Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_4_0_Core

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_4_0_Core extends QAbstractOpenGLFunctions

All functions for OpenGL 4.0 core profile

Java wrapper for Qt class QOpenGLFunctions_4_0_Core

  • Constructor Summary

    Constructors
    Constructor
    Description
    See QOpenGLFunctions_4_0_Core::QOpenGLFunctions_4_0_Core()
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    glActiveTexture(int texture)
    See QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum)
    final void
    glAttachShader(int program, int shader)
    See QOpenGLFunctions_4_0_Core::glAttachShader(GLuint,GLuint)
    final void
    glBeginConditionalRender(int id, int mode)
    See QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint,GLenum)
    final void
    glBeginQuery(int target, int id)
    See QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum,GLuint)
    final void
    glBeginQueryIndexed(int target, int index, int id)
    See QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum,GLuint,GLuint)
    final void
    glBeginTransformFeedback(int primitiveMode)
    See QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum)
    final void
    glBindAttribLocation(int program, int index, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindBuffer(int target, int buffer)
    See QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum,GLuint)
    final void
    glBindBufferBase(int target, int index, int buffer)
    See QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum,GLuint,GLuint)
    final void
    glBindBufferRange(int target, int index, int buffer, long offset, long size)
    See QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)
    final void
    glBindFragDataLocation(int program, int color, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint,GLuint,GLuint,const GLchar*)
    final void
    glBindFramebuffer(int target, int framebuffer)
    See QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum,GLuint)
    final void
    glBindRenderbuffer(int target, int renderbuffer)
    See QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum,GLuint)
    final void
    glBindSampler(int unit, int sampler)
    See QOpenGLFunctions_4_0_Core::glBindSampler(GLuint,GLuint)
    final void
    glBindTexture(int target, int texture)
    See QOpenGLFunctions_4_0_Core::glBindTexture(GLenum,GLuint)
    final void
    glBindTransformFeedback(int target, int id)
    See QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum,GLuint)
    final void
    glBindVertexArray(int array)
    See QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint)
    final void
    glBlendColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glBlendEquation(int mode)
    See QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum)
    final void
    glBlendEquationi(int buf, int mode)
    See QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint,GLenum)
    final void
    glBlendEquationSeparate(int modeRGB, int modeAlpha)
    See QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum,GLenum)
    final void
    glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    See QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint,GLenum,GLenum)
    final void
    glBlendFunc(int sfactor, int dfactor)
    See QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum,GLenum)
    final void
    glBlendFunci(int buf, int src, int dst)
    See QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint,GLenum,GLenum)
    final void
    glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    See QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    See QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint,GLenum,GLenum,GLenum,GLenum)
    final void
    glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    See QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)
    final void
    glBufferData(int target, long size, Buffer data, int usage)
    See QOpenGLFunctions_4_0_Core::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)
    final void
    glBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)
    final int
    See QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum)
    final void
    glClampColor(int target, int clamp)
    See QOpenGLFunctions_4_0_Core::glClampColor(GLenum,GLenum)
    final void
    glClear(int mask)
    See QOpenGLFunctions_4_0_Core::glClear(GLbitfield)
    final void
    glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    See QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum,GLint,GLfloat,GLint)
    final void
    glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum,GLint,const GLfloat*)
    final void
    glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum,GLint,const GLint*)
    final void
    glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum,GLint,const GLuint*)
    final void
    glClearColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_4_0_Core::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearDepth(double depth)
    See QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble)
    final void
    See QOpenGLFunctions_4_0_Core::glClearStencil(GLint)
    final int
    glClientWaitSync(GLsync sync, int flags, long timeout)
    See QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync,GLbitfield,GLuint64)
    final void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    See QOpenGLFunctions_4_0_Core::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    See QOpenGLFunctions_4_0_Core::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorP3ui(int type, int color)
    See QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum,GLuint)
    final void
    glColorP3uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum,const GLuint*)
    final void
    glColorP4ui(int type, int color)
    See QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum,GLuint)
    final void
    glColorP4uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum,const GLuint*)
    final void
    glCompileShader(int shader)
    See QOpenGLFunctions_4_0_Core::glCompileShader(GLuint)
    final void
    glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    See QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)
    final void
    glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    See QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
    final void
    glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    See QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    final void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    See QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)
    final void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final int
    See QOpenGLFunctions_4_0_Core::glCreateProgram()
    final int
    glCreateShader(int type)
    See QOpenGLFunctions_4_0_Core::glCreateShader(GLenum)
    final void
    glCullFace(int mode)
    See QOpenGLFunctions_4_0_Core::glCullFace(GLenum)
    final void
    glDeleteBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei,const GLuint*)
    final void
    glDeleteFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei,const GLuint*)
    final void
    glDeleteProgram(int program)
    See QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei,const GLuint*)
    final void
    glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei,const GLuint*)
    final void
    glDeleteSamplers(int count, IntBuffer samplers)
    See QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei,const GLuint*)
    final void
    glDeleteShader(int shader)
    See QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync)
    final void
    glDeleteTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei,const GLuint*)
    final void
    See QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei,const GLuint*)
    final void
    glDepthFunc(int func)
    See QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum)
    final void
    glDepthMask(boolean flag)
    See QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean)
    final void
    glDepthRange(double nearVal, double farVal)
    See QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble,GLdouble)
    final void
    glDetachShader(int program, int shader)
    See QOpenGLFunctions_4_0_Core::glDetachShader(GLuint,GLuint)
    final void
    glDisable(int cap)
    See QOpenGLFunctions_4_0_Core::glDisable(GLenum)
    final void
    glDisablei(int target, int index)
    See QOpenGLFunctions_4_0_Core::glDisablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint)
    final void
    glDrawArrays(int mode, int first, int count)
    See QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum,GLint,GLsizei)
    final void
    glDrawArraysIndirect(int mode, Buffer indirect)
    See QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum,const GLvoid*)
    final void
    glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    See QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)
