Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_3_0

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_3_0 extends QAbstractOpenGLFunctions

All functions for OpenGL 3.0 specification

Java wrapper for Qt class QOpenGLFunctions_3_0

  • Constructor Details

    • QOpenGLFunctions_3_0

      public QOpenGLFunctions_3_0()
    • QOpenGLFunctions_3_0

      protected QOpenGLFunctions_3_0(QtObject.QPrivateConstructor p)
      Constructor for internal use only.
      Parameters:
      p - expected to be null.
  • Method Details

    • glAccum

      @QtUninvokable public final void glAccum(int op, float value)
    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)
    • glAlphaFunc

      @QtUninvokable public final void glAlphaFunc(int func, float ref)
    • glAreTexturesResident

      @QtUninvokable public final boolean glAreTexturesResident(IntBuffer textures, boolean[] residences)
    • glArrayElement

      @QtUninvokable public final void glArrayElement(int i)
    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)
    • glBegin

      @QtUninvokable public final void glBegin(int mode)
    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)
    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)
    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)
    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)
    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)
    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)
    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)
    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)
    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)
    • glBitmap

      @QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)
    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCallList

      @QtUninvokable public final void glCallList(int list)
    • glCallLists

      @QtUninvokable public final void glCallLists(int n, int type, Buffer lists)
    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)
    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)
    • glClear

      @QtUninvokable public final void glClear(int mask)
    • glClearAccum

      @QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha)
    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)
    • glClearIndex

      @QtUninvokable public final void glClearIndex(float c)
    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)
    • glClientActiveTexture

      @QtUninvokable public final void glClientActiveTexture(int texture)
    • glClipPlane

      @QtUninvokable public final void glClipPlane(int plane, double[] equation)
    • glColor3b

      @QtUninvokable public final void glColor3b(byte red, byte green, byte blue)
    • glColor3bv

      @QtUninvokable public final void glColor3bv(byte[] v)
    • glColor3d

      @QtUninvokable public final void glColor3d(double red, double green, double blue)
    • glColor3dv

      @QtUninvokable public final void glColor3dv(double[] v)
    • glColor3f

      @QtUninvokable public final void glColor3f(float red, float green, float blue)
    • glColor3fv

      @QtUninvokable public final void glColor3fv(float[] v)
    • glColor3i

      @QtUninvokable public final void glColor3i(int red, int green, int blue)
    • glColor3iv

      @QtUninvokable public final void glColor3iv(int[] v)
    • glColor3s

      @QtUninvokable public final void glColor3s(short red, short green, short blue)
    • glColor3sv

      @QtUninvokable public final void glColor3sv(short[] v)
    • glColor4b

      @QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha)
    • glColor4bv

      @QtUninvokable public final void glColor4bv(byte[] v)
    • glColor4d

      @QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha)
    • glColor4dv

      @QtUninvokable public final void glColor4dv(double[] v)
    • glColor4f

      @QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha)
    • glColor4fv

      @QtUninvokable public final void glColor4fv(float[] v)
    • glColor4i

      @QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha)
    • glColor4iv

      @QtUninvokable public final void glColor4iv(int[] v)
    • glColor4s

      @QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha)
    • glColor4sv

      @QtUninvokable public final void glColor4sv(short[] v)
    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorMaterial

      @QtUninvokable public final void glColorMaterial(int face, int mode)
    • glColorPointer

      @QtUninvokable public final void glColorPointer(int size, int type, int stride, Buffer pointer)
    • glColorSubTable

      @QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
    • glColorTable

      @QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
    • glColorTableParameterfv

      @QtUninvokable public final void glColorTableParameterfv(int target, int pname, FloatBuffer params)
    • glColorTableParameteriv

      @QtUninvokable public final void glColorTableParameteriv(int target, int pname, IntBuffer params)
    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)
    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glConvolutionFilter1D

      @QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
    • glConvolutionFilter2D

      @QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
    • glConvolutionParameterf

      @QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params)
    • glConvolutionParameterfv

      @QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
    • glConvolutionParameteri

      @QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params)
    • glConvolutionParameteriv

      @QtUninvokable public final void glConvolutionParameteriv(int target, int pname, IntBuffer params)
    • glCopyColorSubTable

      @QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width)
    • glCopyColorTable

      @QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width)
    • glCopyConvolutionFilter1D

      @QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
    • glCopyConvolutionFilter2D

      @QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
    • glCopyPixels

      @QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type)
    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()
    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)
    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)
    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteLists

      @QtUninvokable public final void glDeleteLists(int list, int range)
    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)
    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)
    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)
    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)
    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)
    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)
    • glDisable

      @QtUninvokable public final void glDisable(int cap)
    • glDisableClientState

      @QtUninvokable public final void glDisableClientState(int array)
    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)
    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)
    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)
    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)
    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawPixels

      @QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glEdgeFlag

      @QtUninvokable public final void glEdgeFlag(boolean flag)
    • glEdgeFlagPointer

      @QtUninvokable public final void glEdgeFlagPointer(int stride, Buffer pointer)
    • glEnable

