java.lang.Object
io.qt.core.QObject.MultiSignal
io.qt.multimedia.QCamera.MultiSignal_lockStatusChanged
- Enclosing class:
QCamera
Wrapper class for overloaded signals:
lockStatusChanged(QCamera::LockStatus status, QCamera::LockChangeReason reason)
lockStatusChanged(QCamera::LockType lock, QCamera::LockStatus status, QCamera::LockChangeReason reason)
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Method Summary
Modifier and TypeMethodDescriptionfinal <Receiver,
A>
QMetaObject.Connectionconnect
(Receiver receiver, QMetaObject.Slot2<Receiver, A> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot of receiver.final <Receiver,
A, B>
QMetaObject.Connectionconnect
(Receiver receiver, QMetaObject.Slot3<Receiver, A, B> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot of receiver.final <Receiver,
A, B, C>
QMetaObject.Connectionconnect
(Receiver receiver, QMetaObject.Slot4<Receiver, A, B, C> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot of receiver.final <A,
B> QMetaObject.Connection connect
(QMetaObject.AbstractPublicSignal2<A, B> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another.final <A,
B, C> QMetaObject.Connection connect
(QMetaObject.AbstractPublicSignal3<A, B, C> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another.final <A,
B> QMetaObject.Connection connect
(QMetaObject.Connectable2<A, B> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another.final <A,
B, C> QMetaObject.Connection connect
(QMetaObject.Connectable3<A, B, C> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another.final <A,
B> QMetaObject.Connection connect
(QMetaObject.Slot2<A, B> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot.final <A,
B, C> QMetaObject.Connection connect
(QMetaObject.Slot3<A, B, C> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot.final <A> QMetaObject.Connection
connect
(QMetaObject.AbstractPublicSignal1<A> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another.final <A> QMetaObject.Connection
connect
(QMetaObject.Slot1<A> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot.final <Receiver,
A>
booleandisconnect
(Receiver receiver, QMetaObject.Slot2<Receiver, A> slot) Removes the connection to the given slot of receiver.final <Receiver,
A, B>
booleandisconnect
(Receiver receiver, QMetaObject.Slot3<Receiver, A, B> slot) Removes the connection to the given slot of receiver.final <Receiver,
A, B, C>
booleandisconnect
(Receiver receiver, QMetaObject.Slot4<Receiver, A, B, C> slot) Removes the connection to the given slot of receiver.final <A,
B> boolean disconnect
(QMetaObject.AbstractPublicSignal2<A, B> signal) Disconnects a signal from another signal if the two were previously connected by a call to connect.final <A,
B, C> boolean disconnect
(QMetaObject.AbstractPublicSignal3<A, B, C> signal) Disconnects a signal from another signal if the two were previously connected by a call to connect.final <A,
B> boolean disconnect
(QMetaObject.Connectable2<A, B> signal) Disconnects a signal from another signal if the two were previously connected by a call to connect.final <A,
B, C> boolean disconnect
(QMetaObject.Connectable3<A, B, C> signal) Disconnects a signal from another signal if the two were previously connected by a call to connect.final <A,
B> boolean disconnect
(QMetaObject.Slot2<A, B> slot) Removes the connection to the given slot.final <A,
B, C> boolean disconnect
(QMetaObject.Slot3<A, B, C> slot) Removes the connection to the given slot.final <A> boolean
disconnect
(QMetaObject.AbstractPublicSignal1<A> signal) Disconnects a signal from another signal if the two were previously connected by a call to connect.final <A> boolean
disconnect
(QMetaObject.Slot1<A> slot) Removes the connection to the given slot.final void
emit
(QCamera.LockStatus status, QCamera.LockChangeReason reason) final void
emit
(QCamera.LockType lock, QCamera.LockStatus status, QCamera.LockChangeReason reason) final <A,
B> QObject.Signal2<A, B> Provides an overloaded signal by parameter types.final <A,
B, C> QObject.Signal3<A, B, C> Provides an overloaded signal by parameter types.Methods inherited from class io.qt.core.QObject.MultiSignal
connect, connect, connect, connect, connect, containingObject, disconnect, disconnect, disconnect, disconnect, disconnect, disconnect, disconnectAll
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Method Details
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overload
@QtAllowedTypeSet({LockStatus.class,LockChangeReason.class}) public final <A,B> QObject.Signal2<A,B> overload(Class<A> type1, Class<B> type2) throws QNoSuchSignalException Provides an overloaded signal by parameter types.