    final void
    glDrawBuffer(int mode)
    See QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum)
    final void
    glDrawBuffers(int n, IntBuffer bufs)
    See QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei,const GLenum*)
    final void
    glDrawElements(int mode, int count, int type, Buffer indices)
    See QOpenGLFunctions_4_0_Core::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    See QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLint)
    final void
    glDrawElementsIndirect(int mode, int type, Buffer indirect)
    See QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum,GLenum,const GLvoid*)
    final void
    glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    See QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)
    final void
    glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    See QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei,GLint)
    final void
    glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    See QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    See QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*,GLint)
    final void
    glDrawTransformFeedback(int mode, int id)
    See QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum,GLuint)
    final void
    glDrawTransformFeedbackStream(int mode, int id, int stream)
    See QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum,GLuint,GLuint)
    final void
    glEnable(int cap)
    See QOpenGLFunctions_4_0_Core::glEnable(GLenum)
    final void
    glEnablei(int target, int index)
    See QOpenGLFunctions_4_0_Core::glEnablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glEndConditionalRender()
    final void
    glEndQuery(int target)
    See QOpenGLFunctions_4_0_Core::glEndQuery(GLenum)
    final void
    glEndQueryIndexed(int target, int index)
    See QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum,GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
    final GLsync
    glFenceSync(int condition, int flags)
    See QOpenGLFunctions_4_0_Core::glFenceSync(GLenum,GLbitfield)
    final void
    See QOpenGLFunctions_4_0_Core::glFinish()
    final void
    See QOpenGLFunctions_4_0_Core::glFlush()
    final void
    glFlushMappedBufferRange(int target, long offset, long length)
    See QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)
    final void
    glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    See QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)
    final void
    glFramebufferTexture(int target, int attachment, int texture, int level)
    See QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    See QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    See QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFrontFace(int mode)
    See QOpenGLFunctions_4_0_Core::glFrontFace(GLenum)
    final void
    glGenBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei,GLuint*)
    final void
    glGenerateMipmap(int target)
    See QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum)
    final void
    glGenFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei,GLuint*)
    final void
    glGenQueries(int n, IntBuffer ids)
    See QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei,GLuint*)
    final void
    glGenRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei,GLuint*)
    final void
    glGenSamplers(int count, IntBuffer samplers)
    See QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei,GLuint*)
    final void
    glGenTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei,GLuint*)
    final void
    See QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei,GLuint*)
    final void
    glGenVertexArrays(int n, IntBuffer arrays)
    See QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei,GLuint*)
    final void
    glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint,GLenum,GLuint,GLenum,GLint*)
    final void
    glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)
    final void
    glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    See QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    See QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)
    final void
    glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    See QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)
    final int
    glGetAttribLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint,const GLchar*)
    final void
    glGetBooleani_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum,GLuint,GLboolean*)
    final void
    glGetBooleanv(int pname, boolean[] params)
    See QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum,GLboolean*)
    final void
    glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum,GLenum,GLint64*)
    final void
    glGetBufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetBufferPointerv(int target, int pname, Buffer[] params)
    See QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum,GLenum,GLvoid**)
    final void
    glGetBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)
    final void
    glGetCompressedTexImage(int target, int level, Buffer img)
    See QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum,GLint,GLvoid*)
    final void
    glGetDoublev(int pname, double[] params)
    See QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum,GLdouble*)
    final int
    See QOpenGLFunctions_4_0_Core::glGetError()
    final void
    glGetFloatv(int pname, float[] params)
    See QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum,GLfloat*)
    final int
    glGetFragDataIndex(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint,const GLchar*)
    final int
    glGetFragDataLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint,const GLchar*)
    final void
    glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)
    final void
    glGetInteger64i_v(int target, int index, LongBuffer data)
    See QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum,GLuint,GLint64*)
    final void
    glGetInteger64v(int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum,GLint64*)
    final void
    glGetIntegeri_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum,GLuint,GLint*)
    final void
    glGetIntegerv(int pname, int[] params)
    See QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum,GLint*)
    final void
    glGetMultisamplefv(int pname, int index, FloatBuffer val)
    See QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum,GLuint,GLfloat*)
    final void
    glGetPointerv(int pname, Buffer [] params)
    See QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum,GLvoid**)
    final void
    glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetProgramiv(int program, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint,GLenum,GLint*)
    final void
    glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    See QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint,GLenum,GLenum,GLint*)
    final void
    glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum,GLuint,GLenum,GLint*)
    final void
    glGetQueryiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum,GLenum,GLint*)
    final void
    glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint,GLenum,GLint64*)
    final void
    glGetQueryObjectiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint,GLenum,GLint*)
    final void
    glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint,GLenum,GLuint64*)
    final void
    glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)
    final void
    glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)
    final void
    glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint,GLenum,GLint*)
    final void
    glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)
    final void
    glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint,GLenum,GLint*)
    final void
    glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetShaderiv(int shader, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint,GLenum,GLint*)
    final void
    glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    See QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)
    final String
    glGetString(int name)
    See QOpenGLFunctions_4_0_Core::glGetString(GLenum)
    final String
    glGetStringi(int name, int index)
    See QOpenGLFunctions_4_0_Core::glGetStringi(GLenum,GLuint)
    final int
    glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint,GLenum,const GLchar*)
    final int
    glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint,GLenum,const GLchar*)
    final void
    glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
    See QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync,GLenum,GLsizei,GLsizei*,GLint*)
    final void
    glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)
    final void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)
    final void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)