      @QtUninvokable public final void glEnable(int cap)
    • glEnableClientState

      @QtUninvokable public final void glEnableClientState(int array)
    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)
    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)
    • glEnd

      @QtUninvokable public final void glEnd()
    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()
    • glEndList

      @QtUninvokable public final void glEndList()
    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)
    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()
    • glEvalCoord1d

      @QtUninvokable public final void glEvalCoord1d(double u)
    • glEvalCoord1dv

      @QtUninvokable public final void glEvalCoord1dv(double[] u)
    • glEvalCoord1f

      @QtUninvokable public final void glEvalCoord1f(float u)
    • glEvalCoord1fv

      @QtUninvokable public final void glEvalCoord1fv(float[] u)
    • glEvalCoord2d

      @QtUninvokable public final void glEvalCoord2d(double u, double v)
    • glEvalCoord2dv

      @QtUninvokable public final void glEvalCoord2dv(double[] u)
    • glEvalCoord2f

      @QtUninvokable public final void glEvalCoord2f(float u, float v)
    • glEvalCoord2fv

      @QtUninvokable public final void glEvalCoord2fv(float[] u)
    • glEvalMesh1

      @QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2)
    • glEvalMesh2

      @QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    • glEvalPoint1

      @QtUninvokable public final void glEvalPoint1(int i)
    • glEvalPoint2

      @QtUninvokable public final void glEvalPoint2(int i, int j)
    • glFeedbackBuffer

      @QtUninvokable public final void glFeedbackBuffer(int type, FloatBuffer buffer)
    • glFinish

      @QtUninvokable public final void glFinish()
    • glFlush

      @QtUninvokable public final void glFlush()
    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)
    • glFogCoordPointer

      @QtUninvokable public final void glFogCoordPointer(int type, int stride, Buffer pointer)
    • glFogCoordd

      @QtUninvokable public final void glFogCoordd(double coord)
    • glFogCoorddv

      @QtUninvokable public final void glFogCoorddv(DoubleBuffer coord)
    • glFogCoordf

      @QtUninvokable public final void glFogCoordf(float coord)
    • glFogCoordfv

      @QtUninvokable public final void glFogCoordfv(FloatBuffer coord)
    • glFogf

      @QtUninvokable public final void glFogf(int pname, float param)
    • glFogfv

      @QtUninvokable public final void glFogfv(int pname, float[] params)
    • glFogi

      @QtUninvokable public final void glFogi(int pname, int param)
    • glFogiv

      @QtUninvokable public final void glFogiv(int pname, int[] params)
    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)
    • glFrustum

      @QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)
    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenLists

      @QtUninvokable public final int glGenLists(int range)
    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)
    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)
    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)
    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)
    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)
    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)
    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)
    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetClipPlane

      @QtUninvokable public final void glGetClipPlane(int plane, double[] equation)
    • glGetColorTable

      @QtUninvokable public final void glGetColorTable(int target, int format, int type, Buffer table)
    • glGetColorTableParameterfv

      @QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
    • glGetColorTableParameteriv

      @QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetConvolutionFilter

      @QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image)
    • glGetConvolutionParameterfv

      @QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
    • glGetConvolutionParameteriv

      @QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)
    • glGetError

      @QtUninvokable public final int glGetError()
    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)
    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)
    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetHistogram

      @QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
    • glGetHistogramParameterfv

      @QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
    • glGetHistogramParameteriv

      @QtUninvokable public final void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)
    • glGetLightfv

      @QtUninvokable public final void glGetLightfv(int light, int pname, float[] params)
    • glGetLightiv

      @QtUninvokable public final void glGetLightiv(int light, int pname, int[] params)
    • glGetMapdv

      @QtUninvokable public final void glGetMapdv(int target, int query, double[] v)
    • glGetMapfv

      @QtUninvokable public final void glGetMapfv(int target, int query, float[] v)
    • glGetMapiv

      @QtUninvokable public final void glGetMapiv(int target, int query, int[] v)
    • glGetMaterialfv

      @QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params)
    • glGetMaterialiv

      @QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params)
    • glGetMinmax

      @QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
    • glGetMinmaxParameterfv

      @QtUninvokable public final void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
    • glGetMinmaxParameteriv

      @QtUninvokable public final void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
    • glGetPixelMapfv

      @QtUninvokable public final void glGetPixelMapfv(int map, FloatBuffer values)
    • glGetPixelMapuiv

      @QtUninvokable public final void glGetPixelMapuiv(int map, IntBuffer values)
    • glGetPixelMapusv

      @QtUninvokable public final void glGetPixelMapusv(int map, ShortBuffer values)
    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer[] params)
    • glGetPolygonStipple

      @QtUninvokable public final void glGetPolygonStipple(ByteBuffer mask)
    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetSeparableFilter

      @QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetString

      @QtUninvokable public final String glGetString(int name)
    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)
    • glGetTexEnvfv

      @QtUninvokable public final void glGetTexEnvfv(int target, int pname, FloatBuffer params)
    • glGetTexEnviv

