, int pname, int param)

      See QOpenGLFunctions_1_3::glLighti(GLenum,GLenum,GLint)

    • glLightiv

      @QtUninvokable public final void glLightiv(int light, int pname, int[] params)

      See QOpenGLFunctions_1_3::glLightiv(GLenum,GLenum,const GLint*)

    • glLineStipple

      @QtUninvokable public final void glLineStipple(int factor, short pattern)

      See QOpenGLFunctions_1_3::glLineStipple(GLint,GLushort)

    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)

      See QOpenGLFunctions_1_3::glLineWidth(GLfloat)

    • glListBase

      @QtUninvokable public final void glListBase(int base)

      See QOpenGLFunctions_1_3::glListBase(GLuint)

    • glLoadIdentity

      @QtUninvokable public final void glLoadIdentity()

      See QOpenGLFunctions_1_3::glLoadIdentity()

    • glLoadMatrixd

      @QtUninvokable public final void glLoadMatrixd(double[] m)

      See QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble*)

    • glLoadMatrixf

      @QtUninvokable public final void glLoadMatrixf(float[] m)

      See QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat*)

    • glLoadName

      @QtUninvokable public final void glLoadName(int name)

      See QOpenGLFunctions_1_3::glLoadName(GLuint)

    • glLoadTransposeMatrixd

      @QtUninvokable public final void glLoadTransposeMatrixd(DoubleBuffer m)

      See QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble*)

    • glLoadTransposeMatrixf

      @QtUninvokable public final void glLoadTransposeMatrixf(FloatBuffer m)

      See QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat*)

    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)

      See QOpenGLFunctions_1_3::glLogicOp(GLenum)

    • glMap1d

      @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)

      See QOpenGLFunctions_1_3::glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

    • glMap1f

      @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)

      See QOpenGLFunctions_1_3::glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

    • glMap2d

      @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)

      See QOpenGLFunctions_1_3::glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*)

    • glMap2f

      @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)

      See QOpenGLFunctions_1_3::glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*)

    • glMapGrid1d

      @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2)

      See QOpenGLFunctions_1_3::glMapGrid1d(GLint,GLdouble,GLdouble)

    • glMapGrid1f

      @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2)

      See QOpenGLFunctions_1_3::glMapGrid1f(GLint,GLfloat,GLfloat)

    • glMapGrid2d

      @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)

      See QOpenGLFunctions_1_3::glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble)

    • glMapGrid2f

      @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)

      See QOpenGLFunctions_1_3::glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat)

    • glMaterialf

      @QtUninvokable public final void glMaterialf(int face, int pname, float param)

      See QOpenGLFunctions_1_3::glMaterialf(GLenum,GLenum,GLfloat)

    • glMaterialfv

      @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params)

      See QOpenGLFunctions_1_3::glMaterialfv(GLenum,GLenum,const GLfloat*)

    • glMateriali

      @QtUninvokable public final void glMateriali(int face, int pname, int param)

      See QOpenGLFunctions_1_3::glMateriali(GLenum,GLenum,GLint)

    • glMaterialiv

      @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params)

      See QOpenGLFunctions_1_3::glMaterialiv(GLenum,GLenum,const GLint*)

    • glMatrixMode

      @QtUninvokable public final void glMatrixMode(int mode)

      See QOpenGLFunctions_1_3::glMatrixMode(GLenum)

    • glMinmax

      @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink)

      See QOpenGLFunctions_1_3::glMinmax(GLenum,GLenum,GLboolean)

    • glMultMatrixd

      @QtUninvokable public final void glMultMatrixd(double[] m)

      See QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble*)

    • glMultMatrixf

      @QtUninvokable public final void glMultMatrixf(float[] m)

      See QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat*)

    • glMultTransposeMatrixd

      @QtUninvokable public final void glMultTransposeMatrixd(DoubleBuffer m)

      See QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble*)

    • glMultTransposeMatrixf

      @QtUninvokable public final void glMultTransposeMatrixf(FloatBuffer m)

      See QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat*)

    • glMultiTexCoord1d

      @QtUninvokable public final void glMultiTexCoord1d(int target, double s)

