Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_3_1

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_3_1 extends QAbstractOpenGLFunctions

All functions for OpenGL 3.1 specification

Java wrapper for Qt class QOpenGLFunctions_3_1

  • Constructor Summary

    Constructors
    Constructor
    Description
    See QOpenGLFunctions_3_1::QOpenGLFunctions_3_1()
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    glActiveTexture(int texture)
    See QOpenGLFunctions_3_1::glActiveTexture(GLenum)
    final void
    glAttachShader(int program, int shader)
    See QOpenGLFunctions_3_1::glAttachShader(GLuint,GLuint)
    final void
    glBeginConditionalRender(int id, int mode)
    See QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint,GLenum)
    final void
    glBeginQuery(int target, int id)
    See QOpenGLFunctions_3_1::glBeginQuery(GLenum,GLuint)
    final void
    glBeginTransformFeedback(int primitiveMode)
    See QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum)
    final void
    glBindAttribLocation(int program, int index, CharBuffer name)
    See QOpenGLFunctions_3_1::glBindAttribLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindBuffer(int target, int buffer)
    See QOpenGLFunctions_3_1::glBindBuffer(GLenum,GLuint)
    final void
    glBindBufferBase(int target, int index, int buffer)
    See QOpenGLFunctions_3_1::glBindBufferBase(GLenum,GLuint,GLuint)
    final void
    glBindBufferRange(int target, int index, int buffer, long offset, long size)
    See QOpenGLFunctions_3_1::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)
    final void
    glBindFragDataLocation(int program, int color, CharBuffer name)
    See QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint,GLuint,const GLchar*)
    final void
    glBindFramebuffer(int target, int framebuffer)
    See QOpenGLFunctions_3_1::glBindFramebuffer(GLenum,GLuint)
    final void
    glBindRenderbuffer(int target, int renderbuffer)
    See QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum,GLuint)
    final void
    glBindTexture(int target, int texture)
    See QOpenGLFunctions_3_1::glBindTexture(GLenum,GLuint)
    final void
    glBindVertexArray(int array)
    See QOpenGLFunctions_3_1::glBindVertexArray(GLuint)
    final void
    glBlendColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_3_1::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glBlendEquation(int mode)
    See QOpenGLFunctions_3_1::glBlendEquation(GLenum)
    final void
    glBlendEquationSeparate(int modeRGB, int modeAlpha)
    See QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum,GLenum)
    final void
    glBlendFunc(int sfactor, int dfactor)
    See QOpenGLFunctions_3_1::glBlendFunc(GLenum,GLenum)
    final void
    glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    See QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    See QOpenGLFunctions_3_1::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)
    final void
    glBufferData(int target, long size, Buffer data, int usage)
    See QOpenGLFunctions_3_1::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)
    final void
    glBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_3_1::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)
    final int
    See QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum)
    final void
    glClampColor(int target, int clamp)
    See QOpenGLFunctions_3_1::glClampColor(GLenum,GLenum)
    final void
    glClear(int mask)
    See QOpenGLFunctions_3_1::glClear(GLbitfield)
    final void
    glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    See QOpenGLFunctions_3_1::glClearBufferfi(GLenum,GLint,GLfloat,GLint)
    final void
    glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    See QOpenGLFunctions_3_1::glClearBufferfv(GLenum,GLint,const GLfloat*)
    final void
    glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_3_1::glClearBufferiv(GLenum,GLint,const GLint*)
    final void
    glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    See QOpenGLFunctions_3_1::glClearBufferuiv(GLenum,GLint,const GLuint*)
    final void
    glClearColor(float red, float green, float blue, float alpha)
    See QOpenGLFunctions_3_1::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glClearDepth(double depth)
    See QOpenGLFunctions_3_1::glClearDepth(GLdouble)
    final void
    See QOpenGLFunctions_3_1::glClearStencil(GLint)
    final void
    glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    See QOpenGLFunctions_3_1::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    See QOpenGLFunctions_3_1::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)
    final void
    glCompileShader(int shader)
    See QOpenGLFunctions_3_1::glCompileShader(GLuint)
    final void
    glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    See QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)
    final void
    glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    See QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)
    final void
    glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    See QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)
    final void
    glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    See QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)
    final void
    glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    See QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)
    final void
    glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final void
    glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    See QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)
    final int
    See QOpenGLFunctions_3_1::glCreateProgram()
    final int
    glCreateShader(int type)
    See QOpenGLFunctions_3_1::glCreateShader(GLenum)
    final void
    glCullFace(int mode)
    See QOpenGLFunctions_3_1::glCullFace(GLenum)
    final void
    glDeleteBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei,const GLuint*)
    final void
    glDeleteFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei,const GLuint*)
    final void
    glDeleteProgram(int program)
    See QOpenGLFunctions_3_1::glDeleteProgram(GLuint)
    final void
    See QOpenGLFunctions_3_1::glDeleteQueries(GLsizei,const GLuint*)
    final void
    glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei,const GLuint*)
    final void
    glDeleteShader(int shader)
    See QOpenGLFunctions_3_1::glDeleteShader(GLuint)
    final void
    glDeleteTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_3_1::glDeleteTextures(GLsizei,const GLuint*)
    final void
    See QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei,const GLuint*)
    final void
