- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 3.3 core profile
Java wrapper for Qt class QOpenGLFunctions_3_3_Core
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_3_3_Core::
QOpenGLFunctions_3_3_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveTexture
(int texture) SeeQOpenGLFunctions_3_3_Core::
glActiveTexture(GLenum) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_3_3_Core::
glAttachShader(GLuint, GLuint) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_3_3_Core::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_3_3_Core::
glBeginQuery(GLenum, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_3_3_Core::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_3_3_Core::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_3_3_Core::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_3_3_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_3_3_Core::
glBindFramebuffer(GLenum, GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_3_3_Core::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_3_3_Core::
glBindSampler(GLuint, GLuint) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_3_3_Core::
glBindTexture(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_3_3_Core::
glBindVertexArray(GLuint) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_3_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_3_3_Core::
glBlendEquation(GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_3_3_Core::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_3_3_Core::
glBlendFunc(GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_3_3_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_3_3_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_3_3_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_3_3_Core::
glCheckFramebufferStatus(GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_3_3_Core::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_3_3_Core::
glClear(GLbitfield) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_3_3_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_3_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_3_3_Core::
glClearDepth(GLdouble) final void
glClearStencil
(int s) SeeQOpenGLFunctions_3_3_Core::
glClearStencil(GLint) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_3_3_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_3_3_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_3_3_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_3_3_Core::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_3_3_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_3_3_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_3_3_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_3_3_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final int
SeeQOpenGLFunctions_3_3_Core::
glCreateProgram() final int
glCreateShader
(int type) SeeQOpenGLFunctions_3_3_Core::
glCreateShader(GLenum) final void
glCullFace
(int mode) SeeQOpenGLFunctions_3_3_Core::
glCullFace(GLenum) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_3_Core::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_3_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_3_3_Core::
glDeleteProgram(GLuint) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_3_3_Core::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_3_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_3_3_Core::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_3_3_Core::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_3_3_Core::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_3_3_Core::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_3_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_3_3_Core::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_3_3_Core::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_3_3_Core::
glDepthRange(GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_3_3_Core::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_3_3_Core::
glDisable(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_3_3_Core::
glDisablei(GLenum, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_3_3_Core::
glDisableVertexAttribArray(GLuint) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_3_3_Core::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_3_3_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawBuffer
(int mode) SeeQOpenGLFunctions_3_3_Core::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_3_3_Core::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_3_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_3_3_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_3_3_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_3_3_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_3_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_3_3_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final void
glEnable
(int cap) SeeQOpenGLFunctions_3_3_Core::
glEnable(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_3_3_Core::
glEnablei(GLenum, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_3_3_Core::
glEnableVertexAttribArray(GLuint) final void
SeeQOpenGLFunctions_3_3_Core::
glEndConditionalRender() final void
glEndQuery
(int target) SeeQOpenGLFunctions_3_3_Core::
glEndQuery(GLenum) final void
SeeQOpenGLFunctions_3_3_Core::
glEndTransformFeedback() final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_3_3_Core::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_3_3_Core::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_3_3_Core::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_3_3_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_3_3_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_3_3_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_3_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_3_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_3_3_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_3_3_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_3_3_Core::
glFrontFace(GLenum) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_3_Core::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_3_3_Core::
glGenerateMipmap(GLenum) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_3_Core::
glGenFramebuffers(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_3_3_Core::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_3_Core::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_3_3_Core::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_3_3_Core::
glGenTextures(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_3_Core::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_3_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_3_3_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_3_3_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_3_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] params) SeeQOpenGLFunctions_3_3_Core::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_3_3_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_3_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_3_3_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) final void
glGetDoublev
(int pname, double[] params) SeeQOpenGLFunctions_3_3_Core::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_3_3_Core::
glGetError() final void
glGetFloatv
(int pname, float[] params) SeeQOpenGLFunctions_3_3_Core::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_3_3_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_3_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] params) SeeQOpenGLFunctions_3_3_Core::
glGetIntegerv(GLenum, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_3_3_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_3_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_3_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_3_3_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_3_3_Core::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_3_3_Core::
glGetStringi(GLenum, GLuint) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_3_3_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_3_3_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_3_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_3_3_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_3_3_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_3_3_Core::
glHint(GLenum, GLenum) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_3_3_Core::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_3_3_Core::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_3_3_Core::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_3_3_Core::
glIsFramebuffer(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_3_3_Core::
glIsProgram(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_3_3_Core::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_3_3_Core::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_3_3_Core::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_3_3_Core::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_3_3_Core::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_3_3_Core::
glIsTexture(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_3_3_Core::
glIsVertexArray(GLuint) final void
glLineWidth
(float width) SeeQOpenGLFunctions_3_3_Core::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_3_3_Core::
glLinkProgram(GLuint) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_3_3_Core::
glLogicOp(GLenum) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_3_3_Core::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_3_3_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_3_3_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_3_3_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_3_3_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_3_3_Core::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_3_3_Core::
glPixelStorei(GLenum, GLint) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_3_3_Core::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_3_3_Core::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_3_3_Core::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_3_3_Core::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_3_3_Core::
glPolygonOffset(GLfloat, GLfloat) final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_3_3_Core::
glPrimitiveRestartIndex(GLuint) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_3_3_Core::
glProvokingVertex(GLenum) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_3_3_Core::
glQueryCounter(GLuint, GLenum) final void
glReadBuffer
(int mode) SeeQOpenGLFunctions_3_3_Core::
glReadBuffer(GLenum) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_3_3_Core::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int index, int mask) SeeQOpenGLFunctions_3_3_Core::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_3_3_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_3_3_Core::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_3_3_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_3_3_Core::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_3_3_Core::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_3_3_Core::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_3_3_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_3_3_Core::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_3_3_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_3_3_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_3_3_Core::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_3_3_Core::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_3_3_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_3_3_Core::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_3_3_Core::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_3_3_Core::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_3_3_Core::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_3_3_Core::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_3_3_Core::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_3_3_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_3_Core::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_3_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_3_3_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_3_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_3_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_3_3_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_3_3_Core::
glUnmapBuffer(GLenum) final void
glUseProgram
(int program) SeeQOpenGLFunctions_3_3_Core::
glUseProgram(GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_3_3_Core::
glValidateProgram(GLuint) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_3_3_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_3_3_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_3_3_Core
public QOpenGLFunctions_3_3_Core()See
QOpenGLFunctions_3_3_Core::
QOpenGLFunctions_3_3_Core()
-
-
Method Details
-
glActiveTexture
See
QOpenGLFunctions_3_3_Core::
glActiveTexture(GLenum) -
glAttachShader
See
QOpenGLFunctions_3_3_Core::
glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
See
QOpenGLFunctions_3_3_Core::
glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_3_3_Core::
glBeginQuery(GLenum, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_3_3_Core::
glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_3_3_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_3_3_Core::
glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_3_3_Core::
glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_3_3_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_3_3_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_3_3_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_3_3_Core::
glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_3_3_Core::
glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
See
QOpenGLFunctions_3_3_Core::
glBindSampler(GLuint, GLuint) -
glBindTexture
See
QOpenGLFunctions_3_3_Core::
glBindTexture(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_3_3_Core::
glBindVertexArray(GLuint) -
glBlendColor
See
QOpenGLFunctions_3_3_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_3_3_Core::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_3_3_Core::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
See
QOpenGLFunctions_3_3_Core::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_3_3_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_3_3_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_3_3_Core::
glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_3_3_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_3_3_Core::
glCheckFramebufferStatus(GLenum) -
glClampColor
See
QOpenGLFunctions_3_3_Core::
glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_3_3_Core::
glClear(GLbitfield) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_3_3_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_3_3_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_3_3_Core::
glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_3_3_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_3_3_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_3_3_Core::
glClearDepth(GLdouble) -
glClearStencil
See
QOpenGLFunctions_3_3_Core::
glClearStencil(GLint) -
glClientWaitSync
See
QOpenGLFunctions_3_3_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_3_3_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_3_3_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
See
QOpenGLFunctions_3_3_Core::
glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_3_3_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_3_3_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_3_3_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_3_3_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_3_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_3_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_3_3_Core::
glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_3_3_Core::
glCreateShader(GLenum) -
glCullFace
See
QOpenGLFunctions_3_3_Core::
glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_3_3_Core::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_3_3_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_3_3_Core::
glDeleteProgram(GLuint) -
glDeleteQueries
See
QOpenGLFunctions_3_3_Core::
glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_3_3_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_3_3_Core::
glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_3_3_Core::
glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_3_3_Core::
glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_3_3_Core::
glDeleteTextures(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_3_3_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_3_3_Core::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_3_3_Core::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_3_3_Core::
glDepthRange(GLdouble, GLdouble) -
glDetachShader
See
QOpenGLFunctions_3_3_Core::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_3_3_Core::
glDisable(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_3_3_Core::
glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_3_3_Core::
glDisablei(GLenum, GLuint) -
glDrawArrays
See
QOpenGLFunctions_3_3_Core::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_3_3_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawBuffer
See
QOpenGLFunctions_3_3_Core::
glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_3_3_Core::
glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_3_3_Core::
glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_3_3_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_3_3_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_3_3_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_3_3_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_3_3_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glEnable
See
QOpenGLFunctions_3_3_Core::
glEnable(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_3_3_Core::
glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_3_3_Core::
glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_3_3_Core::
glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_3_3_Core::
glEndQuery(GLenum) -
glEndTransformFeedback
See
QOpenGLFunctions_3_3_Core::
glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_3_3_Core::
glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_3_3_Core::
glFinish() -
glFlush
See
QOpenGLFunctions_3_3_Core::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_3_3_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_3_3_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_3_3_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_3_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_3_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_3_3_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_3_3_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_3_3_Core::
glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_3_3_Core::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_3_3_Core::
glGenFramebuffers(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_3_3_Core::
glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_3_3_Core::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_3_3_Core::
glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_3_3_Core::
glGenTextures(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_3_3_Core::
glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_3_3_Core::
glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_3_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_3_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_3_3_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_3_3_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_3_3_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_3_3_Core::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_3_3_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_3_3_Core::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_3_3_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_3_3_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_3_3_Core::
glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_3_3_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetCompressedTexImage
See
QOpenGLFunctions_3_3_Core::
glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetDoublev
See
QOpenGLFunctions_3_3_Core::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_3_3_Core::
glGetError() -
glGetFloatv
See
QOpenGLFunctions_3_3_Core::
glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_3_3_Core::
glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_3_3_Core::
glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_3_3_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_3_3_Core::
glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_3_3_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_3_3_Core::
glGetIntegerv(GLenum, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_3_3_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_3_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_3_3_Core::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_3_3_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_3_3_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_3_3_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_3_3_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_3_3_Core::
glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_3_3_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_3_3_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_3_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_3_3_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_3_3_Core::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_3_3_Core::
glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_3_3_Core::
glGetStringi(GLenum, GLuint) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_3_3_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_3_3_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_3_3_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_3_3_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_3_3_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_3_3_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_3_3_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_3_3_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_3_3_Core::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_3_3_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_3_3_Core::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_3_3_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_3_3_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_3_3_Core::
glHint(GLenum, GLenum) -
glIsBuffer
See
QOpenGLFunctions_3_3_Core::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_3_3_Core::
glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_3_3_Core::
glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_3_3_Core::
glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_3_3_Core::
glIsProgram(GLuint) -
glIsQuery
See
QOpenGLFunctions_3_3_Core::
glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_3_3_Core::
glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_3_3_Core::
glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_3_3_Core::
glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_3_3_Core::
glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_3_3_Core::
glIsTexture(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_3_3_Core::
glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_3_3_Core::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_3_3_Core::
glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_3_3_Core::
glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_3_3_Core::
glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_3_3_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_3_3_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_3_3_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_3_3_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glPixelStoref
See
QOpenGLFunctions_3_3_Core::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_3_3_Core::
glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_3_3_Core::
glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_3_3_Core::
glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_3_3_Core::
glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_3_3_Core::
glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_3_3_Core::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_3_3_Core::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_3_3_Core::
glPolygonOffset(GLfloat, GLfloat) -
glPrimitiveRestartIndex
See
QOpenGLFunctions_3_3_Core::
glPrimitiveRestartIndex(GLuint) -
glProvokingVertex
See
QOpenGLFunctions_3_3_Core::
glProvokingVertex(GLenum) -
glQueryCounter
See
QOpenGLFunctions_3_3_Core::
glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_3_3_Core::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_3_3_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_3_3_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glSampleCoverage
See
QOpenGLFunctions_3_3_Core::
glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_3_3_Core::
glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_3_3_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_3_3_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_3_3_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_3_3_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_3_3_Core::
glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_3_3_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_3_3_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glShaderSource
See
QOpenGLFunctions_3_3_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_3_3_Core::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_3_3_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_3_3_Core::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_3_3_Core::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_3_3_Core::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_3_3_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_3_3_Core::
glTexBuffer(GLenum, GLenum, GLuint) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_3_3_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_3_3_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_3_3_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_3_3_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_3_3_Core::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_3_3_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_3_3_Core::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_3_3_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_3_3_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1f
See
QOpenGLFunctions_3_3_Core::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_3_3_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_3_3_Core::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_3_3_Core::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_3_3_Core::
glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_3_3_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2f
See
QOpenGLFunctions_3_3_Core::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_3_3_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_3_3_Core::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_3_3_Core::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_3_3_Core::
glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_3_3_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3f
See
QOpenGLFunctions_3_3_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_3_3_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_3_3_Core::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_3_3_Core::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_3_3_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_3_3_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4f
See
QOpenGLFunctions_3_3_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_3_3_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_3_3_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_3_3_Core::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_3_3_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_3_3_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_3_3_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUnmapBuffer
See
QOpenGLFunctions_3_3_Core::
glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_3_3_Core::
glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_3_3_Core::
glValidateProgram(GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_3_3_Core::
glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_3_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_3_3_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_3_3_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) -
glWaitSync
See
QOpenGLFunctions_3_3_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-