Package io.qt.qt3d.extras


package io.qt.qt3d.extras
  • Classes
    Class
    Description
    Basic functionality for camera controllers
    Java wrapper for Qt class Qt3DExtras::QAbstractCameraController::InputState
    Java wrapper for Qt class Qt3DExtras::QAbstractSpriteSheet
    Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.
    A conical mesh
    Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
    A cuboid mesh
    Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
    A cylindrical mesh
    Default implementation of the phong lighting effect where the diffuse light component is read from a texture map
    Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps
    Default implementation of the phong lighting effect
    Allows creation of a 3D extruded text in 3D space
    A 3D extruded Text mesh
    Allows controlling the scene camera from the first person perspective
    Default FrameGraph implementation of a forward renderer
    Material that implements the Gooch shading model, popular in CAD and CAM applications
    Default implementation of PBR lighting
    Default implementation of the phong lighting effect
    Specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass
    Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map
    Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map
    Allows controlling the scene camera along orbital path
    Default implementation for rendering the color properties set for each vertex
    Default implementation of the phong lighting effect with alpha
    Default implementation of the phong lighting effect
    Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
    A square planar mesh
    Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene
    Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
    A spherical mesh
    Java wrapper for Qt class Qt3DExtras::QSpriteGrid
    Java wrapper for Qt class Qt3DExtras::QSpriteSheet
    Java wrapper for Qt class Qt3DExtras::QSpriteSheetItem
    Java wrapper for Qt class Qt3DExtras::Qt3DWindow
    Allows creation of a 2D text in 3D space
    Deprecated.
    Use Qt3DExtras::QMetalRoughMaterial
    Default implementation of a simple unlit texture material
    Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
    A toroidal mesh