    glDepthFunc(int func)
    See QOpenGLFunctions_3_1::glDepthFunc(GLenum)
    final void
    glDepthMask(boolean flag)
    See QOpenGLFunctions_3_1::glDepthMask(GLboolean)
    final void
    glDepthRange(double nearVal, double farVal)
    See QOpenGLFunctions_3_1::glDepthRange(GLdouble,GLdouble)
    final void
    glDetachShader(int program, int shader)
    See QOpenGLFunctions_3_1::glDetachShader(GLuint,GLuint)
    final void
    glDisable(int cap)
    See QOpenGLFunctions_3_1::glDisable(GLenum)
    final void
    glDisablei(int target, int index)
    See QOpenGLFunctions_3_1::glDisablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint)
    final void
    glDrawArrays(int mode, int first, int count)
    See QOpenGLFunctions_3_1::glDrawArrays(GLenum,GLint,GLsizei)
    final void
    glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    See QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)
    final void
    glDrawBuffer(int mode)
    See QOpenGLFunctions_3_1::glDrawBuffer(GLenum)
    final void
    glDrawBuffers(int n, IntBuffer bufs)
    See QOpenGLFunctions_3_1::glDrawBuffers(GLsizei,const GLenum*)
    final void
    glDrawElements(int mode, int count, int type, Buffer indices)
    See QOpenGLFunctions_3_1::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)
    final void
    glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    See QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)
    final void
    glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    See QOpenGLFunctions_3_1::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)
    final void
    glEnable(int cap)
    See QOpenGLFunctions_3_1::glEnable(GLenum)
    final void
    glEnablei(int target, int index)
    See QOpenGLFunctions_3_1::glEnablei(GLenum,GLuint)
    final void
    See QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint)
    final void
    See QOpenGLFunctions_3_1::glEndConditionalRender()
    final void
    glEndQuery(int target)
    See QOpenGLFunctions_3_1::glEndQuery(GLenum)
    final void
    See QOpenGLFunctions_3_1::glEndTransformFeedback()
    final void
    See QOpenGLFunctions_3_1::glFinish()
    final void
    See QOpenGLFunctions_3_1::glFlush()
    final void
    glFlushMappedBufferRange(int target, long offset, long length)
    See QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)
    final void
    glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    See QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)
    final void
    glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    See QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)
    final void
    glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    See QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    See QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)
    final void
    glFrontFace(int mode)
    See QOpenGLFunctions_3_1::glFrontFace(GLenum)
    final void
    glGenBuffers(int n, IntBuffer buffers)
    See QOpenGLFunctions_3_1::glGenBuffers(GLsizei,GLuint*)
    final void
    glGenerateMipmap(int target)
    See QOpenGLFunctions_3_1::glGenerateMipmap(GLenum)
    final void
    glGenFramebuffers(int n, IntBuffer framebuffers)
    See QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei,GLuint*)
    final void
    glGenQueries(int n, IntBuffer ids)
    See QOpenGLFunctions_3_1::glGenQueries(GLsizei,GLuint*)
    final void
    glGenRenderbuffers(int n, IntBuffer renderbuffers)
    See QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei,GLuint*)
    final void
    glGenTextures(int n, IntBuffer textures)
    See QOpenGLFunctions_3_1::glGenTextures(GLsizei,GLuint*)
    final void
    glGenVertexArrays(int n, IntBuffer arrays)
    See QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei,GLuint*)
    final void
    glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    See QOpenGLFunctions_3_1::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)
    final void
    glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)
    final void
    glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    See QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    See QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)
    final void
    glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    See QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)
    final int
    glGetAttribLocation(int program, CharBuffer name)
    See QOpenGLFunctions_3_1::glGetAttribLocation(GLuint,const GLchar*)
    final void
    glGetBooleani_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_3_1::glGetBooleani_v(GLenum,GLuint,GLboolean*)
    final void
    glGetBooleanv(int pname, boolean[] params)
    See QOpenGLFunctions_3_1::glGetBooleanv(GLenum,GLboolean*)
    final void
    glGetBufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetBufferPointerv(int target, int pname, Buffer[] params)
    See QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum,GLenum,GLvoid**)
    final void
    glGetBufferSubData(int target, long offset, long size, Buffer data)
    See QOpenGLFunctions_3_1::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)
    final void
    glGetCompressedTexImage(int target, int level, Buffer img)
    See QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum,GLint,GLvoid*)
    final void
    glGetDoublev(int pname, double[] params)
    See QOpenGLFunctions_3_1::glGetDoublev(GLenum,GLdouble*)
    final int
    See QOpenGLFunctions_3_1::glGetError()
    final void
    glGetFloatv(int pname, float[] params)
    See QOpenGLFunctions_3_1::glGetFloatv(GLenum,GLfloat*)
    final int
    glGetFragDataLocation(int program, CharBuffer name)
    See QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint,const GLchar*)
    final void
    glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)
    final void
    glGetIntegeri_v(int target, int index, IntBuffer data)
    See QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum,GLuint,GLint*)
    final void
    glGetIntegerv(int pname, int[] params)
    See QOpenGLFunctions_3_1::glGetIntegerv(GLenum,GLint*)
    final void
    glGetPointerv(int pname, Buffer [] params)
    See QOpenGLFunctions_3_1::glGetPointerv(GLenum,GLvoid**)
    final void
    glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetProgramiv(int program, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetProgramiv(GLuint,GLenum,GLint*)
    final void
    glGetQueryiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetQueryiv(GLenum,GLenum,GLint*)
    final void
    glGetQueryObjectiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint,GLenum,GLint*)
    final void
    glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)
