void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data) |
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void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data) |
|
void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.opengl.QOpenGLTexture.CubeMapFace, int, io.qt.opengl.QOpenGLTexture.PixelFormat, io.qt.opengl.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.opengl.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
Overloaded function for QOpenGLTexture.setData(int, int, int, int, int, int, int, int, io.qt.opengl.QOpenGLTexture.CubeMapFace, io.qt.opengl.QOpenGLTexture.PixelFormat, io.qt.opengl.QOpenGLTexture.PixelType, java.nio.Buffer, io.qt.opengl.QOpenGLPixelTransferOptions)
with options = null .
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|