    final void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum,GLenum,GLint*)
    final void
    glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)
    final void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    See QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)
    final int
    glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    See QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint,const GLchar*)
    final void
    glGetUniformdv(int program, int location, DoubleBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint,GLint,GLdouble*)
    final void
    glGetUniformfv(int program, int location, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint,GLint,GLfloat*)
    final void
    glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    See QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)
    final void
    glGetUniformiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint,GLint,GLint*)
    final int
    glGetUniformLocation(int program, CharBuffer name)
    See QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint,const GLchar*)
    final void
    glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum,GLint,GLuint*)
    final void
    glGetUniformuiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint,GLint,GLuint*)
    final void
    glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)
    final void
    glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)
    final void
    glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)
    final void
    glGetVertexAttribiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    See QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)
    final void
    glHint(int target, int mode)
    See QOpenGLFunctions_4_0_Core::glHint(GLenum,GLenum)
    final void
    glIndexub(byte c)
    See QOpenGLFunctions_4_0_Core::glIndexub(GLubyte)
    final void
    See QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte*)
    final boolean
    glIsBuffer(int buffer)
    See QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint)
    final boolean
    glIsEnabled(int cap)
    See QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum)
    final boolean
    glIsEnabledi(int target, int index)
    See QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum,GLuint)
    final boolean
    glIsFramebuffer(int framebuffer)
    See QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint)
    final boolean
    glIsProgram(int program)
    See QOpenGLFunctions_4_0_Core::glIsProgram(GLuint)
    final boolean
    glIsQuery(int id)
    See QOpenGLFunctions_4_0_Core::glIsQuery(GLuint)
    final boolean
    glIsRenderbuffer(int renderbuffer)
    See QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint)
    final boolean
    glIsSampler(int sampler)
    See QOpenGLFunctions_4_0_Core::glIsSampler(GLuint)
    final boolean
    glIsShader(int shader)
    See QOpenGLFunctions_4_0_Core::glIsShader(GLuint)
    final boolean
    See QOpenGLFunctions_4_0_Core::glIsSync(GLsync)
    final boolean
    glIsTexture(int texture)
    See QOpenGLFunctions_4_0_Core::glIsTexture(GLuint)
    final boolean
    See QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint)
    final boolean
    glIsVertexArray(int array)
    See QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint)
    final void
    glLineWidth(float width)
    See QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat)
    final void
    glLinkProgram(int program)
    See QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint)
    final void
    glLogicOp(int opcode)
    See QOpenGLFunctions_4_0_Core::glLogicOp(GLenum)
    final Buffer
    glMapBuffer(int target, int access)
    See QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum,GLenum)
    final Buffer
    glMapBufferRange(int target, long offset, int access)
    See QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)
    final void
    glMinSampleShading(float value)
    See QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat)
    final void
    glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    See QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)
    final void
    glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)
    See QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)
    final void
    glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex)
    See QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei,const GLint*)
    final void
    glMultiTexCoordP1ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP2ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP3ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum,GLenum,const GLuint*)
    final void
    glMultiTexCoordP4ui(int texture, int type, int coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum,GLenum,GLuint)
    final void
    glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum,GLenum,const GLuint*)
    final void
    glNormalP3ui(int type, int coords)
    See QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum,GLuint)
    final void
    glNormalP3uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum,const GLuint*)
    final void
    glPatchParameterfv(int pname, FloatBuffer values)
    See QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum,const GLfloat*)
    final void
    glPatchParameteri(int pname, int value)
    See QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum,GLint)
    final void
    See QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
    final void
    glPixelStoref(int pname, float param)
    See QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum,GLfloat)
    final void
    glPixelStorei(int pname, int param)
    See QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum,GLint)
    final void
    glPointParameterf(int pname, float param)
    See QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum,GLfloat)
    final void
    glPointParameterfv(int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum,const GLfloat*)
    final void
    glPointParameteri(int pname, int param)
    See QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum,GLint)
    final void
    glPointParameteriv(int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum,const GLint*)
    final void
    glPointSize(float size)
    See QOpenGLFunctions_4_0_Core::glPointSize(GLfloat)
    final void
    glPolygonMode(int face, int mode)
    See QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum,GLenum)
    final void
    glPolygonOffset(float factor, float units)
    See QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint)
    final void
    See QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum)
    final void
    glQueryCounter(int id, int target)
    See QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint,GLenum)
    final void
    glReadBuffer(int mode)
    See QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum)
    final void
    glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)
    final void
    glRenderbufferStorage(int target, int internalformat, int width, int height)
    See QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)
    final void
    glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    See QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)
    final void
    See QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
    final void
    glSampleCoverage(float value, boolean invert)
    See QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat,GLboolean)
    final void
    glSampleMaski(int index, int mask)
    See QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint,GLbitfield)
    final void
    glSamplerParameterf(int sampler, int pname, float param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint,GLenum,GLfloat)
    final void
    glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint,GLenum,const GLfloat*)
    final void
    glSamplerParameteri(int sampler, int pname, int param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint,GLenum,GLint)
    final void
    glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint,GLenum,const GLint*)
    final void
    glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint,GLenum,const GLuint*)
    final void
    glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    See QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint,GLenum,const GLint*)
    final void
    glScissor(int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Core::glScissor(GLint,GLint,GLsizei,GLsizei)
    final void
    glSecondaryColorP3ui(int type, int color)
    See QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum,GLuint)
    final void
    glSecondaryColorP3uiv(int type, IntBuffer color)
    See QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum,const GLuint*)
    final void
    glShaderSource(int shader, String[] string, IntBuffer length)
    See QOpenGLFunctions_4_0_Core::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)
    final void
    glStencilFunc(int func, int ref, int mask)