The only valid call is
lockStatusChanged.overload(io.qt.multimedia.QCamera.LockStatus.class, io.qt.multimedia.QCamera.LockChangeReason.class)
QNoSuchSignalException
is thrown otherwise.- Type Parameters:
A
- signal parameter typeB
- signal parameter type- Parameters:
type1
- value of type Atype2
- value of type B- Returns:
- overloaded signal
- Throws:
QNoSuchSignalException
- if signal is not available
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connect
public final <A,B> QMetaObject.Connection connect(QMetaObject.Slot2<A, B> slot, Qt.ConnectionType ... connectionType) throws QNoSuchSignalExceptionInitializes a connection to the slot.- Parameters:
slot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Removes the connection to the given slot.- Parameters:
slot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <Receiver,A, QMetaObject.Connection connectB> (Receiver receiver, QMetaObject.Slot3<Receiver, A, throws QNoSuchSignalExceptionB> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
public final <Receiver,A, boolean disconnectB> (Receiver receiver, QMetaObject.Slot3<Receiver, A, B> slot) Removes the connection to the given slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <A,B> QMetaObject.Connection connect(QMetaObject.Connectable2<A, B> signal, Qt.ConnectionType ... connectionType) throws QNoSuchSignalExceptionCreates a connection from this signal to another. Whenever this signal is emitted, it will cause the second signal to be emitted as well.- Parameters:
signal
- The second signal. This will be emitted whenever this signal is emitted.connectionType
- One of the connection types defined in the Qt interface.- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Disconnects a signal from another signal if the two were previously connected by a call to connect. A call to this function will assure that the emission of the first signal will not cause the emission of the second.- Parameters:
signal
- The second signal.- Returns:
true
if the two signals were successfully disconnected, orfalse
otherwise.
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connect
public final <A,B> QMetaObject.Connection connect(QMetaObject.AbstractPublicSignal2<A, B> signal, Qt.ConnectionType ... connectionType) throws QNoSuchSignalExceptionCreates a connection from this signal to another. Whenever this signal is emitted, it will cause the second signal to be emitted as well.- Parameters:
signal
- The second signal. This will be emitted whenever this signal is emitted.connectionType
- One of the connection types defined in the Qt interface.- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Disconnects a signal from another signal if the two were previously connected by a call to connect. A call to this function will assure that the emission of the first signal will not cause the emission of the second.- Parameters:
signal
- The second signal.- Returns:
true
if the two signals were successfully disconnected, orfalse
otherwise.
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connect
public final <A> QMetaObject.Connection connect(QMetaObject.Slot1<A> slot, Qt.ConnectionType ... connectionType) throws QNoSuchSignalException Initializes a connection to the slot.- Parameters:
slot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Removes the connection to the given slot.- Parameters:
slot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <Receiver,A> QMetaObject.Connection connect(Receiver receiver, QMetaObject.Slot2<Receiver, A> slot, Qt.ConnectionType ... connectionType) throws QNoSuchSignalExceptionInitializes a connection to the slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
public final <Receiver,A> boolean disconnect(Receiver receiver, QMetaObject.Slot2<Receiver, A> slot) Removes the connection to the given slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <A> QMetaObject.Connection connect(QMetaObject.AbstractPublicSignal1<A> signal, Qt.ConnectionType ... connectionType) throws QNoSuchSignalException Creates a connection from this signal to another. Whenever this signal is emitted, it will cause the second signal to be emitted as well.- Parameters:
signal
- The second signal. This will be emitted whenever this signal is emitted.connectionType
- One of the connection types defined in the Qt interface.- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Disconnects a signal from another signal if the two were previously connected by a call to connect. A call to this function will assure that the emission of the first signal will not cause the emission of the second.- Parameters:
signal
- The second signal.- Returns:
true
if the two signals were successfully disconnected, orfalse
otherwise.
