Class QNormalDiffuseSpecularMapMaterial

All Implemented Interfaces:
QtObjectInterface, QtSignalBlockerInterface, QtSignalEmitterInterface, QtThreadAffineInterface

public class QNormalDiffuseSpecularMapMaterial extends QMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map

Java wrapper for Qt class Qt3DExtras::QNormalDiffuseSpecularMapMaterial