    See QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum,GLint,GLuint)
    final void
    glStencilFuncSeparate(int face, int func, int ref, int mask)
    See QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)
    final void
    glStencilMask(int mask)
    See QOpenGLFunctions_4_0_Core::glStencilMask(GLuint)
    final void
    glStencilMaskSeparate(int face, int mask)
    See QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum,GLuint)
    final void
    glStencilOp(int fail, int zfail, int zpass)
    See QOpenGLFunctions_4_0_Core::glStencilOp(GLenum,GLenum,GLenum)
    final void
    glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    See QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glTexBuffer(int target, int internalformat, int buffer)
    See QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum,GLenum,GLuint)
    final void
    glTexCoordP1ui(int type, int coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum,GLuint)
    final void
    glTexCoordP1uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum,const GLuint*)
    final void
    glTexCoordP2ui(int type, int coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum,GLuint)
    final void
    glTexCoordP2uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum,const GLuint*)
    final void
    glTexCoordP3ui(int type, int coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum,GLuint)
    final void
    glTexCoordP3uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum,const GLuint*)
    final void
    glTexCoordP4ui(int type, int coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum,GLuint)
    final void
    glTexCoordP4uiv(int type, IntBuffer coords)
    See QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum,const GLuint*)
    final void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    See QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean)
    final void
    glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    See QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean)
    final void
    glTexParameterf(int target, int pname, float param)
    See QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum,GLenum,GLfloat)
    final void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexParameteri(int target, int pname, int param)
    See QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum,GLenum,GLint)
    final void
    glTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum,GLenum,const GLint*)
    final void
    glTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum,GLenum,const GLuint*)
    final void
    glTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum,GLenum,const GLint*)
    final void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    See QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    See QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)
    final void
    glUniform1d(int location, double x)
    See QOpenGLFunctions_4_0_Core::glUniform1d(GLint,GLdouble)
    final void
    glUniform1dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform1dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform1f(int location, float v0)
    See QOpenGLFunctions_4_0_Core::glUniform1f(GLint,GLfloat)
    final void
    glUniform1fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform1fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform1i(int location, int v0)
    See QOpenGLFunctions_4_0_Core::glUniform1i(GLint,GLint)
    final void
    glUniform1iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform1iv(GLint,GLsizei,const GLint*)
    final void
    glUniform1ui(int location, int v0)
    See QOpenGLFunctions_4_0_Core::glUniform1ui(GLint,GLuint)
    final void
    glUniform1uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform2d(int location, double x, double y)
    See QOpenGLFunctions_4_0_Core::glUniform2d(GLint,GLdouble,GLdouble)
    final void
    glUniform2dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform2dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform2f(int location, float v0, float v1)
    See QOpenGLFunctions_4_0_Core::glUniform2f(GLint,GLfloat,GLfloat)
    final void
    glUniform2fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform2fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform2i(int location, int v0, int v1)
    See QOpenGLFunctions_4_0_Core::glUniform2i(GLint,GLint,GLint)
    final void
    glUniform2iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform2iv(GLint,GLsizei,const GLint*)
    final void
    glUniform2ui(int location, int v0, int v1)
    See QOpenGLFunctions_4_0_Core::glUniform2ui(GLint,GLuint,GLuint)
    final void
    glUniform2uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform3d(int location, double x, double y, double z)
    See QOpenGLFunctions_4_0_Core::glUniform3d(GLint,GLdouble,GLdouble,GLdouble)
    final void
    glUniform3dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform3dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform3f(int location, float v0, float v1, float v2)
    See QOpenGLFunctions_4_0_Core::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)
    final void
    glUniform3fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform3fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform3i(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_4_0_Core::glUniform3i(GLint,GLint,GLint,GLint)
    final void
    glUniform3iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform3iv(GLint,GLsizei,const GLint*)
    final void
    glUniform3ui(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_4_0_Core::glUniform3ui(GLint,GLuint,GLuint,GLuint)
    final void
    glUniform3uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform4d(int location, double x, double y, double z, double w)
    See QOpenGLFunctions_4_0_Core::glUniform4d(GLint,GLdouble,GLdouble,GLdouble,GLdouble)
    final void
    glUniform4dv(int location, int count, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform4dv(GLint,GLsizei,const GLdouble*)
    final void
    glUniform4f(int location, float v0, float v1, float v2, float v3)
    See QOpenGLFunctions_4_0_Core::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glUniform4fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform4fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform4i(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_4_0_Core::glUniform4i(GLint,GLint,GLint,GLint,GLint)
    final void
    glUniform4iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform4iv(GLint,GLsizei,const GLint*)
    final void
    glUniform4ui(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_4_0_Core::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)
    final void
    glUniform4uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    See QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint,GLuint,GLuint)
    final void
    glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint,GLsizei,GLboolean,const GLdouble*)
    final void
    glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    See QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum,GLsizei,const GLuint*)
    final boolean
    glUnmapBuffer(int target)
    See QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum)
    final void
    glUseProgram(int program)
    See QOpenGLFunctions_4_0_Core::glUseProgram(GLuint)
    final void
    glValidateProgram(int program)
    See QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint)
    final void
    glVertexAttribDivisor(int index, int divisor)
    See QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint,GLuint)
    final void
    glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint,GLenum,GLboolean,GLuint)
    final void
    glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint,GLenum,GLboolean,const GLuint*)
    final void
    glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    See QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)
    final void
    glVertexP2ui(int type, int value)
    See QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum,GLuint)
    final void
    glVertexP2uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum,const GLuint*)
    final void
    glVertexP3ui(int type, int value)
    See QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum,GLuint)
    final void
    glVertexP3uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum,const GLuint*)
    final void
    glVertexP4ui(int type, int value)
    See QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum,GLuint)
    final void
    glVertexP4uiv(int type, IntBuffer value)
    See QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum,const GLuint*)
    final void
    glViewport(int x, int y, int width, int height)
    See QOpenGLFunctions_4_0_Core::glViewport(GLint,GLint,GLsizei,GLsizei)
    final void
    glWaitSync(GLsync sync, int flags, long timeout)
    See QOpenGLFunctions_4_0_Core::glWaitSync(GLsync,GLbitfield,GLuint64)
    boolean
    See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

    Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions

    isInitialized, owningContext, setOwningContext

    Methods inherited from class io.qt.QtObject

    dispose, equals, isDisposed

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • QOpenGLFunctions_4_0_Core

      public QOpenGLFunctions_4_0_Core()

      See QOpenGLFunctions_4_0_Core::QOpenGLFunctions_4_0_Core()

  • Method Details

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)

      See QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum)

    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)

      See QOpenGLFunctions_4_0_Core::glAttachShader(GLuint,GLuint)

    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)

      See QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint,GLenum)

    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)

      See QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum,GLuint)

    • glBeginQueryIndexed

      @QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id)

      See QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum,GLuint,GLuint)

    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)

      See QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum)

    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint,GLuint,const GLchar*)

    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)

      See QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum,GLuint)

    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)

      See QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum,GLuint,GLuint)

    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)

      See QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)

    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint,GLuint,const GLchar*)

    • glBindFragDataLocationIndexed

      @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint,GLuint,GLuint,const GLchar*)

    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)

      See QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum,GLuint)

    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)

      See QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum,GLuint)

    • glBindSampler

      @QtUninvokable public final void glBindSampler(int unit, int sampler)

      See QOpenGLFunctions_4_0_Core::glBindSampler(GLuint,GLuint)

    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)

      See QOpenGLFunctions_4_0_Core::glBindTexture(GLenum,GLuint)

    • glBindTransformFeedback

      @QtUninvokable public final void glBindTransformFeedback(int target, int id)

      See QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum,GLuint)

    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)

      See QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint)

    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)

      See QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum)

    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)

      See QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum,GLenum)

    • glBlendEquationSeparatei

      @QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)

      See QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint,GLenum,GLenum)

    • glBlendEquationi

      @QtUninvokable public final void glBlendEquationi(int buf, int mode)

      See QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint,GLenum)

    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)

      See QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum,GLenum)

    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

      See QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

    • glBlendFuncSeparatei

      @QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

      See QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint,GLenum,GLenum,GLenum,GLenum)

    • glBlendFunci

      @QtUninvokable public final void glBlendFunci(int buf, int src, int dst)

      See QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint,GLenum,GLenum)

    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

      See QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)

    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)

      See QOpenGLFunctions_4_0_Core::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)

    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)

    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)

      See QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum)

    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)

      See QOpenGLFunctions_4_0_Core::glClampColor(GLenum,GLenum)

    • glClear

      @QtUninvokable public final void glClear(int mask)

      See QOpenGLFunctions_4_0_Core::glClear(GLbitfield)

    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)

      See QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum,GLint,GLfloat,GLint)

    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum,GLint,const GLfloat*)

    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum,GLint,const GLint*)

    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum,GLint,const GLuint*)

    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_4_0_Core::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)

      See QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble)

    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)

      See QOpenGLFunctions_4_0_Core::glClearStencil(GLint)

    • glClientWaitSync

      @QtUninvokable public final int glClientWaitSync(GLsync sync, int flags, long timeout)

      See QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync,GLbitfield,GLuint64)

    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

      See QOpenGLFunctions_4_0_Core::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)

      See QOpenGLFunctions_4_0_Core::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorP3ui

      @QtUninvokable public final void glColorP3ui(int type, int color)

      See QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum,GLuint)

    • glColorP3uiv

      @QtUninvokable public final void glColorP3uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum,const GLuint*)

    • glColorP4ui

      @QtUninvokable public final void glColorP4ui(int type, int color)

      See QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum,GLuint)

    • glColorP4uiv

      @QtUninvokable public final void glColorP4uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum,const GLuint*)

    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)

      See QOpenGLFunctions_4_0_Core::glCompileShader(GLuint)

    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)

      See QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)

    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

      See QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

      See QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

      See QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()

      See QOpenGLFunctions_4_0_Core::glCreateProgram()

    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)

      See QOpenGLFunctions_4_0_Core::glCreateShader(GLenum)

    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)

      See QOpenGLFunctions_4_0_Core::glCullFace(GLenum)

    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei,const GLuint*)

    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei,const GLuint*)

    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)

      See QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint)

    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei,const GLuint*)

    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei,const GLuint*)

    • glDeleteSamplers

      @QtUninvokable public final void glDeleteSamplers(int count, IntBuffer samplers)

      See QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei,const GLuint*)

    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)

      See QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint)

    • glDeleteSync

      @QtUninvokable public final void glDeleteSync(GLsync sync)

      See QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync)

    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei,const GLuint*)

    • glDeleteTransformFeedbacks

      @QtUninvokable public final void glDeleteTransformFeedbacks(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei,const GLuint*)

    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei,const GLuint*)

    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)

      See QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum)

    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)

      See QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean)

    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)

      See QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble,GLdouble)

    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)

      See QOpenGLFunctions_4_0_Core::glDetachShader(GLuint,GLuint)

    • glDisable

      @QtUninvokable public final void glDisable(int cap)

      See QOpenGLFunctions_4_0_Core::glDisable(GLenum)

    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)

      See QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint)

    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)

      See QOpenGLFunctions_4_0_Core::glDisablei(GLenum,GLuint)

    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)

      See QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum,GLint,GLsizei)

    • glDrawArraysIndirect

      @QtUninvokable public final void glDrawArraysIndirect(int mode, Buffer indirect)

      See QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum,const GLvoid*)

    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)

      See QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)

    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)

      See QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum)

    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)

      See QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei,const GLenum*)

    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)

      See QOpenGLFunctions_4_0_Core::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

    • glDrawElementsBaseVertex

      @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)

      See QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLint)

    • glDrawElementsIndirect

      @QtUninvokable public final void glDrawElementsIndirect(int mode, int type, Buffer indirect)

      See QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum,GLenum,const GLvoid*)

    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)

      See QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)

    • glDrawElementsInstancedBaseVertex

      @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)

      See QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei,GLint)

    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)

      See QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

    • glDrawRangeElementsBaseVertex

      @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)

      See QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*,GLint)

    • glDrawTransformFeedback

      @QtUninvokable public final void glDrawTransformFeedback(int mode, int id)

      See QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum,GLuint)

    • glDrawTransformFeedbackStream

      @QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream)

      See QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum,GLuint,GLuint)

    • glEnable

      @QtUninvokable public final void glEnable(int cap)

      See QOpenGLFunctions_4_0_Core::glEnable(GLenum)

    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)

      See QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint)

    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)

      See QOpenGLFunctions_4_0_Core::glEnablei(GLenum,GLuint)

    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()

      See QOpenGLFunctions_4_0_Core::glEndConditionalRender()

    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)

      See QOpenGLFunctions_4_0_Core::glEndQuery(GLenum)

    • glEndQueryIndexed

      @QtUninvokable public final void glEndQueryIndexed(int target, int index)

      See QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum,GLuint)

    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()

      See QOpenGLFunctions_4_0_Core::glEndTransformFeedback()

    • glFenceSync

      @QtUninvokable public final GLsync glFenceSync(int condition, int flags)

      See QOpenGLFunctions_4_0_Core::glFenceSync(GLenum,GLbitfield)

    • glFinish

      @QtUninvokable public final void glFinish()

      See QOpenGLFunctions_4_0_Core::glFinish()

    • glFlush

      @QtUninvokable public final void glFlush()

      See QOpenGLFunctions_4_0_Core::glFlush()

    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)

      See QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)

    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

      See QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

    • glFramebufferTexture

      @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level)

      See QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

      See QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)

    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

      See QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)

    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)

      See QOpenGLFunctions_4_0_Core::glFrontFace(GLenum)

    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei,GLuint*)

    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei,GLuint*)

    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei,GLuint*)

    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei,GLuint*)

    • glGenSamplers

      @QtUninvokable public final void glGenSamplers(int count, IntBuffer samplers)

      See QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei,GLuint*)

    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei,GLuint*)

    • glGenTransformFeedbacks

      @QtUninvokable public final void glGenTransformFeedbacks(int n, IntBuffer ids)

      See QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei,GLuint*)

    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei,GLuint*)

    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)

      See QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum)

    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveSubroutineName

      @QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveSubroutineUniformName

      @QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint,GLenum,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveSubroutineUniformiv

      @QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)

      See QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint,GLenum,GLuint,GLenum,GLint*)

    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)

      See QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)

    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)

      See QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)

    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)

      See QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint,const GLchar*)

    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum,GLuint,GLboolean*)

    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)

      See QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum,GLboolean*)

    • glGetBufferParameteri64v

      @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum,GLenum,GLint64*)

    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum,GLenum,GLint*)

    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)

      See QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum,GLenum,GLvoid**)

    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)

    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)

      See QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)

      See QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum,GLdouble*)

    • glGetError

      @QtUninvokable public final int glGetError()

      See QOpenGLFunctions_4_0_Core::glGetError()

    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)

      See QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum,GLfloat*)

    • glGetFragDataIndex

      @QtUninvokable public final int glGetFragDataIndex(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint,const GLchar*)

    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint,const GLchar*)

    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

    • glGetInteger64i_v

      @QtUninvokable public final void glGetInteger64i_v(int target, int index, LongBuffer data)

      See QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum,GLuint,GLint64*)

    • glGetInteger64v

      @QtUninvokable public final void glGetInteger64v(int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum,GLint64*)

    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum,GLuint,GLint*)

    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)

      See QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum,GLint*)

    • glGetMultisamplefv

      @QtUninvokable public final void glGetMultisamplefv(int pname, int index, FloatBuffer val)

      See QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum,GLuint,GLfloat*)

    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer [] params)

      See QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum,GLvoid**)

    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetProgramStageiv

      @QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)

      See QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint,GLenum,GLenum,GLint*)

    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint,GLenum,GLint*)

    • glGetQueryIndexediv

      @QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum,GLuint,GLenum,GLint*)

    • glGetQueryObjecti64v

      @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint,GLenum,GLint64*)

    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint,GLenum,GLint*)

    • glGetQueryObjectui64v

      @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, LongBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint,GLenum,GLuint64*)

    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)

    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum,GLenum,GLint*)

    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

    • glGetSamplerParameterIiv

      @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint,GLenum,GLint*)

    • glGetSamplerParameterIuiv

      @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint,GLenum,GLuint*)

    • glGetSamplerParameterfv

      @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint,GLenum,GLfloat*)

    • glGetSamplerParameteriv

      @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint,GLenum,GLint*)

    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)

      See QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint,GLenum,GLint*)

    • glGetString

      @QtUninvokable public final String glGetString(int name)

      See QOpenGLFunctions_4_0_Core::glGetString(GLenum)

    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)

      See QOpenGLFunctions_4_0_Core::glGetStringi(GLenum,GLuint)

    • glGetSubroutineIndex

      @QtUninvokable public final int glGetSubroutineIndex(int program, int shadertype, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint,GLenum,const GLchar*)

    • glGetSubroutineUniformLocation

      @QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint,GLenum,const GLchar*)

    • glGetSynciv

      @QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)

      See QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync,GLenum,GLsizei,GLsizei*,GLint*)

    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum,GLenum,GLint*)

    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)

    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum,GLenum,GLint*)

    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)

      See QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)

    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)

      See QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint,const GLchar*)

    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)

      See QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)

    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)

      See QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint,const GLchar*)

    • glGetUniformSubroutineuiv

      @QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum,GLint,GLuint*)

    • glGetUniformdv

      @QtUninvokable public final void glGetUniformdv(int program, int location, DoubleBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint,GLint,GLdouble*)

    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint,GLint,GLfloat*)

    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint,GLint,GLint*)

    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint,GLint,GLuint*)

    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint,GLenum,GLint*)

    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)

    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)

    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)

    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint,GLenum,GLint*)

    • glHint

      @QtUninvokable public final void glHint(int target, int mode)

