java.lang.Object
io.qt.internal.NativeUtility.Object
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_1_1
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 1.1 specification
Java wrapper for Qt's class QOpenGLFunctions_1_1
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor
-
Constructor Summary
ModifierConstructorDescriptionprotected
Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal void
glAccum
(int op, float value) final void
glAlphaFunc
(int func, float ref) final boolean
glAreTexturesResident
(IntBuffer textures, boolean[] residences) final void
glArrayElement
(int i) final void
glBegin
(int mode) final void
glBindTexture
(int target, int texture) final void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) final void
glBlendFunc
(int sfactor, int dfactor) final void
glCallList
(int list) final void
glCallLists
(int n, int type, Buffer lists) final void
glClear
(int mask) final void
glClearAccum
(float red, float green, float blue, float alpha) final void
glClearColor
(float red, float green, float blue, float alpha) final void
glClearDepth
(double depth) final void
glClearIndex
(float c) final void
glClearStencil
(int s) final void
glClipPlane
(int plane, double[] equation) final void
glColor3b
(byte red, byte green, byte blue) final void
glColor3bv
(byte[] v) final void
glColor3d
(double red, double green, double blue) final void
glColor3dv
(double[] v) final void
glColor3f
(float red, float green, float blue) final void
glColor3fv
(float[] v) final void
glColor3i
(int red, int green, int blue) final void
glColor3iv
(int[] v) final void
glColor3s
(short red, short green, short blue) final void
glColor3sv
(short[] v) final void
glColor4b
(byte red, byte green, byte blue, byte alpha) final void
glColor4bv
(byte[] v) final void
glColor4d
(double red, double green, double blue, double alpha) final void
glColor4dv
(double[] v) final void
glColor4f
(float red, float green, float blue, float alpha) final void
glColor4fv
(float[] v) final void
glColor4i
(int red, int green, int blue, int alpha) final void
glColor4iv
(int[] v) final void
glColor4s
(short red, short green, short blue, short alpha) final void
glColor4sv
(short[] v) final void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) final void
glColorMaterial
(int face, int mode) final void
glColorPointer
(int size, int type, int stride, Buffer pointer) final void
glCopyPixels
(int x, int y, int width, int height, int type) final void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) final void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) final void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) final void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final void
glCullFace
(int mode) final void
glDeleteLists
(int list, int range) final void
glDeleteTextures
(int n, IntBuffer textures) final void
glDepthFunc
(int func) final void
glDepthMask
(boolean flag) final void
glDepthRange
(double nearVal, double farVal) final void
glDisable
(int cap) final void
glDisableClientState
(int array) final void
glDrawArrays
(int mode, int first, int count) final void
glDrawBuffer
(int mode) final void
glDrawElements
(int mode, int count, int type, Buffer indices) final void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) final void
glEdgeFlag
(boolean flag) final void
glEdgeFlagPointer
(int stride, Buffer pointer) final void
glEnable
(int cap) final void
glEnableClientState
(int array) final void
glEnd()
final void
final void
glEvalCoord1d
(double u) final void
glEvalCoord1dv
(double[] u) final void
glEvalCoord1f
(float u) final void
glEvalCoord1fv
(float[] u) final void
glEvalCoord2d
(double u, double v) final void
glEvalCoord2dv
(double[] u) final void
glEvalCoord2f
(float u, float v) final void
glEvalCoord2fv
(float[] u) final void
glEvalMesh1
(int mode, int i1, int i2) final void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) final void
glEvalPoint1
(int i) final void
glEvalPoint2
(int i, int j) final void
glFeedbackBuffer
(int type, FloatBuffer buffer) final void
glFinish()
final void
glFlush()
final void
glFogf
