java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_4_0_Core
- All Implemented Interfaces:
QtObjectInterface
public final class QOpenGLFunctions_4_0_Core extends QAbstractOpenGLFunctions
All functions for OpenGL 4.0 core profile
Java wrapper for Qt class QOpenGLFunctions_4_0_Core
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Nested Class Summary
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Constructor Summary
Constructors Modifier Constructor Description QOpenGLFunctions_4_0_Core()
protected
QOpenGLFunctions_4_0_Core(QtObject.QPrivateConstructor p)
Constructor for internal use only. -
Method Summary
Modifier and Type Method Description void
glActiveTexture(int texture)
void
glAttachShader(int program, int shader)
void
glBeginConditionalRender(int id, int mode)
void
glBeginQuery(int target, int id)
void
glBeginQueryIndexed(int target, int index, int id)
void
glBeginTransformFeedback(int primitiveMode)
void
glBindAttribLocation(int program, int index, CharBuffer name)
void
glBindBuffer(int target, int buffer)
void
glBindBufferBase(int target, int index, int buffer)
void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
void
glBindFragDataLocation(int program, int color, CharBuffer name)
void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
void
glBindFramebuffer(int target, int framebuffer)
void
glBindRenderbuffer(int target, int renderbuffer)
void
glBindSampler(int unit, int sampler)
void
glBindTexture(int target, int texture)
void
glBindTransformFeedback(int target, int id)
void
glBindVertexArray(int array)
void
glBlendColor(float red, float green, float blue, float alpha)
void
glBlendEquation(int mode)
void
glBlendEquationi(int buf, int mode)
void
glBlendEquationSeparate(int modeRGB, int modeAlpha)
void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void
glBlendFunc(int sfactor, int dfactor)
void
glBlendFunci(int buf, int src, int dst)
void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void
glBufferData(int target, long size, Buffer data, int usage)
void
glBufferSubData(int target, long offset, long size, Buffer data)
int
glCheckFramebufferStatus(int target)
void
glClampColor(int target, int clamp)
void
glClear(int mask)
void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void
glClearColor(float red, float green, float blue, float alpha)
void
glClearDepth(double depth)
void
glClearStencil(int s)
int
glClientWaitSync(GLsync sync, int flags, long timeout)
void
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void
glCompileShader(int shader)
void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int
glCreateProgram()
int
glCreateShader(int type)
void
glCullFace(int mode)
void
glDeleteBuffers(int n, IntBuffer buffers)
void
glDeleteFramebuffers(int n, IntBuffer framebuffers)
void
glDeleteProgram(int program)
void
glDeleteQueries(int n, IntBuffer ids)
void
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void
glDeleteSamplers(int count, IntBuffer samplers)
void
glDeleteShader(int shader)
void
glDeleteSync(GLsync sync)
void
glDeleteTextures(int n, IntBuffer textures)
void
glDeleteTransformFeedbacks(int n, IntBuffer ids)
void
glDeleteVertexArrays(int n, IntBuffer arrays)
void
glDepthFunc(int func)
void
glDepthMask(boolean flag)
void
glDepthRange(double nearVal, double farVal)
void
glDetachShader(int program, int shader)
void
glDisable(int cap)
void
glDisablei(int target, int index)
void
glDisableVertexAttribArray(int index)
void
glDrawArrays(int mode, int first, int count)
void
glDrawArraysIndirect(int mode, Buffer indirect)
void
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void
glDrawBuffer(int mode)
void
glDrawBuffers(int n, IntBuffer bufs)
void
glDrawElements(int mode, int count, int type, Buffer indices)
void
glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void
glDrawElementsIndirect(int mode, int type, Buffer indirect)
void
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void
glDrawTransformFeedback(int mode, int id)
void
glDrawTransformFeedbackStream(int mode, int id, int stream)
void
glEnable(int cap)
void
glEnablei(int target, int index)
void
glEnableVertexAttribArray(int index)
void
glEndConditionalRender()
void
glEndQuery(int target)
void
glEndQueryIndexed(int target, int index)
void
glEndTransformFeedback()
GLsync
glFenceSync(int condition, int flags)
void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange(int target, long offset, long length)
void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void
glFramebufferTexture(int target, int attachment, int texture, int level)
void
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void
glFrontFace(int mode)
void
glGenBuffers(int n, IntBuffer buffers)
void
glGenerateMipmap(int target)
void
glGenFramebuffers(int n, IntBuffer framebuffers)
void
glGenQueries(int n, IntBuffer ids)
void
glGenRenderbuffers(int n, IntBuffer renderbuffers)
void
glGenSamplers(int count, IntBuffer samplers)
void
glGenTextures(int n, IntBuffer textures)
void
glGenTransformFeedbacks(int n, IntBuffer ids)
void
glGenVertexArrays(int n, IntBuffer arrays)
void
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
void
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
void
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
void
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
int
glGetAttribLocation(int program, CharBuffer name)
void
glGetBooleani_v(int target, int index, IntBuffer data)
void
glGetBooleanv(int pname, boolean[] params)
void
glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void
glGetBufferParameteriv(int target, int pname, IntBuffer params)
void
glGetBufferPointerv(int target, int pname, Buffer[] params)
void
glGetBufferSubData(int target, long offset, long size, Buffer data)
void
glGetCompressedTexImage(int target, int level, Buffer img)
void
glGetDoublev(int pname, double[] params)
int
glGetError()
void
glGetFloatv(int pname, float[] params)
int
glGetFragDataIndex(int program, CharBuffer name)
int
glGetFragDataLocation(int program, CharBuffer name)
void
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void
glGetInteger64i_v(int target, int index, LongBuffer data)
void
glGetInteger64v(int pname, LongBuffer params)
void
glGetIntegeri_v(int target, int index, IntBuffer data)
void
glGetIntegerv(int pname, int[] params)
void
glGetMultisamplefv(int pname, int index, FloatBuffer val)
void
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetProgramiv(int program, int pname, IntBuffer params)
void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void
glGetQueryiv(int target, int pname, IntBuffer params)
void
glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectiv(int id, int pname, IntBuffer params)
void
glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void
glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void
glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void
glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
void
glGetShaderiv(int shader, int pname, IntBuffer params)
void
glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
String
glGetString(int name)
String
glGetStringi(int name, int index)
int
glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
int
glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
void
glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
void
glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void
glGetTexParameterfv(int target, int pname, FloatBuffer params)
void
glGetTexParameterIiv(int target, int pname, IntBuffer params)
void
glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void
glGetTexParameteriv(int target, int pname, IntBuffer params)
void
glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
int
glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
void
glGetUniformdv(int program, int location, DoubleBuffer params)
void
glGetUniformfv(int program, int location, FloatBuffer params)
void
glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
void
glGetUniformiv(int program, int location, IntBuffer params)
int
glGetUniformLocation(int program, CharBuffer name)
void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void
glGetUniformuiv(int program, int location, IntBuffer params)
void
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void
glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void
glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribiv(int index, int pname, IntBuffer params)
void
glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
void
glHint(int target, int mode)
boolean
glIsBuffer(int buffer)
boolean
glIsEnabled(int cap)
boolean
glIsEnabledi(int target, int index)
boolean
glIsFramebuffer(int framebuffer)
boolean
glIsProgram(int program)
boolean
glIsQuery(int id)
boolean
glIsRenderbuffer(int renderbuffer)
boolean
glIsSampler(int sampler)
boolean
glIsShader(int shader)
boolean
glIsSync(GLsync sync)
boolean
glIsTexture(int texture)
boolean
glIsTransformFeedback(int id)
boolean
glIsVertexArray(int array)
void
glLineWidth(float width)
void
glLinkProgram(int program)
void
glLogicOp(int opcode)
Buffer
glMapBuffer(int target, int access)
Buffer
glMapBufferRange(int target, long offset, int access)
void
glMinSampleShading(float value)
void
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void
glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
void
glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
void
glPatchParameterfv(int pname, FloatBuffer values)
void
glPatchParameteri(int pname, int value)
void
glPauseTransformFeedback()
void
glPixelStoref(int pname, float param)
void
glPixelStorei(int pname, int param)
void
glPointParameterf(int pname, float param)
void
glPointParameterfv(int pname, FloatBuffer params)
void
glPointParameteri(int pname, int param)
void
glPointParameteriv(int pname, IntBuffer params)
void
glPointSize(float size)
void
glPolygonMode(int face, int mode)
void
glPolygonOffset(float factor, float units)
void
glPrimitiveRestartIndex(int index)
void
glProvokingVertex(int mode)
void
glQueryCounter(int id, int target)
void
glReadBuffer(int mode)
void
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void
glRenderbufferStorage(int target, int internalformat, int width, int height)
void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void
glResumeTransformFeedback()
void
glSampleCoverage(float value, boolean invert)
void
glSampleMaski(int index, int mask)
void
glSamplerParameterf(int sampler, int pname, float param)
void
glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void
glSamplerParameteri(int sampler, int pname, int param)
void
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void
glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void
glScissor(int x, int y, int width, int height)
void
glShaderSource(int shader, String[] string, IntBuffer length)
void
glStencilFunc(int func, int ref, int mask)
void
glStencilFuncSeparate(int face, int func, int ref, int mask)
void
glStencilMask(int mask)
void
glStencilMaskSeparate(int face, int mask)
void
glStencilOp(int fail, int zfail, int zpass)
void
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void
glTexBuffer(int target, int internalformat, int buffer)
void
glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void
glTexParameterf(int target, int pname, float param)
void
glTexParameterfv(int target, int pname, FloatBuffer params)
void
glTexParameteri(int target, int pname, int param)
void
glTexParameterIiv(int target, int pname, IntBuffer params)
void
glTexParameterIuiv(int target, int pname, IntBuffer params)
void
glTexParameteriv(int target, int pname, IntBuffer params)
void
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void
glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
void
glUniform1d(int location, double x)
void
glUniform1dv(int location, int count, DoubleBuffer value)
void
glUniform1f(int location, float v0)
void
glUniform1fv(int location, int count, FloatBuffer value)
void
glUniform1i(int location, int v0)
void
glUniform1iv(int location, int count, IntBuffer value)
void
glUniform1ui(int location, int v0)
void
glUniform1uiv(int location, int count, IntBuffer value)
void
glUniform2d(int location, double x, double y)
void
glUniform2dv(int location, int count, DoubleBuffer value)
void
glUniform2f(int location, float v0, float v1)
void
glUniform2fv(int location, int count, FloatBuffer value)
void
glUniform2i(int location, int v0, int v1)
void
glUniform2iv(int location, int count, IntBuffer value)
void
glUniform2ui(int location, int v0, int v1)
void
glUniform2uiv(int location, int count, IntBuffer value)
void
glUniform3d(int location, double x, double y, double z)
void
glUniform3dv(int location, int count, DoubleBuffer value)
void
glUniform3f(int location, float v0, float v1, float v2)
void
glUniform3fv(int location, int count, FloatBuffer value)
void
glUniform3i(int location, int v0, int v1, int v2)
void
glUniform3iv(int location, int count, IntBuffer value)
void
glUniform3ui(int location, int v0, int v1, int v2)
void
glUniform3uiv(int location, int count, IntBuffer value)
void
glUniform4d(int location, double x, double y, double z, double w)
void
glUniform4dv(int location, int count, DoubleBuffer value)
void
glUniform4f(int location, float v0, float v1, float v2, float v3)
void
glUniform4fv(int location, int count, FloatBuffer value)
void
glUniform4i(int location, int v0, int v1, int v2, int v3)
void
glUniform4iv(int location, int count, IntBuffer value)
void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
void
glUniform4uiv(int location, int count, IntBuffer value)
void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
boolean
glUnmapBuffer(int target)
void
glUseProgram(int program)
void
glValidateProgram(int program)
void
glVertexAttribDivisor(int index, int divisor)
void
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void
glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void
glViewport(int x, int y, int width, int height)
void
glWaitSync(GLsync sync, int flags, long timeout)
boolean
initializeOpenGLFunctions()
Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContext
-
Constructor Details
-
QOpenGLFunctions_4_0_Core
public QOpenGLFunctions_4_0_Core() -
QOpenGLFunctions_4_0_Core
Constructor for internal use only.- Parameters:
p
- expected to benull
.
-
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Method Details
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glActiveTexture
-
glAttachShader
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glBeginConditionalRender
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glBeginQuery
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glBeginQueryIndexed
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
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glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBlendColor
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparatei
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glBlendEquationi
-
glBlendFunc
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
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glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClampColor
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glClear
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glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
-
glClearColor
-
glClearDepth
-
glClearStencil
-
glClientWaitSync
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glCompileShader
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
-
glCreateShader
-
glCullFace
-
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteProgram
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteSamplers
-
glDeleteShader
-
glDeleteSync
-
glDeleteTextures
-
glDeleteTransformFeedbacks
-
glDeleteVertexArrays
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDetachShader
-
glDisable
-
glDisableVertexAttribArray
-
glDisablei
-
glDrawArrays
-
glDrawArraysIndirect
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawBuffer
-
glDrawBuffers
-
glDrawElements
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
-
glDrawTransformFeedbackStream
-
glEnable
-
glEnableVertexAttribArray
-
glEnablei
-
glEndConditionalRender
-
glEndQuery
-
glEndQueryIndexed
-
glEndTransformFeedback
-
glFenceSync
-
glFinish
-
glFlush
-
glFlushMappedBufferRange
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
-
glGenBuffers
-
glGenFramebuffers
-
glGenQueries
-
glGenRenderbuffers
-
glGenSamplers
-
glGenTextures
-
glGenTransformFeedbacks
-
glGenVertexArrays
-
glGenerateMipmap
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
@QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params) -
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetCompressedTexImage
-
glGetDoublev
-
glGetError
-
glGetFloatv
-
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
-
glGetMultisamplefv
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
-
glGetQueryObjectiv
-
glGetQueryObjectui64v
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
@QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
-
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsProgram
-
glIsQuery
-
glIsRenderbuffer
-
glIsSampler
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsTransformFeedback
-
glIsVertexArray
-
glLineWidth
-
glLinkProgram
-
glLogicOp
-
glMapBuffer
-
glMapBufferRange
-
glMinSampleShading
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glPatchParameterfv
-
glPatchParameteri
-
glPauseTransformFeedback
-
glPixelStoref
-
glPixelStorei
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPrimitiveRestartIndex
-
glProvokingVertex
-
glQueryCounter
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResumeTransformFeedback
-
glSampleCoverage
-
glSampleMaski
-
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
-
glSamplerParameterfv
-
glSamplerParameteri
-
glSamplerParameteriv
-
glScissor
-
glShaderSource
-
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glUniform1d
-
glUniform1dv
-
glUniform1f
-
glUniform1fv
-
glUniform1i
-
glUniform1iv
-
glUniform1ui
-
glUniform1uiv
-
glUniform2d
-
glUniform2dv
-
glUniform2f
-
glUniform2fv
-
glUniform2i
-
glUniform2iv
-
glUniform2ui
-
glUniform2uiv
-
glUniform3d
-
glUniform3dv
-
glUniform3f
-
glUniform3fv
-
glUniform3i
-
glUniform3iv
-
glUniform3ui
-
glUniform3uiv
-
glUniform4d
-
glUniform4dv
-
glUniform4f
-
glUniform4fv
-
glUniform4i
-
glUniform4iv
-
glUniform4ui
-
glUniform4uiv
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
-
glUseProgram
-
glValidateProgram
-
glVertexAttribDivisor
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glViewport
-
glWaitSync
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctions
in classQAbstractOpenGLFunctions
-