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Methods in io.qt.opengl with parameters of type QOpenGLPixelTransferOptions
Modifier and Type |
Method |
Description |
void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
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void |
QOpenGLTexture.setCompressedData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setCompressedData(int mipLevel,
int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setCompressedData(int dataSize,
Buffer data,
QOpenGLPixelTransferOptions options) |
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void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
int layerCount,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int xOffset,
int yOffset,
int zOffset,
int width,
int height,
int depth,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
int layerCount,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.CubeMapFace cubeFace,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
|
void |
QOpenGLTexture.setData(int mipLevel,
int layer,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
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void |
QOpenGLTexture.setData(int mipLevel,
QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
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void |
QOpenGLTexture.setData(QOpenGLTexture.PixelFormat sourceFormat,
QOpenGLTexture.PixelType sourceType,
Buffer data,
QOpenGLPixelTransferOptions options) |
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void |
QOpenGLPixelTransferOptions.swap(QOpenGLPixelTransferOptions other) |
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