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overload
@QtAllowedTypeSet({LockType.class,LockStatus.class,LockChangeReason.class}) public final <A,B, QObject.Signal3<A,C> B, overloadC> (Class<A> type1, Class<B> type2, Class<C> type3) throws QNoSuchSignalException Provides an overloaded signal by parameter types.
The only valid call is
lockStatusChanged.overload(io.qt.multimedia.QCamera.LockType.class, io.qt.multimedia.QCamera.LockStatus.class, io.qt.multimedia.QCamera.LockChangeReason.class)
QNoSuchSignalException
is thrown otherwise.- Type Parameters:
A
- signal parameter typeB
- signal parameter typeC
- signal parameter type- Parameters:
type1
- value of type Atype2
- value of type Btype3
- value of type C- Returns:
- overloaded signal
- Throws:
QNoSuchSignalException
- if signal is not available
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connect
public final <A,B, QMetaObject.Connection connectC> (QMetaObject.Slot3<A, B, throws QNoSuchSignalExceptionC> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot.- Parameters:
slot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Removes the connection to the given slot.- Parameters:
slot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <Receiver,A, QMetaObject.Connection connectB, C> (Receiver receiver, QMetaObject.Slot4<Receiver, A, throws QNoSuchSignalExceptionB, C> slot, Qt.ConnectionType ... connectionType) Initializes a connection to the slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be connectedconnectionType
- type of connection- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
public final <Receiver,A, boolean disconnectB, C> (Receiver receiver, QMetaObject.Slot4<Receiver, A, B, C> slot) Removes the connection to the given slot of receiver.- Type Parameters:
Receiver
- The type of the receiver- Parameters:
receiver
- the target receiverslot
- the slot to be disconnected- Returns:
true
if successfully disconnected, orfalse
otherwise.
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connect
public final <A,B, QMetaObject.Connection connectC> (QMetaObject.Connectable3<A, B, throws QNoSuchSignalExceptionC> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another. Whenever this signal is emitted, it will cause the second signal to be emitted as well.- Parameters:
signal
- The second signal. This will be emitted whenever this signal is emitted.connectionType
- One of the connection types defined in the Qt interface.- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Disconnects a signal from another signal if the two were previously connected by a call to connect. A call to this function will assure that the emission of the first signal will not cause the emission of the second.- Parameters:
signal
- The second signal.- Returns:
true
if the two signals were successfully disconnected, orfalse
otherwise.
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connect
public final <A,B, QMetaObject.Connection connectC> (QMetaObject.AbstractPublicSignal3<A, B, throws QNoSuchSignalExceptionC> signal, Qt.ConnectionType ... connectionType) Creates a connection from this signal to another. Whenever this signal is emitted, it will cause the second signal to be emitted as well.- Parameters:
signal
- The second signal. This will be emitted whenever this signal is emitted.connectionType
- One of the connection types defined in the Qt interface.- Returns:
- connection if successful or
null
otherwise - Throws:
QMisfittingSignatureException
- Raised if their signatures are incompatible.QNoSuchSignalException
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disconnect
Disconnects a signal from another signal if the two were previously connected by a call to connect. A call to this function will assure that the emission of the first signal will not cause the emission of the second.- Parameters:
signal
- The second signal.- Returns:
true
if the two signals were successfully disconnected, orfalse
otherwise.
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emit
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emit
public final void emit(QCamera.LockType lock, QCamera.LockStatus status, QCamera.LockChangeReason reason)
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