      @QtUninvokable public final void glGetTexEnviv(int target, int pname, IntBuffer params)
    • glGetTexGendv

      @QtUninvokable public final void glGetTexGendv(int coord, int pname, DoubleBuffer params)
    • glGetTexGenfv

      @QtUninvokable public final void glGetTexGenfv(int coord, int pname, FloatBuffer params)
    • glGetTexGeniv

      @QtUninvokable public final void glGetTexGeniv(int coord, int pname, IntBuffer params)
    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)
    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glHint

      @QtUninvokable public final void glHint(int target, int mode)
    • glHistogram

      @QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink)
    • glIndexMask

      @QtUninvokable public final void glIndexMask(int mask)
    • glIndexPointer

      @QtUninvokable public final void glIndexPointer(int type, int stride, Buffer pointer)
    • glIndexd

      @QtUninvokable public final void glIndexd(double c)
    • glIndexdv

      @QtUninvokable public final void glIndexdv(double[] c)
    • glIndexf

      @QtUninvokable public final void glIndexf(float c)
    • glIndexfv

      @QtUninvokable public final void glIndexfv(float[] c)
    • glIndexi

      @QtUninvokable public final void glIndexi(int c)
    • glIndexiv

      @QtUninvokable public final void glIndexiv(int[] c)
    • glIndexs

      @QtUninvokable public final void glIndexs(short c)
    • glIndexsv

      @QtUninvokable public final void glIndexsv(short[] c)
    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)
    • glIndexubv

      @QtUninvokable public final void glIndexubv(byte[] c)
    • glInitNames

      @QtUninvokable public final void glInitNames()
    • glInterleavedArrays

      @QtUninvokable public final void glInterleavedArrays(int format, int stride, Buffer pointer)
    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)
    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)
    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)
    • glIsList

      @QtUninvokable public final boolean glIsList(int list)
    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)
    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)
    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)
    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)
    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)
    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)
    • glLightModelf

      @QtUninvokable public final void glLightModelf(int pname, float param)
    • glLightModelfv

      @QtUninvokable public final void glLightModelfv(int pname, float[] params)
    • glLightModeli

      @QtUninvokable public final void glLightModeli(int pname, int param)
    • glLightModeliv

      @QtUninvokable public final void glLightModeliv(int pname, int[] params)
    • glLightf

      @QtUninvokable public final void glLightf(int light, int pname, float param)
    • glLightfv

      @QtUninvokable public final void glLightfv(int light, int pname, float[] params)
    • glLighti

      @QtUninvokable public final void glLighti(int light, int pname, int param)
    • glLightiv

      @QtUninvokable public final void glLightiv(int light, int pname, int[] params)
    • glLineStipple

      @QtUninvokable public final void glLineStipple(int factor, short pattern)
    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)
    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)
    • glListBase

      @QtUninvokable public final void glListBase(int base)
    • glLoadIdentity

      @QtUninvokable public final void glLoadIdentity()
    • glLoadMatrixd

      @QtUninvokable public final void glLoadMatrixd(double[] m)
    • glLoadMatrixf

      @QtUninvokable public final void glLoadMatrixf(float[] m)
    • glLoadName

      @QtUninvokable public final void glLoadName(int name)
    • glLoadTransposeMatrixd

      @QtUninvokable public final void glLoadTransposeMatrixd(DoubleBuffer m)
    • glLoadTransposeMatrixf

      @QtUninvokable public final void glLoadTransposeMatrixf(FloatBuffer m)
    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)
    • glMap1d

      @QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    • glMap1f

      @QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    • glMap2d

      @QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    • glMap2f

      @QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)
    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)
    • glMapGrid1d

      @QtUninvokable public final void glMapGrid1d(int un, double u1, double u2)
    • glMapGrid1f

      @QtUninvokable public final void glMapGrid1f(int un, float u1, float u2)
    • glMapGrid2d

      @QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    • glMapGrid2f

      @QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    • glMaterialf

      @QtUninvokable public final void glMaterialf(int face, int pname, float param)
    • glMaterialfv

      @QtUninvokable public final void glMaterialfv(int face, int pname, float[] params)
    • glMateriali

      @QtUninvokable public final void glMateriali(int face, int pname, int param)
    • glMaterialiv

      @QtUninvokable public final void glMaterialiv(int face, int pname, int[] params)
    • glMatrixMode

      @QtUninvokable public final void glMatrixMode(int mode)
    • glMinmax

      @QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink)
    • glMultMatrixd

      @QtUninvokable public final void glMultMatrixd(double[] m)
    • glMultMatrixf

      @QtUninvokable public final void glMultMatrixf(float[] m)
    • glMultTransposeMatrixd

      @QtUninvokable public final void glMultTransposeMatrixd(DoubleBuffer m)
    • glMultTransposeMatrixf

      @QtUninvokable public final void glMultTransposeMatrixf(FloatBuffer m)
    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
    • glMultiTexCoord1d

      @QtUninvokable public final void glMultiTexCoord1d(int target, double s)
    • glMultiTexCoord1dv

