Uses of Enum
io.qt.quick.QSGMaterialShader.GraphicsPipelineState.BlendFactor
Packages that use QSGMaterialShader.GraphicsPipelineState.BlendFactor
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Uses of QSGMaterialShader.GraphicsPipelineState.BlendFactor in io.qt.quick
Methods in io.qt.quick that return QSGMaterialShader.GraphicsPipelineState.BlendFactorModifier and TypeMethodDescriptionQSGMaterialShader.GraphicsPipelineState.dstAlpha()
Destination alpha blending factorQSGMaterialShader.GraphicsPipelineState.dstColor()
Destination blending factor, either RGB or RGBA depending on separateBlendFactorsQSGMaterialShader.GraphicsPipelineState.getDstAlpha()
Kotlin property getter.QSGMaterialShader.GraphicsPipelineState.getDstColor()
Kotlin property getter.QSGMaterialShader.GraphicsPipelineState.getSrcAlpha()
Kotlin property getter.QSGMaterialShader.GraphicsPipelineState.getSrcColor()
Kotlin property getter.QSGMaterialShader.GraphicsPipelineState.BlendFactor.resolve
(int value) Returns the corresponding enum entry for the given value.QSGMaterialShader.GraphicsPipelineState.srcAlpha()
Source alpha blending factorQSGMaterialShader.GraphicsPipelineState.srcColor()
Source blending factor, either RGB or RGBA depending on separateBlendFactorsReturns the enum constant of this type with the specified name.QSGMaterialShader.GraphicsPipelineState.BlendFactor.values()
Returns an array containing the constants of this enum type, in the order they are declared.Methods in io.qt.quick with parameters of type QSGMaterialShader.GraphicsPipelineState.BlendFactorModifier and TypeMethodDescriptionfinal void
QSGMaterialShader.GraphicsPipelineState.setDstAlpha
(QSGMaterialShader.GraphicsPipelineState.BlendFactor dstAlpha) Destination alpha blending factorfinal void
QSGMaterialShader.GraphicsPipelineState.setDstColor
(QSGMaterialShader.GraphicsPipelineState.BlendFactor dstColor) Destination blending factor, either RGB or RGBA depending on separateBlendFactorsfinal void
QSGMaterialShader.GraphicsPipelineState.setSrcAlpha
(QSGMaterialShader.GraphicsPipelineState.BlendFactor srcAlpha) Source alpha blending factorfinal void
QSGMaterialShader.GraphicsPipelineState.setSrcColor
(QSGMaterialShader.GraphicsPipelineState.BlendFactor srcColor) Source blending factor, either RGB or RGBA depending on separateBlendFactors