- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.5 core profile
Java wrapper for Qt class QOpenGLFunctions_4_5_Core
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor
-
Constructor Summary
ConstructorDescriptionSeeQOpenGLFunctions_4_5_Core::
QOpenGLFunctions_4_5_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glActiveShaderProgram
(int pipeline, int program) SeeQOpenGLFunctions_4_5_Core::
glActiveShaderProgram(GLuint, GLuint) final void
glActiveTexture
(int texture) SeeQOpenGLFunctions_4_5_Core::
glActiveTexture(GLenum) final void
glAttachShader
(int program, int shader) SeeQOpenGLFunctions_4_5_Core::
glAttachShader(GLuint, GLuint) final void
glBeginConditionalRender
(int id, int mode) SeeQOpenGLFunctions_4_5_Core::
glBeginConditionalRender(GLuint, GLenum) final void
glBeginQuery
(int target, int id) SeeQOpenGLFunctions_4_5_Core::
glBeginQuery(GLenum, GLuint) final void
glBeginQueryIndexed
(int target, int index, int id) SeeQOpenGLFunctions_4_5_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) final void
glBeginTransformFeedback
(int primitiveMode) SeeQOpenGLFunctions_4_5_Core::
glBeginTransformFeedback(GLenum) final void
glBindAttribLocation
(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) final void
glBindBuffer
(int target, int buffer) SeeQOpenGLFunctions_4_5_Core::
glBindBuffer(GLenum, GLuint) final void
glBindBufferBase
(int target, int index, int buffer) SeeQOpenGLFunctions_4_5_Core::
glBindBufferBase(GLenum, GLuint, GLuint) final void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_5_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final void
glBindBuffersBase
(int target, int first, int count, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::
glBindBuffersBase(GLenum, GLuint, GLsizei, const GLuint*) final void
glBindBuffersRange
(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) SeeQOpenGLFunctions_4_5_Core::
glBindBuffersRange(GLenum, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizeiptr*) final void
glBindFragDataLocation
(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) final void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final void
glBindFramebuffer
(int target, int framebuffer) SeeQOpenGLFunctions_4_5_Core::
glBindFramebuffer(GLenum, GLuint) final void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_5_Core::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final void
glBindImageTextures
(int first, int count, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::
glBindImageTextures(GLuint, GLsizei, const GLuint*) final void
glBindProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_5_Core::
glBindProgramPipeline(GLuint) final void
glBindRenderbuffer
(int target, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::
glBindRenderbuffer(GLenum, GLuint) final void
glBindSampler
(int unit, int sampler) SeeQOpenGLFunctions_4_5_Core::
glBindSampler(GLuint, GLuint) final void
glBindSamplers
(int first, int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::
glBindSamplers(GLuint, GLsizei, const GLuint*) final void
glBindTexture
(int target, int texture) SeeQOpenGLFunctions_4_5_Core::
glBindTexture(GLenum, GLuint) final void
glBindTextures
(int first, int count, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::
glBindTextures(GLuint, GLsizei, const GLuint*) final void
glBindTextureUnit
(int unit, int texture) SeeQOpenGLFunctions_4_5_Core::
glBindTextureUnit(GLuint, GLuint) final void
glBindTransformFeedback
(int target, int id) SeeQOpenGLFunctions_4_5_Core::
glBindTransformFeedback(GLenum, GLuint) final void
glBindVertexArray
(int array) SeeQOpenGLFunctions_4_5_Core::
glBindVertexArray(GLuint) final void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_5_Core::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final void
glBindVertexBuffers
(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) SeeQOpenGLFunctions_4_5_Core::
glBindVertexBuffers(GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) final void
glBlendColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_5_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glBlendEquation
(int mode) SeeQOpenGLFunctions_4_5_Core::
glBlendEquation(GLenum) final void
glBlendEquationi
(int buf, int mode) SeeQOpenGLFunctions_4_5_Core::
glBlendEquationi(GLuint, GLenum) final void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_5_Core::
glBlendEquationSeparate(GLenum, GLenum) final void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_5_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) final void
glBlendFunc
(int sfactor, int dfactor) SeeQOpenGLFunctions_4_5_Core::
glBlendFunc(GLenum, GLenum) final void
glBlendFunci
(int buf, int src, int dst) SeeQOpenGLFunctions_4_5_Core::
glBlendFunci(GLuint, GLenum, GLenum) final void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_5_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_5_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_5_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBlitNamedFramebuffer
(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_5_Core::
glBlitNamedFramebuffer(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final void
glBufferData
(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_5_Core::
glBufferData(GLenum, GLsizeiptr, const void*, GLenum) final void
glBufferStorage
(int target, long size, Buffer data, int flags) SeeQOpenGLFunctions_4_5_Core::
glBufferStorage(GLenum, GLsizeiptr, const void*, GLbitfield) final void
glBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void*) final int
glCheckFramebufferStatus
(int target) SeeQOpenGLFunctions_4_5_Core::
glCheckFramebufferStatus(GLenum) final int
glCheckNamedFramebufferStatus
(int framebuffer, int target) SeeQOpenGLFunctions_4_5_Core::
glCheckNamedFramebufferStatus(GLuint, GLenum) final void
glClampColor
(int target, int clamp) SeeQOpenGLFunctions_4_5_Core::
glClampColor(GLenum, GLenum) final void
glClear
(int mask) SeeQOpenGLFunctions_4_5_Core::
glClear(GLbitfield) final void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_5_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) final void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) final void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearBufferiv(GLenum, GLint, const GLint*) final void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) final void
glClearColor
(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_5_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final void
glClearDepth
(double depth) SeeQOpenGLFunctions_4_5_Core::
glClearDepth(GLdouble) final void
glClearDepthf
(float dd) SeeQOpenGLFunctions_4_5_Core::
glClearDepthf(GLfloat) final void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearNamedBufferData(GLuint, GLenum, GLenum, GLenum, const void*) final void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearNamedBufferSubData(GLuint, GLenum, GLintptr, GLsizei, GLenum, GLenum, const void*) final void
glClearNamedFramebufferfi
(int framebuffer, int buffer, float depth, int stencil) SeeQOpenGLFunctions_4_5_Core::
glClearNamedFramebufferfi(GLuint, GLenum, GLfloat, GLint) final void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearNamedFramebufferfv(GLuint, GLenum, GLint, const GLfloat*) final void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearNamedFramebufferiv(GLuint, GLenum, GLint, const GLint*) final void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glClearNamedFramebufferuiv(GLuint, GLenum, GLint, const GLuint*) final void
glClearStencil
(int s) SeeQOpenGLFunctions_4_5_Core::
glClearStencil(GLint) final void
glClearTexImage
(int texture, int level, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearTexImage(GLuint, GLint, GLenum, GLenum, const void*) final void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glClearTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final int
glClientWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_5_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) final void
glClipControl
(int origin, int depth) SeeQOpenGLFunctions_4_5_Core::
glClipControl(GLenum, GLenum) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_5_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_5_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final void
glCompileShader
(int shader) SeeQOpenGLFunctions_4_5_Core::
glCompileShader(GLuint) final void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*) final void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*) final void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*) final void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) final void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) final void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) final void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) final void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) final void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) final void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_5_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_5_Core::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final void
glCopyNamedBufferSubData
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size) SeeQOpenGLFunctions_4_5_Core::
glCopyNamedBufferSubData(GLuint, GLuint, GLintptr, GLintptr, GLsizei) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_5_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_5_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_5_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTextureSubImage1D
(int texture, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_5_Core::
glCopyTextureSubImage1D(GLuint, GLint, GLint, GLint, GLint, GLsizei) final void
glCopyTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glCopyTextureSubImage2D(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCopyTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glCopyTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final void
glCreateBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::
glCreateBuffers(GLsizei, GLuint*) final void
glCreateFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::
glCreateFramebuffers(GLsizei, GLuint*) final int
SeeQOpenGLFunctions_4_5_Core::
glCreateProgram() final void
glCreateProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::
glCreateProgramPipelines(GLsizei, GLuint*) final void
glCreateQueries
(int target, int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glCreateQueries(GLenum, GLsizei, GLuint*) final void
glCreateRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::
glCreateRenderbuffers(GLsizei, GLuint*) final void
glCreateSamplers
(int n, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::
glCreateSamplers(GLsizei, GLuint*) final int
glCreateShader
(int type) SeeQOpenGLFunctions_4_5_Core::
glCreateShader(GLenum) final int
glCreateShaderProgramv
(int type, String[] strings) SeeQOpenGLFunctions_4_5_Core::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final void
glCreateTextures
(int target, int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::
glCreateTextures(GLenum, GLsizei, GLuint*) final void
glCreateTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glCreateTransformFeedbacks(GLsizei, GLuint*) final void
glCreateVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::
glCreateVertexArrays(GLsizei, GLuint*) final void
glCullFace
(int mode) SeeQOpenGLFunctions_4_5_Core::
glCullFace(GLenum) final void
glDebugMessageCallback
(GLDEBUGPROC callback) SeeQOpenGLFunctions_4_5_Core::
glDebugMessageCallback(GLDEBUGPROC, const void*) final void
glDebugMessageControl
(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) SeeQOpenGLFunctions_4_5_Core::
glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean) final void
glDebugMessageInsert
(int source, int type, int id, int severity, int length, CharBuffer buf) SeeQOpenGLFunctions_4_5_Core::
glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*) final void
glDeleteBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::
glDeleteBuffers(GLsizei, const GLuint*) final void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) final void
glDeleteProgram
(int program) SeeQOpenGLFunctions_4_5_Core::
glDeleteProgram(GLuint) final void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::
glDeleteProgramPipelines(GLsizei, const GLuint*) final void
glDeleteQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glDeleteQueries(GLsizei, const GLuint*) final void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) final void
glDeleteSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::
glDeleteSamplers(GLsizei, const GLuint*) final void
glDeleteShader
(int shader) SeeQOpenGLFunctions_4_5_Core::
glDeleteShader(GLuint) final void
glDeleteSync
(GLsync sync) SeeQOpenGLFunctions_4_5_Core::
glDeleteSync(GLsync) final void
glDeleteTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::
glDeleteTextures(GLsizei, const GLuint*) final void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) final void
glDeleteVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) final void
glDepthFunc
(int func) SeeQOpenGLFunctions_4_5_Core::
glDepthFunc(GLenum) final void
glDepthMask
(boolean flag) SeeQOpenGLFunctions_4_5_Core::
glDepthMask(GLboolean) final void
glDepthRange
(double nearVal, double farVal) SeeQOpenGLFunctions_4_5_Core::
glDepthRange(GLdouble, GLdouble) final void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final void
glDepthRangef
(float n, float f) SeeQOpenGLFunctions_4_5_Core::
glDepthRangef(GLfloat, GLfloat) final void
glDepthRangeIndexed
(int index, double n, double f) SeeQOpenGLFunctions_4_5_Core::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final void
glDetachShader
(int program, int shader) SeeQOpenGLFunctions_4_5_Core::
glDetachShader(GLuint, GLuint) final void
glDisable
(int cap) SeeQOpenGLFunctions_4_5_Core::
glDisable(GLenum) final void
glDisablei
(int target, int index) SeeQOpenGLFunctions_4_5_Core::
glDisablei(GLenum, GLuint) final void
glDisableVertexArrayAttrib
(int vaobj, int index) SeeQOpenGLFunctions_4_5_Core::
glDisableVertexArrayAttrib(GLuint, GLuint) final void
glDisableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_5_Core::
glDisableVertexAttribArray(GLuint) final void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_5_Core::
glDispatchCompute(GLuint, GLuint, GLuint) final void
glDispatchComputeIndirect
(long indirect) SeeQOpenGLFunctions_4_5_Core::
glDispatchComputeIndirect(GLintptr) final void
glDrawArrays
(int mode, int first, int count) SeeQOpenGLFunctions_4_5_Core::
glDrawArrays(GLenum, GLint, GLsizei) final void
glDrawArraysIndirect
(int mode, Buffer indirect) SeeQOpenGLFunctions_4_5_Core::
glDrawArraysIndirect(GLenum, const void*) final void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_5_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_5_Core::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final void
glDrawBuffer
(int buf) SeeQOpenGLFunctions_4_5_Core::
glDrawBuffer(GLenum) final void
glDrawBuffers
(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_5_Core::
glDrawBuffers(GLsizei, const GLenum*) final void
glDrawElements
(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_5_Core::
glDrawElements(GLenum, GLsizei, GLenum, const void*) final void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const void*, GLint) final void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsIndirect(GLenum, GLenum, const void*) final void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void*, GLsizei) final void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint) final void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_5_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*) final void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_5_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint) final void
glDrawTransformFeedback
(int mode, int id) SeeQOpenGLFunctions_4_5_Core::
glDrawTransformFeedback(GLenum, GLuint) final void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final void
glDrawTransformFeedbackStream
(int mode, int id, int stream) SeeQOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final void
glEnable
(int cap) SeeQOpenGLFunctions_4_5_Core::
glEnable(GLenum) final void
glEnablei
(int target, int index) SeeQOpenGLFunctions_4_5_Core::
glEnablei(GLenum, GLuint) final void
glEnableVertexArrayAttrib
(int vaobj, int index) SeeQOpenGLFunctions_4_5_Core::
glEnableVertexArrayAttrib(GLuint, GLuint) final void
glEnableVertexAttribArray
(int index) SeeQOpenGLFunctions_4_5_Core::
glEnableVertexAttribArray(GLuint) final void
SeeQOpenGLFunctions_4_5_Core::
glEndConditionalRender() final void
glEndQuery
(int target) SeeQOpenGLFunctions_4_5_Core::
glEndQuery(GLenum) final void
glEndQueryIndexed
(int target, int index) SeeQOpenGLFunctions_4_5_Core::
glEndQueryIndexed(GLenum, GLuint) final void
SeeQOpenGLFunctions_4_5_Core::
glEndTransformFeedback() final GLsync
glFenceSync
(int condition, int flags) SeeQOpenGLFunctions_4_5_Core::
glFenceSync(GLenum, GLbitfield) final void
glFinish()
SeeQOpenGLFunctions_4_5_Core::
glFinish() final void
glFlush()
SeeQOpenGLFunctions_4_5_Core::
glFlush() final void
glFlushMappedBufferRange
(int target, long offset, long length) SeeQOpenGLFunctions_4_5_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final void
glFlushMappedNamedBufferRange
(int buffer, long offset, int length) SeeQOpenGLFunctions_4_5_Core::
glFlushMappedNamedBufferRange(GLuint, GLintptr, GLsizei) final void
glFramebufferParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glFramebufferParameteri(GLenum, GLenum, GLint) final void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final void
glFramebufferTexture
(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_5_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_5_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_5_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_5_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_5_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final void
glFrontFace
(int mode) SeeQOpenGLFunctions_4_5_Core::
glFrontFace(GLenum) final void
glGenBuffers
(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::
glGenBuffers(GLsizei, GLuint*) final void
glGenerateMipmap
(int target) SeeQOpenGLFunctions_4_5_Core::
glGenerateMipmap(GLenum) final void
glGenerateTextureMipmap
(int texture) SeeQOpenGLFunctions_4_5_Core::
glGenerateTextureMipmap(GLuint) final void
glGenFramebuffers
(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::
glGenFramebuffers(GLsizei, GLuint*) final void
glGenProgramPipelines
(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::
glGenProgramPipelines(GLsizei, GLuint*) final void
glGenQueries
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glGenQueries(GLsizei, GLuint*) final void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::
glGenRenderbuffers(GLsizei, GLuint*) final void
glGenSamplers
(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::
glGenSamplers(GLsizei, GLuint*) final void
glGenTextures
(int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::
glGenTextures(GLsizei, GLuint*) final void
glGenTransformFeedbacks
(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) final void
glGenVertexArrays
(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::
glGenVertexArrays(GLsizei, GLuint*) final void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_5_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_5_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer shaders) SeeQOpenGLFunctions_4_5_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final int
glGetAttribLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetAttribLocation(GLuint, const GLchar*) final void
glGetBooleani_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) final void
glGetBooleanv
(int pname, boolean[] data) SeeQOpenGLFunctions_4_5_Core::
glGetBooleanv(GLenum, GLboolean*) final void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) final void
glGetBufferPointerv
(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_5_Core::
glGetBufferPointerv(GLenum, GLenum, void**) final void
glGetBufferSubData
(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void*) final void
glGetCompressedTexImage
(int target, int level, Buffer img) SeeQOpenGLFunctions_4_5_Core::
glGetCompressedTexImage(GLenum, GLint, void*) final void
glGetCompressedTextureImage
(int texture, int level, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetCompressedTextureImage(GLuint, GLint, GLsizei, void*) final void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetCompressedTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*) final int
glGetDebugMessageLog
(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) SeeQOpenGLFunctions_4_5_Core::
glGetDebugMessageLog(GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*) final void
glGetDoublei_v
(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetDoublei_v(GLenum, GLuint, GLdouble*) final void
glGetDoublev
(int pname, double[] data) SeeQOpenGLFunctions_4_5_Core::
glGetDoublev(GLenum, GLdouble*) final int
SeeQOpenGLFunctions_4_5_Core::
glGetError() final void
glGetFloati_v
(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetFloati_v(GLenum, GLuint, GLfloat*) final void
glGetFloatv
(int pname, float[] data) SeeQOpenGLFunctions_4_5_Core::
glGetFloatv(GLenum, GLfloat*) final int
glGetFragDataIndex
(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetFragDataIndex(GLuint, const GLchar*) final int
glGetFragDataLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetFragDataLocation(GLuint, const GLchar*) final void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final int
SeeQOpenGLFunctions_4_5_Core::
glGetGraphicsResetStatus() final void
glGetInteger64i_v
(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) final void
glGetInteger64v
(int pname, LongBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetInteger64v(GLenum, GLint64*) final void
glGetIntegeri_v
(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_5_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) final void
glGetIntegerv
(int pname, int[] data) SeeQOpenGLFunctions_4_5_Core::
glGetIntegerv(GLenum, GLint*) final void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_5_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) final void
glGetNamedBufferParameteri64v
(int buffer, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetNamedBufferParameteri64v(GLuint, GLenum, GLint64*) final void
glGetNamedBufferParameteriv
(int buffer, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetNamedBufferParameteriv(GLuint, GLenum, GLint*) final void
glGetNamedBufferPointerv
(int buffer, int pname, Buffer[] params) SeeQOpenGLFunctions_4_5_Core::
glGetNamedBufferPointerv(GLuint, GLenum, void**) final void
glGetNamedBufferSubData
(int buffer, long offset, int size, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glGetNamedBufferSubData(GLuint, GLintptr, GLsizei, void*) final void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetNamedFramebufferAttachmentParameteriv(GLuint, GLenum, GLenum, GLint*) final void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetNamedFramebufferParameteriv(GLuint, GLenum, GLint*) final void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetNamedRenderbufferParameteriv(GLuint, GLenum, GLint*) final void
glGetnCompressedTexImage
(int target, int lod, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetnCompressedTexImage(GLenum, GLint, GLsizei, void*) final void
glGetnTexImage
(int target, int level, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetnTexImage(GLenum, GLint, GLenum, GLenum, GLsizei, void*) final void
glGetnUniformdv
(int program, int location, int bufSize, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetnUniformdv(GLuint, GLint, GLsizei, GLdouble*) final void
glGetnUniformfv
(int program, int location, int bufSize, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetnUniformfv(GLuint, GLint, GLsizei, GLfloat*) final void
glGetnUniformiv
(int program, int location, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetnUniformiv(GLuint, GLint, GLsizei, GLint*) final void
glGetnUniformuiv
(int program, int location, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetnUniformuiv(GLuint, GLint, GLsizei, GLuint*) final void
glGetObjectLabel
(int identifier, int name, String[] label) SeeQOpenGLFunctions_4_5_Core::
glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetObjectPtrLabel
(GLsync ptr, String[] label) SeeQOpenGLFunctions_4_5_Core::
glGetObjectPtrLabel(const void*, GLsizei, GLsizei*, GLchar*) final void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_5_Core::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, void*) final void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_5_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final void
glGetProgramiv
(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetProgramiv(GLuint, GLenum, GLint*) final void
glGetProgramPipelineInfoLog
(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_5_Core::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) final int
glGetProgramResourceIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final int
glGetProgramResourceLocation
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final int
glGetProgramResourceLocationIndex
(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final void
glGetProgramResourceName
(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_5_Core::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final void
glGetQueryiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryiv(GLenum, GLenum, GLint*) final void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) final void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) final void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_5_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final void
glGetShaderiv
(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetShaderiv(GLuint, GLenum, GLint*) final void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_5_Core::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_5_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final String
glGetString
(int name) SeeQOpenGLFunctions_4_5_Core::
glGetString(GLenum) final String
glGetStringi
(int name, int index) SeeQOpenGLFunctions_4_5_Core::
glGetStringi(GLenum, GLuint) final int
glGetSubroutineIndex
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final int
glGetSubroutineUniformLocation
(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final void
glGetSynciv
(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) final void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) final void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) final void
glGetTextureImage
(int texture, int level, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetTextureImage(GLuint, GLint, GLenum, GLenum, GLsizei, void*) final void
glGetTextureLevelParameterfv
(int texture, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureLevelParameterfv(GLuint, GLint, GLenum, GLfloat*) final void
glGetTextureLevelParameteriv
(int texture, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureLevelParameteriv(GLuint, GLint, GLenum, GLint*) final void
glGetTextureParameterfv
(int texture, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureParameterfv(GLuint, GLenum, GLfloat*) final void
glGetTextureParameterIiv
(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureParameterIiv(GLuint, GLenum, GLint*) final void
glGetTextureParameterIuiv
(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureParameterIuiv(GLuint, GLenum, GLuint*) final void
glGetTextureParameteriv
(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetTextureParameteriv(GLuint, GLenum, GLint*) final void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glGetTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) final void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetTransformFeedbacki_v(GLuint, GLenum, GLuint, GLint*) final void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, LongBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetTransformFeedbacki64_v(GLuint, GLenum, GLuint, GLint64*) final void
glGetTransformFeedbackiv
(int xfb, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetTransformFeedbackiv(GLuint, GLenum, GLint*) final void
glGetTransformFeedbackVarying
(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_5_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final int
glGetUniformBlockIndex
(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_5_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) final void
glGetUniformdv
(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) final void
glGetUniformfv
(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) final void
glGetUniformIndices
(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_5_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final void
glGetUniformiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetUniformiv(GLuint, GLint, GLint*) final int
glGetUniformLocation
(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::
glGetUniformLocation(GLuint, const GLchar*) final void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final void
glGetUniformuiv
(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) final void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, LongBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetVertexArrayIndexed64iv(GLuint, GLuint, GLenum, GLint64*) final void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetVertexArrayIndexediv(GLuint, GLuint, GLenum, GLint*) final void
glGetVertexArrayiv
(int vaobj, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glGetVertexArrayiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) final void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final void
glGetVertexAttribPointerv
(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_5_Core::
glGetVertexAttribPointerv(GLuint, GLenum, void**) final void
glHint
(int target, int mode) SeeQOpenGLFunctions_4_5_Core::
glHint(GLenum, GLenum) final void
glInvalidateBufferData
(int buffer) SeeQOpenGLFunctions_4_5_Core::
glInvalidateBufferData(GLuint) final void
glInvalidateBufferSubData
(int buffer, long offset, long length) SeeQOpenGLFunctions_4_5_Core::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_5_Core::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_5_Core::
glInvalidateNamedFramebufferData(GLuint, GLsizei, const GLenum*) final void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glInvalidateNamedFramebufferSubData(GLuint, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final void
glInvalidateTexImage
(int texture, int level) SeeQOpenGLFunctions_4_5_Core::
glInvalidateTexImage(GLuint, GLint) final void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final boolean
glIsBuffer
(int buffer) SeeQOpenGLFunctions_4_5_Core::
glIsBuffer(GLuint) final boolean
glIsEnabled
(int cap) SeeQOpenGLFunctions_4_5_Core::
glIsEnabled(GLenum) final boolean
glIsEnabledi
(int target, int index) SeeQOpenGLFunctions_4_5_Core::
glIsEnabledi(GLenum, GLuint) final boolean
glIsFramebuffer
(int framebuffer) SeeQOpenGLFunctions_4_5_Core::
glIsFramebuffer(GLuint) final boolean
glIsProgram
(int program) SeeQOpenGLFunctions_4_5_Core::
glIsProgram(GLuint) final boolean
glIsProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_5_Core::
glIsProgramPipeline(GLuint) final boolean
glIsQuery
(int id) SeeQOpenGLFunctions_4_5_Core::
glIsQuery(GLuint) final boolean
glIsRenderbuffer
(int renderbuffer) SeeQOpenGLFunctions_4_5_Core::
glIsRenderbuffer(GLuint) final boolean
glIsSampler
(int sampler) SeeQOpenGLFunctions_4_5_Core::
glIsSampler(GLuint) final boolean
glIsShader
(int shader) SeeQOpenGLFunctions_4_5_Core::
glIsShader(GLuint) final boolean
SeeQOpenGLFunctions_4_5_Core::
glIsSync(GLsync) final boolean
glIsTexture
(int texture) SeeQOpenGLFunctions_4_5_Core::
glIsTexture(GLuint) final boolean
glIsTransformFeedback
(int id) SeeQOpenGLFunctions_4_5_Core::
glIsTransformFeedback(GLuint) final boolean
glIsVertexArray
(int array) SeeQOpenGLFunctions_4_5_Core::
glIsVertexArray(GLuint) final void
glLineWidth
(float width) SeeQOpenGLFunctions_4_5_Core::
glLineWidth(GLfloat) final void
glLinkProgram
(int program) SeeQOpenGLFunctions_4_5_Core::
glLinkProgram(GLuint) final void
glLogicOp
(int opcode) SeeQOpenGLFunctions_4_5_Core::
glLogicOp(GLenum) final Buffer
glMapBuffer
(int target, int access) SeeQOpenGLFunctions_4_5_Core::
glMapBuffer(GLenum, GLenum) final Buffer
glMapBufferRange
(int target, long offset, int access) SeeQOpenGLFunctions_4_5_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final Buffer
glMapNamedBuffer
(int buffer, int access) SeeQOpenGLFunctions_4_5_Core::
glMapNamedBuffer(GLuint, GLenum) final Buffer
glMapNamedBufferRange
(int buffer, long offset, int length, int access) SeeQOpenGLFunctions_4_5_Core::
glMapNamedBufferRange(GLuint, GLintptr, GLsizei, GLbitfield) final void
glMemoryBarrier
(int barriers) SeeQOpenGLFunctions_4_5_Core::
glMemoryBarrier(GLbitfield) final void
glMemoryBarrierByRegion
(int barriers) SeeQOpenGLFunctions_4_5_Core::
glMemoryBarrierByRegion(GLbitfield) final void
glMinSampleShading
(float value) SeeQOpenGLFunctions_4_5_Core::
glMinSampleShading(GLfloat) final void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_5_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_5_Core::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final void
glMultiDrawElements
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_5_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei) final void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_5_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei, const GLint*) final void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_5_Core::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final void
glNamedBufferData
(int buffer, int size, Buffer data, int usage) SeeQOpenGLFunctions_4_5_Core::
glNamedBufferData(GLuint, GLsizei, const void*, GLenum) final void
glNamedBufferStorage
(int buffer, int size, Buffer data, int flags) SeeQOpenGLFunctions_4_5_Core::
glNamedBufferStorage(GLuint, GLsizei, const void*, GLbitfield) final void
glNamedBufferSubData
(int buffer, long offset, int size, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glNamedBufferSubData(GLuint, GLintptr, GLsizei, const void*) final void
glNamedFramebufferDrawBuffer
(int framebuffer, int buf) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferDrawBuffer(GLuint, GLenum) final void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, IntBuffer bufs) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferDrawBuffers(GLuint, GLsizei, const GLenum*) final void
glNamedFramebufferParameteri
(int framebuffer, int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferParameteri(GLuint, GLenum, GLint) final void
glNamedFramebufferReadBuffer
(int framebuffer, int src) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferReadBuffer(GLuint, GLenum) final void
glNamedFramebufferRenderbuffer
(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferRenderbuffer(GLuint, GLenum, GLenum, GLuint) final void
glNamedFramebufferTexture
(int framebuffer, int attachment, int texture, int level) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferTexture(GLuint, GLenum, GLuint, GLint) final void
glNamedFramebufferTextureLayer
(int framebuffer, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_5_Core::
glNamedFramebufferTextureLayer(GLuint, GLenum, GLuint, GLint, GLint) final void
glNamedRenderbufferStorage
(int renderbuffer, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glNamedRenderbufferStorage(GLuint, GLenum, GLsizei, GLsizei) final void
glNamedRenderbufferStorageMultisample
(int renderbuffer, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glNamedRenderbufferStorageMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei) final void
glObjectLabel
(int identifier, int name, int length, CharBuffer label) SeeQOpenGLFunctions_4_5_Core::
glObjectLabel(GLenum, GLuint, GLsizei, const GLchar*) final void
glObjectPtrLabel
(GLsync ptr, String label) SeeQOpenGLFunctions_4_5_Core::
glObjectPtrLabel(const void*, GLsizei, const GLchar*) final void
glPatchParameterfv
(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_5_Core::
glPatchParameterfv(GLenum, const GLfloat*) final void
glPatchParameteri
(int pname, int value) SeeQOpenGLFunctions_4_5_Core::
glPatchParameteri(GLenum, GLint) final void
SeeQOpenGLFunctions_4_5_Core::
glPauseTransformFeedback() final void
glPixelStoref
(int pname, float param) SeeQOpenGLFunctions_4_5_Core::
glPixelStoref(GLenum, GLfloat) final void
glPixelStorei
(int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glPixelStorei(GLenum, GLint) final void
glPointParameterf
(int pname, float param) SeeQOpenGLFunctions_4_5_Core::
glPointParameterf(GLenum, GLfloat) final void
glPointParameterfv
(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glPointParameterfv(GLenum, const GLfloat*) final void
glPointParameteri
(int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glPointParameteri(GLenum, GLint) final void
glPointParameteriv
(int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glPointParameteriv(GLenum, const GLint*) final void
glPointSize
(float size) SeeQOpenGLFunctions_4_5_Core::
glPointSize(GLfloat) final void
glPolygonMode
(int face, int mode) SeeQOpenGLFunctions_4_5_Core::
glPolygonMode(GLenum, GLenum) final void
glPolygonOffset
(float factor, float units) SeeQOpenGLFunctions_4_5_Core::
glPolygonOffset(GLfloat, GLfloat) final void
SeeQOpenGLFunctions_4_5_Core::
glPopDebugGroup() final void
glPrimitiveRestartIndex
(int index) SeeQOpenGLFunctions_4_5_Core::
glPrimitiveRestartIndex(GLuint) final void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_5_Core::
glProgramBinary(GLuint, GLenum, const void*, GLsizei) final void
glProgramParameteri
(int program, int pname, int value) SeeQOpenGLFunctions_4_5_Core::
glProgramParameteri(GLuint, GLenum, GLint) final void
glProgramUniform1d
(int program, int location, double v0) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1d(GLuint, GLint, GLdouble) final void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform1f
(int program, int location, float v0) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1f(GLuint, GLint, GLfloat) final void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform1i
(int program, int location, int v0) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1i(GLuint, GLint, GLint) final void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform1ui
(int program, int location, int v0) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1ui(GLuint, GLint, GLuint) final void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform2d
(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform2f
(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform2i
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2i(GLuint, GLint, GLint, GLint) final void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform2ui
(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final void
glProvokingVertex
(int mode) SeeQOpenGLFunctions_4_5_Core::
glProvokingVertex(GLenum) final void
glPushDebugGroup
(int source, int id, int length, CharBuffer message) SeeQOpenGLFunctions_4_5_Core::
glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar*) final void
glQueryCounter
(int id, int target) SeeQOpenGLFunctions_4_5_Core::
glQueryCounter(GLuint, GLenum) final void
glReadBuffer
(int src) SeeQOpenGLFunctions_4_5_Core::
glReadBuffer(GLenum) final void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::
glReadnPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) final void
SeeQOpenGLFunctions_4_5_Core::
glReleaseShaderCompiler() final void
glRenderbufferStorage
(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
SeeQOpenGLFunctions_4_5_Core::
glResumeTransformFeedback() final void
glSampleCoverage
(float value, boolean invert) SeeQOpenGLFunctions_4_5_Core::
glSampleCoverage(GLfloat, GLboolean) final void
glSampleMaski
(int maskNumber, int mask) SeeQOpenGLFunctions_4_5_Core::
glSampleMaski(GLuint, GLbitfield) final void
glSamplerParameterf
(int sampler, int pname, float param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) final void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final void
glSamplerParameteri
(int sampler, int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameteri(GLuint, GLenum, GLint) final void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) final void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) final void
glScissor
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) final void
glScissorArrayv
(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glScissorArrayv(GLuint, GLsizei, const GLint*) final void
glScissorIndexed
(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final void
glScissorIndexedv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glScissorIndexedv(GLuint, const GLint*) final void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_5_Core::
glShaderBinary(GLsizei, const GLuint*, GLenum, const void*, GLsizei) final void
glShaderSource
(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_5_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_5_Core::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final void
glStencilFunc
(int func, int ref, int mask) SeeQOpenGLFunctions_4_5_Core::
glStencilFunc(GLenum, GLint, GLuint) final void
glStencilFuncSeparate
(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_5_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final void
glStencilMask
(int mask) SeeQOpenGLFunctions_4_5_Core::
glStencilMask(GLuint) final void
glStencilMaskSeparate
(int face, int mask) SeeQOpenGLFunctions_4_5_Core::
glStencilMaskSeparate(GLenum, GLuint) final void
glStencilOp
(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_5_Core::
glStencilOp(GLenum, GLenum, GLenum) final void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_5_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final void
glTexBuffer
(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_5_Core::
glTexBuffer(GLenum, GLenum, GLuint) final void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_5_Core::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) final void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) final void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexParameterf
(int target, int pname, float param) SeeQOpenGLFunctions_4_5_Core::
glTexParameterf(GLenum, GLenum, GLfloat) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) final void
glTexParameteri
(int target, int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glTexParameteri(GLenum, GLenum, GLint) final void
glTexParameterIiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) final void
glTexParameterIuiv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) final void
glTexParameteriv
(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) final void
glTexStorage1D
(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_5_Core::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) final void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final void
SeeQOpenGLFunctions_4_5_Core::
glTextureBarrier() final void
glTextureBuffer
(int texture, int internalformat, int buffer) SeeQOpenGLFunctions_4_5_Core::
glTextureBuffer(GLuint, GLenum, GLuint) final void
glTextureBufferRange
(int texture, int internalformat, int buffer, long offset, int size) SeeQOpenGLFunctions_4_5_Core::
glTextureBufferRange(GLuint, GLenum, GLuint, GLintptr, GLsizei) final void
glTextureParameterf
(int texture, int pname, float param) SeeQOpenGLFunctions_4_5_Core::
glTextureParameterf(GLuint, GLenum, GLfloat) final void
glTextureParameterfv
(int texture, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_5_Core::
glTextureParameterfv(GLuint, GLenum, const GLfloat*) final void
glTextureParameteri
(int texture, int pname, int param) SeeQOpenGLFunctions_4_5_Core::
glTextureParameteri(GLuint, GLenum, GLint) final void
glTextureParameterIiv
(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTextureParameterIiv(GLuint, GLenum, const GLint*) final void
glTextureParameterIuiv
(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::
glTextureParameterIuiv(GLuint, GLenum, const GLuint*) final void
glTextureParameteriv
(int texture, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::
glTextureParameteriv(GLuint, GLenum, const GLint*) final void
glTextureStorage1D
(int texture, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_5_Core::
glTextureStorage1D(GLuint, GLsizei, GLenum, GLsizei) final void
glTextureStorage2D
(int texture, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glTextureStorage2D(GLuint, GLsizei, GLenum, GLsizei, GLsizei) final void
glTextureStorage2DMultisample
(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTextureStorage2DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final void
glTextureStorage3D
(int texture, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::
glTextureStorage3D(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final void
glTextureStorage3DMultisample
(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::
glTextureStorage3DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void*) final void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) final void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::
glTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_5_Core::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final void
glTransformFeedbackBufferBase
(int xfb, int index, int buffer) SeeQOpenGLFunctions_4_5_Core::
glTransformFeedbackBufferBase(GLuint, GLuint, GLuint) final void
glTransformFeedbackBufferRange
(int xfb, int index, int buffer, long offset, int size) SeeQOpenGLFunctions_4_5_Core::
glTransformFeedbackBufferRange(GLuint, GLuint, GLuint, GLintptr, GLsizei) final void
glTransformFeedbackVaryings
(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_5_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final void
glUniform1d
(int location, double x) SeeQOpenGLFunctions_4_5_Core::
glUniform1d(GLint, GLdouble) final void
glUniform1dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) final void
glUniform1f
(int location, float v0) SeeQOpenGLFunctions_4_5_Core::
glUniform1f(GLint, GLfloat) final void
glUniform1fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) final void
glUniform1i
(int location, int v0) SeeQOpenGLFunctions_4_5_Core::
glUniform1i(GLint, GLint) final void
glUniform1iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform1iv(GLint, GLsizei, const GLint*) final void
glUniform1ui
(int location, int v0) SeeQOpenGLFunctions_4_5_Core::
glUniform1ui(GLint, GLuint) final void
glUniform1uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) final void
glUniform2d
(int location, double x, double y) SeeQOpenGLFunctions_4_5_Core::
glUniform2d(GLint, GLdouble, GLdouble) final void
glUniform2dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) final void
glUniform2f
(int location, float v0, float v1) SeeQOpenGLFunctions_4_5_Core::
glUniform2f(GLint, GLfloat, GLfloat) final void
glUniform2fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) final void
glUniform2i
(int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::
glUniform2i(GLint, GLint, GLint) final void
glUniform2iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform2iv(GLint, GLsizei, const GLint*) final void
glUniform2ui
(int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::
glUniform2ui(GLint, GLuint, GLuint) final void
glUniform2uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) final void
glUniform3d
(int location, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final void
glUniform3dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) final void
glUniform3f
(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_5_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final void
glUniform3fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) final void
glUniform3i
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::
glUniform3i(GLint, GLint, GLint, GLint) final void
glUniform3iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform3iv(GLint, GLsizei, const GLint*) final void
glUniform3ui
(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) final void
glUniform3uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) final void
glUniform4d
(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glUniform4dv
(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) final void
glUniform4f
(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_5_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glUniform4fv
(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) final void
glUniform4i
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) final void
glUniform4iv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform4iv(GLint, GLsizei, const GLint*) final void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final void
glUniform4uiv
(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) final void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_5_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) final void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_5_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final boolean
glUnmapBuffer
(int target) SeeQOpenGLFunctions_4_5_Core::
glUnmapBuffer(GLenum) final boolean
glUnmapNamedBuffer
(int buffer) SeeQOpenGLFunctions_4_5_Core::
glUnmapNamedBuffer(GLuint) final void
glUseProgram
(int program) SeeQOpenGLFunctions_4_5_Core::
glUseProgram(GLuint) final void
glUseProgramStages
(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_5_Core::
glUseProgramStages(GLuint, GLbitfield, GLuint) final void
glValidateProgram
(int program) SeeQOpenGLFunctions_4_5_Core::
glValidateProgram(GLuint) final void
glValidateProgramPipeline
(int pipeline) SeeQOpenGLFunctions_4_5_Core::
glValidateProgramPipeline(GLuint) final void
glVertexArrayAttribBinding
(int vaobj, int attribindex, int bindingindex) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayAttribBinding(GLuint, GLuint, GLuint) final void
glVertexArrayAttribFormat
(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayAttribFormat(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) final void
glVertexArrayAttribIFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayAttribIFormat(GLuint, GLuint, GLint, GLenum, GLuint) final void
glVertexArrayAttribLFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayAttribLFormat(GLuint, GLuint, GLint, GLenum, GLuint) final void
glVertexArrayBindingDivisor
(int vaobj, int bindingindex, int divisor) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayBindingDivisor(GLuint, GLuint, GLuint) final void
glVertexArrayElementBuffer
(int vaobj, int buffer) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayElementBuffer(GLuint, GLuint) final void
glVertexArrayVertexBuffer
(int vaobj, int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayVertexBuffer(GLuint, GLuint, GLuint, GLintptr, GLsizei) final void
glVertexArrayVertexBuffers
(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) SeeQOpenGLFunctions_4_5_Core::
glVertexArrayVertexBuffers(GLuint, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) final void
glVertexAttrib1d
(int index, double x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1d(GLuint, GLdouble) final void
glVertexAttrib1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1dv(GLuint, const GLdouble*) final void
glVertexAttrib1f
(int index, float x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1f(GLuint, GLfloat) final void
glVertexAttrib1fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1fv(GLuint, const GLfloat*) final void
glVertexAttrib1s
(int index, short x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1s(GLuint, GLshort) final void
glVertexAttrib1sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib1sv(GLuint, const GLshort*) final void
glVertexAttrib2d
(int index, double x, double y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) final void
glVertexAttrib2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2dv(GLuint, const GLdouble*) final void
glVertexAttrib2f
(int index, float x, float y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) final void
glVertexAttrib2fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2fv(GLuint, const GLfloat*) final void
glVertexAttrib2s
(int index, short x, short y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2s(GLuint, GLshort, GLshort) final void
glVertexAttrib2sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib2sv(GLuint, const GLshort*) final void
glVertexAttrib3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3dv(GLuint, const GLdouble*) final void
glVertexAttrib3f
(int index, float x, float y, float z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib3fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3fv(GLuint, const GLfloat*) final void
glVertexAttrib3s
(int index, short x, short y, short z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final void
glVertexAttrib3sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib3sv(GLuint, const GLshort*) final void
glVertexAttrib4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4bv(GLuint, const GLbyte*) final void
glVertexAttrib4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttrib4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4dv(GLuint, const GLdouble*) final void
glVertexAttrib4f
(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glVertexAttrib4fv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4fv(GLuint, const GLfloat*) final void
glVertexAttrib4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4iv(GLuint, const GLint*) final void
glVertexAttrib4Nbv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nbv(GLuint, const GLbyte*) final void
glVertexAttrib4Niv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Niv(GLuint, const GLint*) final void
glVertexAttrib4Nsv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nsv(GLuint, const GLshort*) final void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final void
glVertexAttrib4Nubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nubv(GLuint, const GLubyte*) final void
glVertexAttrib4Nuiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nuiv(GLuint, const GLuint*) final void
glVertexAttrib4Nusv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4Nusv(GLuint, const GLushort*) final void
glVertexAttrib4s
(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final void
glVertexAttrib4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4sv(GLuint, const GLshort*) final void
glVertexAttrib4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4ubv(GLuint, const GLubyte*) final void
glVertexAttrib4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4uiv(GLuint, const GLuint*) final void
glVertexAttrib4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttrib4usv(GLuint, const GLushort*) final void
glVertexAttribBinding
(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribBinding(GLuint, GLuint) final void
glVertexAttribDivisor
(int index, int divisor) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribDivisor(GLuint, GLuint) final void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final void
glVertexAttribI1i
(int index, int x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI1i(GLuint, GLint) final void
glVertexAttribI1iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI1iv(GLuint, const GLint*) final void
glVertexAttribI1ui
(int index, int x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI1ui(GLuint, GLuint) final void
glVertexAttribI1uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI1uiv(GLuint, const GLuint*) final void
glVertexAttribI2i
(int index, int x, int y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI2i(GLuint, GLint, GLint) final void
glVertexAttribI2iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI2iv(GLuint, const GLint*) final void
glVertexAttribI2ui
(int index, int x, int y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI2ui(GLuint, GLuint, GLuint) final void
glVertexAttribI2uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI2uiv(GLuint, const GLuint*) final void
glVertexAttribI3i
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) final void
glVertexAttribI3iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI3iv(GLuint, const GLint*) final void
glVertexAttribI3ui
(int index, int x, int y, int z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI3uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI3uiv(GLuint, const GLuint*) final void
glVertexAttribI4bv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4bv(GLuint, const GLbyte*) final void
glVertexAttribI4i
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final void
glVertexAttribI4iv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4iv(GLuint, const GLint*) final void
glVertexAttribI4sv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4sv(GLuint, const GLshort*) final void
glVertexAttribI4ubv
(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4ubv(GLuint, const GLubyte*) final void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final void
glVertexAttribI4uiv
(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4uiv(GLuint, const GLuint*) final void
glVertexAttribI4usv
(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribI4usv(GLuint, const GLushort*) final void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void*) final void
glVertexAttribL1d
(int index, double x) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL1d(GLuint, GLdouble) final void
glVertexAttribL1dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL1dv(GLuint, const GLdouble*) final void
glVertexAttribL2d
(int index, double x, double y) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) final void
glVertexAttribL2dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL2dv(GLuint, const GLdouble*) final void
glVertexAttribL3d
(int index, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL3dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL3dv(GLuint, const GLdouble*) final void
glVertexAttribL4d
(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final void
glVertexAttribL4dv
(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribL4dv(GLuint, const GLdouble*) final void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const void*) final void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) final void
glVertexBindingDivisor
(int bindingindex, int divisor) SeeQOpenGLFunctions_4_5_Core::
glVertexBindingDivisor(GLuint, GLuint) final void
glViewport
(int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) final void
glViewportArrayv
(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) final void
glViewportIndexedf
(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_5_Core::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final void
glViewportIndexedfv
(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::
glViewportIndexedfv(GLuint, const GLfloat*) final void
glWaitSync
(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_5_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) boolean
SeeQAbstractOpenGLFunctions::
initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_4_5_Core
public QOpenGLFunctions_4_5_Core()See
QOpenGLFunctions_4_5_Core::
QOpenGLFunctions_4_5_Core()
-
-
Method Details
-
glActiveShaderProgram
See
QOpenGLFunctions_4_5_Core::
glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
See
QOpenGLFunctions_4_5_Core::
glActiveTexture(GLenum) -
glAttachShader
See
QOpenGLFunctions_4_5_Core::
glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
See
QOpenGLFunctions_4_5_Core::
glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_4_5_Core::
glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
See
QOpenGLFunctions_4_5_Core::
glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_4_5_Core::
glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_4_5_Core::
glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_4_5_Core::
glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_5_Core::
glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindBuffersBase
@QtUninvokable public final void glBindBuffersBase(int target, int first, int count, IntBuffer buffers) See
QOpenGLFunctions_4_5_Core::
glBindBuffersBase(GLenum, GLuint, GLsizei, const GLuint*) -
glBindBuffersRange
@QtUninvokable public final void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) See
QOpenGLFunctions_4_5_Core::
glBindBuffersRange(GLenum, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizeiptr*) -
glBindFragDataLocation
See
QOpenGLFunctions_4_5_Core::
glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_4_5_Core::
glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_5_Core::
glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindImageTextures
See
QOpenGLFunctions_4_5_Core::
glBindImageTextures(GLuint, GLsizei, const GLuint*) -
glBindProgramPipeline
See
QOpenGLFunctions_4_5_Core::
glBindProgramPipeline(GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_4_5_Core::
glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
See
QOpenGLFunctions_4_5_Core::
glBindSampler(GLuint, GLuint) -
glBindSamplers
See
QOpenGLFunctions_4_5_Core::
glBindSamplers(GLuint, GLsizei, const GLuint*) -
glBindTexture
See
QOpenGLFunctions_4_5_Core::
glBindTexture(GLenum, GLuint) -
glBindTextureUnit
See
QOpenGLFunctions_4_5_Core::
glBindTextureUnit(GLuint, GLuint) -
glBindTextures
See
QOpenGLFunctions_4_5_Core::
glBindTextures(GLuint, GLsizei, const GLuint*) -
glBindTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_4_5_Core::
glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_5_Core::
glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBindVertexBuffers
@QtUninvokable public final void glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) See
QOpenGLFunctions_4_5_Core::
glBindVertexBuffers(GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) -
glBlendColor
See
QOpenGLFunctions_4_5_Core::
glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_4_5_Core::
glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_4_5_Core::
glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
See
QOpenGLFunctions_4_5_Core::
glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
See
QOpenGLFunctions_4_5_Core::
glBlendEquationi(GLuint, GLenum) -
glBlendFunc
See
QOpenGLFunctions_4_5_Core::
glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_5_Core::
glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_5_Core::
glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
See
QOpenGLFunctions_4_5_Core::
glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_5_Core::
glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBlitNamedFramebuffer
@QtUninvokable public final void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_5_Core::
glBlitNamedFramebuffer(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_4_5_Core::
glBufferData(GLenum, GLsizeiptr, const void*, GLenum) -
glBufferStorage
See
QOpenGLFunctions_4_5_Core::
glBufferStorage(GLenum, GLsizeiptr, const void*, GLbitfield) -
glBufferSubData
See
QOpenGLFunctions_4_5_Core::
glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_4_5_Core::
glCheckFramebufferStatus(GLenum) -
glCheckNamedFramebufferStatus
See
QOpenGLFunctions_4_5_Core::
glCheckNamedFramebufferStatus(GLuint, GLenum) -
glClampColor
See
QOpenGLFunctions_4_5_Core::
glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_4_5_Core::
glClear(GLbitfield) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_5_Core::
glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_4_5_Core::
glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_4_5_Core::
glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_5_Core::
glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_4_5_Core::
glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_4_5_Core::
glClearDepth(GLdouble) -
glClearDepthf
See
QOpenGLFunctions_4_5_Core::
glClearDepthf(GLfloat) -
glClearNamedBufferData
@QtUninvokable public final void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearNamedBufferData(GLuint, GLenum, GLenum, GLenum, const void*) -
glClearNamedBufferSubData
@QtUninvokable public final void glClearNamedBufferSubData(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearNamedBufferSubData(GLuint, GLenum, GLintptr, GLsizei, GLenum, GLenum, const void*) -
glClearNamedFramebufferfi
@QtUninvokable public final void glClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil) See
QOpenGLFunctions_4_5_Core::
glClearNamedFramebufferfi(GLuint, GLenum, GLfloat, GLint) -
glClearNamedFramebufferfv
@QtUninvokable public final void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glClearNamedFramebufferfv(GLuint, GLenum, GLint, const GLfloat*) -
glClearNamedFramebufferiv
@QtUninvokable public final void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glClearNamedFramebufferiv(GLuint, GLenum, GLint, const GLint*) -
glClearNamedFramebufferuiv
@QtUninvokable public final void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glClearNamedFramebufferuiv(GLuint, GLenum, GLint, const GLuint*) -
glClearStencil
See
QOpenGLFunctions_4_5_Core::
glClearStencil(GLint) -
glClearTexImage
@QtUninvokable public final void glClearTexImage(int texture, int level, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearTexImage(GLuint, GLint, GLenum, GLenum, const void*) -
glClearTexSubImage
@QtUninvokable public final void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::
glClearTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glClientWaitSync
See
QOpenGLFunctions_4_5_Core::
glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glClipControl
See
QOpenGLFunctions_4_5_Core::
glClipControl(GLenum, GLenum) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_5_Core::
glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_5_Core::
glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
See
QOpenGLFunctions_4_5_Core::
glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage1D
@QtUninvokable public final void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage2D
@QtUninvokable public final void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage3D
@QtUninvokable public final void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glCompressedTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_5_Core::
glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_5_Core::
glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyNamedBufferSubData
@QtUninvokable public final void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size) See
QOpenGLFunctions_4_5_Core::
glCopyNamedBufferSubData(GLuint, GLuint, GLintptr, GLintptr, GLsizei) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_5_Core::
glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_5_Core::
glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_5_Core::
glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTextureSubImage1D
@QtUninvokable public final void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_5_Core::
glCopyTextureSubImage1D(GLuint, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTextureSubImage2D
@QtUninvokable public final void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glCopyTextureSubImage2D(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTextureSubImage3D
@QtUninvokable public final void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glCopyTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateBuffers
See
QOpenGLFunctions_4_5_Core::
glCreateBuffers(GLsizei, GLuint*) -
glCreateFramebuffers
See
QOpenGLFunctions_4_5_Core::
glCreateFramebuffers(GLsizei, GLuint*) -
glCreateProgram
See
QOpenGLFunctions_4_5_Core::
glCreateProgram() -
glCreateProgramPipelines
See
QOpenGLFunctions_4_5_Core::
glCreateProgramPipelines(GLsizei, GLuint*) -
glCreateQueries
See
QOpenGLFunctions_4_5_Core::
glCreateQueries(GLenum, GLsizei, GLuint*) -
glCreateRenderbuffers
See
QOpenGLFunctions_4_5_Core::
glCreateRenderbuffers(GLsizei, GLuint*) -
glCreateSamplers
See
QOpenGLFunctions_4_5_Core::
glCreateSamplers(GLsizei, GLuint*) -
glCreateShader
See
QOpenGLFunctions_4_5_Core::
glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_5_Core::
glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCreateTextures
See
QOpenGLFunctions_4_5_Core::
glCreateTextures(GLenum, GLsizei, GLuint*) -
glCreateTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::
glCreateTransformFeedbacks(GLsizei, GLuint*) -
glCreateVertexArrays
See
QOpenGLFunctions_4_5_Core::
glCreateVertexArrays(GLsizei, GLuint*) -
glCullFace
See
QOpenGLFunctions_4_5_Core::
glCullFace(GLenum) -
glDebugMessageCallback
See
QOpenGLFunctions_4_5_Core::
glDebugMessageCallback(GLDEBUGPROC, const void*) -
glDebugMessageControl
@QtUninvokable public final void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) See
QOpenGLFunctions_4_5_Core::
glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean) -
glDebugMessageInsert
@QtUninvokable public final void glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) See
QOpenGLFunctions_4_5_Core::
glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*) -
glDeleteBuffers
See
QOpenGLFunctions_4_5_Core::
glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_5_Core::
glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_4_5_Core::
glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_5_Core::
glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_5_Core::
glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_5_Core::
glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_5_Core::
glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_5_Core::
glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_5_Core::
glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_5_Core::
glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::
glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_5_Core::
glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_5_Core::
glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_5_Core::
glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_5_Core::
glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_5_Core::
glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_5_Core::
glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_5_Core::
glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_5_Core::
glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_5_Core::
glDisable(GLenum) -
glDisableVertexArrayAttrib
See
QOpenGLFunctions_4_5_Core::
glDisableVertexArrayAttrib(GLuint, GLuint) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_5_Core::
glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_5_Core::
glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_5_Core::
glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
See
QOpenGLFunctions_4_5_Core::
glDispatchComputeIndirect(GLintptr) -
glDrawArrays
See
QOpenGLFunctions_4_5_Core::
glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_5_Core::
glDrawArraysIndirect(GLenum, const void*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_5_Core::
glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_5_Core::
glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
See
QOpenGLFunctions_4_5_Core::
glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_5_Core::
glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_5_Core::
glDrawElements(GLenum, GLsizei, GLenum, const void*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_5_Core::
glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const void*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_5_Core::
glDrawElementsIndirect(GLenum, GLenum, const void*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_5_Core::
glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_5_Core::
glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_5_Core::
glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_5_Core::
glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_5_Core::
glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEnable
See
QOpenGLFunctions_4_5_Core::
glEnable(GLenum) -
glEnableVertexArrayAttrib
See
QOpenGLFunctions_4_5_Core::
glEnableVertexArrayAttrib(GLuint, GLuint) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_5_Core::
glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_5_Core::
glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_4_5_Core::
glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_5_Core::
glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_5_Core::
glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_5_Core::
glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_5_Core::
glFinish() -
glFlush
See
QOpenGLFunctions_4_5_Core::
glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_5_Core::
glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFlushMappedNamedBufferRange
See
QOpenGLFunctions_4_5_Core::
glFlushMappedNamedBufferRange(GLuint, GLintptr, GLsizei) -
glFramebufferParameteri
See
QOpenGLFunctions_4_5_Core::
glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_5_Core::
glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_5_Core::
glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_5_Core::
glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_5_Core::
glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_5_Core::
glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_5_Core::
glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_5_Core::
glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_4_5_Core::
glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_5_Core::
glGenFramebuffers(GLsizei, GLuint*) -
glGenProgramPipelines
See
QOpenGLFunctions_4_5_Core::
glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_5_Core::
glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_5_Core::
glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_5_Core::
glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_5_Core::
glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::
glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_5_Core::
glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_5_Core::
glGenerateMipmap(GLenum) -
glGenerateTextureMipmap
See
QOpenGLFunctions_4_5_Core::
glGenerateTextureMipmap(GLuint) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_5_Core::
glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_5_Core::
glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_5_Core::
glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) See
QOpenGLFunctions_4_5_Core::
glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_5_Core::
glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_5_Core::
glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_5_Core::
glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_5_Core::
glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_5_Core::
glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_5_Core::
glGetBufferPointerv(GLenum, GLenum, void**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_5_Core::
glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_5_Core::
glGetCompressedTexImage(GLenum, GLint, void*) -
glGetCompressedTextureImage
@QtUninvokable public final void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetCompressedTextureImage(GLuint, GLint, GLsizei, void*) -
glGetCompressedTextureSubImage
@QtUninvokable public final void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetCompressedTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*) -
glGetDebugMessageLog
@QtUninvokable public final int glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) See
QOpenGLFunctions_4_5_Core::
glGetDebugMessageLog(GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*) -
glGetDoublei_v
See
QOpenGLFunctions_4_5_Core::
glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_5_Core::
glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_5_Core::
glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_5_Core::
glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_5_Core::
glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_5_Core::
glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_5_Core::
glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetGraphicsResetStatus
See
QOpenGLFunctions_4_5_Core::
glGetGraphicsResetStatus() -
glGetInteger64i_v
See
QOpenGLFunctions_4_5_Core::
glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_5_Core::
glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_5_Core::
glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_5_Core::
glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_5_Core::
glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetNamedBufferParameteri64v
@QtUninvokable public final void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetNamedBufferParameteri64v(GLuint, GLenum, GLint64*) -
glGetNamedBufferParameteriv
@QtUninvokable public final void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetNamedBufferParameteriv(GLuint, GLenum, GLint*) -
glGetNamedBufferPointerv
See
QOpenGLFunctions_4_5_Core::
glGetNamedBufferPointerv(GLuint, GLenum, void**) -
glGetNamedBufferSubData
@QtUninvokable public final void glGetNamedBufferSubData(int buffer, long offset, int size, Buffer data) See
QOpenGLFunctions_4_5_Core::
glGetNamedBufferSubData(GLuint, GLintptr, GLsizei, void*) -
glGetNamedFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetNamedFramebufferAttachmentParameteriv(GLuint, GLenum, GLenum, GLint*) -
glGetNamedFramebufferParameteriv
@QtUninvokable public final void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) See
QOpenGLFunctions_4_5_Core::
glGetNamedFramebufferParameteriv(GLuint, GLenum, GLint*) -
glGetNamedRenderbufferParameteriv
@QtUninvokable public final void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetNamedRenderbufferParameteriv(GLuint, GLenum, GLint*) -
glGetObjectLabel
See
QOpenGLFunctions_4_5_Core::
glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetObjectPtrLabel
See
QOpenGLFunctions_4_5_Core::
glGetObjectPtrLabel(const void*, GLsizei, GLsizei*, GLchar*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_5_Core::
glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, void*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_5_Core::
glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_5_Core::
glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_5_Core::
glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_5_Core::
glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_5_Core::
glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_5_Core::
glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_5_Core::
glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_5_Core::
glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_5_Core::
glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_5_Core::
glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_5_Core::
glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_5_Core::
glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_5_Core::
glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_5_Core::
glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_5_Core::
glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_5_Core::
glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_5_Core::
glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_5_Core::
glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_5_Core::
glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_5_Core::
glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_5_Core::
glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_5_Core::
glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_5_Core::
glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_5_Core::
glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_5_Core::
glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_5_Core::
glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTextureImage
@QtUninvokable public final void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetTextureImage(GLuint, GLint, GLenum, GLenum, GLsizei, void*) -
glGetTextureLevelParameterfv
@QtUninvokable public final void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTextureLevelParameterfv(GLuint, GLint, GLenum, GLfloat*) -
glGetTextureLevelParameteriv
@QtUninvokable public final void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTextureLevelParameteriv(GLuint, GLint, GLenum, GLint*) -
glGetTextureParameterIiv
See
QOpenGLFunctions_4_5_Core::
glGetTextureParameterIiv(GLuint, GLenum, GLint*) -
glGetTextureParameterIuiv
@QtUninvokable public final void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTextureParameterIuiv(GLuint, GLenum, GLuint*) -
glGetTextureParameterfv
@QtUninvokable public final void glGetTextureParameterfv(int texture, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetTextureParameterfv(GLuint, GLenum, GLfloat*) -
glGetTextureParameteriv
See
QOpenGLFunctions_4_5_Core::
glGetTextureParameteriv(GLuint, GLenum, GLint*) -
glGetTextureSubImage
@QtUninvokable public final void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_5_Core::
glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetTransformFeedbacki64_v
@QtUninvokable public final void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) See
QOpenGLFunctions_4_5_Core::
glGetTransformFeedbacki64_v(GLuint, GLenum, GLuint, GLint64*) -
glGetTransformFeedbacki_v
@QtUninvokable public final void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) See
QOpenGLFunctions_4_5_Core::
glGetTransformFeedbacki_v(GLuint, GLenum, GLuint, GLint*) -
glGetTransformFeedbackiv
See
QOpenGLFunctions_4_5_Core::
glGetTransformFeedbackiv(GLuint, GLenum, GLint*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_5_Core::
glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_5_Core::
glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_5_Core::
glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_5_Core::
glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_5_Core::
glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_5_Core::
glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_5_Core::
glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexArrayIndexed64iv
@QtUninvokable public final void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) See
QOpenGLFunctions_4_5_Core::
glGetVertexArrayIndexed64iv(GLuint, GLuint, GLenum, GLint64*) -
glGetVertexArrayIndexediv
@QtUninvokable public final void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) See
QOpenGLFunctions_4_5_Core::
glGetVertexArrayIndexediv(GLuint, GLuint, GLenum, GLint*) -
glGetVertexArrayiv
See
QOpenGLFunctions_4_5_Core::
glGetVertexArrayiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribPointerv(GLuint, GLenum, void**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_5_Core::
glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glGetnCompressedTexImage
@QtUninvokable public final void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetnCompressedTexImage(GLenum, GLint, GLsizei, void*) -
glGetnTexImage
@QtUninvokable public final void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glGetnTexImage(GLenum, GLint, GLenum, GLenum, GLsizei, void*) -
glGetnUniformdv
@QtUninvokable public final void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetnUniformdv(GLuint, GLint, GLsizei, GLdouble*) -
glGetnUniformfv
@QtUninvokable public final void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetnUniformfv(GLuint, GLint, GLsizei, GLfloat*) -
glGetnUniformiv
@QtUninvokable public final void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetnUniformiv(GLuint, GLint, GLsizei, GLint*) -
glGetnUniformuiv
@QtUninvokable public final void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::
glGetnUniformuiv(GLuint, GLint, GLsizei, GLuint*) -
glHint
See
QOpenGLFunctions_4_5_Core::
glHint(GLenum, GLenum) -
glInvalidateBufferData
See
QOpenGLFunctions_4_5_Core::
glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
See
QOpenGLFunctions_4_5_Core::
glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_5_Core::
glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateNamedFramebufferData
@QtUninvokable public final void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_5_Core::
glInvalidateNamedFramebufferData(GLuint, GLsizei, const GLenum*) -
glInvalidateNamedFramebufferSubData
@QtUninvokable public final void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glInvalidateNamedFramebufferSubData(GLuint, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::
glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
See
QOpenGLFunctions_4_5_Core::
glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::
glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
See
QOpenGLFunctions_4_5_Core::
glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_5_Core::
glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_5_Core::
glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_5_Core::
glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_5_Core::
glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_5_Core::
glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_5_Core::
glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_5_Core::
glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_5_Core::
glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_5_Core::
glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_5_Core::
glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_5_Core::
glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_5_Core::
glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_4_5_Core::
glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_5_Core::
glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_4_5_Core::
glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_4_5_Core::
glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_5_Core::
glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapNamedBuffer
See
QOpenGLFunctions_4_5_Core::
glMapNamedBuffer(GLuint, GLenum) -
glMapNamedBufferRange
@QtUninvokable public final Buffer glMapNamedBufferRange(int buffer, long offset, int length, int access) See
QOpenGLFunctions_4_5_Core::
glMapNamedBufferRange(GLuint, GLintptr, GLsizei, GLbitfield) -
glMemoryBarrier
See
QOpenGLFunctions_4_5_Core::
glMemoryBarrier(GLbitfield) -
glMemoryBarrierByRegion
See
QOpenGLFunctions_4_5_Core::
glMemoryBarrierByRegion(GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_5_Core::
glMinSampleShading(GLfloat) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_5_Core::
glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_5_Core::
glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_5_Core::
glMultiDrawElements(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_5_Core::
glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_5_Core::
glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glNamedBufferData
See
QOpenGLFunctions_4_5_Core::
glNamedBufferData(GLuint, GLsizei, const void*, GLenum) -
glNamedBufferStorage
See
QOpenGLFunctions_4_5_Core::
glNamedBufferStorage(GLuint, GLsizei, const void*, GLbitfield) -
glNamedBufferSubData
@QtUninvokable public final void glNamedBufferSubData(int buffer, long offset, int size, Buffer data) See
QOpenGLFunctions_4_5_Core::
glNamedBufferSubData(GLuint, GLintptr, GLsizei, const void*) -
glNamedFramebufferDrawBuffer
See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferDrawBuffer(GLuint, GLenum) -
glNamedFramebufferDrawBuffers
@QtUninvokable public final void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferDrawBuffers(GLuint, GLsizei, const GLenum*) -
glNamedFramebufferParameteri
@QtUninvokable public final void glNamedFramebufferParameteri(int framebuffer, int pname, int param) See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferParameteri(GLuint, GLenum, GLint) -
glNamedFramebufferReadBuffer
See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferReadBuffer(GLuint, GLenum) -
glNamedFramebufferRenderbuffer
@QtUninvokable public final void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferRenderbuffer(GLuint, GLenum, GLenum, GLuint) -
glNamedFramebufferTexture
@QtUninvokable public final void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferTexture(GLuint, GLenum, GLuint, GLint) -
glNamedFramebufferTextureLayer
@QtUninvokable public final void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_5_Core::
glNamedFramebufferTextureLayer(GLuint, GLenum, GLuint, GLint, GLint) -
glNamedRenderbufferStorage
@QtUninvokable public final void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glNamedRenderbufferStorage(GLuint, GLenum, GLsizei, GLsizei) -
glNamedRenderbufferStorageMultisample
@QtUninvokable public final void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glNamedRenderbufferStorageMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei) -
glObjectLabel
@QtUninvokable public final void glObjectLabel(int identifier, int name, int length, CharBuffer label) See
QOpenGLFunctions_4_5_Core::
glObjectLabel(GLenum, GLuint, GLsizei, const GLchar*) -
glObjectPtrLabel
See
QOpenGLFunctions_4_5_Core::
glObjectPtrLabel(const void*, GLsizei, const GLchar*) -
glPatchParameterfv
See
QOpenGLFunctions_4_5_Core::
glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_5_Core::
glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_5_Core::
glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_5_Core::
glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_4_5_Core::
glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_5_Core::
glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_5_Core::
glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_5_Core::
glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_5_Core::
glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_5_Core::
glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_5_Core::
glPolygonOffset(GLfloat, GLfloat) -
glPopDebugGroup
See
QOpenGLFunctions_4_5_Core::
glPopDebugGroup() -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_5_Core::
glPrimitiveRestartIndex(GLuint) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_5_Core::
glProgramBinary(GLuint, GLenum, const void*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_5_Core::
glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_5_Core::
glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_5_Core::
glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_5_Core::
glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_5_Core::
glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_5_Core::
glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_5_Core::
glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_5_Core::
glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_5_Core::
glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_5_Core::
glProvokingVertex(GLenum) -
glPushDebugGroup
@QtUninvokable public final void glPushDebugGroup(int source, int id, int length, CharBuffer message) See
QOpenGLFunctions_4_5_Core::
glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar*) -
glQueryCounter
See
QOpenGLFunctions_4_5_Core::
glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_4_5_Core::
glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) -
glReadnPixels
@QtUninvokable public final void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) See
QOpenGLFunctions_4_5_Core::
glReadnPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_5_Core::
glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_5_Core::
glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_5_Core::
glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_5_Core::
glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_5_Core::
glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_5_Core::
glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_5_Core::
glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_5_Core::
glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_5_Core::
glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_5_Core::
glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_4_5_Core::
glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_5_Core::
glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_5_Core::
glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_5_Core::
glScissorIndexedv(GLuint, const GLint*) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_5_Core::
glShaderBinary(GLsizei, const GLuint*, GLenum, const void*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_5_Core::
glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_5_Core::
glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
See
QOpenGLFunctions_4_5_Core::
glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_5_Core::
glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_5_Core::
glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_5_Core::
glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_5_Core::
glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_5_Core::
glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_5_Core::
glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_5_Core::
glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTexImage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTexImage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_5_Core::
glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_5_Core::
glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_5_Core::
glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_5_Core::
glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_5_Core::
glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_5_Core::
glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_5_Core::
glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::
glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureBarrier
See
QOpenGLFunctions_4_5_Core::
glTextureBarrier() -
glTextureBuffer
See
QOpenGLFunctions_4_5_Core::
glTextureBuffer(GLuint, GLenum, GLuint) -
glTextureBufferRange
@QtUninvokable public final void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, int size) See
QOpenGLFunctions_4_5_Core::
glTextureBufferRange(GLuint, GLenum, GLuint, GLintptr, GLsizei) -
glTextureParameterIiv
See
QOpenGLFunctions_4_5_Core::
glTextureParameterIiv(GLuint, GLenum, const GLint*) -
glTextureParameterIuiv
See
QOpenGLFunctions_4_5_Core::
glTextureParameterIuiv(GLuint, GLenum, const GLuint*) -
glTextureParameterf
See
QOpenGLFunctions_4_5_Core::
glTextureParameterf(GLuint, GLenum, GLfloat) -
glTextureParameterfv
See
QOpenGLFunctions_4_5_Core::
glTextureParameterfv(GLuint, GLenum, const GLfloat*) -
glTextureParameteri
See
QOpenGLFunctions_4_5_Core::
glTextureParameteri(GLuint, GLenum, GLint) -
glTextureParameteriv
See
QOpenGLFunctions_4_5_Core::
glTextureParameteriv(GLuint, GLenum, const GLint*) -
glTextureStorage1D
@QtUninvokable public final void glTextureStorage1D(int texture, int levels, int internalformat, int width) See
QOpenGLFunctions_4_5_Core::
glTextureStorage1D(GLuint, GLsizei, GLenum, GLsizei) -
glTextureStorage2D
@QtUninvokable public final void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::
glTextureStorage2D(GLuint, GLsizei, GLenum, GLsizei, GLsizei) -
glTextureStorage2DMultisample
@QtUninvokable public final void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTextureStorage2DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTextureStorage3D
@QtUninvokable public final void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::
glTextureStorage3D(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTextureStorage3DMultisample
@QtUninvokable public final void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::
glTextureStorage3DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTextureSubImage1D
@QtUninvokable public final void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void*) -
glTextureSubImage2D
@QtUninvokable public final void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureSubImage3D
@QtUninvokable public final void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::
glTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_5_Core::
glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackBufferBase
See
QOpenGLFunctions_4_5_Core::
glTransformFeedbackBufferBase(GLuint, GLuint, GLuint) -
glTransformFeedbackBufferRange
@QtUninvokable public final void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, int size) See
QOpenGLFunctions_4_5_Core::
glTransformFeedbackBufferRange(GLuint, GLuint, GLuint, GLintptr, GLsizei) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_5_Core::
glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1d
See
QOpenGLFunctions_4_5_Core::
glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_5_Core::
glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_5_Core::
glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_5_Core::
glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_5_Core::
glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_5_Core::
glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_5_Core::
glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_5_Core::
glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_5_Core::
glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_5_Core::
glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_5_Core::
glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_5_Core::
glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_5_Core::
glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_5_Core::
glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_5_Core::
glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_5_Core::
glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_5_Core::
glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_5_Core::
glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_5_Core::
glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_5_Core::
glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_5_Core::
glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_5_Core::
glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_5_Core::
glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_5_Core::
glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_5_Core::
glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_5_Core::
glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_5_Core::
glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_5_Core::
glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_5_Core::
glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_5_Core::
glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_5_Core::
glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_5_Core::
glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_5_Core::
glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::
glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_5_Core::
glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_5_Core::
glUnmapBuffer(GLenum) -
glUnmapNamedBuffer
See
QOpenGLFunctions_4_5_Core::
glUnmapNamedBuffer(GLuint) -
glUseProgram
See
QOpenGLFunctions_4_5_Core::
glUseProgram(GLuint) -
glUseProgramStages
See
QOpenGLFunctions_4_5_Core::
glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_5_Core::
glValidateProgram(GLuint) -
glValidateProgramPipeline
See
QOpenGLFunctions_4_5_Core::
glValidateProgramPipeline(GLuint) -
glVertexArrayAttribBinding
@QtUninvokable public final void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) See
QOpenGLFunctions_4_5_Core::
glVertexArrayAttribBinding(GLuint, GLuint, GLuint) -
glVertexArrayAttribFormat
@QtUninvokable public final void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexArrayAttribFormat(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexArrayAttribIFormat
@QtUninvokable public final void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexArrayAttribIFormat(GLuint, GLuint, GLint, GLenum, GLuint) -
glVertexArrayAttribLFormat
@QtUninvokable public final void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexArrayAttribLFormat(GLuint, GLuint, GLint, GLenum, GLuint) -
glVertexArrayBindingDivisor
@QtUninvokable public final void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) See
QOpenGLFunctions_4_5_Core::
glVertexArrayBindingDivisor(GLuint, GLuint, GLuint) -
glVertexArrayElementBuffer
See
QOpenGLFunctions_4_5_Core::
glVertexArrayElementBuffer(GLuint, GLuint) -
glVertexArrayVertexBuffer
@QtUninvokable public final void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_5_Core::
glVertexArrayVertexBuffer(GLuint, GLuint, GLuint, GLintptr, GLsizei) -
glVertexArrayVertexBuffers
@QtUninvokable public final void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) See
QOpenGLFunctions_4_5_Core::
glVertexArrayVertexBuffers(GLuint, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) -
glVertexAttrib1d
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_4_5_Core::
glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribBinding
See
QOpenGLFunctions_4_5_Core::
glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_5_Core::
glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribI1i
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::
glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_5_Core::
glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_5_Core::
glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::
glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::
glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const void*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::
glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::
glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) -
glVertexBindingDivisor
See
QOpenGLFunctions_4_5_Core::
glVertexBindingDivisor(GLuint, GLuint) -
glViewport
See
QOpenGLFunctions_4_5_Core::
glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_5_Core::
glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
See
QOpenGLFunctions_4_5_Core::
glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_5_Core::
glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_5_Core::
glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::
initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-