      See QOpenGLFunctions_4_0_Core::glHint(GLenum,GLenum)

    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)

      See QOpenGLFunctions_4_0_Core::glIndexub(GLubyte)

    • glIndexubv

      @QtUninvokable public final void glIndexubv(ByteBuffer c)

      See QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte*)

    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)

      See QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint)

    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)

      See QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum)

    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)

      See QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum,GLuint)

    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)

      See QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint)

    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)

      See QOpenGLFunctions_4_0_Core::glIsProgram(GLuint)

    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)

      See QOpenGLFunctions_4_0_Core::glIsQuery(GLuint)

    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)

      See QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint)

    • glIsSampler

      @QtUninvokable public final boolean glIsSampler(int sampler)

      See QOpenGLFunctions_4_0_Core::glIsSampler(GLuint)

    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)

      See QOpenGLFunctions_4_0_Core::glIsShader(GLuint)

    • glIsSync

      @QtUninvokable public final boolean glIsSync(GLsync sync)

      See QOpenGLFunctions_4_0_Core::glIsSync(GLsync)

    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)

      See QOpenGLFunctions_4_0_Core::glIsTexture(GLuint)

    • glIsTransformFeedback

      @QtUninvokable public final boolean glIsTransformFeedback(int id)

      See QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint)

    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)

      See QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint)

    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)

      See QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat)

    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)

      See QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint)

    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)

      See QOpenGLFunctions_4_0_Core::glLogicOp(GLenum)

    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)

      See QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum,GLenum)

    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)

      See QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)

    • glMinSampleShading

      @QtUninvokable public final void glMinSampleShading(float value)

      See QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat)

    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)

      See QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)

    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)

      See QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)

    • glMultiDrawElementsBaseVertex

      @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex)

      See QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei,const GLint*)

    • glMultiTexCoordP1ui

      @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP1uiv

      @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP2ui

      @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP2uiv

      @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP3ui

      @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP3uiv

      @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum,GLenum,const GLuint*)

    • glMultiTexCoordP4ui

      @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum,GLenum,GLuint)

    • glMultiTexCoordP4uiv

      @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum,GLenum,const GLuint*)

    • glNormalP3ui

      @QtUninvokable public final void glNormalP3ui(int type, int coords)

      See QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum,GLuint)

    • glNormalP3uiv

      @QtUninvokable public final void glNormalP3uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum,const GLuint*)

    • glPatchParameterfv

      @QtUninvokable public final void glPatchParameterfv(int pname, FloatBuffer values)

      See QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum,const GLfloat*)

    • glPatchParameteri

      @QtUninvokable public final void glPatchParameteri(int pname, int value)

      See QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum,GLint)

    • glPauseTransformFeedback

      @QtUninvokable public final void glPauseTransformFeedback()

      See QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()

    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)

      See QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum,GLfloat)

    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)

      See QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum,GLint)

    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)

      See QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum,GLfloat)

    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum,const GLfloat*)

    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)

      See QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum,GLint)

    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum,const GLint*)

    • glPointSize

      @QtUninvokable public final void glPointSize(float size)

      See QOpenGLFunctions_4_0_Core::glPointSize(GLfloat)

    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)

      See QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum,GLenum)

    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)

      See QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat,GLfloat)

    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)

      See QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint)

    • glProvokingVertex

      @QtUninvokable public final void glProvokingVertex(int mode)

      See QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum)

    • glQueryCounter

      @QtUninvokable public final void glQueryCounter(int id, int target)

      See QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint,GLenum)

    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)

      See QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum)

    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)

      See QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

      See QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)

    • glResumeTransformFeedback

      @QtUninvokable public final void glResumeTransformFeedback()

      See QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()

    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)

      See QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat,GLboolean)

    • glSampleMaski

      @QtUninvokable public final void glSampleMaski(int index, int mask)

      See QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint,GLbitfield)

    • glSamplerParameterIiv

      @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint,GLenum,const GLint*)

    • glSamplerParameterIuiv

      @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint,GLenum,const GLuint*)

    • glSamplerParameterf

      @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint,GLenum,GLfloat)

    • glSamplerParameterfv

      @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint,GLenum,const GLfloat*)

    • glSamplerParameteri

      @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint,GLenum,GLint)

    • glSamplerParameteriv

      @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, IntBuffer param)

      See QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint,GLenum,const GLint*)

    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Core::glScissor(GLint,GLint,GLsizei,GLsizei)

    • glSecondaryColorP3ui

      @QtUninvokable public final void glSecondaryColorP3ui(int type, int color)

      See QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum,GLuint)

    • glSecondaryColorP3uiv

      @QtUninvokable public final void glSecondaryColorP3uiv(int type, IntBuffer color)

      See QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum,const GLuint*)

    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)

      See QOpenGLFunctions_4_0_Core::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)

    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)

      See QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum,GLint,GLuint)

    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)

      See QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)

      See QOpenGLFunctions_4_0_Core::glStencilMask(GLuint)

    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)

      See QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum,GLuint)

    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)

      See QOpenGLFunctions_4_0_Core::glStencilOp(GLenum,GLenum,GLenum)

    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

      See QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)

      See QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum,GLenum,GLuint)

    • glTexCoordP1ui

      @QtUninvokable public final void glTexCoordP1ui(int type, int coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum,GLuint)

    • glTexCoordP1uiv

      @QtUninvokable public final void glTexCoordP1uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum,const GLuint*)

    • glTexCoordP2ui

      @QtUninvokable public final void glTexCoordP2ui(int type, int coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum,GLuint)

    • glTexCoordP2uiv

      @QtUninvokable public final void glTexCoordP2uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum,const GLuint*)

    • glTexCoordP3ui

      @QtUninvokable public final void glTexCoordP3ui(int type, int coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum,GLuint)

    • glTexCoordP3uiv

      @QtUninvokable public final void glTexCoordP3uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum,const GLuint*)

    • glTexCoordP4ui

      @QtUninvokable public final void glTexCoordP4ui(int type, int coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum,GLuint)

    • glTexCoordP4uiv

      @QtUninvokable public final void glTexCoordP4uiv(int type, IntBuffer coords)

      See QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum,const GLuint*)

    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2DMultisample

      @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)

      See QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean)

    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage3DMultisample

      @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)

      See QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean)

    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum,GLenum,const GLint*)

    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum,GLenum,const GLuint*)

    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)

      See QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum,GLenum,GLfloat)

    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum,GLenum,const GLfloat*)

    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)

      See QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum,GLenum,GLint)

    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum,GLenum,const GLint*)

    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)

      See QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)

      See QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)

    • glUniform1d

      @QtUninvokable public final void glUniform1d(int location, double x)

      See QOpenGLFunctions_4_0_Core::glUniform1d(GLint,GLdouble)

    • glUniform1dv

      @QtUninvokable public final void glUniform1dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform1dv(GLint,GLsizei,const GLdouble*)

    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)

      See QOpenGLFunctions_4_0_Core::glUniform1f(GLint,GLfloat)

    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform1fv(GLint,GLsizei,const GLfloat*)

    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)

      See QOpenGLFunctions_4_0_Core::glUniform1i(GLint,GLint)

    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform1iv(GLint,GLsizei,const GLint*)

    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)

      See QOpenGLFunctions_4_0_Core::glUniform1ui(GLint,GLuint)

    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint,GLsizei,const GLuint*)

    • glUniform2d

      @QtUninvokable public final void glUniform2d(int location, double x, double y)

      See QOpenGLFunctions_4_0_Core::glUniform2d(GLint,GLdouble,GLdouble)

    • glUniform2dv

      @QtUninvokable public final void glUniform2dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform2dv(GLint,GLsizei,const GLdouble*)

    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)

      See QOpenGLFunctions_4_0_Core::glUniform2f(GLint,GLfloat,GLfloat)

    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform2fv(GLint,GLsizei,const GLfloat*)

    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)

      See QOpenGLFunctions_4_0_Core::glUniform2i(GLint,GLint,GLint)

    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform2iv(GLint,GLsizei,const GLint*)

    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)

      See QOpenGLFunctions_4_0_Core::glUniform2ui(GLint,GLuint,GLuint)

    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint,GLsizei,const GLuint*)

    • glUniform3d

      @QtUninvokable public final void glUniform3d(int location, double x, double y, double z)

      See QOpenGLFunctions_4_0_Core::glUniform3d(GLint,GLdouble,GLdouble,GLdouble)

    • glUniform3dv

      @QtUninvokable public final void glUniform3dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform3dv(GLint,GLsizei,const GLdouble*)

    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)

      See QOpenGLFunctions_4_0_Core::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform3fv(GLint,GLsizei,const GLfloat*)

    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_4_0_Core::glUniform3i(GLint,GLint,GLint,GLint)

    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform3iv(GLint,GLsizei,const GLint*)

    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_4_0_Core::glUniform3ui(GLint,GLuint,GLuint,GLuint)

    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint,GLsizei,const GLuint*)

    • glUniform4d

      @QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w)

      See QOpenGLFunctions_4_0_Core::glUniform4d(GLint,GLdouble,GLdouble,GLdouble,GLdouble)

    • glUniform4dv

      @QtUninvokable public final void glUniform4dv(int location, int count, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform4dv(GLint,GLsizei,const GLdouble*)

    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)

      See QOpenGLFunctions_4_0_Core::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform4fv(GLint,GLsizei,const GLfloat*)

    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_4_0_Core::glUniform4i(GLint,GLint,GLint,GLint,GLint)

    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform4iv(GLint,GLsizei,const GLint*)

    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_4_0_Core::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)

    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint,GLsizei,const GLuint*)

    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

      See QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint,GLuint,GLuint)

    • glUniformMatrix2dv

      @QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x3dv

      @QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x4dv

      @QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3dv

      @QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x2dv

      @QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x4dv

      @QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4dv

      @QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x2dv

      @QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x3dv

      @QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint,GLsizei,GLboolean,const GLdouble*)

    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformSubroutinesuiv

      @QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)

      See QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum,GLsizei,const GLuint*)

    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)

      See QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum)

    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)

      See QOpenGLFunctions_4_0_Core::glUseProgram(GLuint)

    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)

      See QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint)

    • glVertexAttribDivisor

      @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor)

      See QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint,GLuint)

    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)

    • glVertexAttribP1ui

      @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP1uiv

      @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP2ui

      @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP2uiv

      @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP3ui

      @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP3uiv

      @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribP4ui

      @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint,GLenum,GLboolean,GLuint)

    • glVertexAttribP4uiv

      @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint,GLenum,GLboolean,const GLuint*)

    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)

      See QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)

    • glVertexP2ui

      @QtUninvokable public final void glVertexP2ui(int type, int value)

      See QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum,GLuint)

    • glVertexP2uiv

      @QtUninvokable public final void glVertexP2uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum,const GLuint*)

    • glVertexP3ui

      @QtUninvokable public final void glVertexP3ui(int type, int value)

      See QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum,GLuint)

    • glVertexP3uiv

      @QtUninvokable public final void glVertexP3uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum,const GLuint*)

    • glVertexP4ui

      @QtUninvokable public final void glVertexP4ui(int type, int value)

      See QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum,GLuint)

    • glVertexP4uiv

      @QtUninvokable public final void glVertexP4uiv(int type, IntBuffer value)

      See QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum,const GLuint*)

    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)

      See QOpenGLFunctions_4_0_Core::glViewport(GLint,GLint,GLsizei,GLsizei)

    • glWaitSync

      @QtUninvokable public final void glWaitSync(GLsync sync, int flags, long timeout)

      See QOpenGLFunctions_4_0_Core::glWaitSync(GLsync,GLbitfield,GLuint64)

    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()

      See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions