java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_4_3_Core
- All Implemented Interfaces:
QtObjectInterface
public final class QOpenGLFunctions_4_3_Core extends QAbstractOpenGLFunctions
All functions for OpenGL 4.3 core profile
Java wrapper for Qt class QOpenGLFunctions_4_3_Core
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Nested Class Summary
-
Constructor Summary
Constructors Modifier Constructor Description QOpenGLFunctions_4_3_Core()
protected
QOpenGLFunctions_4_3_Core(QtObject.QPrivateConstructor p)
Constructor for internal use only. -
Method Summary
Modifier and Type Method Description void
glActiveShaderProgram(int pipeline, int program)
void
glActiveTexture(int texture)
void
glAttachShader(int program, int shader)
void
glBeginConditionalRender(int id, int mode)
void
glBeginQuery(int target, int id)
void
glBeginQueryIndexed(int target, int index, int id)
void
glBeginTransformFeedback(int primitiveMode)
void
glBindAttribLocation(int program, int index, CharBuffer name)
void
glBindBuffer(int target, int buffer)
void
glBindBufferBase(int target, int index, int buffer)
void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
void
glBindFragDataLocation(int program, int color, CharBuffer name)
void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
void
glBindFramebuffer(int target, int framebuffer)
void
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
void
glBindProgramPipeline(int pipeline)
void
glBindRenderbuffer(int target, int renderbuffer)
void
glBindSampler(int unit, int sampler)
void
glBindTexture(int target, int texture)
void
glBindTransformFeedback(int target, int id)
void
glBindVertexArray(int array)
void
glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
void
glBlendColor(float red, float green, float blue, float alpha)
void
glBlendEquation(int mode)
void
glBlendEquationi(int buf, int mode)
void
glBlendEquationSeparate(int modeRGB, int modeAlpha)
void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void
glBlendFunc(int sfactor, int dfactor)
void
glBlendFunci(int buf, int src, int dst)
void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void
glBufferData(int target, long size, Buffer data, int usage)
void
glBufferSubData(int target, long offset, long size, Buffer data)
int
glCheckFramebufferStatus(int target)
void
glClampColor(int target, int clamp)
void
glClear(int mask)
void
glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
void
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearColor(float red, float green, float blue, float alpha)
void
glClearDepth(double depth)
void
glClearDepthf(float dd)
void
glClearStencil(int s)
int
glClientWaitSync(GLsync sync, int flags, long timeout)
void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void
glCompileShader(int shader)
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int
glCreateProgram()
int
glCreateShader(int type)
int
glCreateShaderProgramv(int type, String[] strings)
void
glCullFace(int mode)
void
glDeleteBuffers(int n, IntBuffer buffers)
void
glDeleteFramebuffers(int n, IntBuffer framebuffers)
void
glDeleteProgram(int program)
void
glDeleteProgramPipelines(int n, IntBuffer pipelines)
void
glDeleteQueries(int n, IntBuffer ids)
void
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void
glDeleteSamplers(int count, IntBuffer samplers)
void
glDeleteShader(int shader)
void
glDeleteSync(GLsync sync)
void
glDeleteTextures(int n, IntBuffer textures)
void
glDeleteTransformFeedbacks(int n, IntBuffer ids)
void
glDeleteVertexArrays(int n, IntBuffer arrays)
void
glDepthFunc(int func)
void
glDepthMask(boolean flag)
void
glDepthRange(double nearVal, double farVal)
void
glDepthRangeArrayv(int first, int count, DoubleBuffer v)
void
glDepthRangef(float n, float f)
void
glDepthRangeIndexed(int index, double n, double f)
void
glDetachShader(int program, int shader)
void
glDisable(int cap)
void
glDisablei(int target, int index)
void
glDisableVertexAttribArray(int index)
void
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void
glDispatchComputeIndirect(long indirect)
void
glDrawArrays(int mode, int first, int count)
void
glDrawArraysIndirect(int mode, Buffer indirect)
void
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
void
glDrawBuffer(int mode)
void
glDrawBuffers(int n, IntBuffer bufs)
void
glDrawElements(int mode, int count, int type, Buffer indices)
void
glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void
glDrawElementsIndirect(int mode, int type, Buffer indirect)
void
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
void
glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
void
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void
glDrawTransformFeedback(int mode, int id)
void
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
void
glDrawTransformFeedbackStream(int mode, int id, int stream)
void
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
void
glEnable(int cap)
void
glEnablei(int target, int index)
void
glEnableVertexAttribArray(int index)
void
glEndConditionalRender()
void
glEndQuery(int target)
void
glEndQueryIndexed(int target, int index)
void
glEndTransformFeedback()
GLsync
glFenceSync(int condition, int flags)
void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange(int target, long offset, long length)
void
glFramebufferParameteri(int target, int pname, int param)
void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void
glFramebufferTexture(int target, int attachment, int texture, int level)
void
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void
glFrontFace(int mode)
void
glGenBuffers(int n, IntBuffer buffers)
void
glGenerateMipmap(int target)
void
glGenFramebuffers(int n, IntBuffer framebuffers)
void
glGenProgramPipelines(int n, IntBuffer pipelines)
void
glGenQueries(int n, IntBuffer ids)
void
glGenRenderbuffers(int n, IntBuffer renderbuffers)
void
glGenSamplers(int count, IntBuffer samplers)
void
glGenTextures(int n, IntBuffer textures)
void
glGenTransformFeedbacks(int n, IntBuffer ids)
void
glGenVertexArrays(int n, IntBuffer arrays)
void
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
void
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
void