    final void
    glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    See QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)
    final void
    glGetShaderiv(int shader, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetShaderiv(GLuint,GLenum,GLint*)
    final void
    glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    See QOpenGLFunctions_3_1::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)
    final String
    glGetString(int name)
    See QOpenGLFunctions_3_1::glGetString(GLenum)
    final String
    glGetStringi(int name, int index)
    See QOpenGLFunctions_3_1::glGetStringi(GLenum,GLuint)
    final void
    glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)
    final void
    glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    See QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)
    final void
    glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)
    final void
    glGetTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum,GLenum,GLfloat*)
    final void
    glGetTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum,GLenum,GLint*)
    final void
    glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)
    final void
    glGetTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum,GLenum,GLint*)
    final void
    glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    See QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)
    final int
    glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    See QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint,const GLchar*)
    final void
    glGetUniformfv(int program, int location, FloatBuffer params)
    See QOpenGLFunctions_3_1::glGetUniformfv(GLuint,GLint,GLfloat*)
    final void
    glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    See QOpenGLFunctions_3_1::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)
    final void
    glGetUniformiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetUniformiv(GLuint,GLint,GLint*)
    final int
    glGetUniformLocation(int program, CharBuffer name)
    See QOpenGLFunctions_3_1::glGetUniformLocation(GLuint,const GLchar*)
    final void
    glGetUniformuiv(int program, int location, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetUniformuiv(GLuint,GLint,GLuint*)
    final void
    glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    See QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)
    final void
    glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    See QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)
    final void
    glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)
    final void
    glGetVertexAttribiv(int index, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint,GLenum,GLint*)
    final void
    glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    See QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)
    final void
    glHint(int target, int mode)
    See QOpenGLFunctions_3_1::glHint(GLenum,GLenum)
    final void
    glIndexub(byte c)
    See QOpenGLFunctions_3_1::glIndexub(GLubyte)
    final void
    See QOpenGLFunctions_3_1::glIndexubv(const GLubyte*)
    final boolean
    glIsBuffer(int buffer)
    See QOpenGLFunctions_3_1::glIsBuffer(GLuint)
    final boolean
    glIsEnabled(int cap)
    See QOpenGLFunctions_3_1::glIsEnabled(GLenum)
    final boolean
    glIsEnabledi(int target, int index)
    See QOpenGLFunctions_3_1::glIsEnabledi(GLenum,GLuint)
    final boolean
    glIsFramebuffer(int framebuffer)
    See QOpenGLFunctions_3_1::glIsFramebuffer(GLuint)
    final boolean
    glIsProgram(int program)
    See QOpenGLFunctions_3_1::glIsProgram(GLuint)
    final boolean
    glIsQuery(int id)
    See QOpenGLFunctions_3_1::glIsQuery(GLuint)
    final boolean
    glIsRenderbuffer(int renderbuffer)
    See QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint)
    final boolean
    glIsShader(int shader)
    See QOpenGLFunctions_3_1::glIsShader(GLuint)
    final boolean
    glIsTexture(int texture)
    See QOpenGLFunctions_3_1::glIsTexture(GLuint)
    final boolean
    glIsVertexArray(int array)
    See QOpenGLFunctions_3_1::glIsVertexArray(GLuint)
    final void
    glLineWidth(float width)
    See QOpenGLFunctions_3_1::glLineWidth(GLfloat)
    final void
    glLinkProgram(int program)
    See QOpenGLFunctions_3_1::glLinkProgram(GLuint)
    final void
    glLogicOp(int opcode)
    See QOpenGLFunctions_3_1::glLogicOp(GLenum)
    final Buffer
    glMapBuffer(int target, int access)
    See QOpenGLFunctions_3_1::glMapBuffer(GLenum,GLenum)
    final Buffer
    glMapBufferRange(int target, long offset, int access)
    See QOpenGLFunctions_3_1::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)
    final void
    glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    See QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)
    final void
    glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)
    See QOpenGLFunctions_3_1::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)
    final void
    glPixelStoref(int pname, float param)
    See QOpenGLFunctions_3_1::glPixelStoref(GLenum,GLfloat)
    final void
    glPixelStorei(int pname, int param)
    See QOpenGLFunctions_3_1::glPixelStorei(GLenum,GLint)
    final void
    glPointParameterf(int pname, float param)
    See QOpenGLFunctions_3_1::glPointParameterf(GLenum,GLfloat)
    final void
    glPointParameterfv(int pname, FloatBuffer params)
    See QOpenGLFunctions_3_1::glPointParameterfv(GLenum,const GLfloat*)
    final void
    glPointParameteri(int pname, int param)
    See QOpenGLFunctions_3_1::glPointParameteri(GLenum,GLint)
    final void
    glPointParameteriv(int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glPointParameteriv(GLenum,const GLint*)
    final void
    glPointSize(float size)
    See QOpenGLFunctions_3_1::glPointSize(GLfloat)
    final void
    glPolygonMode(int face, int mode)
    See QOpenGLFunctions_3_1::glPolygonMode(GLenum,GLenum)
    final void
    glPolygonOffset(float factor, float units)
    See QOpenGLFunctions_3_1::glPolygonOffset(GLfloat,GLfloat)
    final void
    See QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint)
    final void
    glReadBuffer(int mode)
    See QOpenGLFunctions_3_1::glReadBuffer(GLenum)
    final void
    glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)
    final void
    glRenderbufferStorage(int target, int internalformat, int width, int height)
    See QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)
    final void
    glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    See QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)
    final void
    glSampleCoverage(float value, boolean invert)