      @QtUninvokable public final void glMultiTexCoord1dv(int target, DoubleBuffer v)
    • glMultiTexCoord1f

      @QtUninvokable public final void glMultiTexCoord1f(int target, float s)
    • glMultiTexCoord1fv

      @QtUninvokable public final void glMultiTexCoord1fv(int target, FloatBuffer v)
    • glMultiTexCoord1i

      @QtUninvokable public final void glMultiTexCoord1i(int target, int s)
    • glMultiTexCoord1iv

      @QtUninvokable public final void glMultiTexCoord1iv(int target, IntBuffer v)
    • glMultiTexCoord1s

      @QtUninvokable public final void glMultiTexCoord1s(int target, short s)
    • glMultiTexCoord1sv

      @QtUninvokable public final void glMultiTexCoord1sv(int target, ShortBuffer v)
    • glMultiTexCoord2d

      @QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t)
    • glMultiTexCoord2dv

      @QtUninvokable public final void glMultiTexCoord2dv(int target, DoubleBuffer v)
    • glMultiTexCoord2f

      @QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t)
    • glMultiTexCoord2fv

      @QtUninvokable public final void glMultiTexCoord2fv(int target, FloatBuffer v)
    • glMultiTexCoord2i

      @QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t)
    • glMultiTexCoord2iv

      @QtUninvokable public final void glMultiTexCoord2iv(int target, IntBuffer v)
    • glMultiTexCoord2s

      @QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t)
    • glMultiTexCoord2sv

      @QtUninvokable public final void glMultiTexCoord2sv(int target, ShortBuffer v)
    • glMultiTexCoord3d

      @QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r)
    • glMultiTexCoord3dv

      @QtUninvokable public final void glMultiTexCoord3dv(int target, DoubleBuffer v)
    • glMultiTexCoord3f

      @QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r)
    • glMultiTexCoord3fv

      @QtUninvokable public final void glMultiTexCoord3fv(int target, FloatBuffer v)
    • glMultiTexCoord3i

      @QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r)
    • glMultiTexCoord3iv

      @QtUninvokable public final void glMultiTexCoord3iv(int target, IntBuffer v)
    • glMultiTexCoord3s

      @QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r)
    • glMultiTexCoord3sv

      @QtUninvokable public final void glMultiTexCoord3sv(int target, ShortBuffer v)
    • glMultiTexCoord4d

      @QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q)
    • glMultiTexCoord4dv

      @QtUninvokable public final void glMultiTexCoord4dv(int target, DoubleBuffer v)
    • glMultiTexCoord4f

      @QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q)
    • glMultiTexCoord4fv

      @QtUninvokable public final void glMultiTexCoord4fv(int target, FloatBuffer v)
    • glMultiTexCoord4i

      @QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q)
    • glMultiTexCoord4iv

      @QtUninvokable public final void glMultiTexCoord4iv(int target, IntBuffer v)
    • glMultiTexCoord4s

      @QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q)
    • glMultiTexCoord4sv

      @QtUninvokable public final void glMultiTexCoord4sv(int target, ShortBuffer v)
    • glNewList

      @QtUninvokable public final void glNewList(int list, int mode)
    • glNormal3b

      @QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz)
    • glNormal3bv

      @QtUninvokable public final void glNormal3bv(byte[] v)
    • glNormal3d

      @QtUninvokable public final void glNormal3d(double nx, double ny, double nz)
    • glNormal3dv

      @QtUninvokable public final void glNormal3dv(double[] v)
    • glNormal3f

      @QtUninvokable public final void glNormal3f(float nx, float ny, float nz)
    • glNormal3fv

      @QtUninvokable public final void glNormal3fv(float[] v)
    • glNormal3i

      @QtUninvokable public final void glNormal3i(int nx, int ny, int nz)
    • glNormal3iv

      @QtUninvokable public final void glNormal3iv(int[] v)
    • glNormal3s

      @QtUninvokable public final void glNormal3s(short nx, short ny, short nz)
    • glNormal3sv

      @QtUninvokable public final void glNormal3sv(short[] v)
    • glNormalPointer

      @QtUninvokable public final void glNormalPointer(int type, int stride, Buffer pointer)
    • glOrtho

      @QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    • glPassThrough

      @QtUninvokable public final void glPassThrough(float token)
    • glPixelMapfv

      @QtUninvokable public final void glPixelMapfv(int map, int mapsize, FloatBuffer values)
    • glPixelMapuiv

      @QtUninvokable public final void glPixelMapuiv(int map, int mapsize, IntBuffer values)
    • glPixelMapusv

      @QtUninvokable public final void glPixelMapusv(int map, int mapsize, ShortBuffer values)
    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)
    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)
    • glPixelTransferf

      @QtUninvokable public final void glPixelTransferf(int pname, float param)
    • glPixelTransferi

      @QtUninvokable public final void glPixelTransferi(int pname, int param)
    • glPixelZoom

      @QtUninvokable public final void glPixelZoom(float xfactor, float yfactor)
    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)
    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)
    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)
    • glPointSize

      @QtUninvokable public final void glPointSize(float size)
    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)
    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)
    • glPolygonStipple