(int pname, float param) final void
glFogfv
(int pname, float[] params) final void
glFogi
(int pname, int param) final void
glFogiv
(int pname, int[] params) final void
glFrontFace
(int mode) final void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) final int
glGenLists
(int range) final void
glGenTextures
(int n, IntBuffer textures) final void
glGetBooleanv
(int pname, boolean[] params) final void
glGetClipPlane
(int plane, double[] equation) final void
glGetDoublev
(int pname, double[] params) final int
final void
glGetFloatv
(int pname, float[] params) final void
glGetIntegerv
(int pname, int[] params) final void
glGetLightfv
(int light, int pname, float[] params) final void
glGetLightiv
(int light, int pname, int[] params) final void
glGetMapdv
(int target, int query, double[] v) final void
glGetMapfv
(int target, int query, float[] v) final void
glGetMapiv
(int target, int query, int[] v) final void
glGetMaterialfv
(int face, int pname, float[] params) final void
glGetMaterialiv
(int face, int pname, int[] params) final void
glGetPixelMapfv
(int map, FloatBuffer values) final void
glGetPixelMapuiv
(int map, IntBuffer values) final void
glGetPixelMapusv
(int map, ShortBuffer values) final void
glGetPointerv
(int pname, Buffer[] params) final void
final String
glGetString
(int name) final void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) final void
glGetTexEnviv
(int target, int pname, IntBuffer params) final void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) final void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) final void
glGetTexGeniv
(int coord, int pname, IntBuffer params) final void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) final void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) final void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) final void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) final void
glGetTexParameteriv
(int target, int pname, IntBuffer params) final void
glHint
(int target, int mode) final void
glIndexd
(double c) final void
glIndexdv
(double[] c) final void
glIndexf
(float c) final void
glIndexfv
(float[] c) final void
glIndexi
(int c) final void
glIndexiv
(int[] c) final void
glIndexMask
(int mask) final void
glIndexPointer
(int type, int stride, Buffer pointer) final void
glIndexs
(short c) final void
glIndexsv
(short[] c) final void
glIndexub
(byte c) final void
glIndexubv
(byte[] c) final void
final void
glInterleavedArrays
(int format, int stride, Buffer pointer) final boolean
glIsEnabled
(int cap) final boolean
glIsList
(int list) final boolean
glIsTexture
(int texture) final void
glLightf
(int light, int pname, float param) final void
glLightfv
(int light, int pname, float[] params) final void
glLighti
(int light, int pname, int param) final void
glLightiv
(int light, int pname, int[] params) final void
glLightModelf
(int pname, float param) final void
glLightModelfv
(int pname, float[] params) final void
glLightModeli
(int pname, int param) final void
glLightModeliv
(int pname, int[] params) final void
glLineStipple
(int factor, short pattern) final void
glLineWidth
(float width) final void
glListBase
(int base) final void
final void
glLoadMatrixd
(double[] m) final void
glLoadMatrixf
(float[] m) final void
glLoadName
(int name) final void
glLogicOp
(int opcode) final void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) final void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) final void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) final void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) final void
glMapGrid1d
(int un, double u1, double u2) final void
glMapGrid1f
(int un, float u1, float u2) final void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) final void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) final void
glMaterialf
(int face, int pname, float param) final void
glMaterialfv
(int face, int pname, float[] params) final void
glMateriali
(int face, int pname, int param) final void
glMaterialiv
(int face, int pname, int[] params) final void
glMatrixMode
(int mode) final void
glMultMatrixd
(double[] m) final void
glMultMatrixf
(float[] m) final void
glNewList
(int list, int mode) final void
glNormal3b
(byte nx, byte ny, byte nz) final void
glNormal3bv
(byte[] v) final void
glNormal3d
(double nx, double ny, double nz) final void
glNormal3dv
(double[] v) final void
glNormal3f
(float nx, float ny, float nz) final void
glNormal3fv
(float[] v) final void
glNormal3i
(int nx, int ny, int nz) final void
glNormal3iv
(int[] v) final void
glNormal3s
(short nx, short ny, short nz) final void
glNormal3sv
(short[] v) final void
glNormalPointer
(int type, int stride, Buffer pointer) final void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) final void
glPassThrough
(float token) final void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) final void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) final void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) final void
glPixelStoref
(int pname, float param) final void
glPixelStorei
(int pname, int param) final void
glPixelTransferf
(int pname, float param) final void
glPixelTransferi
(int pname, int param) final void
glPixelZoom
(float xfactor, float yfactor) final void
glPointSize
(float size) final void
glPolygonMode
(int face, int mode) final void
glPolygonOffset
(float factor, float units) final void
glPolygonStipple
(ByteBuffer mask) final void
final void
final void
final void
final void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) final void
glPushAttrib
(int mask) final void
glPushClientAttrib
(int mask) final void
final void
glPushName
(int name) final void
glRasterPos2d
(double x, double y) final void
glRasterPos2dv
(double[] v) final void
glRasterPos2f
(float x, float y) final void
glRasterPos2fv
(float[] v) final void
glRasterPos2i
(int x, int y) final void
glRasterPos2iv
(int[] v) final void
glRasterPos2s
(short x, short y) final void
glRasterPos2sv
(short[] v) final void
glRasterPos3d
(double x, double y, double z) final void
glRasterPos3dv
(double[] v) final void
glRasterPos3f
(float x, float y, float z) final void
glRasterPos3fv
(float[] v) final void
glRasterPos3i
(int x, int y, int z) final void
glRasterPos3iv
(int[] v) final void
glRasterPos3s
(short x, short y, short z) final void
glRasterPos3sv
(short[] v) final void
glRasterPos4d
(double x, double y, double z, double w) final void
glRasterPos4dv
(double[] v) final void
glRasterPos4f
(float x, float y, float z, float w) final void
glRasterPos4fv
(float[] v) final void
glRasterPos4i
(int x, int y, int z, int w) final void
glRasterPos4iv
(int[] v) final void
glRasterPos4s
(short x, short y, short z, short w) final void
glRasterPos4sv
(short[] v) final void
glReadBuffer
(int mode) final void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) final void
glRectd
(double x1, double y1, double x2, double y2) final void
glRectdv
(double[] v1, double[] v2) final void
glRectf
(float x1, float y1, float x2, float y2) final void
glRectfv
(float[] v1, float[] v2) final void
glRecti
(int x1, int y1, int x2, int y2) final void
glRectiv
(int[] v1, int[] v2) final void
glRects
(short x1, short y1, short x2, short y2) final void
glRectsv
(short[] v1, short[] v2) final int
glRenderMode
(int mode) final void
glRotated
(double angle, double x, double y, double z) final void
glRotatef
(float angle, float x, float y, float z) final void
glScaled
(double x, double y, double z) final void
glScalef
(float x, float y, float z) final void
glScissor
(int x, int y, int width, int height) final void
glSelectBuffer
(IntBuffer buffer) final void
glShadeModel
(int mode) final void
glStencilFunc
(int func, int ref, int mask) final void
glStencilMask
(int mask) final void
glStencilOp
(int fail, int zfail, int zpass) final void
glTexCoord1d
(double s) final void
glTexCoord1dv
(double[] v) final void
glTexCoord1f
(float s) final void
glTexCoord1fv
(float[] v) final void
glTexCoord1i
(int s) final void
glTexCoord1iv
(int[] v) final void
glTexCoord1s
(short s) final void
glTexCoord1sv
(short[] v) final void
glTexCoord2d
(double s, double t) final void
glTexCoord2dv
(double[] v) final void
glTexCoord2f
(float s, float t) final void
glTexCoord2fv
(float[] v) final void
glTexCoord2i
(int s, int t) final void
glTexCoord2iv
(int[] v) final void
glTexCoord2s
(short s, short t) final void
glTexCoord2sv
(short[] v) final void
glTexCoord3d
(double s, double t, double r) final void
glTexCoord3dv
(double[] v) final void
glTexCoord3f
(float s, float t, float r) final void
glTexCoord3fv
(float[] v) final void
glTexCoord3i
(int s, int t, int r) final void
glTexCoord3iv
(int[] v) final void
glTexCoord3s
(short s, short t, short r) final void
glTexCoord3sv
(short[] v) final void
glTexCoord4d
(double s, double t, double r, double q) final void
glTexCoord4dv
(double[] v) final void
glTexCoord4f
(float s, float t, float r, float q) final void
glTexCoord4fv
(float[] v) final void
glTexCoord4i
(int s, int t, int r, int q) final void
glTexCoord4iv
(int[] v) final void
glTexCoord4s
(short s, short t, short r, short q) final void
glTexCoord4sv
(short[] v) final void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) final void
glTexEnvf
(int target, int pname, float param) final void
glTexEnvfv
(int target, int pname, float[] params) final void
glTexEnvi
(int target, int pname, int param) final void
glTexEnviv
(int target, int pname, int[] params) final void
glTexGend
(int coord, int pname, double param) final void
glTexGendv
(int coord, int pname, double[] params) final void
glTexGenf
(int coord, int pname, float param) final void
glTexGenfv
(int coord, int pname, float[] params) final void
glTexGeni
(int coord, int pname, int param) final void
glTexGeniv
(int coord, int pname, int[] params) final void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final void
glTexParameterf
(int target, int pname, float param) final void
glTexParameterfv
(int target, int pname, FloatBuffer params) final void
glTexParameteri
(int target, int pname, int param) final void
glTexParameteriv
(int target, int pname, IntBuffer params) final void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final void
glTranslated
(double x, double y, double z) final void
glTranslatef
(float x, float y, float z) final void
glVertex2d
(double x, double y) final void
glVertex2dv
(double[] v) final void
glVertex2f
(float x, float y) final void
glVertex2fv
(float[] v) final void
glVertex2i
(int x, int y) final void
glVertex2iv
(int[] v) final void
glVertex2s
(short x, short y) final void
glVertex2sv
(short[] v) final void
glVertex3d
(double x, double y, double z) final void
glVertex3dv
(double[] v) final void
glVertex3f
(float x, float y, float z) final void
glVertex3fv
(float[] v) final void
glVertex3i
(int x, int y, int z) final void
glVertex3iv
(int[] v) final void
glVertex3s
(short x, short y, short z) final void
glVertex3sv
(short[] v) final void
glVertex4d
(double x, double y, double z, double w) final void
glVertex4dv
(double[] v) final void
glVertex4f
(float x, float y, float z, float w) final void
glVertex4fv
(float[] v) final void
glVertex4i
(int x, int y, int z, int w) final void
glVertex4iv
(int[] v) final void
glVertex4s
(short x, short y, short z, short w) final void
glVertex4sv
(short[] v) final void
glVertexPointer
(int size, int type, int stride, Buffer pointer) final void
glViewport
(int x, int y, int width, int height) boolean
Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
Methods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_1_1
public QOpenGLFunctions_1_1() -
QOpenGLFunctions_1_1
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
-
Method Details
-
glAccum
-
glAlphaFunc
-
glAreTexturesResident
-
glArrayElement
-
glBegin
-
glBindTexture
-
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendFunc
-
glCallList
-
glCallLists
-
glClear
-
glClearAccum
-
glClearColor
-
glClearDepth
-
glClearIndex
-
glClearStencil
-
glClipPlane
-
glColor3b
-
glColor3bv
-
glColor3d
-
glColor3dv
-
glColor3f
-
glColor3fv
-
glColor3i
-
glColor3iv
-
glColor3s
-
glColor3sv
-
glColor4b
-
glColor4bv
-
glColor4d
-
glColor4dv
-
glColor4f
-
glColor4fv
-
glColor4i
-
glColor4iv
-
glColor4s
-
glColor4sv
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaterial
-
glColorPointer
-
glCopyPixels
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCullFace
-
glDeleteLists
-
glDeleteTextures
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDisable
-
glDisableClientState
-
glDrawArrays
-
glDrawBuffer
-
glDrawElements
-
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glEdgeFlag
-
glEdgeFlagPointer
-
glEnable
-
glEnableClientState
-
glEnd
-
glEndList
-
glEvalCoord1d
-
glEvalCoord1dv
-
glEvalCoord1f
-
glEvalCoord1fv
-
glEvalCoord2d
-
glEvalCoord2dv
-
glEvalCoord2f
-
glEvalCoord2fv
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
-
glEvalPoint2
-
glFeedbackBuffer
-
glFinish
-
glFlush
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFrontFace
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenLists
-
glGenTextures
-
glGetBooleanv
-
glGetClipPlane
-
glGetDoublev
-
glGetError
-
glGetFloatv
-
glGetIntegerv
-
glGetLightfv
-
glGetLightiv
-
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMaterialfv
-
glGetMaterialiv
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetString
-
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterfv
-
glGetTexParameteriv
-
glHint
-
glIndexMask
-
glIndexPointer
-
glIndexd
-
glIndexdv
-
glIndexf
-
glIndexfv
-
glIndexi
-
glIndexiv
-
glIndexs
-
glIndexsv
-
glIndexub
-
glIndexubv
-
glInitNames
-
glInterleavedArrays
-
glIsEnabled
-
glIsList
-
glIsTexture
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLineStipple
-
glLineWidth
-
glListBase
-
glLoadIdentity
-
glLoadMatrixd
-
glLoadMatrixf
-
glLoadName
-
glLogicOp
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapGrid1d
-
glMapGrid1f
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
-
glMaterialfv
-
glMateriali
-
glMaterialiv
-
glMatrixMode
-
glMultMatrixd
-
glMultMatrixf
-
glNewList
-
glNormal3b
-
glNormal3bv
-
glNormal3d
-
glNormal3dv
-
glNormal3f
-
glNormal3fv
-
glNormal3i
-
glNormal3iv
-
glNormal3s
-
glNormal3sv
-
glNormalPointer
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
-
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
-
glPixelStorei
-
glPixelTransferf
-
glPixelTransferi
-
glPixelZoom
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPolygonStipple
-
glPopAttrib
-
glPopClientAttrib
-
glPopMatrix
-
glPopName
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glPushAttrib
-
glPushClientAttrib
-
glPushMatrix
-
glPushName
-
glRasterPos2d
-
glRasterPos2dv
-
glRasterPos2f
-
glRasterPos2fv
-
glRasterPos2i
-
glRasterPos2iv
-
glRasterPos2s
-
glRasterPos2sv
-
glRasterPos3d
-
glRasterPos3dv
-
glRasterPos3f
-
glRasterPos3fv
-
glRasterPos3i
-
glRasterPos3iv
-
glRasterPos3s
-
glRasterPos3sv
-
glRasterPos4d
-
glRasterPos4dv
-
glRasterPos4f
-
glRasterPos4fv
-
glRasterPos4i
-
glRasterPos4iv
-
glRasterPos4s
-
glRasterPos4sv
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
-
glRectdv
-
glRectf
-
glRectfv
-
glRecti
-
glRectiv
-
glRects
-
glRectsv
-
glRenderMode
-
glRotated
-
glRotatef
-
glScaled
-
glScalef
-
glScissor
-
glSelectBuffer
-
glShadeModel
-
glStencilFunc
-
glStencilMask
-
glStencilOp
-
glTexCoord1d
-
glTexCoord1dv
-
glTexCoord1f
-
glTexCoord1fv
-
glTexCoord1i
-
glTexCoord1iv
-
glTexCoord1s
-
glTexCoord1sv
-
glTexCoord2d
-
glTexCoord2dv
-
glTexCoord2f
-
glTexCoord2fv
-
glTexCoord2i
-
glTexCoord2iv
-
glTexCoord2s
-
glTexCoord2sv
-
glTexCoord3d
-
glTexCoord3dv
-
glTexCoord3f
-
glTexCoord3fv
-
glTexCoord3i
-
glTexCoord3iv
-
glTexCoord3s
-
glTexCoord3sv
-
glTexCoord4d
-
glTexCoord4dv
-
glTexCoord4f
-
glTexCoord4fv
-
glTexCoord4i
-
glTexCoord4iv
-
glTexCoord4s
-
glTexCoord4sv
-
glTexCoordPointer
-
glTexEnvf
-
glTexEnvfv
-
glTexEnvi
-
glTexEnviv
-
glTexGend
-
glTexGendv
-
glTexGenf
-
glTexGenfv
-
glTexGeni
-
glTexGeniv
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTranslated
-
glTranslatef
-
glVertex2d
-
glVertex2dv
-
glVertex2f
-
glVertex2fv
-
glVertex2i
-
glVertex2iv
-
glVertex2s
-
glVertex2sv
-
glVertex3d
-
glVertex3dv
-
glVertex3f
-
glVertex3fv
-
glVertex3i
-
glVertex3iv
-
glVertex3s
-
glVertex3sv
-
glVertex4d
-
glVertex4dv
-
glVertex4f
-
glVertex4fv
-
glVertex4i
-
glVertex4iv
-
glVertex4s
-
glVertex4sv
-
glVertexPointer
-
glViewport
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-