-
Subclasses of QSGTexture in io.qt.quick
Modifier and Type |
Class |
Description |
class |
QSGDynamicTexture |
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
|
Methods in io.qt.quick that return QSGTexture
Modifier and Type |
Method |
Description |
abstract QSGTexture |
QQuickTextureFactory.createTexture(QQuickWindow window) |
|
QSGTexture |
QQuickWindow.createTextureFromImage(QImage image) |
|
QSGTexture |
QQuickWindow.createTextureFromImage(QImage image,
QQuickWindow.CreateTextureOption... options) |
|
QSGTexture |
QQuickWindow.createTextureFromImage(QImage image,
QQuickWindow.CreateTextureOptions options) |
|
static QSGTexture |
QNativeInterface.QSGD3D11Texture.fromNative(Buffer texture,
QQuickWindow window,
QSize size,
QQuickWindow.CreateTextureOption... options) |
|
static QSGTexture |
QNativeInterface.QSGD3D11Texture.fromNative(Buffer texture,
QQuickWindow window,
QSize size,
QQuickWindow.CreateTextureOptions options) |
|
static QSGTexture |
QNativeInterface.QSGOpenGLTexture.fromNative(int textureId,
QQuickWindow window,
QSize size,
QQuickWindow.CreateTextureOption... options) |
|
static QSGTexture |
QNativeInterface.QSGOpenGLTexture.fromNative(int textureId,
QQuickWindow window,
QSize size,
QQuickWindow.CreateTextureOptions options) |
|
abstract QSGTexture |
QSGImageNode.texture() |
|
QSGTexture |
QSGOpaqueTextureMaterial.texture() |
|
QSGTexture |
QSGSimpleTextureNode.texture() |
|
abstract QSGTexture |
QSGTextureProvider.texture() |
|
Methods in io.qt.quick with parameters of type QSGTexture
Modifier and Type |
Method |
Description |
static void |
QSGImageNode.rebuildGeometry(QSGGeometry g,
QSGTexture texture,
QRectF rect,
QRectF sourceRect,
QSGImageNode.TextureCoordinatesTransformFlag... texCoordMode) |
|
static void |
QSGImageNode.rebuildGeometry(QSGGeometry g,
QSGTexture texture,
QRectF rect,
QRectF sourceRect,
QSGImageNode.TextureCoordinatesTransformMode texCoordMode) |
|
static void |
QSGNinePatchNode.rebuildGeometry(QSGTexture texture,
QSGGeometry geometry,
QVector4D padding,
QRectF bounds,
double dpr) |
|
abstract void |
QSGImageNode.setTexture(QSGTexture texture) |
|
abstract void |
QSGNinePatchNode.setTexture(QSGTexture texture) |
|
void |
QSGOpaqueTextureMaterial.setTexture(QSGTexture texture) |
|
void |
QSGSimpleTextureNode.setTexture(QSGTexture texture) |
|
void |
QSGMaterialShader.updateSampledImage(QSGMaterialShader.RenderState state,
int binding,
QSGTexture[] texture,
QSGMaterial newMaterial,
QSGMaterial oldMaterial) |
|