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QOpenGLPixelTransferOptions.clone()
final void
final void
final void
final void
final void
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,int,QOpenGLTexture::CubeMapFace,int,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const QOpenGLPixelTransferOptions*)
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,int,QOpenGLTexture::CubeMapFace,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const QOpenGLPixelTransferOptions*)
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,int,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const QOpenGLPixelTransferOptions*)
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const QOpenGLPixelTransferOptions*)
final void
final void
final void
final void
final void
final void
final void