Uses of Package
io.qt.qt3d.core
Package
Description
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorA skeleton contains the joints for a skinned meshDefines an attribute and how data should be read from a QBufferBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behaviorEncapsulates geometryThe base class of all Qt3D node classes used to build a Qt3D sceneUsed to perform transforms on meshes
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorAbstract base class for all functorsA skeleton contains the joints for a skinned meshResponsible for handling all the QAbstractAspect subclasses that have been registered with the sceneJava wrapper for Qt enum Qt3DCore::QAspectEngine::RunModeBase class for jobs executed in an aspectDefines an attribute and how data should be read from a QBufferJava wrapper for Qt enum Qt3DCore::QAttribute::AttributeTypeJava wrapper for Qt enum Qt3DCore::QAttribute::VertexBaseTypeBase class for all Qt3D backend nodesJava wrapper for Qt enum Qt3DCore::QBackendNode::ModeCreates and maps backend nodes to their respective frontend nodesProvides a data store for raw data to later be used as vertices or uniformsJava wrapper for Qt enum Qt3DCore::QBuffer::AccessTypeJava wrapper for Qt enum Qt3DCore::QBuffer::UsageTypeBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behaviorEncapsulates geometryEncapsulates geometry detailsJava wrapper for Qt enum Qt3DCore::QGeometryView::PrimitiveTypeUsed to transforms parts of skinned meshesThe base class of all Qt3D node classes used to build a Qt3D sceneUniquely identifies a QNodeJava wrapper for Qt class Qt3DCore::QNodeIdTypePairJava wrapper for Qt enum Qt3DCore::QSkeletonLoader::Status
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ClassDescriptionResponsible for handling all the QAbstractAspect subclasses that have been registered with the scene
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorDefines an attribute and how data should be read from a QBufferCan be used to override the bounding volume of an entityBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behaviorEncapsulates geometryEncapsulates geometry detailsThe base class of all Qt3D node classes used to build a Qt3D scene
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ClassDescriptionThe base class for aspects that provide a vertical slice of behavior
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentThe base class of all Qt3D node classes used to build a Qt3D scene
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentThe base class of all Qt3D node classes used to build a Qt3D scene
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ClassDescriptionThe base class for aspects that provide a vertical slice of behaviorAbstract base class for all functorsCan be used to override the bounding volume of an entityBase class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a componentQt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behaviorEncapsulates geometryThe base class of all Qt3D node classes used to build a Qt3D sceneUniquely identifies a QNodeUsed to perform transforms on meshes
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