      @QtUninvokable public final void glPolygonStipple(ByteBuffer mask)
    • glPopAttrib

      @QtUninvokable public final void glPopAttrib()
    • glPopClientAttrib

      @QtUninvokable public final void glPopClientAttrib()
    • glPopMatrix

      @QtUninvokable public final void glPopMatrix()
    • glPopName

      @QtUninvokable public final void glPopName()
    • glPrioritizeTextures

      @QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    • glPushAttrib

      @QtUninvokable public final void glPushAttrib(int mask)
    • glPushClientAttrib

      @QtUninvokable public final void glPushClientAttrib(int mask)
    • glPushMatrix

      @QtUninvokable public final void glPushMatrix()
    • glPushName

      @QtUninvokable public final void glPushName(int name)
    • glRasterPos2d

      @QtUninvokable public final void glRasterPos2d(double x, double y)
    • glRasterPos2dv

      @QtUninvokable public final void glRasterPos2dv(double[] v)
    • glRasterPos2f

      @QtUninvokable public final void glRasterPos2f(float x, float y)
    • glRasterPos2fv

      @QtUninvokable public final void glRasterPos2fv(float[] v)
    • glRasterPos2i

      @QtUninvokable public final void glRasterPos2i(int x, int y)
    • glRasterPos2iv

      @QtUninvokable public final void glRasterPos2iv(int[] v)
    • glRasterPos2s

      @QtUninvokable public final void glRasterPos2s(short x, short y)
    • glRasterPos2sv

      @QtUninvokable public final void glRasterPos2sv(short[] v)
    • glRasterPos3d

      @QtUninvokable public final void glRasterPos3d(double x, double y, double z)
    • glRasterPos3dv

      @QtUninvokable public final void glRasterPos3dv(double[] v)
    • glRasterPos3f

      @QtUninvokable public final void glRasterPos3f(float x, float y, float z)
    • glRasterPos3fv

      @QtUninvokable public final void glRasterPos3fv(float[] v)
    • glRasterPos3i

      @QtUninvokable public final void glRasterPos3i(int x, int y, int z)
    • glRasterPos3iv

      @QtUninvokable public final void glRasterPos3iv(int[] v)
    • glRasterPos3s

      @QtUninvokable public final void glRasterPos3s(short x, short y, short z)
    • glRasterPos3sv

      @QtUninvokable public final void glRasterPos3sv(short[] v)
    • glRasterPos4d

      @QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w)
    • glRasterPos4dv

      @QtUninvokable public final void glRasterPos4dv(double[] v)
    • glRasterPos4f

      @QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w)
    • glRasterPos4fv

      @QtUninvokable public final void glRasterPos4fv(float[] v)
    • glRasterPos4i

      @QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w)
    • glRasterPos4iv

      @QtUninvokable public final void glRasterPos4iv(int[] v)
    • glRasterPos4s

      @QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w)
    • glRasterPos4sv

      @QtUninvokable public final void glRasterPos4sv(short[] v)
    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)
    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glRectd

      @QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2)
    • glRectdv

      @QtUninvokable public final void glRectdv(double[] v1, double[] v2)
    • glRectf

      @QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2)
    • glRectfv

      @QtUninvokable public final void glRectfv(float[] v1, float[] v2)
    • glRecti

      @QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2)
    • glRectiv

      @QtUninvokable public final void glRectiv(int[] v1, int[] v2)
    • glRects

      @QtUninvokable public final void glRects(short x1, short y1, short x2, short y2)
    • glRectsv

      @QtUninvokable public final void glRectsv(short[] v1, short[] v2)
    • glRenderMode

      @QtUninvokable public final int glRenderMode(int mode)
    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResetHistogram

      @QtUninvokable public final void glResetHistogram(int target)
    • glResetMinmax

      @QtUninvokable public final void glResetMinmax(int target)
    • glRotated

      @QtUninvokable public final void glRotated(double angle, double x, double y, double z)
    • glRotatef

      @QtUninvokable public final void glRotatef(float angle, float x, float y, float z)
    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)
    • glScaled

      @QtUninvokable public final void glScaled(double x, double y, double z)
    • glScalef

      @QtUninvokable public final void glScalef(float x, float y, float z)
    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)
    • glSecondaryColor3b

      @QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue)
    • glSecondaryColor3bv

      @QtUninvokable public final void glSecondaryColor3bv(ByteBuffer v)
    • glSecondaryColor3d

      @QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue)
    • glSecondaryColor3dv

      @QtUninvokable public final void glSecondaryColor3dv(DoubleBuffer v)
    • glSecondaryColor3f

      @QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue)
    • glSecondaryColor3fv

      @QtUninvokable public final void glSecondaryColor3fv(FloatBuffer v)
    • glSecondaryColor3i

      @QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue)
    • glSecondaryColor3iv

      @QtUninvokable public final void glSecondaryColor3iv(IntBuffer v)
    • glSecondaryColor3s

      @QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue)
    • glSecondaryColor3sv

      @QtUninvokable public final void glSecondaryColor3sv(ShortBuffer v)
    • glSecondaryColor3ub