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
void
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
int
glGetAttribLocation(int program, CharBuffer name)
void
glGetBooleani_v(int target, int index, IntBuffer data)
void
glGetBooleanv(int pname, boolean[] params)
void
glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void
glGetBufferParameteriv(int target, int pname, IntBuffer params)
void
glGetBufferPointerv(int target, int pname, Buffer[] params)
void
glGetBufferSubData(int target, long offset, long size, Buffer data)
void
glGetCompressedTexImage(int target, int level, Buffer img)
void
glGetDoublei_v(int target, int index, DoubleBuffer data)
void
glGetDoublev(int pname, double[] params)
int
glGetError()
void
glGetFloati_v(int target, int index, FloatBuffer data)
void
glGetFloatv(int pname, float[] params)
int
glGetFragDataIndex(int program, CharBuffer name)
int
glGetFragDataLocation(int program, CharBuffer name)
void
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void
glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
void
glGetInteger64i_v(int target, int index, LongBuffer data)
void
glGetInteger64v(int pname, LongBuffer params)
void
glGetIntegeri_v(int target, int index, IntBuffer data)
void
glGetIntegerv(int pname, int[] params)
void
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
void
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
void
glGetMultisamplefv(int pname, int index, FloatBuffer val)
void
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
void
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
void
glGetProgramiv(int program, int pname, IntBuffer params)
void
glGetProgramPipelineInfoLog(int pipeline, String[] infoLog)
void
glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
int
glGetProgramResourceIndex(int program, int programInterface, CharBuffer name)
void
glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
int
glGetProgramResourceLocation(int program, int programInterface, CharBuffer name)
int
glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name)
void
glGetProgramResourceName(int program, int programInterface, int index, String[] name)
void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void
glGetQueryiv(int target, int pname, IntBuffer params)
void
glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectiv(int id, int pname, IntBuffer params)
void
glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetShaderiv(int shader, int pname, IntBuffer params)
void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void
glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
String
glGetString(int name)
String
glGetStringi(int name, int index)
int
glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
int
glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
void
glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
void
glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void
glGetTexParameterfv(int target, int pname, FloatBuffer params)
void
glGetTexParameterIiv(int target, int pname, IntBuffer params)
void
glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void
glGetTexParameteriv(int target, int pname, IntBuffer params)
void
glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
int
glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
void
glGetUniformdv(int program, int location, DoubleBuffer params)
void
glGetUniformfv(int program, int location, FloatBuffer params)
void
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
void
glGetUniformiv(int program, int location, IntBuffer params)
int
glGetUniformLocation(int program, CharBuffer name)
void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void
glGetUniformuiv(int program, int location, IntBuffer params)
void
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void
glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
void
glHint(int target, int mode)
void
glInvalidateBufferData(int buffer)
void
glInvalidateBufferSubData(int buffer, long offset, long length)
void
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
void
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
void
glInvalidateTexImage(int texture, int level)
void
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
boolean
glIsBuffer(int buffer)
boolean
glIsEnabled(int cap)
boolean
glIsEnabledi(int target, int index)
boolean
glIsFramebuffer(int framebuffer)
boolean
glIsProgram(int program)
boolean
glIsProgramPipeline(int pipeline)
boolean
glIsQuery(int id)
boolean
glIsRenderbuffer(int renderbuffer)
boolean
glIsSampler(int sampler)
boolean
glIsShader(int shader)
boolean
glIsSync(GLsync sync)
boolean
glIsTexture(int texture)
boolean
glIsTransformFeedback(int id)
boolean
glIsVertexArray(int array)
void
glLineWidth(float width)
void
glLinkProgram(int program)
void
glLogicOp(int opcode)
Buffer
glMapBuffer(int target, int access)
Buffer
glMapBufferRange(int target, long offset, int access)
void
glMemoryBarrier(int barriers)
void
glMinSampleShading(float value)
void
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void
glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
void
glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
void
glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
void
glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
void
glPatchParameterfv(int pname, FloatBuffer values)
void
glPatchParameteri(int pname, int value)
void
glPauseTransformFeedback()
void
glPixelStoref(int pname, float param)
void
glPixelStorei(int pname, int param)
void
glPointParameterf(int pname, float param)
void
glPointParameterfv(int pname, FloatBuffer params)
void
glPointParameteri(int pname, int param)
void
glPointParameteriv(int pname, IntBuffer params)
void
glPointSize(float size)
void
glPolygonMode(int face, int mode)
void
glPolygonOffset(float factor, float units)
void
glPrimitiveRestartIndex(int index)
void
glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
void
glProgramParameteri(int program, int pname, int value)
void
glProgramUniform1d(int program, int location, double v0)
void
glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform1f(int program, int location, float v0)
void
glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform1i(int program, int location, int v0)
void
glProgramUniform1iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform1ui(int program, int location, int v0)
void
glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform2d(int program, int location, double v0, double v1)
void
glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform2f(int program, int location, float v0, float v1)
void
glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform2i(int program, int location, int v0, int v1)
void
glProgramUniform2iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform2ui(int program, int location, int v0, int v1)
void
glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void
glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void
glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void
glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void
glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
void
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4iv(int program, int location, int count, IntBuffer value)
void
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
void
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void
glProvokingVertex(int mode)
void
glQueryCounter(int id, int target)
void
glReadBuffer(int mode)
void
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void
glReleaseShaderCompiler()
void
glRenderbufferStorage(int target, int internalformat, int width, int height)
void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void
glResumeTransformFeedback()
void
glSampleCoverage(float value, boolean invert)
void
glSampleMaski(int index, int mask)
void
glSamplerParameterf(int sampler, int pname, float param)
void
glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void
glSamplerParameteri(int sampler, int pname, int param)
void
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void
glScissor(int x, int y, int width, int height)
void
glScissorArrayv(int first, int count, IntBuffer v)
void
glScissorIndexed(int index, int left, int bottom, int width, int height)
void
glScissorIndexedv(int index, IntBuffer v)
void
glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void
glShaderSource(int shader, String[] string, IntBuffer length)
void
glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
void
glStencilFunc(int func, int ref, int mask)
void
glStencilFuncSeparate(int face, int func, int ref, int mask)
void
glStencilMask(int mask)
void
glStencilMaskSeparate(int face, int mask)
void
glStencilOp(int fail, int zfail, int zpass)
void
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void
glTexBuffer(int target, int internalformat, int buffer)
void
glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
void
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexParameterf(int target, int pname, float param)
void
glTexParameterfv(int target, int pname, FloatBuffer params)
void
glTexParameteri(int target, int pname, int param)
void
glTexParameterIiv(int target, int pname, IntBuffer params)
void
glTexParameterIuiv(int target, int pname, IntBuffer params)
void
glTexParameteriv(int target, int pname, IntBuffer params)
void
glTexStorage1D(int target, int levels, int internalformat, int width)
void
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void
glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
void
glUniform1d(int location, double x)
void
glUniform1dv(int location, int count, DoubleBuffer value)
void
glUniform1f(int location, float v0)
void
glUniform1fv(int location, int count, FloatBuffer value)
void
glUniform1i(int location, int v0)
void
glUniform1iv(int location, int count, IntBuffer value)
void
glUniform1ui(int location, int v0)
void
glUniform1uiv(int location, int count, IntBuffer value)
void
glUniform2d(int location, double x, double y)
void
glUniform2dv(int location, int count, DoubleBuffer value)
void
glUniform2f(int location, float v0, float v1)
void
glUniform2fv(int location, int count, FloatBuffer value)
void
glUniform2i(int location, int v0, int v1)
void
glUniform2iv(int location, int count, IntBuffer value)
void
glUniform2ui(int location, int v0, int v1)
void
glUniform2uiv(int location, int count, IntBuffer value)
void
glUniform3d(int location, double x, double y, double z)
void
glUniform3dv(int location, int count, DoubleBuffer value)
void
glUniform3f(int location, float v0, float v1, float v2)
void
glUniform3fv(int location, int count, FloatBuffer value)
void
glUniform3i(int location, int v0, int v1, int v2)
void
glUniform3iv(int location, int count, IntBuffer value)
void
glUniform3ui(int location, int v0, int v1, int v2)
void
glUniform3uiv(int location, int count, IntBuffer value)
void
glUniform4d(int location, double x, double y, double z, double w)
void
glUniform4dv(int location, int count, DoubleBuffer value)
void
glUniform4f(int location, float v0, float v1, float v2, float v3)
void
glUniform4fv(int location, int count, FloatBuffer value)
void
glUniform4i(int location, int v0, int v1, int v2, int v3)
void
glUniform4iv(int location, int count, IntBuffer value)
void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
void
glUniform4uiv(int location, int count, IntBuffer value)
void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
boolean
glUnmapBuffer(int target)
void
glUseProgram(int program)
void
glUseProgramStages(int pipeline, int stages, int program)
void
glValidateProgram(int program)
void
glValidateProgramPipeline(int pipeline)
void
glVertexAttribBinding(int attribindex, int bindingindex)
void
glVertexAttribDivisor(int index, int divisor)
void
glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
void
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribL1d(int index, double x)
void
glVertexAttribL1dv(int index, DoubleBuffer v)
void
glVertexAttribL2d(int index, double x, double y)
void
glVertexAttribL2dv(int index, DoubleBuffer v)
void
glVertexAttribL3d(int index, double x, double y, double z)
void
glVertexAttribL3dv(int index, DoubleBuffer v)
void
glVertexAttribL4d(int index, double x, double y, double z, double w)
void
glVertexAttribL4dv(int index, DoubleBuffer v)
void
glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
void
glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void
glVertexBindingDivisor(int bindingindex, int divisor)
void
glViewport(int x, int y, int width, int height)
void
glViewportArrayv(int first, int count, FloatBuffer v)
void
glViewportIndexedf(int index, float x, float y, float w, float h)
void
glViewportIndexedfv(int index, FloatBuffer v)
void
glWaitSync(GLsync sync, int flags, long timeout)
boolean
initializeOpenGLFunctions()
Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
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Constructor Details
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QOpenGLFunctions_4_3_Core
public QOpenGLFunctions_4_3_Core() -
QOpenGLFunctions_4_3_Core
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
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Method Details
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glActiveShaderProgram
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glActiveTexture
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glAttachShader
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glBeginConditionalRender
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glBeginQuery
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glBeginQueryIndexed
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
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glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
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glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindProgramPipeline
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBlendColor
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparatei
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glBlendEquationi
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glBlendFunc
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glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
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glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClampColor
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glClear
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glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
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glClearDepth
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glClearDepthf
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glClearStencil
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glClientWaitSync
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glCompileShader
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glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
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glCreateShader
-
glCreateShaderProgramv
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glCullFace
-
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteProgram
-
glDeleteProgramPipelines
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteSamplers
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glDeleteShader
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glDeleteSync
-
glDeleteTextures
-
glDeleteTransformFeedbacks
-
glDeleteVertexArrays
-
glDepthFunc
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glDepthMask
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glDepthRange
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glDepthRangeArrayv
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glDepthRangeIndexed
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glDepthRangef
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glDetachShader
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glDisable
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glDisableVertexAttribArray
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glDisablei
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glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
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glDrawArrays
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glDrawArraysIndirect
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glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
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glDrawBuffers
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glDrawElements
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glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
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glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
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glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
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glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEnable
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glEnableVertexAttribArray
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glEnablei
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glEndConditionalRender
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glEndQuery
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glEndQueryIndexed
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glEndTransformFeedback
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glFenceSync
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glFinish
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glFlush
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glFlushMappedBufferRange
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glFramebufferParameteri
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glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
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glGenBuffers
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glGenFramebuffers
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glGenProgramPipelines
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glGenQueries
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glGenRenderbuffers
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glGenSamplers
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glGenTextures
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glGenTransformFeedbacks
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glGenVertexArrays
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glGenerateMipmap
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glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
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glGetBooleani_v
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glGetBooleanv
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glGetBufferParameteri64v
@QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params) -
glGetBufferParameteriv
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glGetBufferPointerv
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glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetCompressedTexImage
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glGetDoublei_v
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glGetDoublev
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glGetError
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glGetFloati_v
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glGetFloatv
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glGetFragDataIndex
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glGetFragDataLocation
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glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) -
glGetInteger64i_v
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glGetInteger64v
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glGetIntegeri_v
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glGetIntegerv
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glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetMultisamplefv
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glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) -
glGetProgramPipelineInfoLog
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glGetProgramPipelineiv
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glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
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glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
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glGetQueryObjectiv
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glGetQueryObjectui64v
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glGetQueryObjectuiv
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glGetQueryiv
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glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
@QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
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glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
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glGetString
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glGetStringi
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glGetSubroutineIndex
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glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
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glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
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glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
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glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribLdv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
-
glInvalidateBufferData
-
glInvalidateBufferSubData
-
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateTexImage
-
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsProgram
-
glIsProgramPipeline
-
glIsQuery
-
glIsRenderbuffer
-
glIsSampler
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsTransformFeedback
-
glIsVertexArray
-
glLineWidth
-
glLinkProgram
-
glLogicOp
-
glMapBuffer
-
glMapBufferRange
-
glMemoryBarrier
-
glMinSampleShading
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) -
glPatchParameterfv
-
glPatchParameteri
-
glPauseTransformFeedback
-
glPixelStoref
-
glPixelStorei
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPrimitiveRestartIndex
-
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) -
glProgramParameteri
-
glProgramUniform1d
-
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform1f
-
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform1i
-
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) -
glProgramUniform1ui
-
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform2f
-
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform2i
-
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) -
glProgramUniform2ui
-
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProvokingVertex
-
glQueryCounter
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glReleaseShaderCompiler
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResumeTransformFeedback
-
glSampleCoverage
-
glSampleMaski
-
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
-
glScissor
-
glScissorArrayv
-
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) -
glShaderSource
-
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glUniform1d
-
glUniform1dv
-
glUniform1f
-
glUniform1fv
-
glUniform1i
-
glUniform1iv
-
glUniform1ui
-
glUniform1uiv
-
glUniform2d
-
glUniform2dv
-
glUniform2f
-
glUniform2fv
-
glUniform2i
-
glUniform2iv
-
glUniform2ui
-
glUniform2uiv
-
glUniform3d
-
glUniform3dv
-
glUniform3f
-
glUniform3fv
-
glUniform3i
-
glUniform3iv
-
glUniform3ui
-
glUniform3uiv
-
glUniform4d
-
glUniform4dv
-
glUniform4f
-
glUniform4fv
-
glUniform4i
-
glUniform4iv
-
glUniform4ui
-
glUniform4uiv
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
-
glUseProgram
-
glUseProgramStages
-
glValidateProgram
-
glValidateProgramPipeline
-
glVertexAttribBinding
-
glVertexAttribDivisor
-
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribL1d
-
glVertexAttribL1dv
-
glVertexAttribL2d
-
glVertexAttribL2dv
-
glVertexAttribL3d
-
glVertexAttribL3dv
-
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
-
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexBindingDivisor
-
glViewport
-
glViewportArrayv
-
glViewportIndexedf
-
glViewportIndexedfv
-
glWaitSync
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-