    See QOpenGLFunctions_3_1::glSampleCoverage(GLfloat,GLboolean)
    final void
    glScissor(int x, int y, int width, int height)
    See QOpenGLFunctions_3_1::glScissor(GLint,GLint,GLsizei,GLsizei)
    final void
    glShaderSource(int shader, String[] string, IntBuffer length)
    See QOpenGLFunctions_3_1::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)
    final void
    glStencilFunc(int func, int ref, int mask)
    See QOpenGLFunctions_3_1::glStencilFunc(GLenum,GLint,GLuint)
    final void
    glStencilFuncSeparate(int face, int func, int ref, int mask)
    See QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)
    final void
    glStencilMask(int mask)
    See QOpenGLFunctions_3_1::glStencilMask(GLuint)
    final void
    glStencilMaskSeparate(int face, int mask)
    See QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum,GLuint)
    final void
    glStencilOp(int fail, int zfail, int zpass)
    See QOpenGLFunctions_3_1::glStencilOp(GLenum,GLenum,GLenum)
    final void
    glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    See QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)
    final void
    glTexBuffer(int target, int internalformat, int buffer)
    See QOpenGLFunctions_3_1::glTexBuffer(GLenum,GLenum,GLuint)
    final void
    glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)
    final void
    glTexParameterf(int target, int pname, float param)
    See QOpenGLFunctions_3_1::glTexParameterf(GLenum,GLenum,GLfloat)
    final void
    glTexParameterfv(int target, int pname, FloatBuffer params)
    See QOpenGLFunctions_3_1::glTexParameterfv(GLenum,GLenum,const GLfloat*)
    final void
    glTexParameteri(int target, int pname, int param)
    See QOpenGLFunctions_3_1::glTexParameteri(GLenum,GLenum,GLint)
    final void
    glTexParameterIiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glTexParameterIiv(GLenum,GLenum,const GLint*)
    final void
    glTexParameterIuiv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum,GLenum,const GLuint*)
    final void
    glTexParameteriv(int target, int pname, IntBuffer params)
    See QOpenGLFunctions_3_1::glTexParameteriv(GLenum,GLenum,const GLint*)
    final void
    glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    See QOpenGLFunctions_3_1::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)
    final void
    glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    See QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)
    final void
    glUniform1f(int location, float v0)
    See QOpenGLFunctions_3_1::glUniform1f(GLint,GLfloat)
    final void
    glUniform1fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniform1fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform1i(int location, int v0)
    See QOpenGLFunctions_3_1::glUniform1i(GLint,GLint)
    final void
    glUniform1iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform1iv(GLint,GLsizei,const GLint*)
    final void
    glUniform1ui(int location, int v0)
    See QOpenGLFunctions_3_1::glUniform1ui(GLint,GLuint)
    final void
    glUniform1uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform1uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform2f(int location, float v0, float v1)
    See QOpenGLFunctions_3_1::glUniform2f(GLint,GLfloat,GLfloat)
    final void
    glUniform2fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniform2fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform2i(int location, int v0, int v1)
    See QOpenGLFunctions_3_1::glUniform2i(GLint,GLint,GLint)
    final void
    glUniform2iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform2iv(GLint,GLsizei,const GLint*)
    final void
    glUniform2ui(int location, int v0, int v1)
    See QOpenGLFunctions_3_1::glUniform2ui(GLint,GLuint,GLuint)
    final void
    glUniform2uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform2uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform3f(int location, float v0, float v1, float v2)
    See QOpenGLFunctions_3_1::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)
    final void
    glUniform3fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniform3fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform3i(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_3_1::glUniform3i(GLint,GLint,GLint,GLint)
    final void
    glUniform3iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform3iv(GLint,GLsizei,const GLint*)
    final void
    glUniform3ui(int location, int v0, int v1, int v2)
    See QOpenGLFunctions_3_1::glUniform3ui(GLint,GLuint,GLuint,GLuint)
    final void
    glUniform3uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform3uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniform4f(int location, float v0, float v1, float v2, float v3)
    See QOpenGLFunctions_3_1::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)
    final void
    glUniform4fv(int location, int count, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniform4fv(GLint,GLsizei,const GLfloat*)
    final void
    glUniform4i(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_3_1::glUniform4i(GLint,GLint,GLint,GLint,GLint)
    final void
    glUniform4iv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform4iv(GLint,GLsizei,const GLint*)
    final void
    glUniform4ui(int location, int v0, int v1, int v2, int v3)
    See QOpenGLFunctions_3_1::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)
    final void
    glUniform4uiv(int location, int count, IntBuffer value)
    See QOpenGLFunctions_3_1::glUniform4uiv(GLint,GLsizei,const GLuint*)
    final void
    glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    See QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint,GLuint,GLuint)
    final void
    glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final void
    glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    See QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)
    final boolean
    glUnmapBuffer(int target)
    See QOpenGLFunctions_3_1::glUnmapBuffer(GLenum)
    final void
    glUseProgram(int program)
    See QOpenGLFunctions_3_1::glUseProgram(GLuint)
    final void
    glValidateProgram(int program)
    See QOpenGLFunctions_3_1::glValidateProgram(GLuint)
    final void
    glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    See QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)
    final void
    glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    See QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)
    final void
    glViewport(int x, int y, int width, int height)
    See QOpenGLFunctions_3_1::glViewport(GLint,GLint,GLsizei,GLsizei)
    boolean
    See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

    Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions

    isInitialized, owningContext, setOwningContext

    Methods inherited from class io.qt.QtObject

    dispose, equals, isDisposed

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • QOpenGLFunctions_3_1

      public QOpenGLFunctions_3_1()

      See QOpenGLFunctions_3_1::QOpenGLFunctions_3_1()

  • Method Details

    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)

      See QOpenGLFunctions_3_1::glActiveTexture(GLenum)

    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)

      See QOpenGLFunctions_3_1::glAttachShader(GLuint,GLuint)

    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)

      See QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint,GLenum)

    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)

      See QOpenGLFunctions_3_1::glBeginQuery(GLenum,GLuint)

    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)

      See QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum)

    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)

      See QOpenGLFunctions_3_1::glBindAttribLocation(GLuint,GLuint,const GLchar*)

    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)

      See QOpenGLFunctions_3_1::glBindBuffer(GLenum,GLuint)

    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)

      See QOpenGLFunctions_3_1::glBindBufferBase(GLenum,GLuint,GLuint)

    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)

      See QOpenGLFunctions_3_1::glBindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)

    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)

      See QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint,GLuint,const GLchar*)

    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)

      See QOpenGLFunctions_3_1::glBindFramebuffer(GLenum,GLuint)

    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)

      See QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum,GLuint)

    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)

      See QOpenGLFunctions_3_1::glBindTexture(GLenum,GLuint)

    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)

      See QOpenGLFunctions_3_1::glBindVertexArray(GLuint)

    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_3_1::glBlendColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)

      See QOpenGLFunctions_3_1::glBlendEquation(GLenum)

    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)

      See QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum,GLenum)

    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)

      See QOpenGLFunctions_3_1::glBlendFunc(GLenum,GLenum)

    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

      See QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)

    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

      See QOpenGLFunctions_3_1::glBlitFramebuffer(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)

    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)

      See QOpenGLFunctions_3_1::glBufferData(GLenum,GLsizeiptr,const GLvoid*,GLenum)

    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_3_1::glBufferSubData(GLenum,GLintptr,GLsizeiptr,const GLvoid*)

    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)

      See QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum)

    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)

      See QOpenGLFunctions_3_1::glClampColor(GLenum,GLenum)

    • glClear

      @QtUninvokable public final void glClear(int mask)

      See QOpenGLFunctions_3_1::glClear(GLbitfield)

    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)

      See QOpenGLFunctions_3_1::glClearBufferfi(GLenum,GLint,GLfloat,GLint)

    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)

      See QOpenGLFunctions_3_1::glClearBufferfv(GLenum,GLint,const GLfloat*)

    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_3_1::glClearBufferiv(GLenum,GLint,const GLint*)

    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)

      See QOpenGLFunctions_3_1::glClearBufferuiv(GLenum,GLint,const GLuint*)

    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)

      See QOpenGLFunctions_3_1::glClearColor(GLfloat,GLfloat,GLfloat,GLfloat)

    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)

      See QOpenGLFunctions_3_1::glClearDepth(GLdouble)

    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)

      See QOpenGLFunctions_3_1::glClearStencil(GLint)

    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)

      See QOpenGLFunctions_3_1::glColorMask(GLboolean,GLboolean,GLboolean,GLboolean)

    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)

      See QOpenGLFunctions_3_1::glColorMaski(GLuint,GLboolean,GLboolean,GLboolean,GLboolean)

    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)

      See QOpenGLFunctions_3_1::glCompileShader(GLuint)

    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const GLvoid*)

    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)

      See QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid*)

    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)

      See QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)

    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

      See QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint)

    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

      See QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)

    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

      See QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei)

    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

      See QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)

    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()

      See QOpenGLFunctions_3_1::glCreateProgram()

    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)

      See QOpenGLFunctions_3_1::glCreateShader(GLenum)

    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)

      See QOpenGLFunctions_3_1::glCullFace(GLenum)

    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei,const GLuint*)

    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei,const GLuint*)

    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)

      See QOpenGLFunctions_3_1::glDeleteProgram(GLuint)

    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_3_1::glDeleteQueries(GLsizei,const GLuint*)

    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei,const GLuint*)

    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)

      See QOpenGLFunctions_3_1::glDeleteShader(GLuint)

    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_3_1::glDeleteTextures(GLsizei,const GLuint*)

    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei,const GLuint*)

    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)

      See QOpenGLFunctions_3_1::glDepthFunc(GLenum)

    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)

      See QOpenGLFunctions_3_1::glDepthMask(GLboolean)

    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)

      See QOpenGLFunctions_3_1::glDepthRange(GLdouble,GLdouble)

    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)

      See QOpenGLFunctions_3_1::glDetachShader(GLuint,GLuint)

    • glDisable

      @QtUninvokable public final void glDisable(int cap)

      See QOpenGLFunctions_3_1::glDisable(GLenum)

    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)

      See QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint)

    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)

      See QOpenGLFunctions_3_1::glDisablei(GLenum,GLuint)

    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)

      See QOpenGLFunctions_3_1::glDrawArrays(GLenum,GLint,GLsizei)

    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)

      See QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum,GLint,GLsizei,GLsizei)

    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)

      See QOpenGLFunctions_3_1::glDrawBuffer(GLenum)

    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)

      See QOpenGLFunctions_3_1::glDrawBuffers(GLsizei,const GLenum*)

    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)

      See QOpenGLFunctions_3_1::glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*)

    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)

      See QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum,GLsizei,GLenum,const GLvoid*,GLsizei)

    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)

      See QOpenGLFunctions_3_1::glDrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid*)

    • glEnable

      @QtUninvokable public final void glEnable(int cap)

      See QOpenGLFunctions_3_1::glEnable(GLenum)

    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)

      See QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint)

    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)

      See QOpenGLFunctions_3_1::glEnablei(GLenum,GLuint)

    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()

      See QOpenGLFunctions_3_1::glEndConditionalRender()

    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)

      See QOpenGLFunctions_3_1::glEndQuery(GLenum)

    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()

      See QOpenGLFunctions_3_1::glEndTransformFeedback()

    • glFinish

      @QtUninvokable public final void glFinish()

      See QOpenGLFunctions_3_1::glFinish()

    • glFlush

      @QtUninvokable public final void glFlush()

      See QOpenGLFunctions_3_1::glFlush()

    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)

      See QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum,GLintptr,GLsizeiptr)

    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

      See QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)

    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

      See QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)

    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

      See QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum,GLenum,GLenum,GLuint,GLint,GLint)

    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

      See QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)

    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)

      See QOpenGLFunctions_3_1::glFrontFace(GLenum)

    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)

      See QOpenGLFunctions_3_1::glGenBuffers(GLsizei,GLuint*)

    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)

      See QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei,GLuint*)

    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)

      See QOpenGLFunctions_3_1::glGenQueries(GLsizei,GLuint*)

    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)

      See QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei,GLuint*)

    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)

      See QOpenGLFunctions_3_1::glGenTextures(GLsizei,GLuint*)

    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)

      See QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei,GLuint*)

    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)

      See QOpenGLFunctions_3_1::glGenerateMipmap(GLenum)

    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)

      See QOpenGLFunctions_3_1::glGetActiveUniform(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*)

    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)

      See QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint*)

    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)

      See QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint,GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint,GLsizei,const GLuint*,GLenum,GLint*)

    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)

      See QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint,GLsizei,GLsizei*,GLuint*)

    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)

      See QOpenGLFunctions_3_1::glGetAttribLocation(GLuint,const GLchar*)

    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_3_1::glGetBooleani_v(GLenum,GLuint,GLboolean*)

    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)

      See QOpenGLFunctions_3_1::glGetBooleanv(GLenum,GLboolean*)

    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum,GLenum,GLint*)

    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)

      See QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum,GLenum,GLvoid**)

    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)

      See QOpenGLFunctions_3_1::glGetBufferSubData(GLenum,GLintptr,GLsizeiptr,GLvoid*)

    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)

      See QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum,GLint,GLvoid*)

    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)

      See QOpenGLFunctions_3_1::glGetDoublev(GLenum,GLdouble*)

    • glGetError

      @QtUninvokable public final int glGetError()

      See QOpenGLFunctions_3_1::glGetError()

    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)

      See QOpenGLFunctions_3_1::glGetFloatv(GLenum,GLfloat*)

    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)

      See QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint,const GLchar*)

    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint*)

    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)

      See QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum,GLuint,GLint*)

    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)

      See QOpenGLFunctions_3_1::glGetIntegerv(GLenum,GLint*)

    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer [] params)

      See QOpenGLFunctions_3_1::glGetPointerv(GLenum,GLvoid**)

    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetProgramiv(GLuint,GLenum,GLint*)

    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint,GLenum,GLint*)

    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint,GLenum,GLuint*)

    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetQueryiv(GLenum,GLenum,GLint*)

    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum,GLenum,GLint*)

    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)

      See QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)

      See QOpenGLFunctions_3_1::glGetShaderSource(GLuint,GLsizei,GLsizei*,GLchar*)

    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetShaderiv(GLuint,GLenum,GLint*)

    • glGetString

      @QtUninvokable public final String glGetString(int name)

      See QOpenGLFunctions_3_1::glGetString(GLenum)

    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)

      See QOpenGLFunctions_3_1::glGetStringi(GLenum,GLuint)

    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*)

    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)

      See QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*)

    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*)

    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum,GLenum,GLint*)

    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum,GLenum,GLuint*)

    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum,GLenum,GLfloat*)

    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum,GLenum,GLint*)

    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)

      See QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei*,GLsizei*,GLenum*,GLchar*)

    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)

      See QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint,const GLchar*)

    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)

      See QOpenGLFunctions_3_1::glGetUniformIndices(GLuint,GLsizei,const GLchar*const*,GLuint*)

    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)

      See QOpenGLFunctions_3_1::glGetUniformLocation(GLuint,const GLchar*)

    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)

      See QOpenGLFunctions_3_1::glGetUniformfv(GLuint,GLint,GLfloat*)

    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetUniformiv(GLuint,GLint,GLint*)

    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetUniformuiv(GLuint,GLint,GLuint*)

    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint,GLenum,GLint*)

    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint,GLenum,GLuint*)

    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)

      See QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint,GLenum,GLvoid**)

    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)

      See QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint,GLenum,GLdouble*)

    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)

      See QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint,GLenum,GLfloat*)

    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint,GLenum,GLint*)

    • glHint

      @QtUninvokable public final void glHint(int target, int mode)

      See QOpenGLFunctions_3_1::glHint(GLenum,GLenum)

    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)

      See QOpenGLFunctions_3_1::glIndexub(GLubyte)

    • glIndexubv

      @QtUninvokable public final void glIndexubv(ByteBuffer c)

      See QOpenGLFunctions_3_1::glIndexubv(const GLubyte*)

    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)

      See QOpenGLFunctions_3_1::glIsBuffer(GLuint)

    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)

      See QOpenGLFunctions_3_1::glIsEnabled(GLenum)

    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)

      See QOpenGLFunctions_3_1::glIsEnabledi(GLenum,GLuint)

    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)

      See QOpenGLFunctions_3_1::glIsFramebuffer(GLuint)

    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)

      See QOpenGLFunctions_3_1::glIsProgram(GLuint)

    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)

      See QOpenGLFunctions_3_1::glIsQuery(GLuint)

    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)

      See QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint)

    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)

      See QOpenGLFunctions_3_1::glIsShader(GLuint)

    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)

      See QOpenGLFunctions_3_1::glIsTexture(GLuint)

    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)

      See QOpenGLFunctions_3_1::glIsVertexArray(GLuint)

    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)

      See QOpenGLFunctions_3_1::glLineWidth(GLfloat)

    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)

      See QOpenGLFunctions_3_1::glLinkProgram(GLuint)

    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)

      See QOpenGLFunctions_3_1::glLogicOp(GLenum)

    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)

      See QOpenGLFunctions_3_1::glMapBuffer(GLenum,GLenum)

    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)

      See QOpenGLFunctions_3_1::glMapBufferRange(GLenum,GLintptr,GLsizeiptr,GLbitfield)

    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)

      See QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum,const GLint*,const GLsizei*,GLsizei)

    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount)

      See QOpenGLFunctions_3_1::glMultiDrawElements(GLenum,const GLsizei*,GLenum,const GLvoid*const*,GLsizei)

    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)

      See QOpenGLFunctions_3_1::glPixelStoref(GLenum,GLfloat)

    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)

      See QOpenGLFunctions_3_1::glPixelStorei(GLenum,GLint)

    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)

      See QOpenGLFunctions_3_1::glPointParameterf(GLenum,GLfloat)

    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)

      See QOpenGLFunctions_3_1::glPointParameterfv(GLenum,const GLfloat*)

    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)

      See QOpenGLFunctions_3_1::glPointParameteri(GLenum,GLint)

    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glPointParameteriv(GLenum,const GLint*)

    • glPointSize

      @QtUninvokable public final void glPointSize(float size)

      See QOpenGLFunctions_3_1::glPointSize(GLfloat)

    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)

      See QOpenGLFunctions_3_1::glPolygonMode(GLenum,GLenum)

    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)

      See QOpenGLFunctions_3_1::glPolygonOffset(GLfloat,GLfloat)

    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)

      See QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint)

    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)

      See QOpenGLFunctions_3_1::glReadBuffer(GLenum)

    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*)

    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)

      See QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)

    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

      See QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)

    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)

      See QOpenGLFunctions_3_1::glSampleCoverage(GLfloat,GLboolean)

    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)

      See QOpenGLFunctions_3_1::glScissor(GLint,GLint,GLsizei,GLsizei)

    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)

      See QOpenGLFunctions_3_1::glShaderSource(GLuint,GLsizei,const GLchar*const*,const GLint*)

    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)

      See QOpenGLFunctions_3_1::glStencilFunc(GLenum,GLint,GLuint)

    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)

      See QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum,GLenum,GLint,GLuint)

    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)

      See QOpenGLFunctions_3_1::glStencilMask(GLuint)

    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)

      See QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum,GLuint)

    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)

      See QOpenGLFunctions_3_1::glStencilOp(GLenum,GLenum,GLenum)

    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

      See QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum,GLenum,GLenum,GLenum)

    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)

      See QOpenGLFunctions_3_1::glTexBuffer(GLenum,GLenum,GLuint)

    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*)

    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glTexParameterIiv(GLenum,GLenum,const GLint*)

    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum,GLenum,const GLuint*)

    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)

      See QOpenGLFunctions_3_1::glTexParameterf(GLenum,GLenum,GLfloat)

    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)

      See QOpenGLFunctions_3_1::glTexParameterfv(GLenum,GLenum,const GLfloat*)

    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)

      See QOpenGLFunctions_3_1::glTexParameteri(GLenum,GLenum,GLint)

    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)

      See QOpenGLFunctions_3_1::glTexParameteriv(GLenum,GLenum,const GLint*)

    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)

      See QOpenGLFunctions_3_1::glTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*)

    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)

      See QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint,GLsizei,const GLchar*const*,GLenum)

    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)

      See QOpenGLFunctions_3_1::glUniform1f(GLint,GLfloat)

    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniform1fv(GLint,GLsizei,const GLfloat*)

    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)

      See QOpenGLFunctions_3_1::glUniform1i(GLint,GLint)

    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform1iv(GLint,GLsizei,const GLint*)

    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)

      See QOpenGLFunctions_3_1::glUniform1ui(GLint,GLuint)

    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform1uiv(GLint,GLsizei,const GLuint*)

    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)

      See QOpenGLFunctions_3_1::glUniform2f(GLint,GLfloat,GLfloat)

    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniform2fv(GLint,GLsizei,const GLfloat*)

    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)

      See QOpenGLFunctions_3_1::glUniform2i(GLint,GLint,GLint)

    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform2iv(GLint,GLsizei,const GLint*)

    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)

      See QOpenGLFunctions_3_1::glUniform2ui(GLint,GLuint,GLuint)

    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform2uiv(GLint,GLsizei,const GLuint*)

    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)

      See QOpenGLFunctions_3_1::glUniform3f(GLint,GLfloat,GLfloat,GLfloat)

    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniform3fv(GLint,GLsizei,const GLfloat*)

    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_3_1::glUniform3i(GLint,GLint,GLint,GLint)

    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform3iv(GLint,GLsizei,const GLint*)

    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)

      See QOpenGLFunctions_3_1::glUniform3ui(GLint,GLuint,GLuint,GLuint)

    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform3uiv(GLint,GLsizei,const GLuint*)

    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)

      See QOpenGLFunctions_3_1::glUniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)

    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniform4fv(GLint,GLsizei,const GLfloat*)

    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_3_1::glUniform4i(GLint,GLint,GLint,GLint,GLint)

    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform4iv(GLint,GLsizei,const GLint*)

    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)

      See QOpenGLFunctions_3_1::glUniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)

    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)

      See QOpenGLFunctions_3_1::glUniform4uiv(GLint,GLsizei,const GLuint*)

    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

      See QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint,GLuint,GLuint)

    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)

      See QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat*)

    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)

      See QOpenGLFunctions_3_1::glUnmapBuffer(GLenum)

    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)

      See QOpenGLFunctions_3_1::glUseProgram(GLuint)

    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)

      See QOpenGLFunctions_3_1::glValidateProgram(GLuint)

    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)

      See QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const GLvoid*)

    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)

      See QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*)

    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)

      See QOpenGLFunctions_3_1::glViewport(GLint,GLint,GLsizei,GLsizei)

    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()

      See QAbstractOpenGLFunctions::initializeOpenGLFunctions()

      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions