Module qtjambi.qt3dcore
Package io.qt.qt3d.core
package io.qt.qt3d.core
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorAbstract base class for all functorsA skeleton contains the joints for a skinned meshUsed to calculate skinning transform matrices and set them on shadersResponsible for handling all the QAbstractAspect subclasses that have been registered with the sceneJava wrapper for Qt enum
Qt3DCore::QAspectEngine::RunMode
Base class for jobs executed in an aspectDefines an attribute and how data should be read from a QBufferJava wrapper for Qt enumQt3DCore::QAttribute::AttributeType
Java wrapper for Qt enumQt3DCore::QAttribute::VertexBaseType
Base class for all Qt3D backend nodesJava wrapper for Qt enumQt3DCore::QBackendNode::Mode
Creates and maps backend nodes to their respective frontend nodesCan be used to override the bounding volume of an entityProvides a data store for raw data to later be used as vertices or uniformsJava wrapper for Qt enumQt3DCore::QBuffer::AccessType
Java wrapper for Qt enumQt3DCore::QBuffer::UsageType
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentJava wrapper for Qt classQt3DCore::QCoreAspect
Holds settings related to core data handling processQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behaviorEncapsulates geometryEncapsulates geometry detailsJava wrapper for Qt enumQt3DCore::QGeometryView::PrimitiveType
Used to transforms parts of skinned meshesThe base class of all Qt3D node classes used to build a Qt3D sceneUniquely identifies a QNodeJava wrapper for Qt classQt3DCore::QNodeIdTypePair
Holds the data for a skeleton to be used with skinned meshesUsed to load a skeleton of joints from fileJava wrapper for Qt enumQt3DCore::QSkeletonLoader::Status
Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D frameworkUsed to perform transforms on meshes