      @QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue)
    • glSecondaryColor3ubv

      @QtUninvokable public final void glSecondaryColor3ubv(ByteBuffer v)
    • glSecondaryColor3ui

      @QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue)
    • glSecondaryColor3uiv

      @QtUninvokable public final void glSecondaryColor3uiv(IntBuffer v)
    • glSecondaryColor3us

      @QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue)
    • glSecondaryColor3usv

      @QtUninvokable public final void glSecondaryColor3usv(ShortBuffer v)
    • glSecondaryColorPointer

      @QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
    • glSelectBuffer

      @QtUninvokable public final void glSelectBuffer(IntBuffer buffer)
    • glSeparableFilter2D

      @QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
    • glShadeModel

      @QtUninvokable public final void glShadeModel(int mode)
    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)
    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)
    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexCoord1d

      @QtUninvokable public final void glTexCoord1d(double s)
    • glTexCoord1dv

      @QtUninvokable public final void glTexCoord1dv(double[] v)
    • glTexCoord1f

      @QtUninvokable public final void glTexCoord1f(float s)
    • glTexCoord1fv

      @QtUninvokable public final void glTexCoord1fv(float[] v)
    • glTexCoord1i

      @QtUninvokable public final void glTexCoord1i(int s)
    • glTexCoord1iv

      @QtUninvokable public final void glTexCoord1iv(int[] v)
    • glTexCoord1s

      @QtUninvokable public final void glTexCoord1s(short s)
    • glTexCoord1sv

      @QtUninvokable public final void glTexCoord1sv(short[] v)
    • glTexCoord2d

      @QtUninvokable public final void glTexCoord2d(double s, double t)
    • glTexCoord2dv

      @QtUninvokable public final void glTexCoord2dv(double[] v)
    • glTexCoord2f

      @QtUninvokable public final void glTexCoord2f(float s, float t)
    • glTexCoord2fv

      @QtUninvokable public final void glTexCoord2fv(float[] v)
    • glTexCoord2i

      @QtUninvokable public final void glTexCoord2i(int s, int t)
    • glTexCoord2iv

      @QtUninvokable public final void glTexCoord2iv(int[] v)
    • glTexCoord2s

      @QtUninvokable public final void glTexCoord2s(short s, short t)
    • glTexCoord2sv

      @QtUninvokable public final void glTexCoord2sv(short[] v)
    • glTexCoord3d

      @QtUninvokable public final void glTexCoord3d(double s, double t, double r)
    • glTexCoord3dv

      @QtUninvokable public final void glTexCoord3dv(double[] v)
    • glTexCoord3f

      @QtUninvokable public final void glTexCoord3f(float s, float t, float r)
    • glTexCoord3fv

      @QtUninvokable public final void glTexCoord3fv(float[] v)
    • glTexCoord3i

      @QtUninvokable public final void glTexCoord3i(int s, int t, int r)
    • glTexCoord3iv

      @QtUninvokable public final void glTexCoord3iv(int[] v)
    • glTexCoord3s

      @QtUninvokable public final void glTexCoord3s(short s, short t, short r)
    • glTexCoord3sv

      @QtUninvokable public final void glTexCoord3sv(short[] v)
    • glTexCoord4d

      @QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q)
    • glTexCoord4dv

      @QtUninvokable public final void glTexCoord4dv(double[] v)
    • glTexCoord4f

      @QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q)
    • glTexCoord4fv

      @QtUninvokable public final void glTexCoord4fv(float[] v)
    • glTexCoord4i

      @QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q)
    • glTexCoord4iv

      @QtUninvokable public final void glTexCoord4iv(int[] v)
    • glTexCoord4s

      @QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q)
    • glTexCoord4sv

      @QtUninvokable public final void glTexCoord4sv(short[] v)
    • glTexCoordPointer

      @QtUninvokable public final void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    • glTexEnvf

      @QtUninvokable public final void glTexEnvf(int target, int pname, float param)
    • glTexEnvfv

      @QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params)
    • glTexEnvi

      @QtUninvokable public final void glTexEnvi(int target, int pname, int param)
    • glTexEnviv

      @QtUninvokable public final void glTexEnviv(int target, int pname, int[] params)
    • glTexGend

      @QtUninvokable public final void glTexGend(int coord, int pname, double param)
    • glTexGendv

      @QtUninvokable public final void glTexGendv(int coord, int pname, double[] params)
    • glTexGenf

      @QtUninvokable public final void glTexGenf(int coord, int pname, float param)
    • glTexGenfv

      @QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params)
    • glTexGeni

      @QtUninvokable public final void glTexGeni(int coord, int pname, int param)
    • glTexGeniv

      @QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params)
    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    • glTranslated

      @QtUninvokable public final void glTranslated(double x, double y, double z)
    • glTranslatef

      @QtUninvokable public final void glTranslatef(float x, float y, float z)
    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)
    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)
    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)
    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)
    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)
    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)
    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)
    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)
    • glVertex2d

      @QtUninvokable public final void glVertex2d(double x, double y)
    • glVertex2dv

