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QOpenGLTexture.CubeMapFace.resolve(int value)
Returns the corresponding enum entry for the given value.
Returns the enum constant of this type with the specified name.
QOpenGLTexture.CubeMapFace.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
final void
final void
final void
final void
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data)
Overloaded function for
QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.opengl.QOpenGLTexture.CubeMapFace, int, io.qt.opengl.QOpenGLTexture.PixelFormat, io.qt.opengl.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.opengl.QOpenGLPixelTransferOptions)
with
options = null
.
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,int,QOpenGLTexture::CubeMapFace,int,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const const QOpenGLPixelTransferOptions*)
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data)
Overloaded function for
QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.opengl.QOpenGLTexture.CubeMapFace, io.qt.opengl.QOpenGLTexture.PixelFormat, io.qt.opengl.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.opengl.QOpenGLPixelTransferOptions)
with
options = null
.
final void
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options)
See
QOpenGLTexture::setData(int,int,int,int,int,int,int,int,QOpenGLTexture::CubeMapFace,QOpenGLTexture::PixelFormat,QOpenGLTexture::PixelType,const void*,const const QOpenGLPixelTransferOptions*)
final void
final void
final void
final void