      See QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum,GLdouble)

    • glMultiTexCoord1dv

      @QtUninvokable public final void glMultiTexCoord1dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum,const GLdouble*)

    • glMultiTexCoord1f

      @QtUninvokable public final void glMultiTexCoord1f(int target, float s)

      See QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum,GLfloat)

    • glMultiTexCoord1fv

      @QtUninvokable public final void glMultiTexCoord1fv(int target, FloatBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum,const GLfloat*)

    • glMultiTexCoord1i

      @QtUninvokable public final void glMultiTexCoord1i(int target, int s)

      See QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum,GLint)

    • glMultiTexCoord1iv

      @QtUninvokable public final void glMultiTexCoord1iv(int target, IntBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum,const GLint*)

    • glMultiTexCoord1s

      @QtUninvokable public final void glMultiTexCoord1s(int target, short s)

      See QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum,GLshort)

    • glMultiTexCoord1sv

      @QtUninvokable public final void glMultiTexCoord1sv(int target, ShortBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum,const GLshort*)

    • glMultiTexCoord2d

      @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t)

      See QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum,GLdouble,GLdouble)

    • glMultiTexCoord2dv

      @QtUninvokable public final void glMultiTexCoord2dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum,const GLdouble*)

    • glMultiTexCoord2f

      @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t)

      See QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum,GLfloat,GLfloat)

    • glMultiTexCoord2fv

      @QtUninvokable public final void glMultiTexCoord2fv(int target, FloatBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum,const GLfloat*)

    • glMultiTexCoord2i

      @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t)

      See QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum,GLint,GLint)

    • glMultiTexCoord2iv

      @QtUninvokable public final void glMultiTexCoord2iv(int target, IntBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum,const GLint*)

    • glMultiTexCoord2s

      @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t)

      See QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum,GLshort,GLshort)

    • glMultiTexCoord2sv

      @QtUninvokable public final void glMultiTexCoord2sv(int target, ShortBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum,const GLshort*)

    • glMultiTexCoord3d

      @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r)

      See QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum,GLdouble,GLdouble,GLdouble)

    • glMultiTexCoord3dv

      @QtUninvokable public final void glMultiTexCoord3dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum,const GLdouble*)

    • glMultiTexCoord3f

      @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r)

      See QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum,GLfloat,GLfloat,GLfloat)

    • glMultiTexCoord3fv

      @QtUninvokable public final void glMultiTexCoord3fv(int target, FloatBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum,const GLfloat*)

    • glMultiTexCoord3i

      @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r)

      See QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum,GLint,GLint,GLint)

    • glMultiTexCoord3iv

      @QtUninvokable public final void glMultiTexCoord3iv(int target, IntBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum,const GLint*)

    • glMultiTexCoord3s

      @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r)

      See QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum,GLshort,GLshort,GLshort)

    • glMultiTexCoord3sv

      @QtUninvokable public final void glMultiTexCoord3sv(int target, ShortBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum,const GLshort*)

    • glMultiTexCoord4d

      @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q)

      See QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum,GLdouble,GLdouble,GLdouble,GLdouble)

    • glMultiTexCoord4dv

      @QtUninvokable public final void glMultiTexCoord4dv(int target, DoubleBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum,const GLdouble*)

    • glMultiTexCoord4f

      @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q)

      See QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum,GLfloat,GLfloat,GLfloat,GLfloat)

    • glMultiTexCoord4fv

      @QtUninvokable public final void glMultiTexCoord4fv(int target, FloatBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum,const GLfloat*)

    • glMultiTexCoord4i

      @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q)

      See QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum,GLint,GLint,GLint,GLint)

    • glMultiTexCoord4iv

      @QtUninvokable public final void glMultiTexCoord4iv(int target, IntBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum,const GLint*)

    • glMultiTexCoord4s

      @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q)

      See QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum,GLshort,GLshort,GLshort,GLshort)

    • glMultiTexCoord4sv

      @QtUninvokable public final void glMultiTexCoord4sv(int target, ShortBuffer v)

      See QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum,const GLshort*)

    • glNewList

      @QtUninvokable public final void glNewList(int list, int mode)

      See QOpenGLFunctions_1_3::glNewList(GLuint,GLenum)

    • glNormal3b

      @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz)

      See QOpenGLFunctions_1_3::glNormal3b(GLbyte,GLbyte,GLbyte)

    • glNormal3bv

      @QtUninvokable public final void glNormal3bv(byte[] v)

      See QOpenGLFunctions_1_3::glNormal3bv(const GLbyte*)

    • glNormal3d

      @QtUninvokable public final void glNormal3d(double nx, double ny, double nz)

      See QOpenGLFunctions_1_3::glNormal3d(GLdouble,GLdouble,GLdouble)

    • glNormal3dv

      @QtUninvokable public final void glNormal3dv(double[] v)

      See QOpenGLFunctions_1_3::glNormal3dv(const GLdouble*)

    • glNormal3f

      @QtUninvokable public final void glNormal3f(float nx, float ny, float nz)

      See QOpenGLFunctions_1_3::glNormal3f(GLfloat,GLfloat,GLfloat)

    • glNormal3fv

      @QtUninvokable public final void glNormal3fv(float[] v)

      See QOpenGLFunctions_1_3::glNormal3fv(const GLfloat*)

    • glNormal3i

      @QtUninvokable public final void glNormal3i(int nx, int ny, int nz)

      See QOpenGLFunctions_1_3::glNormal3i(GLint,GLint,GLint)

    • glNormal3iv

      @QtUninvokable public final void glNormal3iv(int[] v)

      See QOpenGLFunctions_1_3::glNormal3iv(const GLint*)

    • glNormal3s

      @QtUninvokable public final void glNormal3s(short nx, short ny, short nz)

      See QOpenGLFunctions_1_3::glNormal3s(GLshort,GLshort,GLshort)

    • glNormal3sv

      @QtUninvokable public final void glNormal3sv(short[] v)

      See QOpenGLFunctions_1_3::glNormal3sv(const GLshort*)

    • glNormalPointer

      @QtUninvokable public final void glNormalPointer(int type, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glNormalPointer(GLenum,GLsizei,const GLvoid*)

    • glOrtho

      @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)

      See QOpenGLFunctions_1_3::glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)

    • glPassThrough

      @QtUninvokable public final void glPassThrough(float token)

      See QOpenGLFunctions_1_3::glPassThrough(GLfloat)

    • glPixelMapfv

      @QtUninvokable public final void glPixelMapfv(int map, int mapsize, FloatBuffer values)

      See QOpenGLFunctions_1_3::glPixelMapfv(GLenum,GLint,const GLfloat*)

    • glPixelMapuiv

      @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, IntBuffer values)

      See QOpenGLFunctions_1_3::glPixelMapuiv(GLenum,GLint,const GLuint*)

    • glPixelMapusv

      @QtUninvokable public final void glPixelMapusv(int map, int mapsize, ShortBuffer values)

      See QOpenGLFunctions_1_3::glPixelMapusv(GLenum,GLint,const GLushort*)

    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)

      See QOpenGLFunctions_1_3::glPixelStoref(GLenum,GLfloat)

    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)

      See QOpenGLFunctions_1_3::glPixelStorei(GLenum,GLint)

    • glPixelTransferf

      @QtUninvokable public final void glPixelTransferf(int pname, float param)

      See QOpenGLFunctions_1_3::glPixelTransferf(GLenum,GLfloat)

    • glPixelTransferi

      @QtUninvokable public final void glPixelTransferi(int pname, int param)

      See QOpenGLFunctions_1_3::glPixelTransferi(GLenum,GLint)

    • glPixelZoom

      @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor)

      See QOpenGLFunctions_1_3::glPixelZoom(GLfloat,GLfloat)

    • glPointSize

      @QtUninvokable public final void glPointSize(float size)

      See QOpenGLFunctions_1_3::glPointSize(GLfloat)

    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)

      See QOpenGLFunctions_1_3::glPolygonMode(GLenum,GLenum)

    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)

      See QOpenGLFunctions_1_3::glPolygonOffset(GLfloat,GLfloat)

    • glPolygonStipple

      @QtUninvokable public final void glPolygonStipple(ByteBuffer mask)

      See QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte*)

    • glPopAttrib

      @QtUninvokable public final void glPopAttrib()

      See QOpenGLFunctions_1_3::glPopAttrib()

    • glPopClientAttrib

      @QtUninvokable public final void glPopClientAttrib()

      See QOpenGLFunctions_1_3::glPopClientAttrib()

    • glPopMatrix

      @QtUninvokable public final void glPopMatrix()

      See QOpenGLFunctions_1_3::glPopMatrix()

    • glPopName

      @QtUninvokable public final void glPopName()

      See QOpenGLFunctions_1_3::glPopName()

    • glPrioritizeTextures

      @QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)

      See QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*)

    • glPushAttrib

      @QtUninvokable public final void glPushAttrib(int mask)

      See QOpenGLFunctions_1_3::glPushAttrib(GLbitfield)

    • glPushClientAttrib

      @QtUninvokable public final void glPushClientAttrib(int mask)

      See QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield)

    • glPushMatrix

      @QtUninvokable public final void glPushMatrix()

      See QOpenGLFunctions_1_3::glPushMatrix()

    • glPushName

      @QtUninvokable public final void glPushName(int name)

      See QOpenGLFunctions_1_3::glPushName(GLuint)

    • glRasterPos2d

      @QtUninvokable public final void glRasterPos2d(double x, double y)

      See QOpenGLFunctions_1_3::glRasterPos2d(GLdouble,GLdouble)

    • glRasterPos2dv

      @QtUninvokable public final void glRasterPos2dv(double[] v)

      See QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble*)

    • glRasterPos2f

      @QtUninvokable public final void glRasterPos2f(float x, float y)

      See QOpenGLFunctions_1_3::glRasterPos2f(GLfloat,GLfloat)

    • glRasterPos2fv

      @QtUninvokable public final void glRasterPos2fv(float[] v)

      See QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat*)

    • glRasterPos2i

      @QtUninvokable public final void glRasterPos2i(int x, int y)

      See QOpenGLFunctions_1_3::glRasterPos2i(GLint,GLint)

    • glRasterPos2iv

      @QtUninvokable public final void glRasterPos2iv(int[] v)

      See QOpenGLFunctions_1_3::glRasterPos2iv(const GLint*)

    • glRasterPos2s

      @QtUninvokable public final void glRasterPos2s(short x, short y)

      See QOpenGLFunctions_1_3::glRasterPos2s(GLshort,GLshort)

    • glRasterPos2sv

      @QtUninvokable public final void glRasterPos2sv(short[] v)

      See QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort*)

    • glRasterPos3d

      @QtUninvokable public final void glRasterPos3d(double x, double y, double z)

      See QOpenGLFunctions_1_3::glRasterPos3d(GLdouble,GLdouble,GLdouble)

    • glRasterPos3dv

      @QtUninvokable public final void glRasterPos3dv(double[] v)

      See QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble*)

    • glRasterPos3f

      @QtUninvokable public final void glRasterPos3f(float x, float y, float z)

      See QOpenGLFunctions_1_3::glRasterPos3f(GLfloat,GLfloat,GLfloat)

    • glRasterPos3fv

      @QtUninvokable public final void glRasterPos3fv(float[] v)

      See QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat*)

    • glRasterPos3i

      @QtUninvokable public final void glRasterPos3i(int x, int y, int z)

      See QOpenGLFunctions_1_3::glRasterPos3i(GLint,GLint,GLint)

    • glRasterPos3iv

      @QtUninvokable public final void glRasterPos3iv(int[] v)

      See QOpenGLFunctions_1_3::glRasterPos3iv(const GLint*)

    • glRasterPos3s

      @QtUninvokable public final void glRasterPos3s(short x, short y, short z)

      See QOpenGLFunctions_1_3::glRasterPos3s(GLshort,GLshort,GLshort)

    • glRasterPos3sv

      @QtUninvokable public final void glRasterPos3sv(short[] v)

      See QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort*)

    • glRasterPos4d

      @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w)

      See QOpenGLFunctions_1_3::glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRasterPos4dv

      @QtUninvokable public final void glRasterPos4dv(double[] v)

      See QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble*)

    • glRasterPos4f

      @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w)

      See QOpenGLFunctions_1_3::glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glRasterPos4fv

      @QtUninvokable public final void glRasterPos4fv(float[] v)

      See QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat*)

    • glRasterPos4i

      @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w)

      See QOpenGLFunctions_1_3::glRasterPos4i(GLint,GLint,GLint,GLint)

    • glRasterPos4iv

      @QtUninvokable public final void glRasterPos4iv(int[] v)

      See QOpenGLFunctions_1_3::glRasterPos4iv(const GLint*)

    • glRasterPos4s

      @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w)

      See QOpenGLFunctions_1_3::glRasterPos4s(GLshort,GLshort,GLshort,GLshort)

    • glRasterPos4sv

      @QtUninvokable public final void glRasterPos4sv(short[] v)

      See QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort*)

    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)

      See QOpenGLFunctions_1_3::glReadBuffer(GLenum)

    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

    • glRectd

      @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2)

      See QOpenGLFunctions_1_3::glRectd(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRectdv

      @QtUninvokable public final void glRectdv(double[] v1, double[] v2)

      See QOpenGLFunctions_1_3::glRectdv(const GLdouble*,const GLdouble*)

    • glRectf

      @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2)

      See QOpenGLFunctions_1_3::glRectf(GLfloat,GLfloat,GLfloat,GLfloat)

    • glRectfv

      @QtUninvokable public final void glRectfv(float[] v1, float[] v2)

      See QOpenGLFunctions_1_3::glRectfv(const GLfloat*,const GLfloat*)

    • glRecti

      @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2)

      See QOpenGLFunctions_1_3::glRecti(GLint,GLint,GLint,GLint)

    • glRectiv

      @QtUninvokable public final void glRectiv(int[] v1, int[] v2)

      See QOpenGLFunctions_1_3::glRectiv(const GLint*,const GLint*)

    • glRects

      @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2)

      See QOpenGLFunctions_1_3::glRects(GLshort,GLshort,GLshort,GLshort)

    • glRectsv

      @QtUninvokable public final void glRectsv(short[] v1, short[] v2)

      See QOpenGLFunctions_1_3::glRectsv(const GLshort*,const GLshort*)

    • glRenderMode

      @QtUninvokable public final int glRenderMode(int mode)

      See QOpenGLFunctions_1_3::glRenderMode(GLenum)

    • glResetHistogram

      @QtUninvokable public final void glResetHistogram(int target)

      See QOpenGLFunctions_1_3::glResetHistogram(GLenum)

    • glResetMinmax

      @QtUninvokable public final void glResetMinmax(int target)

      See QOpenGLFunctions_1_3::glResetMinmax(GLenum)

    • glRotated

      @QtUninvokable public final void glRotated(double angle, double x, double y, double z)

      See QOpenGLFunctions_1_3::glRotated(GLdouble,GLdouble,GLdouble,GLdouble)

    • glRotatef

      @QtUninvokable public final void glRotatef(float angle, float x, float y, float z)

      See QOpenGLFunctions_1_3::glRotatef(GLfloat,GLfloat,GLfloat,GLfloat)

    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)

      See QOpenGLFunctions_1_3::glSampleCoverage(GLfloat,GLboolean)

    • glScaled

      @QtUninvokable public final void glScaled(double x, double y, double z)

      See QOpenGLFunctions_1_3::glScaled(GLdouble,GLdouble,GLdouble)

    • glScalef

      @QtUninvokable public final void glScalef(float x, float y, float z)

      See QOpenGLFunctions_1_3::glScalef(GLfloat,GLfloat,GLfloat)

    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)

      See QOpenGLFunctions_1_3::glScissor(GLint,GLint,GLsizei,GLsizei)

    • glSelectBuffer

      @QtUninvokable public final void glSelectBuffer(IntBuffer buffer)

      See QOpenGLFunctions_1_3::glSelectBuffer(GLsizei,GLuint*)

    • glSeparableFilter2D

      @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)

      See QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*,const GLvoid*)

    • glShadeModel

      @QtUninvokable public final void glShadeModel(int mode)

      See QOpenGLFunctions_1_3::glShadeModel(GLenum)

    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)

      See QOpenGLFunctions_1_3::glStencilFunc(GLenum,GLint,GLuint)

    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)

      See QOpenGLFunctions_1_3::glStencilMask(GLuint)

    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)

      See QOpenGLFunctions_1_3::glStencilOp(GLenum,GLenum,GLenum)

    • glTexCoord1d

      @QtUninvokable public final void glTexCoord1d(double s)

      See QOpenGLFunctions_1_3::glTexCoord1d(GLdouble)

    • glTexCoord1dv

      @QtUninvokable public final void glTexCoord1dv(double[] v)

      See QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble*)

    • glTexCoord1f

      @QtUninvokable public final void glTexCoord1f(float s)

      See QOpenGLFunctions_1_3::glTexCoord1f(GLfloat)

    • glTexCoord1fv

      @QtUninvokable public final void glTexCoord1fv(float[] v)

      See QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat*)

    • glTexCoord1i

      @QtUninvokable public final void glTexCoord1i(int s)

      See QOpenGLFunctions_1_3::glTexCoord1i(GLint)

    • glTexCoord1iv

      @QtUninvokable public final void glTexCoord1iv(int[] v)

      See QOpenGLFunctions_1_3::glTexCoord1iv(const GLint*)

    • glTexCoord1s

      @QtUninvokable public final void glTexCoord1s(short s)

      See QOpenGLFunctions_1_3::glTexCoord1s(GLshort)

    • glTexCoord1sv

      @QtUninvokable public final void glTexCoord1sv(short[] v)

      See QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort*)

    • glTexCoord2d

      @QtUninvokable public final void glTexCoord2d(double s, double t)

      See QOpenGLFunctions_1_3::glTexCoord2d(GLdouble,GLdouble)

    • glTexCoord2dv

      @QtUninvokable public final void glTexCoord2dv(double[] v)

      See QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble*)

    • glTexCoord2f

      @QtUninvokable public final void glTexCoord2f(float s, float t)

      See QOpenGLFunctions_1_3::glTexCoord2f(GLfloat,GLfloat)

    • glTexCoord2fv

      @QtUninvokable public final void glTexCoord2fv(float[] v)

      See QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat*)

    • glTexCoord2i

      @QtUninvokable public final void glTexCoord2i(int s, int t)

      See QOpenGLFunctions_1_3::glTexCoord2i(GLint,GLint)

    • glTexCoord2iv

      @QtUninvokable public final void glTexCoord2iv(int[] v)

      See QOpenGLFunctions_1_3::glTexCoord2iv(const GLint*)

    • glTexCoord2s

      @QtUninvokable public final void glTexCoord2s(short s, short t)

      See QOpenGLFunctions_1_3::glTexCoord2s(GLshort,GLshort)

    • glTexCoord2sv

      @QtUninvokable public final void glTexCoord2sv(short[] v)

      See QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort*)

    • glTexCoord3d

      @QtUninvokable public final void glTexCoord3d(double s, double t, double r)

      See QOpenGLFunctions_1_3::glTexCoord3d(GLdouble,GLdouble,GLdouble)

    • glTexCoord3dv

      @QtUninvokable public final void glTexCoord3dv(double[] v)

      See QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble*)

    • glTexCoord3f

      @QtUninvokable public final void glTexCoord3f(float s, float t, float r)

      See QOpenGLFunctions_1_3::glTexCoord3f(GLfloat,GLfloat,GLfloat)

    • glTexCoord3fv

      @QtUninvokable public final void glTexCoord3fv(float[] v)

      See QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat*)

    • glTexCoord3i

      @QtUninvokable public final void glTexCoord3i(int s, int t, int r)

      See QOpenGLFunctions_1_3::glTexCoord3i(GLint,GLint,GLint)

    • glTexCoord3iv

      @QtUninvokable public final void glTexCoord3iv(int[] v)

      See QOpenGLFunctions_1_3::glTexCoord3iv(const GLint*)

    • glTexCoord3s

      @QtUninvokable public final void glTexCoord3s(short s, short t, short r)

      See QOpenGLFunctions_1_3::glTexCoord3s(GLshort,GLshort,GLshort)

    • glTexCoord3sv

      @QtUninvokable public final void glTexCoord3sv(short[] v)

      See QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort*)

    • glTexCoord4d

      @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q)

      See QOpenGLFunctions_1_3::glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glTexCoord4dv

      @QtUninvokable public final void glTexCoord4dv(double[] v)

      See QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble*)

    • glTexCoord4f

      @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q)

      See QOpenGLFunctions_1_3::glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glTexCoord4fv

      @QtUninvokable public final void glTexCoord4fv(float[] v)

      See QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat*)

    • glTexCoord4i

      @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q)

      See QOpenGLFunctions_1_3::glTexCoord4i(GLint,GLint,GLint,GLint)

    • glTexCoord4iv

      @QtUninvokable public final void glTexCoord4iv(int[] v)

      See QOpenGLFunctions_1_3::glTexCoord4iv(const GLint*)

    • glTexCoord4s

      @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q)

      See QOpenGLFunctions_1_3::glTexCoord4s(GLshort,GLshort,GLshort,GLshort)

    • glTexCoord4sv

      @QtUninvokable public final void glTexCoord4sv(short[] v)

      See QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort*)

    • glTexCoordPointer

      @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glTexEnvf

      @QtUninvokable public final void glTexEnvf(int target, int pname, float param)

      See QOpenGLFunctions_1_3::glTexEnvf(GLenum,GLenum,GLfloat)

    • glTexEnvfv

      @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params)

      See QOpenGLFunctions_1_3::glTexEnvfv(GLenum,GLenum,const GLfloat*)

    • glTexEnvi

      @QtUninvokable public final void glTexEnvi(int target, int pname, int param)

      See QOpenGLFunctions_1_3::glTexEnvi(GLenum,GLenum,GLint)

    • glTexEnviv

      @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params)

      See QOpenGLFunctions_1_3::glTexEnviv(GLenum,GLenum,const GLint*)

    • glTexGend

      @QtUninvokable public final void glTexGend(int coord, int pname, double param)

      See QOpenGLFunctions_1_3::glTexGend(GLenum,GLenum,GLdouble)

    • glTexGendv

      @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params)

      See QOpenGLFunctions_1_3::glTexGendv(GLenum,GLenum,const GLdouble*)

    • glTexGenf

      @QtUninvokable public final void glTexGenf(int coord, int pname, float param)

      See QOpenGLFunctions_1_3::glTexGenf(GLenum,GLenum,GLfloat)

    • glTexGenfv

      @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params)

      See QOpenGLFunctions_1_3::glTexGenfv(GLenum,GLenum,const GLfloat*)

    • glTexGeni

      @QtUninvokable public final void glTexGeni(int coord, int pname, int param)

      See QOpenGLFunctions_1_3::glTexGeni(GLenum,GLenum,GLint)

    • glTexGeniv

      @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params)

      See QOpenGLFunctions_1_3::glTexGeniv(GLenum,GLenum,const GLint*)

    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)

      See QOpenGLFunctions_1_3::glTexParameterf(GLenum,GLenum,GLfloat)

    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_1_3::glTexParameterfv(GLenum,GLenum,const GLfloat*)

    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)

      See QOpenGLFunctions_1_3::glTexParameteri(GLenum,GLenum,GLint)

    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_1_3::glTexParameteriv(GLenum,GLenum,const GLint*)

    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)

      See QOpenGLFunctions_1_3::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTranslated

      @QtUninvokable public final void glTranslated(double x, double y, double z)

      See QOpenGLFunctions_1_3::glTranslated(GLdouble,GLdouble,GLdouble)

    • glTranslatef

      @QtUninvokable public final void glTranslatef(float x, float y, float z)

      See QOpenGLFunctions_1_3::glTranslatef(GLfloat,GLfloat,GLfloat)

    • glVertex2d

      @QtUninvokable public final void glVertex2d(double x, double y)

      See QOpenGLFunctions_1_3::glVertex2d(GLdouble,GLdouble)

    • glVertex2dv

      @QtUninvokable public final void glVertex2dv(double[] v)

      See QOpenGLFunctions_1_3::glVertex2dv(const GLdouble*)

    • glVertex2f

      @QtUninvokable public final void glVertex2f(float x, float y)

      See QOpenGLFunctions_1_3::glVertex2f(GLfloat,GLfloat)

    • glVertex2fv

      @QtUninvokable public final void glVertex2fv(float[] v)

      See QOpenGLFunctions_1_3::glVertex2fv(const GLfloat*)

    • glVertex2i

      @QtUninvokable public final void glVertex2i(int x, int y)

      See QOpenGLFunctions_1_3::glVertex2i(GLint,GLint)

    • glVertex2iv

      @QtUninvokable public final void glVertex2iv(int[] v)

      See QOpenGLFunctions_1_3::glVertex2iv(const GLint*)

    • glVertex2s

      @QtUninvokable public final void glVertex2s(short x, short y)

      See QOpenGLFunctions_1_3::glVertex2s(GLshort,GLshort)

    • glVertex2sv

      @QtUninvokable public final void glVertex2sv(short[] v)

      See QOpenGLFunctions_1_3::glVertex2sv(const GLshort*)

    • glVertex3d

      @QtUninvokable public final void glVertex3d(double x, double y, double z)

      See QOpenGLFunctions_1_3::glVertex3d(GLdouble,GLdouble,GLdouble)

    • glVertex3dv

      @QtUninvokable public final void glVertex3dv(double[] v)

      See QOpenGLFunctions_1_3::glVertex3dv(const GLdouble*)

    • glVertex3f

      @QtUninvokable public final void glVertex3f(float x, float y, float z)

      See QOpenGLFunctions_1_3::glVertex3f(GLfloat,GLfloat,GLfloat)

    • glVertex3fv

      @QtUninvokable public final void glVertex3fv(float[] v)

      See QOpenGLFunctions_1_3::glVertex3fv(const GLfloat*)

    • glVertex3i

      @QtUninvokable public final void glVertex3i(int x, int y, int z)

      See QOpenGLFunctions_1_3::glVertex3i(GLint,GLint,GLint)

    • glVertex3iv

      @QtUninvokable public final void glVertex3iv(int[] v)

      See QOpenGLFunctions_1_3::glVertex3iv(const GLint*)

    • glVertex3s

      @QtUninvokable public final void glVertex3s(short x, short y, short z)

      See QOpenGLFunctions_1_3::glVertex3s(GLshort,GLshort,GLshort)

    • glVertex3sv

      @QtUninvokable public final void glVertex3sv(short[] v)

      See QOpenGLFunctions_1_3::glVertex3sv(const GLshort*)

    • glVertex4d

      @QtUninvokable public final void glVertex4d(double x, double y, double z, double w)

      See QOpenGLFunctions_1_3::glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble)

    • glVertex4dv

      @QtUninvokable public final void glVertex4dv(double[] v)

      See QOpenGLFunctions_1_3::glVertex4dv(const GLdouble*)

    • glVertex4f

      @QtUninvokable public final void glVertex4f(float x, float y, float z, float w)

      See QOpenGLFunctions_1_3::glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat)

    • glVertex4fv

      @QtUninvokable public final void glVertex4fv(float[] v)

      See QOpenGLFunctions_1_3::glVertex4fv(const GLfloat*)

    • glVertex4i

      @QtUninvokable public final void glVertex4i(int x, int y, int z, int w)

      See QOpenGLFunctions_1_3::glVertex4i(GLint,GLint,GLint,GLint)

    • glVertex4iv

      @QtUninvokable public final void glVertex4iv(int[] v)

      See QOpenGLFunctions_1_3::glVertex4iv(const GLint*)

    • glVertex4s

      @QtUninvokable public final void glVertex4s(short x, short y, short z, short w)

      See QOpenGLFunctions_1_3::glVertex4s(GLshort,GLshort,GLshort,GLshort)

    • glVertex4sv

      @QtUninvokable public final void glVertex4sv(short[] v)

      See QOpenGLFunctions_1_3::glVertex4sv(const GLshort*)

    • glVertexPointer

      @QtUninvokable public final void glVertexPointer(int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_1_3::glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*)

    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)

      See QOpenGLFunctions_1_3::glViewport(GLint,GLint,GLsizei,GLsizei)

    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()

      See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions