Module qtjambi
Package io.qt.gui

Class QOpenGLFunctions_4_1_Core

All Implemented Interfaces:
QtObjectInterface

public final class QOpenGLFunctions_4_1_Core extends QAbstractOpenGLFunctions

All functions for OpenGL 4.1 core profile

Java wrapper for Qt class QOpenGLFunctions_4_1_Core

  • Constructor Details

    • QOpenGLFunctions_4_1_Core

      public QOpenGLFunctions_4_1_Core()
    • QOpenGLFunctions_4_1_Core

      protected QOpenGLFunctions_4_1_Core(QtObject.QPrivateConstructor p)
      Constructor for internal use only.
      Parameters:
      p - expected to be null.
  • Method Details

    • glActiveShaderProgram

      @QtUninvokable public final void glActiveShaderProgram(int pipeline, int program)
    • glActiveTexture

      @QtUninvokable public final void glActiveTexture(int texture)
    • glAttachShader

      @QtUninvokable public final void glAttachShader(int program, int shader)
    • glBeginConditionalRender

      @QtUninvokable public final void glBeginConditionalRender(int id, int mode)
    • glBeginQuery

      @QtUninvokable public final void glBeginQuery(int target, int id)
    • glBeginQueryIndexed

      @QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id)
    • glBeginTransformFeedback

      @QtUninvokable public final void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation

      @QtUninvokable public final void glBindAttribLocation(int program, int index, CharBuffer name)
    • glBindBuffer

      @QtUninvokable public final void glBindBuffer(int target, int buffer)
    • glBindBufferBase

      @QtUninvokable public final void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange

      @QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindFragDataLocation

      @QtUninvokable public final void glBindFragDataLocation(int program, int color, CharBuffer name)
    • glBindFragDataLocationIndexed

      @QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name)
    • glBindFramebuffer

      @QtUninvokable public final void glBindFramebuffer(int target, int framebuffer)
    • glBindProgramPipeline

      @QtUninvokable public final void glBindProgramPipeline(int pipeline)
    • glBindRenderbuffer

      @QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer)
    • glBindSampler

      @QtUninvokable public final void glBindSampler(int unit, int sampler)
    • glBindTexture

      @QtUninvokable public final void glBindTexture(int target, int texture)
    • glBindTransformFeedback

      @QtUninvokable public final void glBindTransformFeedback(int target, int id)
    • glBindVertexArray

      @QtUninvokable public final void glBindVertexArray(int array)
    • glBlendColor

      @QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      @QtUninvokable public final void glBlendEquation(int mode)
    • glBlendEquationSeparate

      @QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendEquationSeparatei

      @QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendEquationi

      @QtUninvokable public final void glBlendEquationi(int buf, int mode)
    • glBlendFunc

      @QtUninvokable public final void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      @QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlendFuncSeparatei

      @QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBlendFunci

      @QtUninvokable public final void glBlendFunci(int buf, int src, int dst)
    • glBlitFramebuffer

      @QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData

      @QtUninvokable public final void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferSubData

      @QtUninvokable public final void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCheckFramebufferStatus

      @QtUninvokable public final int glCheckFramebufferStatus(int target)
    • glClampColor

      @QtUninvokable public final void glClampColor(int target, int clamp)
    • glClear

      @QtUninvokable public final void glClear(int mask)
    • glClearBufferfi

      @QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv

      @QtUninvokable public final void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferiv

      @QtUninvokable public final void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv

      @QtUninvokable public final void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearColor

      @QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth

      @QtUninvokable public final void glClearDepth(double depth)
    • glClearDepthf

      @QtUninvokable public final void glClearDepthf(float dd)
    • glClearStencil

      @QtUninvokable public final void glClearStencil(int s)
    • glClientWaitSync

      @QtUninvokable public final int glClientWaitSync(GLsync sync, int flags, long timeout)
    • glColorMask

      @QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski

      @QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorP3ui

      @QtUninvokable public final void glColorP3ui(int type, int color)
    • glColorP3uiv

      @QtUninvokable public final void glColorP3uiv(int type, IntBuffer color)
    • glColorP4ui

      @QtUninvokable public final void glColorP4ui(int type, int color)
    • glColorP4uiv

      @QtUninvokable public final void glColorP4uiv(int type, IntBuffer color)
    • glCompileShader

      @QtUninvokable public final void glCompileShader(int shader)
    • glCompressedTexImage1D

      @QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D

      @QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D

      @QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D

      @QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      @QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D

      @QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCopyBufferSubData

      @QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    • glCopyTexImage1D

      @QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D

      @QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D

      @QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D

      @QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D

      @QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateProgram

      @QtUninvokable public final int glCreateProgram()
    • glCreateShader

      @QtUninvokable public final int glCreateShader(int type)
    • glCreateShaderProgramv

      @QtUninvokable public final int glCreateShaderProgramv(int type, String[] strings)
    • glCullFace

      @QtUninvokable public final void glCullFace(int mode)
    • glDeleteBuffers

      @QtUninvokable public final void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteFramebuffers

      @QtUninvokable public final void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteProgram

      @QtUninvokable public final void glDeleteProgram(int program)
    • glDeleteProgramPipelines

      @QtUninvokable public final void glDeleteProgramPipelines(int n, IntBuffer pipelines)
    • glDeleteQueries

      @QtUninvokable public final void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteRenderbuffers

      @QtUninvokable public final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteSamplers

      @QtUninvokable public final void glDeleteSamplers(int count, IntBuffer samplers)
    • glDeleteShader

      @QtUninvokable public final void glDeleteShader(int shader)
    • glDeleteSync

      @QtUninvokable public final void glDeleteSync(GLsync sync)
    • glDeleteTextures

      @QtUninvokable public final void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteTransformFeedbacks

      @QtUninvokable public final void glDeleteTransformFeedbacks(int n, IntBuffer ids)
    • glDeleteVertexArrays

      @QtUninvokable public final void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDepthFunc

      @QtUninvokable public final void glDepthFunc(int func)
    • glDepthMask

      @QtUninvokable public final void glDepthMask(boolean flag)
    • glDepthRange

      @QtUninvokable public final void glDepthRange(double nearVal, double farVal)
    • glDepthRangeArrayv

      @QtUninvokable public final void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
    • glDepthRangeIndexed

      @QtUninvokable public final void glDepthRangeIndexed(int index, double n, double f)
    • glDepthRangef

      @QtUninvokable public final void glDepthRangef(float n, float f)
    • glDetachShader

      @QtUninvokable public final void glDetachShader(int program, int shader)
    • glDisable

      @QtUninvokable public final void glDisable(int cap)
    • glDisableVertexAttribArray

      @QtUninvokable public final void glDisableVertexAttribArray(int index)
    • glDisablei

      @QtUninvokable public final void glDisablei(int target, int index)
    • glDrawArrays

      @QtUninvokable public final void glDrawArrays(int mode, int first, int count)
    • glDrawArraysIndirect

      @QtUninvokable public final void glDrawArraysIndirect(int mode, Buffer indirect)
    • glDrawArraysInstanced

      @QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    • glDrawBuffer

      @QtUninvokable public final void glDrawBuffer(int mode)
    • glDrawBuffers

      @QtUninvokable public final void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawElements

      @QtUninvokable public final void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawElementsBaseVertex

      @QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    • glDrawElementsIndirect

      @QtUninvokable public final void glDrawElementsIndirect(int mode, int type, Buffer indirect)
    • glDrawElementsInstanced

      @QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    • glDrawElementsInstancedBaseVertex

      @QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    • glDrawRangeElements

      @QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glDrawRangeElementsBaseVertex

      @QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    • glDrawTransformFeedback

      @QtUninvokable public final void glDrawTransformFeedback(int mode, int id)
    • glDrawTransformFeedbackStream

      @QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream)
    • glEnable

      @QtUninvokable public final void glEnable(int cap)
    • glEnableVertexAttribArray

      @QtUninvokable public final void glEnableVertexAttribArray(int index)
    • glEnablei

      @QtUninvokable public final void glEnablei(int target, int index)
    • glEndConditionalRender

      @QtUninvokable public final void glEndConditionalRender()
    • glEndQuery

      @QtUninvokable public final void glEndQuery(int target)
    • glEndQueryIndexed

      @QtUninvokable public final void glEndQueryIndexed(int target, int index)
    • glEndTransformFeedback

      @QtUninvokable public final void glEndTransformFeedback()
    • glFenceSync

      @QtUninvokable public final GLsync glFenceSync(int condition, int flags)
    • glFinish

      @QtUninvokable public final void glFinish()
    • glFlush

      @QtUninvokable public final void glFlush()
    • glFlushMappedBufferRange

      @QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length)
    • glFramebufferRenderbuffer

      @QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture

      @QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glFramebufferTexture1D

      @QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D

      @QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D

      @QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer

      @QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace

      @QtUninvokable public final void glFrontFace(int mode)
    • glGenBuffers

      @QtUninvokable public final void glGenBuffers(int n, IntBuffer buffers)
    • glGenFramebuffers

      @QtUninvokable public final void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenProgramPipelines

      @QtUninvokable public final void glGenProgramPipelines(int n, IntBuffer pipelines)
    • glGenQueries

      @QtUninvokable public final void glGenQueries(int n, IntBuffer ids)
    • glGenRenderbuffers

      @QtUninvokable public final void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenSamplers

      @QtUninvokable public final void glGenSamplers(int count, IntBuffer samplers)
    • glGenTextures

      @QtUninvokable public final void glGenTextures(int n, IntBuffer textures)
    • glGenTransformFeedbacks

      @QtUninvokable public final void glGenTransformFeedbacks(int n, IntBuffer ids)
    • glGenVertexArrays

      @QtUninvokable public final void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenerateMipmap

      @QtUninvokable public final void glGenerateMipmap(int target)
    • glGetActiveAttrib

      @QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveSubroutineName

      @QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformName

      @QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name)
    • glGetActiveSubroutineUniformiv

      @QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    • glGetActiveUniform

      @QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name)
    • glGetActiveUniformBlockName

      @QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName)
    • glGetActiveUniformBlockiv

      @QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    • glGetActiveUniformName

      @QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName)
    • glGetActiveUniformsiv

      @QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    • glGetAttachedShaders

      @QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj)
    • glGetAttribLocation

      @QtUninvokable public final int glGetAttribLocation(int program, CharBuffer name)
    • glGetBooleani_v

      @QtUninvokable public final void glGetBooleani_v(int target, int index, IntBuffer data)
    • glGetBooleanv

      @QtUninvokable public final void glGetBooleanv(int pname, boolean[] params)
    • glGetBufferParameteri64v

      @QtUninvokable public final void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    • glGetBufferParameteriv

      @QtUninvokable public final void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferPointerv

      @QtUninvokable public final void glGetBufferPointerv(int target, int pname, Buffer[] params)
    • glGetBufferSubData

      @QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetCompressedTexImage

      @QtUninvokable public final void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetDoublei_v

      @QtUninvokable public final void glGetDoublei_v(int target, int index, DoubleBuffer data)
    • glGetDoublev

      @QtUninvokable public final void glGetDoublev(int pname, double[] params)
    • glGetError

      @QtUninvokable public final int glGetError()
    • glGetFloati_v

      @QtUninvokable public final void glGetFloati_v(int target, int index, FloatBuffer data)
    • glGetFloatv

      @QtUninvokable public final void glGetFloatv(int pname, float[] params)
    • glGetFragDataIndex

      @QtUninvokable public final int glGetFragDataIndex(int program, CharBuffer name)
    • glGetFragDataLocation

      @QtUninvokable public final int glGetFragDataLocation(int program, CharBuffer name)
    • glGetFramebufferAttachmentParameteriv

      @QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetInteger64i_v

      @QtUninvokable public final void glGetInteger64i_v(int target, int index, LongBuffer data)
    • glGetInteger64v

      @QtUninvokable public final void glGetInteger64v(int pname, LongBuffer params)
    • glGetIntegeri_v

      @QtUninvokable public final void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegerv

      @QtUninvokable public final void glGetIntegerv(int pname, int[] params)
    • glGetMultisamplefv

      @QtUninvokable public final void glGetMultisamplefv(int pname, int index, FloatBuffer val)
    • glGetPointerv

      @QtUninvokable public final void glGetPointerv(int pname, Buffer[] params)
    • glGetProgramBinary

      @QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
    • glGetProgramInfoLog

      @QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetProgramPipelineInfoLog

      @QtUninvokable public final void glGetProgramPipelineInfoLog(int pipeline, String[] infoLog)
    • glGetProgramPipelineiv

      @QtUninvokable public final void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
    • glGetProgramStageiv

      @QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    • glGetProgramiv

      @QtUninvokable public final void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetQueryIndexediv

      @QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    • glGetQueryObjecti64v

      @QtUninvokable public final void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectiv

      @QtUninvokable public final void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectui64v

      @QtUninvokable public final void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectuiv

      @QtUninvokable public final void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryiv

      @QtUninvokable public final void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      @QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetSamplerParameterIiv

      @QtUninvokable public final void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIuiv

      @QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterfv

      @QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    • glGetSamplerParameteriv

      @QtUninvokable public final void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    • glGetShaderInfoLog

      @QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog)
    • glGetShaderPrecisionFormat

      @QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderSource

      @QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source)
    • glGetShaderiv

      @QtUninvokable public final void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetString

      @QtUninvokable public final String glGetString(int name)
    • glGetStringi

      @QtUninvokable public final String glGetStringi(int name, int index)
    • glGetSubroutineIndex

      @QtUninvokable public final int glGetSubroutineIndex(int program, int shadertype, CharBuffer name)
    • glGetSubroutineUniformLocation

      @QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name)
    • glGetSynciv

      @QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values)
    • glGetTexImage

      @QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv

      @QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameteriv

      @QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexParameterIiv

      @QtUninvokable public final void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv

      @QtUninvokable public final void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterfv

      @QtUninvokable public final void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameteriv

      @QtUninvokable public final void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTransformFeedbackVarying

      @QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name)
    • glGetUniformBlockIndex

      @QtUninvokable public final int glGetUniformBlockIndex(int program, CharBuffer uniformBlockName)
    • glGetUniformIndices

      @QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices)
    • glGetUniformLocation

      @QtUninvokable public final int glGetUniformLocation(int program, CharBuffer name)
    • glGetUniformSubroutineuiv

      @QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    • glGetUniformdv

      @QtUninvokable public final void glGetUniformdv(int program, int location, DoubleBuffer params)
    • glGetUniformfv

      @QtUninvokable public final void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformiv

      @QtUninvokable public final void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformuiv

      @QtUninvokable public final void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetVertexAttribIiv

      @QtUninvokable public final void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv

      @QtUninvokable public final void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribLdv

      @QtUninvokable public final void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribPointerv

      @QtUninvokable public final void glGetVertexAttribPointerv(int index, int pname, Buffer[] pointer)
    • glGetVertexAttribdv

      @QtUninvokable public final void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribfv

      @QtUninvokable public final void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribiv

      @QtUninvokable public final void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glHint

      @QtUninvokable public final void glHint(int target, int mode)
    • glIndexub

      @QtUninvokable public final void glIndexub(byte c)
    • glIndexubv

      @QtUninvokable public final void glIndexubv(ByteBuffer c)
    • glIsBuffer

      @QtUninvokable public final boolean glIsBuffer(int buffer)
    • glIsEnabled

      @QtUninvokable public final boolean glIsEnabled(int cap)
    • glIsEnabledi

      @QtUninvokable public final boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer

      @QtUninvokable public final boolean glIsFramebuffer(int framebuffer)
    • glIsProgram

      @QtUninvokable public final boolean glIsProgram(int program)
    • glIsProgramPipeline

      @QtUninvokable public final boolean glIsProgramPipeline(int pipeline)
    • glIsQuery

      @QtUninvokable public final boolean glIsQuery(int id)
    • glIsRenderbuffer

      @QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer)
    • glIsSampler

      @QtUninvokable public final boolean glIsSampler(int sampler)
    • glIsShader

      @QtUninvokable public final boolean glIsShader(int shader)
    • glIsSync

      @QtUninvokable public final boolean glIsSync(GLsync sync)
    • glIsTexture

      @QtUninvokable public final boolean glIsTexture(int texture)
    • glIsTransformFeedback

      @QtUninvokable public final boolean glIsTransformFeedback(int id)
    • glIsVertexArray

      @QtUninvokable public final boolean glIsVertexArray(int array)
    • glLineWidth

      @QtUninvokable public final void glLineWidth(float width)
    • glLinkProgram

      @QtUninvokable public final void glLinkProgram(int program)
    • glLogicOp

      @QtUninvokable public final void glLogicOp(int opcode)
    • glMapBuffer

      @QtUninvokable public final Buffer glMapBuffer(int target, int access)
    • glMapBufferRange

      @QtUninvokable public final Buffer glMapBufferRange(int target, long offset, int access)
    • glMinSampleShading

      @QtUninvokable public final void glMinSampleShading(float value)
    • glMultiDrawArrays

      @QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawElements

      @QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount)
    • glMultiDrawElementsBaseVertex

      @QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex)
    • glMultiTexCoordP1ui

      @QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords)
    • glMultiTexCoordP1uiv

      @QtUninvokable public final void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP2ui

      @QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords)
    • glMultiTexCoordP2uiv

      @QtUninvokable public final void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP3ui

      @QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords)
    • glMultiTexCoordP3uiv

      @QtUninvokable public final void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP4ui

      @QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords)
    • glMultiTexCoordP4uiv

      @QtUninvokable public final void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    • glNormalP3ui

      @QtUninvokable public final void glNormalP3ui(int type, int coords)
    • glNormalP3uiv

      @QtUninvokable public final void glNormalP3uiv(int type, IntBuffer coords)
    • glPatchParameterfv

      @QtUninvokable public final void glPatchParameterfv(int pname, FloatBuffer values)
    • glPatchParameteri

      @QtUninvokable public final void glPatchParameteri(int pname, int value)
    • glPauseTransformFeedback

      @QtUninvokable public final void glPauseTransformFeedback()
    • glPixelStoref

      @QtUninvokable public final void glPixelStoref(int pname, float param)
    • glPixelStorei

      @QtUninvokable public final void glPixelStorei(int pname, int param)
    • glPointParameterf

      @QtUninvokable public final void glPointParameterf(int pname, float param)
    • glPointParameterfv

      @QtUninvokable public final void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameteri

      @QtUninvokable public final void glPointParameteri(int pname, int param)
    • glPointParameteriv

      @QtUninvokable public final void glPointParameteriv(int pname, IntBuffer params)
    • glPointSize

      @QtUninvokable public final void glPointSize(float size)
    • glPolygonMode

      @QtUninvokable public final void glPolygonMode(int face, int mode)
    • glPolygonOffset

      @QtUninvokable public final void glPolygonOffset(float factor, float units)
    • glPrimitiveRestartIndex

      @QtUninvokable public final void glPrimitiveRestartIndex(int index)
    • glProgramBinary

      @QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
    • glProgramParameteri

      @QtUninvokable public final void glProgramParameteri(int program, int pname, int value)
    • glProgramUniform1d

      @QtUninvokable public final void glProgramUniform1d(int program, int location, double v0)
    • glProgramUniform1dv

      @QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform1f

      @QtUninvokable public final void glProgramUniform1f(int program, int location, float v0)
    • glProgramUniform1fv

      @QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform1i

      @QtUninvokable public final void glProgramUniform1i(int program, int location, int v0)
    • glProgramUniform1iv

      @QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1ui

      @QtUninvokable public final void glProgramUniform1ui(int program, int location, int v0)
    • glProgramUniform1uiv

      @QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2d

      @QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1)
    • glProgramUniform2dv

      @QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform2f

      @QtUninvokable public final void glProgramUniform2f(int program, int location, float v0, float v1)
    • glProgramUniform2fv

      @QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform2i

      @QtUninvokable public final void glProgramUniform2i(int program, int location, int v0, int v1)
    • glProgramUniform2iv

      @QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2ui

      @QtUninvokable public final void glProgramUniform2ui(int program, int location, int v0, int v1)
    • glProgramUniform2uiv

      @QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3d

      @QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
    • glProgramUniform3dv

      @QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform3f

      @QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
    • glProgramUniform3fv

      @QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform3i

      @QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3iv

      @QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3ui

      @QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3uiv

      @QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4d

      @QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
    • glProgramUniform4dv

      @QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform4f

      @QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
    • glProgramUniform4fv

      @QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform4i

      @QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4iv

      @QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4ui

      @QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4uiv

      @QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniformMatrix2dv

      @QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2fv

      @QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x3dv

      @QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x3fv

      @QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x4dv

      @QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x4fv

      @QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3dv

      @QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3fv

      @QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x2dv

      @QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x2fv

      @QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x4dv

      @QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x4fv

      @QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4dv

      @QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4fv

      @QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x2dv

      @QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x2fv

      @QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x3dv

      @QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x3fv

      @QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProvokingVertex

      @QtUninvokable public final void glProvokingVertex(int mode)
    • glQueryCounter

      @QtUninvokable public final void glQueryCounter(int id, int target)
    • glReadBuffer

      @QtUninvokable public final void glReadBuffer(int mode)
    • glReadPixels

      @QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glReleaseShaderCompiler

      @QtUninvokable public final void glReleaseShaderCompiler()
    • glRenderbufferStorage

      @QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample

      @QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResumeTransformFeedback

      @QtUninvokable public final void glResumeTransformFeedback()
    • glSampleCoverage

      @QtUninvokable public final void glSampleCoverage(float value, boolean invert)
    • glSampleMaski

      @QtUninvokable public final void glSampleMaski(int index, int mask)
    • glSamplerParameterIiv

      @QtUninvokable public final void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIuiv

      @QtUninvokable public final void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterf

      @QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param)
    • glSamplerParameterfv

      @QtUninvokable public final void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    • glSamplerParameteri

      @QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param)
    • glSamplerParameteriv

      @QtUninvokable public final void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    • glScissor

      @QtUninvokable public final void glScissor(int x, int y, int width, int height)
    • glScissorArrayv

      @QtUninvokable public final void glScissorArrayv(int first, int count, IntBuffer v)
    • glScissorIndexed

      @QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height)
    • glScissorIndexedv

      @QtUninvokable public final void glScissorIndexedv(int index, IntBuffer v)
    • glSecondaryColorP3ui

      @QtUninvokable public final void glSecondaryColorP3ui(int type, int color)
    • glSecondaryColorP3uiv

      @QtUninvokable public final void glSecondaryColorP3uiv(int type, IntBuffer color)
    • glShaderBinary

      @QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource

      @QtUninvokable public final void glShaderSource(int shader, String[] string, IntBuffer length)
    • glStencilFunc

      @QtUninvokable public final void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      @QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      @QtUninvokable public final void glStencilMask(int mask)
    • glStencilMaskSeparate

      @QtUninvokable public final void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      @QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      @QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexBuffer

      @QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer)
    • glTexCoordP1ui

      @QtUninvokable public final void glTexCoordP1ui(int type, int coords)
    • glTexCoordP1uiv

      @QtUninvokable public final void glTexCoordP1uiv(int type, IntBuffer coords)
    • glTexCoordP2ui

      @QtUninvokable public final void glTexCoordP2ui(int type, int coords)
    • glTexCoordP2uiv

      @QtUninvokable public final void glTexCoordP2uiv(int type, IntBuffer coords)
    • glTexCoordP3ui

      @QtUninvokable public final void glTexCoordP3ui(int type, int coords)
    • glTexCoordP3uiv

      @QtUninvokable public final void glTexCoordP3uiv(int type, IntBuffer coords)
    • glTexCoordP4ui

      @QtUninvokable public final void glTexCoordP4ui(int type, int coords)
    • glTexCoordP4uiv

      @QtUninvokable public final void glTexCoordP4uiv(int type, IntBuffer coords)
    • glTexImage1D

      @QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage2D

      @QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage2DMultisample

      @QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexImage3D

      @QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexImage3DMultisample

      @QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexParameterIiv

      @QtUninvokable public final void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv

      @QtUninvokable public final void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterf

      @QtUninvokable public final void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      @QtUninvokable public final void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameteri

      @QtUninvokable public final void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      @QtUninvokable public final void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexSubImage1D

      @QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D

      @QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D

      @QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTransformFeedbackVaryings

      @QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
    • glUniform1d

      @QtUninvokable public final void glUniform1d(int location, double x)
    • glUniform1dv

      @QtUninvokable public final void glUniform1dv(int location, int count, DoubleBuffer value)
    • glUniform1f

      @QtUninvokable public final void glUniform1f(int location, float v0)
    • glUniform1fv

      @QtUninvokable public final void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1i

      @QtUninvokable public final void glUniform1i(int location, int v0)
    • glUniform1iv

      @QtUninvokable public final void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1ui

      @QtUninvokable public final void glUniform1ui(int location, int v0)
    • glUniform1uiv

      @QtUninvokable public final void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform2d

      @QtUninvokable public final void glUniform2d(int location, double x, double y)
    • glUniform2dv

      @QtUninvokable public final void glUniform2dv(int location, int count, DoubleBuffer value)
    • glUniform2f

      @QtUninvokable public final void glUniform2f(int location, float v0, float v1)
    • glUniform2fv

      @QtUninvokable public final void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2i

      @QtUninvokable public final void glUniform2i(int location, int v0, int v1)
    • glUniform2iv

      @QtUninvokable public final void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2ui

      @QtUninvokable public final void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv

      @QtUninvokable public final void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform3d

      @QtUninvokable public final void glUniform3d(int location, double x, double y, double z)
    • glUniform3dv

      @QtUninvokable public final void glUniform3dv(int location, int count, DoubleBuffer value)
    • glUniform3f

      @QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv

      @QtUninvokable public final void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3i

      @QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv

      @QtUninvokable public final void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3ui

      @QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv

      @QtUninvokable public final void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform4d

      @QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w)
    • glUniform4dv

      @QtUninvokable public final void glUniform4dv(int location, int count, DoubleBuffer value)
    • glUniform4f

      @QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv

      @QtUninvokable public final void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4i

      @QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv

      @QtUninvokable public final void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4ui

      @QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv

      @QtUninvokable public final void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniformBlockBinding

      @QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    • glUniformMatrix2dv

      @QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2fv

      @QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3dv

      @QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x3fv

      @QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4dv

      @QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x4fv

      @QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3dv

      @QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3fv

      @QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2dv

      @QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x2fv

      @QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4dv

      @QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x4fv

      @QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4dv

      @QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4fv

      @QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2dv

      @QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x2fv

      @QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3dv

      @QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x3fv

      @QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformSubroutinesuiv

      @QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    • glUnmapBuffer

      @QtUninvokable public final boolean glUnmapBuffer(int target)
    • glUseProgram

      @QtUninvokable public final void glUseProgram(int program)
    • glUseProgramStages

      @QtUninvokable public final void glUseProgramStages(int pipeline, int stages, int program)
    • glValidateProgram

      @QtUninvokable public final void glValidateProgram(int program)
    • glValidateProgramPipeline

      @QtUninvokable public final void glValidateProgramPipeline(int pipeline)
    • glVertexAttribDivisor

      @QtUninvokable public final void glVertexAttribDivisor(int index, int divisor)
    • glVertexAttribIPointer

      @QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribL1d

      @QtUninvokable public final void glVertexAttribL1d(int index, double x)
    • glVertexAttribL1dv

      @QtUninvokable public final void glVertexAttribL1dv(int index, DoubleBuffer v)
    • glVertexAttribL2d

      @QtUninvokable public final void glVertexAttribL2d(int index, double x, double y)
    • glVertexAttribL2dv

      @QtUninvokable public final void glVertexAttribL2dv(int index, DoubleBuffer v)
    • glVertexAttribL3d

      @QtUninvokable public final void glVertexAttribL3d(int index, double x, double y, double z)
    • glVertexAttribL3dv

      @QtUninvokable public final void glVertexAttribL3dv(int index, DoubleBuffer v)
    • glVertexAttribL4d

      @QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w)
    • glVertexAttribL4dv

      @QtUninvokable public final void glVertexAttribL4dv(int index, DoubleBuffer v)
    • glVertexAttribLPointer

      @QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribP1ui

      @QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP1uiv

      @QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP2ui

      @QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP2uiv

      @QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP3ui

      @QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP3uiv

      @QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP4ui

      @QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP4uiv

      @QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribPointer

      @QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexP2ui

      @QtUninvokable public final void glVertexP2ui(int type, int value)
    • glVertexP2uiv

      @QtUninvokable public final void glVertexP2uiv(int type, IntBuffer value)
    • glVertexP3ui

      @QtUninvokable public final void glVertexP3ui(int type, int value)
    • glVertexP3uiv

      @QtUninvokable public final void glVertexP3uiv(int type, IntBuffer value)
    • glVertexP4ui

      @QtUninvokable public final void glVertexP4ui(int type, int value)
    • glVertexP4uiv

      @QtUninvokable public final void glVertexP4uiv(int type, IntBuffer value)
    • glViewport

      @QtUninvokable public final void glViewport(int x, int y, int width, int height)
    • glViewportArrayv

      @QtUninvokable public final void glViewportArrayv(int first, int count, FloatBuffer v)
    • glViewportIndexedf

      @QtUninvokable public final void glViewportIndexedf(int index, float x, float y, float w, float h)
    • glViewportIndexedfv

      @QtUninvokable public final void glViewportIndexedfv(int index, FloatBuffer v)
    • glWaitSync

      @QtUninvokable public final void glWaitSync(GLsync sync, int flags, long timeout)
    • initializeOpenGLFunctions

      @QtUninvokable public boolean initializeOpenGLFunctions()
      Overrides:
      initializeOpenGLFunctions in class QAbstractOpenGLFunctions