      @QtUninvokable public final void glVertex2dv(double[] v)
    • glVertex2f

      @QtUninvokable public final void glVertex2f(float x, float y)
    • glVertex2fv

      @QtUninvokable public final void glVertex2fv(float[] v)
    • glVertex2i

      @QtUninvokable public final void glVertex2i(int x, int y)
    • glVertex2iv

      @QtUninvokable public final void glVertex2iv(int[] v)
    • glVertex2s

      @QtUninvokable public final void glVertex2s(short x, short y)
    • glVertex2sv

      @QtUninvokable public final void glVertex2sv(short[] v)
    • glVertex3d

      @QtUninvokable public final void glVertex3d(double x, double y, double z)
    • glVertex3dv

      @QtUninvokable public final void glVertex3dv(double[] v)
    • glVertex3f

      @QtUninvokable public final void glVertex3f(float x, float y, float z)
    • glVertex3fv

      @QtUninvokable public final void glVertex3fv(float[] v)
    • glVertex3i

      @QtUninvokable public final void glVertex3i(int x, int y, int z)
    • glVertex3iv

      @QtUninvokable public final void glVertex3iv(int[] v)
    • glVertex3s

      @QtUninvokable public final void glVertex3s(short x, short y, short z)
    • glVertex3sv

      @QtUninvokable public final void glVertex3sv(short[] v)
    • glVertex4d

      @QtUninvokable public final void glVertex4d(double x, double y, double z, double w)
    • glVertex4dv

      @QtUninvokable public final void glVertex4dv(double[] v)
    • glVertex4f

      @QtUninvokable public final void glVertex4f(float x, float y, float z, float w)
    • glVertex4fv

      @QtUninvokable public final void glVertex4fv(float[] v)
    • glVertex4i

      @QtUninvokable public final void glVertex4i(int x, int y, int z, int w)
    • glVertex4iv

      @QtUninvokable public final void glVertex4iv(int[] v)
    • glVertex4s

      @QtUninvokable public final void glVertex4s(short x, short y, short z, short w)
    • glVertex4sv

      @QtUninvokable public final void glVertex4sv(short[] v)
    • glVertexAttrib1d

      @QtUninvokable public final void glVertexAttrib1d(int index, double x)
    • glVertexAttrib1dv

      @QtUninvokable public final void glVertexAttrib1dv(int index, DoubleBuffer v)
    • glVertexAttrib1f

      @QtUninvokable public final void glVertexAttrib1f(int index, float x)
    • glVertexAttrib1fv

      @QtUninvokable public final void glVertexAttrib1fv(int index, FloatBuffer v)
    • glVertexAttrib1s

      @QtUninvokable public final void glVertexAttrib1s(int index, short x)
    • glVertexAttrib1sv

      @QtUninvokable public final void glVertexAttrib1sv(int index, ShortBuffer v)
    • glVertexAttrib2d

      @QtUninvokable public final void glVertexAttrib2d(int index, double x, double y)
    • glVertexAttrib2dv

      @QtUninvokable public final void glVertexAttrib2dv(int index, DoubleBuffer v)
    • glVertexAttrib2f

      @QtUninvokable public final void glVertexAttrib2f(int index, float x, float y)
    • glVertexAttrib2fv

      @QtUninvokable public final void glVertexAttrib2fv(int index, FloatBuffer v)
    • glVertexAttrib2s

      @QtUninvokable public final void glVertexAttrib2s(int index, short x, short y)
    • glVertexAttrib2sv

      @QtUninvokable public final void glVertexAttrib2sv(int index, ShortBuffer v)
    • glVertexAttrib3d

      @QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z)
    • glVertexAttrib3dv

      @QtUninvokable public final void glVertexAttrib3dv(int index, DoubleBuffer v)
    • glVertexAttrib3f

      @QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z)
    • glVertexAttrib3fv

      @QtUninvokable public final void glVertexAttrib3fv(int index, FloatBuffer v)
    • glVertexAttrib3s

      @QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z)
    • glVertexAttrib3sv

      @QtUninvokable public final void glVertexAttrib3sv(int index, ShortBuffer v)
    • glVertexAttrib4Nbv

      @QtUninvokable public final void glVertexAttrib4Nbv(int index, ByteBuffer v)
    • glVertexAttrib4Niv

      @QtUninvokable public final void glVertexAttrib4Niv(int index, IntBuffer v)
    • glVertexAttrib4Nsv

      @QtUninvokable public final void glVertexAttrib4Nsv(int index, ShortBuffer v)
    • glVertexAttrib4Nub

      @QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
    • glVertexAttrib4Nubv

      @QtUninvokable public final void glVertexAttrib4Nubv(int index, ByteBuffer v)
    • glVertexAttrib4Nuiv

      @QtUninvokable public final void glVertexAttrib4Nuiv(int index, IntBuffer v)
    • glVertexAttrib4Nusv

      @QtUninvokable public final void glVertexAttrib4Nusv(int index, ShortBuffer v)
    • glVertexAttrib4bv

      @QtUninvokable public final void glVertexAttrib4bv(int index, ByteBuffer v)
    • glVertexAttrib4d

      @QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w)
    • glVertexAttrib4dv

      @QtUninvokable public final void glVertexAttrib4dv(int index, DoubleBuffer v)
    • glVertexAttrib4f

      @QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w)
    • glVertexAttrib4fv

      @QtUninvokable public final void glVertexAttrib4fv(int index, FloatBuffer v)
    • glVertexAttrib4iv

      @QtUninvokable public final void glVertexAttrib4iv(int index, IntBuffer v)
    • glVertexAttrib4s

      @QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w)
    • glVertexAttrib4sv

      @QtUninvokable public final void glVertexAttrib4sv(int index, ShortBuffer v)
    • glVertexAttrib4ubv

      @QtUninvokable public final void glVertexAttrib4ubv(int index, ByteBuffer v)
    • glVertexAttrib4uiv

      @QtUninvokable public final void glVertexAttrib4uiv(int index, IntBuffer v)
    • glVertexAttrib4usv

      @QtUninvokable public final void glVertexAttrib4usv(int index, ShortBuffer v)
    • glVertexAttribI1i

      @QtUninvokable public final void glVertexAttribI1i(int index, int x)
    • glVertexAttribI1iv

      @QtUninvokable public final void glVertexAttribI1iv(int index, IntBuffer v)
    • glVertexAttribI1ui

      @QtUninvokable public final void glVertexAttribI1ui(int index, int x)
    • glVertexAttribI1uiv

      @QtUninvokable public final void glVertexAttribI1uiv(int index, IntBuffer v)
    • glVertexAttribI2i

      @QtUninvokable public final void glVertexAttribI2i(int index, int x, int y)
    • glVertexAttribI2iv

      @QtUninvokable public final void glVertexAttribI2iv(int index, IntBuffer v)
    • glVertexAttribI2ui

      @QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y)
    • glVertexAttribI2uiv

      @QtUninvokable public final void glVertexAttribI2uiv(int index, IntBuffer v)
    • glVertexAttribI3i

      @QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z)
    • glVertexAttribI3iv

      @QtUninvokable public final void glVertexAttribI3iv(int index, IntBuffer v)
    • glVertexAttribI3ui

      @QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z)
    • glVertexAttribI3uiv

      @QtUninvokable public final void glVertexAttribI3uiv(int index, IntBuffer v)
    • glVertexAttribI4bv

      @QtUninvokable public final void glVertexAttribI4bv(int index, ByteBuffer v)
    • glVertexAttribI4i

      @QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w)
    • glVertexAttribI4iv

      @QtUninvokable public final void glVertexAttribI4iv(int index, IntBuffer v)
    • glVertexAttribI4sv

      @QtUninvokable public final void glVertexAttribI4sv(int index, ShortBuffer v)
    • glVertexAttribI4ubv

      @QtUninvokable public final void glVertexAttribI4ubv(int index, ByteBuffer v)
    • glVertexAttribI4ui

      @QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w)
    • glVertexAttribI4uiv

      @QtUninvokable public final void glVertexAttribI4uiv(int index, IntBuffer v)
    • glVertexAttribI4usv

      @QtUninvokable public final void glVertexAttribI4usv(int index, ShortBuffer v)
    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexPointer

      @QtUninvokable public final void glVertexPointer(int size, int type, int stride, Buffer pointer)
    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)
    • glWindowPos2d

      @QtUninvokable public final void glWindowPos2d(double x, double y)
    • glWindowPos2dv

      @QtUninvokable public final void glWindowPos2dv(DoubleBuffer v)
    • glWindowPos2f

      @QtUninvokable public final void glWindowPos2f(float x, float y)
    • glWindowPos2fv

      @QtUninvokable public final void glWindowPos2fv(FloatBuffer v)
    • glWindowPos2i

      @QtUninvokable public final void glWindowPos2i(int x, int y)
    • glWindowPos2iv

      @QtUninvokable public final void glWindowPos2iv(IntBuffer v)
    • glWindowPos2s

      @QtUninvokable public final void glWindowPos2s(short x, short y)
    • glWindowPos2sv

      @QtUninvokable public final void glWindowPos2sv(ShortBuffer v)
    • glWindowPos3d

      @QtUninvokable public final void glWindowPos3d(double x, double y, double z)
    • glWindowPos3dv

      @QtUninvokable public final void glWindowPos3dv(DoubleBuffer v)
    • glWindowPos3f

      @QtUninvokable public final void glWindowPos3f(float x, float y, float z)
    • glWindowPos3fv

      @QtUninvokable public final void glWindowPos3fv(FloatBuffer v)
    • glWindowPos3i

      @QtUninvokable public final void glWindowPos3i(int x, int y, int z)
    • glWindowPos3iv

      @QtUninvokable public final void glWindowPos3iv(IntBuffer v)
    • glWindowPos3s

      @QtUninvokable public final void glWindowPos3s(short x, short y, short z)
    • glWindowPos3sv

      @QtUninvokable public final void glWindowPos3sv(ShortBuffer v)
    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()
      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions