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FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
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Exchanges buffer data between GPU and CPU
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Class to allow for selection of camera to be used
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Enables a visual overlay with scene details
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FrameGraph node to issue work for the compute shader on GPU
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Enable frustum culling for the FrameGraph
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Controls layers drawn in a frame graph branch
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Class to emplace a memory barrier
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When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
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When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
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Select entities which are within a distance threshold of a target entity
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Frame graph node for render capture
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Provides storage for vectors of Filter Keys and Parameters
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FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
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Provides a way of specifying the render surface
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Provides a way of specifying a render target
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FrameGraphNode used to insert a fence in the graphics command stream
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Provides storage for the sort types to be used
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Enables or disables entire subtrees of framegraph nodes
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A QFrameGraphNode used to select QTechniques to use
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A viewport on the Qt3D Scene
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FrameGraphNode used to wait for a fence in the graphics command stream to become signaled